Games like Decadence
Looking for games like Decadence? Here are top action recommendations, selected from player-similarity data — start with Drivers & Dragons, Waves of Chess or Pylorus - Footsteps of Greed.
1 View GameDrivers & Dragons is a boardgamey-inspired game jam submission made for the National Road Safety Week Game Jam 2022 ---- Visit the 9 Areas of this map, and collect the pieces of the National Road Safety Week message. But be careful. If your characters become too fatigued, or otherwise unable to drive, it's a GAME OVER. ---- I pledge to drive as if my loved ones are on the road ahead. I will re…
View Game2 61%Game Brain Scoremusic, gameplaygraphics94% User Score 16 reviewsA roguelike chess game where players see how far one set of pieces will take them. A short, run based game that respects the classic, but with a few fun twists. Compete against friends and the world on the leaderboards, how far will you go?
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3 51%Game Brain Score51% User Score 2 reviewsPylorus is a 2d roguelite with fantasy medieval setting and a few peculiar twists. Enemies form a dynamic ecosystem with factions and rivalries, you'll need to learn how to exploit their behaviour if you want to succeed. It's up to you to decide when a run is over: escape as soon as possible or stay for more gold - but risk losing everything! Can you solve the mysteries hidden in the deepest tunne…
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4 This is my submission for the 'Loop' themed Game Jam 2025. This is also my first official game made in Godot 4. This was made entirely from scratch within the 4 day window, mostly using scripting and physics logic. I hope you get some amusement out of it. There are 2 modes: Versus mode against the computer (very simple, predictive AI, it's not very smart) Loop mode: Just a bit of fun really, …
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5 An open-world, action-adventure game slice focusing on player exploration and visual effects. This project was designed and developed by two university students as a final piece. This game is by no means perfect and we had some issues with the packaged project that don't appear in the editor so if there are any bugs we apologise! However, this game is sixteen-weeks of trial and error and we hope y…
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6 A game (available for Web & Windows PC) released by HAC Studios to celebrate Luca Kaneshiro's 2024 Birthday. Enjoy a quick adventure where you play as Luca, the mean & evil Mafia boss, to unravel the mystery behind the sussy Lucubs, mysterious boxes, and the random castle! STORY For weeks, the Lucubs have been avoi…
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7 58%Game Brain Scoregameplay, humorstory93% User Score 14 reviewsShoot lasers in space because a fish told you to. Ernesto's Asteroid Arcade is a twin-stick side-scrolling space shoot-em-up which tells the story of a man side-scrolling in space and shooting-em-up with twin-sticks. This game has at least 2 characters in it. Features A story campaign with at least 6 Different Levels (there's 11) An Endless mode for replayability with 6 different ships to unlo…
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8 View Game40%Game Brain Score40% User Score 1 reviewsSo, for the fourth round of "The 20 Games Challenge," the options were Asteroids, Spacewar!, and Indy 500. I went with Spacewar because I already tried my hand at a not-so-great Asteroids clone a while back in a different engine, and Indy 500 just didn't grab me for some reason. And here it is, fourth game down in this challenge! Seriously, if you're diving into game development I can't stress en…
View Game9 View GameMANCALA++ A modern twist on a (multi) thousand year old classic Mancala++ is a hybrid of Mancala and a deck builder. Play against a simple computer, and go for a high score! ### INTRODUCTION ### Mancala++ is a hybrid traditional game and deckbuilding game In Mancala, players take turns picking up and sequentially distributing stones (marbles) on the board A player will pick a pit wit…
View Game10 View Game6th entry in "The 20 Games Challenge". A poor implementation. I enjoyed developing the random level generation (all 255 levels are generated at the start of the game and can then be navigated), but I got bored with the old-school platformer gameplay, which, between tutorials and experiments, I’ve already done a dozen times or more. In the end, I gave up on designing the pixel art myself and used a…
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