- October 22, 2019
- Rock Pocket Games
- 6h median play time
Moons of Madness
Platforms
About
"Moons of Madness" is a psychological horror game set on Mars, where you play as an engineer named Shane Newehart, stationed at a research outpost. Your mission is to maintain the facility while waiting for a new team, but a mysterious signal threatens to drive you mad. The game is known for its intense atmosphere and challenging puzzles.









- Great atmosphere and visuals that effectively create a sense of dread.
- Engaging story with Lovecraftian themes that keeps players intrigued.
- Interesting puzzles that are mostly well-integrated into the narrative.
- Gameplay is linear and lacks depth, often feeling like a walking simulator.
- Performance issues with frame rate drops and lack of key remapping options.
- Ending feels rushed and some plot points are left unresolved or confusing.
story
1,674 mentions Positive Neutral NegativeThe story of "Moons of Madness" is a blend of cosmic and space horror, drawing heavily on Lovecraftian themes, but it often leaves players confused due to its fragmented narrative and reliance on reading logs for context. While some find the atmosphere and character backstories engaging, others criticize the pacing and predictability of the plot, noting that it can feel rushed or clichéd. Overall, the game is seen as a visually appealing experience with a decent story, but it may not satisfy those looking for a more cohesive or original narrative.
“The story is engaging and immersive but the pacing can be slow, and some gameplay elements may feel repetitive.”
“The storyline is a strong suit of the game, with a well-crafted narrative that slowly unravels the mysteries of Mars while delving into Shane's troubled past.”
“The story is a wonderfully mad, Lovecraftian tale of cosmic horror that reaches into the protagonist's own past, that to untangle can prove a challenge, especially on the first playthrough.”
“The story didn't make much sense, and the horror element was poor as well.”
“What is supposed to be the focus, the story, feels rushed and forced on you; partly because of the short length and because of poor narrative writing.”
“The story is way too cluttered and derivative.”