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ROUTINE

ROUTINE combines a retro-futuristic aesthetic with an unnerving sense of dread to create an incredibly engaging and highly atmospheric horror experience.
ROUTINE Game Cover
86%Game Brain Score
Most mentioned positive aspects:story, atmosphere
Most mentioned negative aspects:replayability, grinding
93% User Score Based on 4,764 reviews
Critic Score 80%Based on 14 reviews

Platforms

Xbox Series X|SPCXbox Game PassCloudXbox OneXbox Cloud GamingXboxWindows
ROUTINE Game Cover

About ROUTINE

ROUTINE is a single player survival simulation game with horror, thriller and science fiction themes. It was developed by Lunar Software and was released on December 4, 2025. It received mostly positive reviews from critics and very positive reviews from players.

Routine is a First Person Sci-Fi Horror title set on an abandoned Lunar base designed around an 80’s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.

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Games Like ROUTINE

Looking for games like ROUTINE? Here are top survival simulation recommendations with a horror, thriller and science fiction focus, selected from player-similarity data — start with SOMA, Moons of Madness or Observer.

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Reviews

93%Audience ScoreBased on 4,764 reviews
story539 positive mentions
replayability16 negative mentions

  • Immersive retro-futuristic sci-fi atmosphere with excellent visual and sound design that enhances tension and dread.
  • Innovative and tactile gameplay mechanics, especially the C.A.T. multi-tool use and diegetic user interface with no HUD.
  • Challenging puzzles that require observation, critical thinking, and memory without hand-holding, rewarding exploration and attention to story elements.
  • Some puzzles can be obtuse and frustrating, requiring external notes or guides, with limited in-game hints or map guidance causing confusion.
  • Enemy AI and threat mechanics are inconsistent; some enemies can be easily circumvented or ignored, reducing tension and sometimes causing annoyance.
  • The story and ending are vague and somewhat disjointed, with narrative threads feeling unfinished or underdeveloped, leading to mixed interpretations and lack of closure.
  • story

    1,728 mentions Positive Neutral Negative
    31% positive mentions, 64% neutral mentions, 5% negative mentions

    The story of the game is an immersive, atmospheric sci-fi horror experience largely told through environmental cues, audio logs, and documents, requiring players to actively piece together its layered, often ambiguous narrative. While praised for its intriguing setting, mood, and thoughtful storytelling approach, many players found the plot confusing, disjointed—especially in the latter half—and felt the ending was rushed or unsatisfying. Overall, it delivers a compelling but cryptic mystery that emphasizes mood and exploration over clear exposition, appealing to those who enjoy uncovering stories through subtle clues rather than straightforward narrative.

    • “The gameplay feels extremely polished, and the story keeps you engaged by revealing just enough to maintain the mystery while constantly making you eager for the next lore drop.”
    • “The narrative is exquisite, not giving too much away and leaves most of the storytelling to the interpretation of the player, which in my opinion makes perfect horror.”
    • “The story is told through environmental cues and cryptic imagery, aiming for an "artsy" delivery that avoids giving straightforward answers.”
    • “If you know the story behind this game and its development, it's a miracle it even managed to be released.”
    • “Routine has a weak ending, weak enemy types, weak story, weak gameplay loop, weak horror but good atmosphere.”
    • “The story just starts with no explanation of who you are or why you're here after waking up from a bizarre and vague dream, but after stumbling around you are given an objective to shut down ASN, the colony's rogue AI. Three hours later you do just that... then the game literally loses the plot into an abstract vagueness that ends with a complete nothing burger.”
  • atmosphere

    1,470 mentions Positive Neutral Negative
    62% positive mentions, 37% neutral mentions, 1% negative mentions

    The game excels in creating a dense, oppressive, and immersive atmosphere that combines retro-futuristic 70s-80s aesthetics with superb sound design and environmental storytelling. Its tension and dread build steadily through careful pacing, minimal UI, and ambient audio, making it one of the most atmospheric sci-fi horror experiences akin to Alien: Isolation and Soma. While some find gameplay and story elements weaker or repetitive, the overwhelmingly positive consensus highlights atmosphere as the standout feature that holds players engaged and deeply unsettled throughout.

