- May 21, 2024
- Ninja Theory
- 8h median play time
Senua’s Saga: Hellblade II
Platforms
About
In "Senua's Saga: Hellblade II," players control Celtic warrior Senua, who has psychosis and is on a mission to save her loved ones from Viking tyranny in 10th century Iceland. The game features a cinematic immersive experience with brutal combat and a unique perspective into Senua's world through her senses. The game's stunning visuals and recreation of real-life locations provide an epic journey.


- Visually stunning with breathtaking graphics and exceptional sound design.
- Engaging story that explores themes of trauma, mental health, and personal growth.
- Cinematic experience with seamless transitions between gameplay and cutscenes.
- Short playtime of around 6-8 hours, which some players feel does not justify the price.
- Simplified combat mechanics that feel less engaging compared to the first game.
- Repetitive puzzles and a linear gameplay structure that may not appeal to all players.
- story4,468 mentions Positive Neutral Negative
The story of "Senua's Saga: Hellblade II" has received mixed reviews, with many praising its emotional depth and stunning visuals, while others criticize its pacing and perceived lack of engagement compared to its predecessor. Players appreciate the exploration of themes like mental health and resilience, but some feel the narrative is less personal and more disjointed, with a broader focus on external conflicts rather than Senua's internal struggles. Overall, while the game is recognized for its artistic storytelling and immersive atmosphere, opinions vary on its effectiveness and impact as a sequel.
“Senua's saga is nothing short of a masterpiece, a breathtaking blend of artistry and storytelling that pushes the boundaries of what video games can achieve.”
“The story is deeply moving, tackling themes of trauma, mental health, and resilience with care and intensity.”
“The story is a gripping journey, filled with deep emotional resonance and complex characters that leave a lasting impression.”
“The storyteller, the voices in Senua's head as well as the nonplayer characters either repeat what is happening or bore the player with empty pseudo-wisdoms.”
“Weak storyline, forgettable characters, lazy writing.”
“The story is a haphazard mess where things just happen, Senua has no real direction, she just goes where the writers need her to be without engaging the player on why she's doing it.”