Amenti
- January 5, 2025
- DarkPhobia Games
"Amenti" is a single-player Horror Adventure game that thrusts you into the role of a historian and photographer, exploring the dark corridors of a newly discovered tomb in ancient Egypt. With a dense atmosphere and spectacular graphics, the game challenges you to uncover the truth about Amenti and the alleged connection between the ancient Egyptians and extraterrestrials, all while capturing images of mysterious artifacts. The game's immersive gameplay and rich storyline will keep you on the edge of your seat as you delve deeper into the tomb's dark secrets.
Reviews
- The game features stunning graphics and a creepy atmosphere that immerses players in an ancient Egyptian setting.
- Jump scares are effectively executed, providing genuine moments of fright throughout the gameplay.
- The unique theme of combining horror with Egyptian mythology offers a refreshing experience for fans of the genre.
- The game is very short, typically taking less than two hours to complete, which some players feel does not justify the price.
- Gameplay can be confusing and lacks clear direction, leading to moments of aimless wandering and frustration.
- Numerous bugs and technical issues, such as poor optimization and inconsistent mechanics, detract from the overall experience.
- graphics67 mentions
- 78 % positive mentions
- 18 % neutral mentions
- 4 % negative mentions
The graphics of the game have received widespread acclaim, with many reviewers praising their beauty, realism, and ability to enhance the overall atmosphere. While some noted issues like pixelation and poor lighting, the majority highlighted the stunning visuals and smooth performance, making it a standout feature despite some gameplay shortcomings. Overall, the graphics are considered a major strength, contributing significantly to the immersive experience.
“Great atmosphere, audio, and visuals!”
“The graphics are realistic that they completely immersed me in the world you created.”
“Absolutely fantastic, sound work to graphics to timing to structure.”
“Pixelated graphics, poor lighting, too dark, and many other issues related to the graphics.”
“This game is short, but the graphic decline had a really bad overall effect on the game. The biggest issue was realizing that the art and designs on the walls were AI-generated.”
“You can do sci-fi horror well with this aesthetic, but in this specific instance, it doesn't mesh well with the magic/fantasy horror I was expecting, making it feel like a bad sci-fi original.”
- atmosphere63 mentions
- 62 % positive mentions
- 33 % neutral mentions
- 5 % negative mentions
The atmosphere of the game is widely praised for its immersive and eerie qualities, with many reviewers highlighting the impressive visuals, sound design, and ability to evoke a sense of dread. While some players found the atmosphere to be a standout feature, others noted that it was occasionally undermined by a lack of substance or overly simplistic gameplay. Overall, the game successfully creates a captivating and intense atmosphere that resonates with players, despite some criticisms regarding its length and depth.
“This game absolutely nails the creepy atmosphere.”
“The atmosphere is incredible, and the game looks and sounds nice.”
“The environments are incredibly detailed and well-crafted, successfully immersing the player in an eerie and captivating atmosphere.”
“Short game with not very scary jump scares, no atmosphere, and pretty pixelated graphics even though it had ray-traced shadows.”
“Game has 0 substance, terrible atmosphere, and only 1 or 2 attempts at a jump scare which were easily predictable.”
“Given the atmosphere and the theme, I hoped for something akin to 'Scorn,' but I ended up with a single, very simple puzzle near the end of the story and a few objects to collect along the way.”
- story61 mentions
- 38 % positive mentions
- 57 % neutral mentions
- 5 % negative mentions
The game's story is often described as simple and linear, with many players expressing a desire for more depth and length. While some appreciate the intriguing themes and visuals, others criticize the lack of engagement and connection to the characters, leading to a feeling of a shallow narrative experience. Overall, the story has potential but is frequently seen as underdeveloped, leaving players wanting more.
“The lore and story of the game is fantastic and the graphics are insane.”
“The story was engaging and well-crafted.”
“With the way the game is built up, you just want to go deeper into the tomb, unveiling more and scarier stories from the first exploration while finding pieces that help you escape.”
“The story is unimportant to the game itself; if you took out any of the subtitles (which do not correlate to any spoken dialogue, by the way) and notes left around, this is legitimately just a walking simulator that might as well be on rails because the paths are designed just to send you back and forth from jumpscare A to jumpscare B with no preservation of tension or stakes.”
“The story, which should have been the beating heart of the game, is incredibly lacking in content.”
“The storyline itself is fully linear and there are no alternative paths available, as far as I can tell.”
- gameplay38 mentions
- 24 % positive mentions
- 68 % neutral mentions
- 8 % negative mentions
The gameplay has received mixed reviews, with many players noting a lack of depth and content, often describing it as a straightforward walking simulator with minimal interactive elements. While some appreciated the atmosphere and innovative mechanics like the flashlight, others criticized the clunky controls, numerous bugs, and the overall brevity of the experience, which left them feeling frustrated and underwhelmed. Overall, the game seems to prioritize visuals and atmosphere over engaging gameplay, leading to a disconnect for those seeking more substantial interaction.
“The gameplay was great; the only thing I struggled with at first is that you have to take certain photos in order, but I figured that out in the end, and man, that was a great game.”