    • “Routine is one of the most atmospheric horror games I've played, akin to Soma and Alien Isolation. It boasts a thick, tense atmosphere throughout its entire duration, with pristine sound design and a lot of little narrative, artistic, and gameplay choices that put immersion at the forefront.”
    • “The atmosphere is suffocating in the best way—dark corridors, eerie ambient sounds, and that constant feeling something is just out of sight. Combined with minimal UI and restrained sound design, it creates an immersive atmosphere in a way few games manage.”
    • “Routine absolutely nails the sci-fi horror atmosphere and manages to create a unique environment that is hauntingly realistic on the moon. The visuals, sound design, atmosphere, and story telling are all really well done, creating some of the most intense, heart-sinking moments in gaming.”
    • “There is at least one cheap jumpscare, and considering the amount of care that went into crafting the creeping-dread atmosphere in this game I'm wondering how it made the cut for release and if there was some internal debate about its inclusion.”
    • “There aren't many scripted jumpscares, but the few that did exist the game definitely earned after hours of atmosphere building it up.”
    • “While presentation and atmosphere (by far the biggest strengths) remain basically flawless throughout, the quality of gameplay and puzzle design takes a glaring nosedive after the first act, and the story becomes straight up laughable with ridiculously over the top visual metaphors and heavy handed allusions, somehow managing to be painfully esoteric and insubstantial while at the same time holding your hand so tightly you'd think you were being dragged out of the store by your mother.”
  • gameplay

    1,262 mentions Positive Neutral Negative
    28% positive mentions, 67% neutral mentions, 5% negative mentions

    The gameplay in this game is primarily a stealth-based, puzzle-solving experience with a heavy emphasis on atmosphere and immersion, featuring unique mechanics like the diegetic cosmonaut assistance tool (c.a.t.) that requires manual operation. While praised for its detailed design, tactile interactions, and immersive UI, the gameplay is often described as simple, slow-paced, and occasionally clunky, with some mechanics underutilized or dropped midway, leading to a somewhat repetitive and limited experience. Fans of titles like Alien: Isolation and Soma generally appreciate the game's tension and environmental storytelling, but others find the hide-and-seek loop and lack of combat depth frustrating or uninspired.

    • “I love that this game doesn't hold your hand gameplay-wise, nor narrative-wise either.”
    • “The gameplay mechanics are so uniquely well put together.”
    • “Gameplay was great - atmosphere was scary enough - audio design kept the game tense at the right moments.”
    • “But the massive ball and chain holding this game back is unfortunately the gameplay.”
    • “I kinda expected this game to be light on gameplay, but what is here is so unfathomably infuriating that I cannot recommend this game unless you are using a guide or your tolerance is very high.”
    • “However, the core gameplay revolves around a hide and seek mechanic, and that’s where the experience falls apart for me.”
  • graphics

    1,072 mentions Positive Neutral Negative
    51% positive mentions, 48% neutral mentions, 1% negative mentions

    The game is widely praised for its stunning graphics, featuring a meticulously crafted 1980s retro-futuristic "cassette futurism" aesthetic that blends photorealistic visuals with analog, VHS-style effects to create an immersive, atmospheric experience reminiscent of classics like Alien: Isolation. Reviewers highlight the detailed environments, striking lighting, and seamless diegetic UI that enhance immersion, while some note occasional issues with film grain and post-processing effects that can impact visibility. Overall, the graphics and art direction are considered standout elements that significantly contribute to the game's tense, unsettling ambiance and are executed with exceptional polish and optimization.

    • “Routine is easily the most scariest, paranoid-enducing horror game there is, with beautiful graphics, mechanics and sound design.”
    • “The graphics are breathtaking and they seriously look like real life, the designs for the enemies are horrific in the best way possible especially entity a utterly terrifying.”
    • “The graphics and art direction are simply on an unimaginable level—I'm confident we won't see anything quite like this in the next decade.”
    • “The graphics are potato and washed out with no contrast - in theory would run on a 2004 refrigerator with automatic ice maker, and yet will bring your modern rig to a crawl.”
    • “The graphics feel horrendous—washed out, pale, and completely unappealing.”
    • “The visuals are the first and biggest issue: the graphics look washed out, grainy, and low‑quality, almost like an early PS4 PSVR title and the overall look is simply unpleasant.”
  • music

    147 mentions Positive Neutral Negative
    41% positive mentions, 57% neutral mentions, 2% negative mentions

    The music in the game is sparse but highly effective, expertly enhancing tension and atmosphere without overwhelming the experience. Acclaimed composer Mick Gordon's subtle, eerie soundtrack and meticulous sound design create immersive, haunting environments that significantly contribute to the game's unsettling and immersive horror vibe. Overall, the audio—including ambient sounds and music—is widely praised as a standout element that masterfully supports gameplay and narrative.

