REVEIL
- March 6, 2024
- Pixelsplit
- 5h median play time
Reveil tells a great story through its dialogue and settings, but it misses the mark when it comes to horror. It may not scare you, but it still proves quite compelling.
"REVEIL: Funhouse Edition is a single-player Horror Action game, renowned for its phenomenal story, compelling gameplay, ingenious visuals, and sensational soundtrack. Wake up as protagonist Walter Thompson, disoriented and with a headache, in a surreal world filled with versatile puzzles, unanswered questions, and a disturbing psyche. The edition includes an original soundtrack, digital artbook, black and white filter, audio plays, and developer commentary."
Reviews
- Engaging and well-written story with unexpected twists that keep players guessing.
- Beautiful graphics and immersive atmosphere that enhance the psychological horror experience.
- Clever puzzles that are well-integrated into the narrative, providing a satisfying challenge.
- Short playtime of around 3-5 hours, which some players feel is not worth the price.
- Some technical issues, including performance drops and unintuitive controls during interactions.
- Limited scare factor and reliance on familiar horror tropes, which may disappoint players seeking a more intense experience.
- story230 mentions
- 47 % positive mentions
- 49 % neutral mentions
- 3 % negative mentions
The game's story is widely praised for its engaging narrative and unexpected twists, which keep players invested throughout the experience. Many reviewers highlight the effective integration of visual storytelling and puzzles, creating a compelling atmosphere that enhances the psychological horror elements. While some found the pacing slow and the gameplay linear, the overall consensus is that the story is well-crafted, thought-provoking, and worth exploring, especially for fans of narrative-driven horror games.
“The story is engaging enough to follow and the visuals are enjoyable, especially while walking through the fun house.”
“What truly sets Reveil apart is its multi-layered narrative, which seamlessly weaves together elements of psychedelia, biography, and horror to create a story that is as compelling as it is disturbing.”
“The story escalates with each chapter, building towards the final chapter climax. In my opinion, often these kinds of narrative games don't know how to make the ending tie the story together, leaving me feeling confused and underwhelmed.”
“As for the story, which is quite important for games like this, I thought very quickly it would devolve into yet another tale of a horrible deadbeat dad who's done terrible things to his family, can't cope with it, and goes into denial mode alongside heavy drug and alcohol use. The subsequent game is all 'in his head'; he'd usually be looking for his partner and/or children, but they'd already be dead because he'd have killed them or caused her to die, and him hallucinating all the events due to substance abuse and trauma.”
“The first two thirds of the story is a combination of random events and cryptic symbols without particular coherence, like it just tries to impress the player.”
“The story isn't developed enough to provide the kind of existential dread you would get after playing SOMA, or the revealing of an underlying horror in the signifier.”
- graphics77 mentions
- 82 % positive mentions
- 14 % neutral mentions
- 4 % negative mentions
The graphics of the game have received widespread acclaim for their stunning visual fidelity and artistic design, contributing significantly to the overall atmosphere and immersion. Players have noted the beautiful environments, detailed models, and effective use of lighting, which enhance the psychological horror elements and create a captivating experience. While some reviews mention that the gameplay may not be as engaging, the visuals are consistently highlighted as a standout feature, making the game visually impressive and enjoyable.
“The graphical fidelity is great, and the artistic side is also very strong.”
“The beautifully realistic graphics pulled me into the game, but I stayed and even endured some motion sickness for the emotional quest of the main character to find his missing loved ones.”
“Some of the most stunning visuals I've seen in a game to date, very immersive and captivating.”
“In contrast, when it comes to graphics and sound design, I do believe they are responsible for carrying more of the horror moments.”
“It's a boring walking simulator, graphics are okay (on the highest setting) and I would not recommend this game, even if it was for free.”
“Zzzzzzzzz graphics are good, okay story... but it's a boring walkthrough game... meh... thought it might have been a little more to it I guess... meh.”
- gameplay50 mentions
- 38 % positive mentions
- 56 % neutral mentions
- 6 % negative mentions
The gameplay is primarily a walking simulator with a mix of light horror elements and puzzles, which some players found enjoyable despite the overall shallow experience. While the game features smooth mechanics and beautiful graphics, many reviewers noted a lack of depth and innovation, often comparing it unfavorably to other titles in the genre. Despite its short length and repetitive environments, a few creative puzzles and engaging storytelling elements provided some redeeming qualities.
