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Games like Merchants of Mie

Looking for games like Merchants of Mie? Here are top simulation recommendations, selected from player-similarity data — start with Merchants of Mie, Raven's Training Ground or Springfield Property Manager.

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  • Developed Nov 13, 2022-Mar 19, 2023 Project co-lead, map design, tiles, game manager, merchant and card flavor text, resource asset authoring (including wheat, marble, salt, diamond, tea, lumber, silver), cities and most related functionality, card deck handling, win/loss detection, winning and losing cutscenes, resource spawning, card count display, camera control, resource icons, objective unlo…

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  • Welcome to the domain of the Raven - the cryptic creator of the local Magic school. He has summoned you here to complete his Trials to see if you are worthy of his more... ambitious projects. Use your spells to fight creature of North American lore along with you and 5 other students as you grow as witches and wizards.  ------------------------- Made in HomeTeam Game Dev - June 18th-October 1st, 2…

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  • Developed July 5 - Sept 27, 2020 Project lead, core gameplay, property system, main manager AI, time of year, isometric rendering, camera control, additional buildings, art integration, opening story, citizen complaints, seasons, clouds code, landlord events: Vince McKeown Cloud variations, 3 story building, storm clouds, status bubble, hunger icon, human art variations, sleep status, readability …

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's sto…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's st…

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  • Stardew Valley inspired post apocalyptic robot farm simulator.  Grow plants, chop wood, mine stone and metal.  Save the human race!   Created by these fine folks from the Gamkedo Club: Jeremy Kenyon: Project lead, concept, core gameplay code, initial HUD and resource pickup, camera movement, tree chopping, recharge station functionality, time of day implementation, programmatic harvest animation, …

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Fill the tankers of your favorite spaceship with powerful Aether Fuel, and challenge the fiercest competitors of the galaxy! It's time to race! Commands: WASD or Arrows: movementSpace: shoot Your weapons get reloaded after a lap is completed. A game developed with HomeTeam Gamedev! Join us at: https://hometeamgamedev.com/ Developed October 31st, 2021 - January 23rd, 2022 Ian Cherabier: Project lea…

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  • You have entered The Dragon's Tavern where the name of the game is card playing. Build your deck and acquire new cards with custom made cards, then take down the opponent AI with a scaling level of difficulty.  This project was able to come to life by HomeTeam Game Dev.  Developed May 8 to May 20, June 16 to September 4, 2022 -  Cassidy Noble: Project lead, core gameplay, character models/rigs/…

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  • Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest ti…

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  • Developed Jan 17 - May 9, 2021 Project lead, core gameplay and main engine code, base table functionality, Tiled map editor integration, ball/flipper physics,  additional asset integration and assorted bugfixes, layout tweaks, multi-collider object support, planet bumpers with animation, table selection screen: H Trayford Rocket/space table art (background, star animations, planet sprite, sputnik,…

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