Skip to main content

ROUTINE

ROUTINE combines a retro-futuristic aesthetic with an unnerving sense of dread to create an incredibly engaging and highly atmospheric horror experience.
ROUTINE Game Cover
86%Game Brain Score
Most mentioned positive aspects:story, atmosphere
Most mentioned negative aspects:grinding, replayability
93% User Score Based on 5,279 reviews
Critic Score 80%Based on 14 reviews

Platforms

Xbox Series X|SPCXbox Game PassCloudXbox OneXbox Cloud GamingXboxWindows
ROUTINE Game Cover

About ROUTINE

ROUTINE is a single player survival simulation game with horror, thriller and science fiction themes. It was developed by Lunar Software and was released on December 4, 2025. It received mostly positive reviews from critics and very positive reviews from players.

Routine is a First Person Sci-Fi Horror title set on an abandoned Lunar base designed around an 80’s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.

Skip Games Like ROUTINE

Games Like ROUTINE

Looking for games like ROUTINE? Here are top survival simulation recommendations with a horror, thriller and science fiction focus, selected from player-similarity data — start with SOMA, Moons of Madness or Still Wakes the Deep.

Skip User Reviews

Reviews

93%Audience ScoreBased on 5,279 reviews
story598 positive mentions
grinding57 negative mentions

  • Exceptional atmosphere and immersion with a strong retro-futuristic 70s-80s sci-fi aesthetic and meticulous sound design that builds relentless tension.
  • Innovative gameplay featuring a tactile and diegetic tool (C.A.T.) for interacting with environment and solving puzzles, enhancing immersion.
  • The game delivers genuinely frightening moments with well-crafted enemies and scares without relying on cheap jump scares, supported by excellent art direction and environmental storytelling.
  • Puzzles can be overly obtuse and frustrating at times, lacking clear guidance, which leads many players to frequently consult guides.
  • The story is cryptic and ambiguous with loose narrative connections, leaving some players unsatisfied with the ending and overall plot exposition.
  • Certain gameplay mechanics feel underutilized or clunky, such as uncomfortable controls for crouching/leaning and ineffective stealth due to enemy AI limitations.
  • story

    1,893 mentions Positive Neutral Negative
    32% positive mentions, 63% neutral mentions, 5% negative mentions

    The story in "Routine" is characterized by its strong atmosphere, immersive environmental storytelling, and cryptic, abstract narrative delivered mainly through logs, diaries, and audio recordings. While many praise its unique, haunting sci-fi horror vibe and thoughtful pacing, the plot often feels disjointed, vague, and underdeveloped, especially in the latter half, leaving some players confused or unsatisfied. Overall, the story captivates with its mood and mystery but may require careful attention and external resources to fully appreciate, making it more an experience of exploration and implication than clear, traditional storytelling.

    • “The story is subtly told through environmental details, notes, and terminals, making it engaging without being overly direct. Its atmosphere and visual storytelling is next level and the story itself was honestly really good albeit quite confusing at times.”
    • “The narrative is exquisite, not giving too much away and leaves most of the storytelling to the interpretation of the player which in my opinion makes perfect horror. The story and lore is also really interesting and engaging without telling you too much and spoiling the mystery.”
    • “Routine is right up there with the best enigmatic story-driven horror games. The story is largely told through terminals via emails and diary entries, but there is a great quasi-mixed media approach in which a handful of video recordings are scattered across these terminals as well. The story is the strongest part of routine, drip-fed via notes, audio-logs, and lots of environmental details, all of which together create an atmosphere that can't be beat.”
    • “Lackluster story that feels unfinished and unsatisfactory.”
    • “There is very minimal story, and since vital info and codes are instantly stored when found, you don't need to read anything.”
    • “The story never really started and felt disjointed, with an abrupt conclusion leaving multiple plot holes and many unanswered questions.”
  • atmosphere

    1,610 mentions Positive Neutral Negative
    63% positive mentions, 36% neutral mentions, 1% negative mentions

    The atmosphere in this game is universally praised as its standout feature, delivering an intensely immersive, tense, and haunting experience reminiscent of classics like Alien: Isolation and Soma. Rich in retro-futuristic, analog sci-fi aesthetics, coupled with masterful sound design and minimal HUD, it creates a thick sense of dread, isolation, and suspense that grips players from start to finish. While some criticize pacing and gameplay mechanics, the meticulously crafted atmosphere and audiovisual presentation remain its most compelling and memorable aspect.