    • “The sound design is peak and immersive; they expertly combined ambience, music, enemy sounds, character and tool noises, all without a HUD. The implementation is genuinely one of the best I've seen.”
    • “My god, the music and sound design (bonus credit to Mick Gordon for the deep, unsettling heavy synth sounds) was absolutely superb and terrifying to hear. It's one of the standout aspects for me.”
    • “The sparse musical score swells only when necessary, heightening moments of danger or discovery without overwhelming the atmosphere, perfectly complementing the world and silence.”
    • “There isn’t a ton of music, but what’s there works well, and the environmental audio does a lot of heavy lifting.”
    • “No loud music to tell you of danger or what you are supposed to react to.”
    • “Sound design & music [sometimes excessive, sometimes meager; no music controls] 9/10”
  • optimization

    111 mentions Positive Neutral Negative
    55% positive mentions, 41% neutral mentions, 4% negative mentions

    The game is widely praised for its excellent optimization, delivering smooth, stable performance with high frame rates even on mid-range hardware and Steam Deck, which is notable for a UE5 title. Few players report minor stuttering or occasional frame drops, but these are rare and generally overshadowed by consistently fluid gameplay and well-balanced graphics settings. Overall, optimization is a standout aspect, contributing significantly to the immersive and polished experience.

    • “Performance is immaculate, extremely responsive and fluid; mad respect for how well this game runs given the particular visual flair it presents.”
    • “The best optimized UE5 game with some of the best visuals I've ever seen, and is a masterclass in horror and environmental storytelling.”
    • “I can play with all the graphics settings maxed out in 4K at 110+ fps, and the developers deserve praise for delivering a UE engine game with such good performance and no stuttering or shader compilation issues.”
    • “I've been waiting for performance fixes for six months, four of which I've been going back and forth with Raw Fury's support who regularly forget to respond to my ticket for weeks at a time until I ping them again.”
    • “Performance improvements have been promised, but once again: it's been six months.”
    • “[u]Why I don't wholeheartedly recommend it[/u]: one of the more important areas had tremendous performance issues, hampering some important story beats and overall gameplay.”
  • emotional

    64 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a powerful emotional experience, blending deep fear, suspense, and moments of genuine tenderness that have moved players to tears. Its atmospheric storytelling, immersive design, and carefully crafted narrative create a tense, nostalgic, and emotionally resonant journey rarely achieved in horror games. Many reviewers praised its ability to instill primal terror while fostering empathy, making it both haunting and heartfelt.

    • “This game is a very emotional experience, the sound design, the aesthetic, the story, it all creates a very immersive experience, the sudden shock of jumpscares, the anxiety of being stalked and watched, the misled relief when you think you're in a safe space, and - to be as vague as possible to avoid spoilers - the unexpected feeling you have for a certain person, place, or object.”
    • “Only more thing to say is that, last segment of the game made or close to it, where a certain enemy was shown to feel compassion and have humanistic feelings, made me feel like I was there with him mourning someone I lost.”
    • “The stillness doesn't mean a lack of sound, but rather an amplification of silence, of the absence of life, of abandonment, leading you to believe that something will jump onto your screen at any moment, even if sometimes the game has sections where nothing happens, just to force you to lower your defenses so that the next machine stomp will completely destabilize you emotionally.”
  • replayability

    51 mentions Positive Neutral Negative
    20% positive mentions, 49% neutral mentions, 31% negative mentions

    The game offers a strong initial experience with impressive atmosphere, visuals, and audio, but it suffers from very limited replayability due to its linear design, short length (4-7 hours), lack of difficulty modes, and absence of meaningful variations or hidden content. Most players complete all achievements in one playthrough, making subsequent runs largely redundant aside from re-experiencing the story and ambiance. While enjoyable once, the game lacks the depth and emergent gameplay that encourage multiple playthroughs.

    • “From what I recall, the vision was entirely different, something about randomized runs and replayability.”
    • “Codes and puzzle solutions are randomized per playthrough to add some replayability.”
    • “Immersion and replayability: 8/10”
    • “Needless to say, this gives it little replayability, as all the fun is in solving the problems.”
    • “I got every single achievement in my only playthrough without even trying, and there aren't even difficulty options for some slight replayability value.”
    • “I do not feel like the game is replayable since you can easily get all of the achievements in one run, no secrets or special circumstances, and I doubt you would want to play hide and seek for another 6-7 hours doing the same backtracking over and over.”
  • grinding

    50 mentions Positive Neutral Negative
    6% positive mentions, 4% neutral mentions, 90% negative mentions

    Grinding in the game is frequently described as tedious and repetitive, especially in the later chapters where puzzle-solving and backtracking become more frequent and drawn out. While some found the early sections engaging, many players felt the increasing difficulty and slow-paced gameplay, including running and hiding sequences, made the experience feel like a grind. However, a few appreciated the challenge and pacing, noting the game's careful balance and connection to lore despite the potential for monotony.