“Gameplay wise, this game does such an amazing job of portraying what it feels like to dream.”
“The puzzles were a particular highlight; they were genuinely fun to figure out and added an engaging layer to the gameplay.”
“Reveil hits the nail on the head by combining various elements, allowing the gameplay to always feel fresh, whilst adding a good number of twists and turns to always keep the player asking questions and looking over their shoulder.”
“There isn't much gameplay to be had, as the game is very much a walking simulator besides a few horror sequences (that are very light on the fear factor at least for me) and a surprising amount of puzzles, which I quite enjoyed.”
“Gameplay is shallow and voice acting performances are mediocre too.”
“The gameplay, as I said, is very basic: walking from A to B, solving some puzzles in between, reading documents, and interacting with objects to understand what the story is and progress.”
- atmosphere49 mentions
- 80 % positive mentions
- 14 % neutral mentions
- 6 % negative mentions
The atmosphere in "Reveil" is widely praised for its haunting and immersive qualities, enhanced by stunning visuals, effective sound design, and a captivating narrative. Players appreciate the game's ability to evoke psychological horror through its detailed environments, eerie ambiance, and thoughtful pacing, making it a compelling experience for fans of the genre. While some note a lack of traditional scares, the overall atmosphere is described as deeply engaging and thought-provoking, drawing players into its dark and intricate world.
“Really atmospheric and thought-provoking game, with good music and sound design, that has a world and story worth exploring.”
“The atmosphere they've crafted is palpable, drawing players deeper into the darkness with each passing moment.”
“With its cleverly crafted puzzles, visually stunning environments, and spine-tingling atmosphere, the game offers a truly immersive horror experience that is guaranteed to keep you hooked until the very end.”
“Good graphics, shorter story, more of a good looking walking simulator, horror pretty much in atmosphere only.”
“Scares and any creepy atmospheres are limited but done well when they do appear, most of the time is more of an exploration into the story and its breadcrumbs.”
“Reveil was a huge surprise for me, as based on the previews, it promised to be a dozen horrors, but instead we got a unique and unrepeatable experience, the depressing atmosphere of which regularly settles on the one-time player and does not let go from then on.”
- music26 mentions
- 69 % positive mentions
- 19 % neutral mentions
- 12 % negative mentions
The music in the game has received widespread acclaim, with many reviewers praising its atmospheric quality and ability to enhance immersion. The soundtrack is described as amazing and thought-provoking, contributing significantly to the game's psychological suspense and overall experience. Additionally, the sound design, including ambient effects and voice acting, complements the music, creating a captivating auditory landscape.
“Really atmospheric and thought-provoking game, with good music and sound design, that has a world and story worth exploring.”
“The sound and music, I think, are what make this game.”
“The music slowly floats in the back of your head as your eyes are greeted with beautiful depictions of the human psyche recalling memories.”
“🔲 little to no music”
“Reveil has good voice acting, the visuals are well done and the music gets the job done for this atmospheric experience.”
- optimization14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
Overall, the game's optimization is a mixed bag; while it runs smoothly on high-end hardware with only occasional frame drops and minor issues during level transitions, some players noted standard Unity performance problems and ghosting effects. Despite these hiccups, many found the performance satisfactory, especially after running a built-in performance test to tailor settings to their PC specs.
“The game performance is also good, with only a few frame drops here and there, but this is not the kind of game where you need 60 fps or more all the time.”
“On the performance side of things, I ran this at 4K / max settings on a 3080 Ti and only experienced the occasional hitch when entering a new area.”
“There were some hiccups when entering new areas and also a lot of ghosting, probably because of DLSS, but overall the performance was really good, and the game ran very smoothly without encountering any bugs during my gameplay.”
“It has some of the standard Unity performance issues, especially during real-time new level loads.”
“Has some optimization issues.”
“Needs a little optimization; frame drops here and there but works smoothly at 60Hz.”
- replayability13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The game offers moderate replayability primarily due to its multiple endings and collectible items, which can entice players to revisit it. However, some reviewers note that the story remains largely unchanged and the overall short length may limit the incentive to replay. While there are elements that encourage replay, the lack of significant variation in gameplay experience has led to mixed opinions on its overall replay value.