    • “Routine is one of the most atmospheric horror games I've ever played, akin to Soma and Alien: Isolation.”
    • “The atmosphere is incredible, the sound design is terrifying in the best way, and the whole world feels so believable that I found myself completely pulled in.”
    • “The team behind this game created a fantastic and tense atmosphere, and I wish they had leaned into that more to deliver the horror rather than feeling the need to scare the player through a monster suddenly jumping out of the shadows.”
    • “The atmosphere it captures is chef's kiss, challenging puzzles, downright eerie enemies.”
    • “You can feel that the vision has begun to fade, and the atmosphere is still incomparably worse than in the first hours of the game – as if the developers were rushing to finish it.”
    • “There are no rewards or incentives for exploration since most off-the-trail paths are just dead-ends, and the initially neat tape-deck atmosphere quickly becomes monotonous after the umpteenth flickering 'access point' is vomited across yet another oversaturated wall texture.”
  • gameplay

    1,396 mentions Positive Neutral Negative
    28% positive mentions, 67% neutral mentions, 5% negative mentions

    The gameplay in Routine is characterized by a slow-paced, immersive survival horror experience that emphasizes atmosphere, exploration, and puzzle-solving over action. Its unique diegetic interface and multitool mechanics add originality and tension, though many mechanics feel underutilized and some gameplay elements—such as stealth and enemy AI—are simplistic or repetitive. While praised for its immersive design and integration of story through gameplay, it may feel tedious or shallow to players seeking deeper or more varied mechanics.

    • “Routine has pretty much no UI whatsoever, so all the menuing, story and gameplay mechanic explanations have been integrated into the game world, which makes this game all the more atmospheric and creates an intense feeling of immersion.”
    • “The gameplay mechanics are very simple but work well and make for some really immersive moments.”
    • “The core mechanic around the "tool" you use the entire game is extremely well done as a mechanic that is interesting and can add to the stress of a dangerous situation.”
    • “The gameplay severely suffers past the halfway point starting in chapter 4, and I found it to be far more confusing and annoying with the enemy that pursues you there.”
    • “All the game mechanics they introduce they just throw away after a couple of uses: a gun, modules, leaning to the floor, standing on tiptoes, opening doors from terminals, attaching a badge with a code to the suit, etc. You use it once or twice then they just forget they have these mechanics.”
    • “The gameplay itself is extremely minimal, and a lot of what is there is tedious, unclear, or both.”
  • graphics

    1,196 mentions Positive Neutral Negative
    52% positive mentions, 46% neutral mentions, 2% negative mentions

    The game boasts stunning, photorealistic graphics that perfectly capture a unique 70s/80s retro-futuristic aesthetic reminiscent of classics like Alien: Isolation, enhanced by impeccable lighting and detailed environments. Its visuals are complemented by masterful sound design, creating an intensely immersive and atmospheric experience with minimal UI to maintain immersion. While some players note issues with grainy filters and uneven visual variety in later sections, overall the graphics are highly praised for their quality, optimization, and strong contribution to the game's tense horror ambiance.

    • “The graphics are absolutely amazing, the game looks really good.”
    • “The graphics and atmosphere are top notch, making everything look like a futuristic vision of what we thought the future would be in the 70s.”
    • “Phenomenal visuals and aesthetic, strikingly unique controls I've never experienced in another game, incredibly engaging story, scary as hell.”
    • “Graphics use an awful, dreary non-removable filter for "atmosphere", some controls require 3 (!) key input so your hand will be twisted like a contortionist, and the puzzles are so non-intuitive that they require constant checking of online walkthroughs.”
    • “The graphics are potato and washed out with no contrast - in theory would run on a 2004 GE refrigerator with automatic ice maker, and yet will bring your modern rig to a crawl.”
    • “The visuals are the first and biggest issue: the graphics look washed out, grainy, and low‑quality, almost like an early PS4 PSVR title and the overall look is simply unpleasant.”
  • music

    158 mentions Positive Neutral Negative
    43% positive mentions, 55% neutral mentions, 2% negative mentions

    The music in the game is sparse but expertly used, enhancing tension and atmosphere without overwhelming the experience. Combined with outstanding sound design and ambient effects, the soundtrack—often subtle and atmospheric—deepens immersion, builds dread, and supports key moments brilliantly. Overall, the score and audio work by Mick Gordon are widely praised for their quality and integral role in shaping the game's chilling, retro-futuristic vibe.