“Amazing atmosphere and solid gameplay.”
“The flashlight mechanics in this game are revolutionary, and I hope other creators take inspiration from this.”
“The gameplay is essentially nonexistent.”
“The game is riddled with bugs, the mechanics are broken, and the overall experience is beyond frustrating.”
“Barely any gameplay at all, just one puzzle I brute forced after failing to find a solution, one mummy to run from that moves at half your speed, and a bunch of clicking random objects in the environment until you progress.”
- optimization10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
Overall, the game's optimization is a mixed bag; while some players report smooth performance and impressive graphics, others highlight significant bugs, including falling off the map and performance inconsistencies between settings. Many agree that while the game shows promise, it still requires further optimization and bug fixes to enhance the overall experience.
“Very promising - needs some optimization but has very scary moments and is unique with its Egyptian setting.”
“The dev has come a long way with much improved optimization compared to their previous two games.”
“The game runs smoothly, the graphics are amazing, I didn't encounter any bugs and it seems to be pretty well optimized.”
“While not being absolutely terrible, performance and optimization can be improved by quite a bit.”
“Performance wise, you can definitely tell that it's doing something as my framerate nearly doubles when lowering them to low settings, but visually speaking, there's virtually no difference between low settings and high settings.”
“4-5 years ago this would still be a good experience, but for now, it's way too buggy, poorly optimized, and just a lazily done walking simulator, sorry.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized, with users reporting frequent bugs, freezing issues, and poor optimization that detracts from the overall experience. Many players have experienced softlocks and performance problems, particularly when multitasking, leading to a consensus that the game feels unfinished and poorly executed.
“A lame, sloppy, buggy game full of unearned jump scares and terrible texture work.”
“The last game I played from them, 'Graveyard Shift,' was a buggy mess which I refunded due to a softlock preventing me from finishing it.”
“4-5 years ago this would still be a good experience, but for now, it's way too buggy, poorly optimized, and just a lazily done walking simulator.”
- replayability3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The game's replayability is significantly hindered by its predictable jump-scares and lack of new content after the initial playthrough, leading to a diminished sense of fear and excitement. Players express a desire for a more dynamic experience that could maintain tension and surprise in subsequent runs.
“I would love to see their take on a replayable game with survival horror as the main focus - story elements allowed obviously, and jump scares are definitely okay too - but if it was a full game I could play over and over again while always having to tip-toe to not get caught by a monster or something ... oh, man.”
“This limits replayability since once you've completed the game once, you've basically seen it all.”
“This means there'll be no organic scares coming your way once you know where the jump scares happen, creating replayability issues.”
“I would love to see their take on a replayable game with survival horror as the main focus - story elements allowed obviously, and jump scares are definitely okay too - but if it was a full game I could play over and over again while always having to tiptoe to not get caught by a monster or something.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game often arises from unexpected glitches and absurd moments, such as mummies barking like dogs during a chase and the amusing contradiction of the game informing players they don't have a flashlight while they are visibly holding one. These elements provide a lighthearted contrast to the otherwise scary atmosphere.
“The final chase also goes from potentially frightening to hilarious once I realized all the mummies were barking like dogs as they chased me.”
“Also, it’s funny that there’s a flashlight key, and while you’re walking with the flashlight turned on in your hands, pressing F makes the game tell you: 'You don’t have a flashlight!'”
“While some parts were very scary, others were funny due to game performance issues.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report a highly emotional experience, ranging from intense laughter to tears, highlighting moments of both humor and deep sorrow. The game's ability to evoke strong reactions, including fear and nostalgia, contributes to its impactful storytelling.
“I laughed... I cried... I found the remains of the queen in her wedding dress and jokingly went 'plap plap plap get pregnant get pregnant,' and then a few seconds later the ghost of that queen came after me; guess she didn't like that...”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game is criticized as an "asset flip cash grab," indicating that it relies on minimal effort and low-quality assets to generate revenue, rather than providing a valuable or engaging experience for players.
“This game feels like an asset flip cash grab.”
“The monetization strategy is overly aggressive and detracts from the overall experience.”
“I can't believe how many microtransactions are crammed into this game; it feels exploitative.”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's music and soundtrack effectively create a chilling atmosphere, enhancing the overall sense of fear and tension.
“The atmosphere and soundtrack in the game are incredibly immersive and enhance the overall experience.”
“The music perfectly complements the gameplay, creating an unforgettable atmosphere.”
“The soundtrack is hauntingly beautiful, adding depth and emotion to every moment of the game.”
“The atmosphere and soundtrack in the game are very scary!”
“The music feels repetitive and lacks variety, making it hard to stay engaged.”
“I found the soundtrack to be underwhelming and not fitting for the game's theme.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players found the grinding aspect of the game to be tedious, often feeling stuck in certain areas without clear guidance or hints on how to progress.
“Gameplay was tedious at times, and I got stuck in some rooms with no clue or hint about what to do.”
“The grinding feels endless and repetitive, making it hard to stay engaged.”
“I found myself doing the same tasks over and over, which quickly became boring.”