    • “Enemies so far strike a nice balance of being threatening but not tedious to deal with.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “I quickly learned that solving puzzles was the one and only way to move forward, but every puzzle was more tedious than the last, like having to run laps between three points on the level to do things like activate a puzzle element or read a puzzle element, while dodging immortal enemies.”
    • “The game has satisfying puzzles but it also has frustrating puzzles and tedious moments that just seem to pad the game's already short playtime of about 4 - 5 hours.”
    • “Once you understand the rules of this game e.g. puzzle types and enemy patterns, everything just becomes so tedious and slow.”
  • stability

    38 mentions Positive Neutral Negative
    45% positive mentions, 0% neutral mentions, 55% negative mentions

    The game generally runs smoothly with stable performance across platforms, including high frame rates and Steam Deck support, and features well-optimized graphics and sound. However, users report occasional bugs, glitches, and freezes—especially involving enemies, puzzles, audio, and alt-tabbing—that can disrupt gameplay and cause frustration. Despite these issues, stability is solid overall, with crashes being rare or nonexistent.

    • “It didn't stutter or crash either and the experience was bug free.”
    • “Routine however, is living proof that with enough will, passion, and know-how, one really can make an amazing game that runs incredibly smooth and bug free in this day and age!”
    • “First off the game runs great, that's all you need to know if you are on the fence about buying it: buy it, play it, get lost in it.”
    • “It is a horrifically buggy mess that breaks so often an entire 3 hours of my 7 hour playtime was spent dealing with them.”
    • “It grows increasingly frustrating as you slog through gameplay that seems to grow exponentially more buggy.”
    • “When alt-tabbing it shows the game normally but as soon as you click on to the game it freezes.”
  • humor

    30 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is noted for its unexpected, quirky moments—from a casually fleeing naked character to amusing robotic enemies and absurd puzzle logic—which provide lighthearted contrast within the tense horror setting. Players appreciated funny touches like goofy mini-games, ironic in-game text, and darkly humorous environmental details, all blending well with the scares. Overall, the humor adds charm and relief without undermining the immersive and spooky atmosphere.

    • “The designers of these spaces were clearly possessed with a sick sense of humor, mounting low-res 5 fps CRT screens to guns and flashlights as scopes, putting monster teeth on their ostensibly peaceful maintenance robots for no discernible reason, and constructing the most sterile, claustrophobic, threatening tourist resort imaginable.”
    • “The minigames in the arcade are a cute and funny distraction: one’s a memory game, the other is a reaction speed test with a goofy biff dude.”
    • “One moment that made me laugh out loud was when a tourist remarked through text log that his room was "comfortable as advertised." The room in question was an Orwellian nightmare of bare orange windowless walls, more like a sanitarium cell than a hotel room.”
  • monetization

    8 mentions Positive Neutral Negative
    0% positive mentions, 12% neutral mentions, 88% negative mentions

    The game stands out for delivering a genuinely terrifying experience without relying on microtransactions, avoiding the common pitfalls of cash grabs in the genre. However, its advertising is somewhat misleading, focusing heavily on robot themes not fully representative of the gameplay. Overall, the monetization approach is praised for being clean and not intrusive.

    • “However, this game is pretty misleading in its ads.”
    • “Ultimately, it is through this excessive dedication to not just a 'retro' vibe, but a bizarre Reaganomic totalitarianism that routine leaves its mark in a market filled with second-rate demakes and low-res cash grabs.”
    • “A shame, considering this game's advertising was always focused on robots and how it's a 'robot horror game'.”
  • character development

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The character development is well-crafted and thoughtfully integrated with the game's detailed visuals, sound, and atmosphere, enhancing the unnerving and nostalgic horror experience. The narrative offers intellectual depth, avoiding shallow plots, and is supported by strong voice acting and design choices. Overall, the character design and development contribute significantly to the game's immersive storytelling.

    • “I enjoy an intellectual narrative and character development; even though many are tired of cheap cop-out plots left up to the viewer, the right atmosphere makes it work.”
    • “Interesting story and character designs contribute to a perfect horror game with a constant unnerving atmosphere and nostalgic visuals.”
    • “The detailed character design, along with voice acting, music, and story, shows exceptional attention to development.”
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Play Times

8h Median play time
9h Average play time
5-9h Spent by most gamers
*Based on 35 analyzed playthroughs
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Frequently Asked Questions

ROUTINE is a survival simulation game with horror, thriller and science fiction themes. Common tags for ROUTINE include first-person, indie, aliens, psychological, exploration and others.

ROUTINE is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 9 hours playing ROUTINE.

ROUTINE was released on December 4, 2025.

ROUTINE was developed by Lunar Software.

ROUTINE has received very positive reviews from players. Most players liked ROUTINE for its story but disliked it for its replayability.

ROUTINE is a single player game.

Similar games include SOMA, Moons of Madness, Observer, Still Wakes the Deep, Visage and others.