    • “The game strategically chooses silence most of the time to build tension, so the few musical tracks we do get perfectly enhance the player's auditory experience, keeping you on edge at all times.”
    • “The sparse musical score swells only when necessary, heightening moments of danger or discovery without overwhelming the atmosphere.”
    • “The music never overstays its welcome and always pulls its weight - it lets you ramp up the tension in your own mind and then fizzles itself out when it knows it is no longer needed.”
    • “No loud music to tell you of danger or what you are supposed to react to.”
    • “The only cool thing is the sound design of the game, music kind of doesn't work.”
    • “Sound design & music [sometimes excessive, sometimes meager; no music controls] 9/10”
  • optimization

    125 mentions Positive Neutral Negative
    54% positive mentions, 41% neutral mentions, 5% negative mentions

    The game is widely praised for its exceptional optimization, delivering smooth, stable, and high-performance gameplay even on Unreal Engine 5, with many players achieving consistent high frame rates at ultra settings and 4K resolution without stuttering or crashes. It runs well across various systems, including laptops and the Steam Deck, and manages impressive visuals without sacrificing performance. Minor issues like occasional dips or specific setting-induced stutters are rare, making it one of the best-optimized modern UE5 titles.

    • “Despite using Unreal Engine 5, the game is well optimized and runs great even at 4K on ultra settings.”
    • “Performance is immaculate, extremely responsive and fluid; mad respect for how well this game runs given the particular visual flair it presents.”
    • “The best optimized UE5 game with some of the best visuals I've ever seen; a masterclass in horror and environmental storytelling.”
    • “Story is decent, but game is poorly optimized for 4k.”
    • “Performance❌ (overall smooth experience but frames were low without forcing frame gen in NVIDIA app since game has no native support).”
    • “[u] Why I don't wholeheartedly recommend it [/u]: one of the more important areas had tremendous performance issues, hampering some important story beats and overall gameplay.”
  • emotional

    69 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional and immersive horror experience, evoking primal terror, dread, and genuine unease rarely matched by other titles. Its realistic mechanics, atmospheric sound design, and environmental storytelling foster strong player connection, blending fear with poignant, sometimes heartbreaking moments that resonate long after play. Overall, it stands out as a uniquely emotional journey, praised for its ability to provoke both intense fear and surprising empathy.

    • “This game is a very emotional experience: the sound design, the aesthetic, the story—all create a very immersive atmosphere with sudden shocks, anxiety of being stalked and watched, misled relief when you think you're safe, and unexpected feelings for a certain person, place, or object.”
    • “Only more thing to say is that the last segment of the game, where a certain enemy shows compassion and humanistic feelings, made me feel like I was there mourning someone I lost.”
    • “Few games have made me feel primal terror quite like Routine.”
  • grinding

    63 mentions Positive Neutral Negative
    2% positive mentions, 8% neutral mentions, 90% negative mentions

    Grinding in the game is widely described as tedious and repetitive, especially from mid to late chapters, with puzzles and enemy encounters becoming a frustrating chore rather than engaging challenges. Many players find the gameplay mechanics unintuitive and slow, with excessive backtracking, unclear objectives, and clunky combat that diminish immersion and suspense. While some appreciate the initial tension and atmosphere, the overall grind undermines pacing and enjoyment for a significant portion of players.

    • “☐ You'll need a second life for grinding.”
    • “Once you understand the rules of this game, e.g. puzzle types and enemy patterns, everything just becomes so tedious and slow.”
    • “I quickly learned that solving puzzles was the one and only way to move forward, but every puzzle was more tedious than the last, like having to run laps between three points on the level to do things like activate a puzzle element or read a puzzle element, while dodging immortal enemies.”
  • replayability

    54 mentions Positive Neutral Negative
    19% positive mentions, 51% neutral mentions, 30% negative mentions

    The game is generally praised for its atmosphere, visuals, and story, but consistently criticized for its lack of replayability, with most players finding no added value beyond the initial playthrough. Its short length and linear design offer little incentive for multiple runs, as achievements and content can be fully completed on a single playthrough with no alternate endings or significant variations. Replay value is minimal, mainly limited to re-experiencing the game’s impressive audio-visual experience rather than discovering new gameplay or narrative elements.