“I think it has good replayability too; I don't think the story itself changes, but there are lots of collectibles that are easy to miss and multiple endings.”
“I was able to finish the game after about 3 hours, and I think for the $20 asking price, this amount of gameplay is a little short. However, there are multiple endings and some replayability.”
“There is some replayability in this game; as I said, there are multiple endings and also some collectibles in each chapter if you are interested in these.”
“The multiple endings depend only on a choice that you can make at the end, so there isn’t any replayability.”
“Not only is the game short (especially considering the price) and without any replay value, but it lacks tension and except for a few atmospheric moments, doesn’t engage you in the protagonist’s story.”
“I was able to finish the game after about 3 hours and I think for the $20 asking price this amount of gameplay is a little short; however, there are multiple endings and some replayability.”
- emotional7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by its intense narrative and stunning visuals, which create an immersive experience as players navigate the protagonist's quest for missing loved ones. However, inconsistencies in voice acting can detract from the emotional depth, and some players feel the ending lacks the impactful resolution that the buildup promises, leaving a desire for a more powerful conclusion. Overall, the game successfully evokes a range of emotions through its haunting atmosphere and engaging story, despite some shortcomings.
“This was by far the single most twisted and emotional game I have ever experienced.”
“The beautifully realistic graphics pulled me into the reveal, but I stayed and even endured some motion sickness for the emotional quest of the main character to find his missing loved ones, the nightmarish locales and the nifty puzzles, capped off by an exhilarating final chapter that truly succeeds in turning everything upside down.”
“There are collection aspects, heart-wrenching moments, and jump scares.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly when revisiting sections multiple times to achieve all endings, which can detract from the overall experience.
“Kinda lost me in the final act, and going through the last chapter several times to get all endings was pretty tedious.”
“It got a bit tedious going through the house the second time, and that was a bit disappointing.”
- humor2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The humor in the game is described as hit-or-miss; while some players find the grunting amusing, overall, the dialogue fails to deliver consistent laughs, leading to a disappointing experience for many.
“The grunting can sound pretty funny, but otherwise the lines are well delivered.”
“The humor in the dialogue is sharp and keeps the gameplay light-hearted.”
“I love how the game uses puns and witty remarks to keep things entertaining.”
“Not funny, not scary... disappointing.”
“The jokes fell flat and lacked originality.”
“I expected more clever humor, but it was mostly cringeworthy.”
- monetization2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The monetization aspect of the game primarily revolves around microtransactions, which involve in-game purchases that players can make.
“Microtransactions are well-balanced and don't feel intrusive.”
“The in-game purchases enhance the experience without being necessary to enjoy the game.”
“I appreciate that the monetization model allows for free play while offering optional enhancements.”
“Microtransactions are everywhere, making it hard to enjoy the game without spending extra money.”
“The constant push for in-game purchases ruins the overall experience and feels exploitative.”
“It's frustrating that you can't progress without being tempted to spend real money on microtransactions.”
Critic Reviews
REVEIL Review – Versatile but Ineffective
REVEIL feels like a game that tries to be like its inspirations but fails to deliver on what makes them stand out. The game doesn't appropriately do much with the potential it has and the atmosphere and tension it builds doesn't really go anywhere. The twist at the end also comes out of nowhere and exists only to deliver a shock that really isn't deserved.
30%Reveil Review – Circus of Nightmares
Reveil isn't going to set the world of P.T.-inspired first-person horror games on fire, and issues with its writing and voice acting often drag it down, but with a strong aesthetic, surreal environments, and straightforward yet engaging puzzles and mechanics, it's still a solid experience that fans of the genre will enjoy.
70%Reveil Review (PS5)
Reveil is a walking simulator, but it is a remarkable one. Yes, the puzzles are simple, but they are balanced by the game world full of things to explore and find. There is no monotonous pace, and the stealth and chase sections are more than just tense or strained, featuring a few truly scary moments.   It may be short, but the story with its unexpected twists, the multiple settings and the constant questioning of what is real and what can you believe from what you go through, makes it a worthwhile experience for all the fans of adventure and horror games. Review key provided by the publisher.
70%