- March 28, 2014
- Ayyo Games
- 5h median play time
Spate
Platforms
About
"Spate" is a single-player platformer game with a splendid story centered around a struggling addict's dark and brooding journey into madness, created by former Disney & Jim Henson artist Eric Provan. The game delivers an eerie adventure filled with absinthe-fueled hallucinations and haunting memories, as the main character grapples with the tragic loss of his daughter, all set against a backdrop of exceptional atmosphere, awesome visuals, and spectacular music.









- Stunning visuals and a beautifully constructed atmosphere that captivates players.
- Engaging narrative with a strong emotional core, exploring themes of loss and addiction.
- Well-composed music and voice acting that enhance the overall experience.
- Gameplay is overly simplistic and often consists of just walking to the right with minimal challenge.
- The game is short, lasting around 1.5 to 2 hours, which may leave players wanting more.
- Frequent bugs and glitches can disrupt the experience, making it feel unpolished.
story
214 mentions Positive Neutral NegativeThe story of "Spate" is a central element, focusing on themes of addiction and personal struggle, conveyed through the protagonist's narration and atmospheric visuals. While some players found the narrative engaging and emotionally resonant, others criticized it for being muddled, clichéd, or lacking depth, with gameplay often taking a backseat to storytelling. Overall, the game is described as an artistic experience that prioritizes ambiance over complex gameplay, appealing to those who appreciate narrative-driven content.
“The story is gripping.”
“Beautifully written story and music to accompany it.”
“Overall I liked Spate, it's a little flawed, but it's got a beautiful and interesting style, and a good story about overcoming loss and addiction.”
“The dialog and story generally are pretty heavy-handed, and there's no real depth to most of the characters, such as they are.”
“As an addict, I was rather disappointed in the story/dialogue; it was obviously not written by or guided by someone who has struggled with addiction.”
“The story as it stands has as much to say about addiction as a potato has to say about geopolitics.”