    • “Codes and puzzle solutions are randomized per playthrough to add some replayability.”
    • “ Replay value: optional notes and cleaner routes reward a second run.”
    • “Immersion and replayability: 8/10.”
    • “The game is quite short, around 5 to 7 hours, and offers little to no replay value as you get every achievement on your first playthrough with no alternative endings or unlocks.”
    • “There really isn't any replayability here: no creative alternatives, no hidden secrets, and the game is very linear, limiting any incentive to replay it.”
    • “The shallow gameplay mechanics combined with a lackluster story and short length make it difficult to recommend, especially due to minimal replay value beyond just re-experiencing the main story.”
  • stability

    41 mentions Positive Neutral Negative
    46% positive mentions, 0% neutral mentions, 54% negative mentions

    The game runs smoothly and is well optimized across various platforms, delivering stable performance even at high settings. However, some users report occasional bugs, glitches, and freezing issues—particularly with enemy AI, puzzles, and audio—that can impact gameplay, though many find these issues relatively minor overall.

    • “Despite the UE5 engine, the game is well optimized and runs great even at 4K on ultra settings.”
    • “Routine is living proof that with enough will, passion, and know-how, one can make an amazing game that runs incredibly smooth and bug-free in this day and age!”
    • “The game looks amazing and runs great, maintaining a steady 180 FPS on a high-end PC setup with an RTX 3080 Ti and Ryzen 9 5900X.”
    • “It is a horrifically buggy mess that breaks so often an entire 3 hours of my 7 hour playtime was spent dealing with them.”
    • “It grows increasingly frustrating as you slog through gameplay that seems to grow exponentially more buggy.”
    • “When alt-tabbing it shows the game normally but as soon as you click onto the game it freezes.”
  • humor

    30 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game incorporates humor through quirky characters, unexpected moments, and amusing environmental details, which provide comic relief amid the horror. Players enjoyed funny interactions like the naked guy's antics, a goofy robot companion, and satirical in-game commentary, all blending well with the tension. While some puzzle logic and enemy encounters were described as hilariously over-the-top or convoluted, the humor effectively balances scares and enhances the overall immersive experience.

    • “The designers of these spaces clearly had a sick sense of humor, mounting low-res 5 fps CRT screens to guns and flashlights as scopes, putting monster teeth on peaceful maintenance robots for no discernible reason, and creating the most sterile, claustrophobic, threatening tourist resort imaginable.”
    • “The little IC robot was a lovely addition, adorable, funny, and tragic.”
    • “The minigames in the arcade are a cute and funny distraction, one’s a memory game, the other is a reaction speed test with a goofy biff dude.”
  • monetization

    8 mentions Positive Neutral Negative
    0% positive mentions, 12% neutral mentions, 88% negative mentions

    The game receives praise for avoiding microtransactions and not being a cash grab, offering genuine value without excessive monetization. However, its advertising is criticized for being misleading, focusing heavily on robot horror elements that don't fully represent the game's true content. Overall, the monetization approach is commendable for maintaining a quality experience without intrusive or exploitative practices.

    • “However, this game is pretty misleading in its ads.”
    • “A shame, considering this game's advertising was always focused on robots and how it's a 'robot horror game'.”
    • “Ultimately, it is through this excessive dedication to not just a 'retro' vibe, but a bizarre Reaganomic totalitarianism that routine leaves its mark in a market filled with second-rate demakes and low-res cash grabs.”
  • character development

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    Character development is thoughtfully crafted and complements the detailed visual and audio design, contributing to a compelling and immersive narrative. The game's atmosphere enhances the intellectual storytelling, making the characters feel well-integrated and engaging within the horror setting.

    • “I enjoy an intellectual narrative and character development, and I know we're all tired of cheap cop-out plots left up to the viewer, but more times than not, without the right atmosphere, things fall flat even when it is clear.”
    • “Interesting story, constant unnerving atmosphere, nostalgic visuals, fair puzzles, character designs... this is the perfect horror game.”
    • “And it shows, from the extremely detailed environmental design, to the voice acting, music, story, and character design.”
Skip Critic Reviews
Skip Game Offers

Buy ROUTINE

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

8h Median play time
8h Average play time
5-9h Spent by most gamers
*Based on 39 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

ROUTINE is a survival simulation game with horror, thriller and science fiction themes. Common tags for ROUTINE include first-person, indie, aliens, psychological, exploration and others.

ROUTINE is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 8 hours playing ROUTINE.

ROUTINE was released on December 4, 2025.

ROUTINE was developed by Lunar Software.

ROUTINE has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked ROUTINE for its story but disliked it for its grinding.

ROUTINE is a single player game.

Similar games include SOMA, Moons of Madness, Still Wakes the Deep, Visage, Amnesia: Rebirth and others.