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The Medium

A third-person horror game that's elevated by some of the sharpest writing and acting in the genre.
The Medium Game Cover
81%Game Brain Score
story, gameplay
optimization, stability
88% User Score Based on 4,880 reviews
Critic Score 74%Based on 65 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudMac OSXbox Cloud GamingXboxNVIDIA GeForce NOWWindowsPlayStation
The Medium Game Cover

About

The Medium is a single player simulation game with horror, mystery, thriller, violence and others themes. It was developed by Bloober Team and was released on January 28, 2021. It received mostly positive reviews from critics and positive reviews from players.

Discover a dark mystery only a medium can solve. Explore the real world and the spirit world at the same time. Use your psychic abilities to solve puzzles spanning both worlds, uncover deeply disturbing secrets, and survive encounters with The Maw - a monster born from an unspeakable tragedy. The Medium is a third-person psychological horror game that features patented dual-reality gameplay and an…

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88%
Audience ScoreBased on 4,880 reviews
story2.3k positive mentions
optimization198 negative mentions

  • Unique and innovative dual-reality gameplay mechanic where player controls two worlds simultaneously
  • Highly atmospheric with a strong psychological horror focus, minimal jump scares, and mature story themes
  • Impressive visuals inspired by Polish surrealist art and complemented by an outstanding soundtrack from Akira Yamaoka and Arkadiusz Reikowski
  • Engaging narrative with deep emotional weight and well-developed characters
  • Puzzles are well integrated with the story, challenging without being frustrating
  • Strong voice acting and immersive sound design enhance the overall experience
  • Poor optimization resulting in frequent framerate drops and stuttering even on high-end PCs
  • Clunky controls and fixed camera angles causing frustrating navigation and immersion breaks
  • Gameplay is mostly slow-paced walking and light puzzle-solving, with some annoying stealth and chase sections that lack challenge or tension
  • Ending is ambiguous and considered unsatisfying by many players, leaving loose ends
  • Lack of chapter select forces full replays to collect missed items or achievements
  • Some technical bugs and crashes reported, particularly with audio and progression
  • Puzzles are simple and repetitive, sometimes feeling like filler rather than meaningful challenges
  • story
    4,627 mentions Positive Neutral Negative

    The medium features a deeply atmospheric and emotionally engaging psychological horror story that slowly unravels through exploration and puzzle-solving in dual realities. While the narrative is praised for its originality, strong voice acting, and mature themes involving trauma and loss, some players found the pacing uneven, the plot occasionally confusing, and the ending ambiguous or incomplete. Overall, the story is considered the game’s standout element, compelling players despite predictable moments and technical issues.

    • “The story is captivating — deep, multi-layered, and full of unexpected twists that keep you hooked until the very end.”
    • “This game had an amazing story and it was very well written with a great atmosphere.”
    • “The story kept me interested all the way through, with a few twists, some seen early on as piece together notes, and left with an ambiguous ending and opportunity for a sequel!”
    • “There's an unclear moment in the plot where an evil Henry appears out of nowhere and Richard, who was mentioned so much, disappears quickly.”
    • “Several times, my stomach turned at the way hereditary trauma is portrayed and human monstrosity is childishly reduced to a plot device; the ending of the game is downright hopeless sadism.”
    • “The ending is a huge middle finger to logic, the rest of the story and people who've experienced trauma.”
  • gameplay
    1,794 mentions Positive Neutral Negative

    The gameplay of The Medium is centered around a unique dual-reality mechanic where players simultaneously navigate the real and spirit worlds, which is praised for its originality and thematic integration. However, it is largely a slow-paced, atmospheric walking simulator with simple puzzles and limited stealth segments, often described as repetitive or underdeveloped, with some players finding the fixed camera angles and controls clunky. While the innovative mechanics and storytelling are highlights, the gameplay lacks depth and challenge, sometimes feeling more like an interactive movie than a fully engaging game, making it best suited for players who prioritize narrative and atmosphere over complex gameplay.

    • “The medium’s core mechanic, the dual-reality system, is masterfully executed. This mechanic isn’t just a gimmick—it’s integral to solving puzzles, interacting with environments, and unraveling the haunting narrative. While the medium does many things incredibly well, it’s worth noting that the gameplay might feel a bit slow for some players.”
    • “Unique dual-reality gameplay is genuinely innovative and impressive, providing creative puzzle-solving between both worlds. The split-screen gameplay feature works better than expected and never gets old. The dual-reality mechanic is fully integrated into both gameplay and storytelling, constantly reinforcing themes of fractured identity and unresolved pain.”
    • “The gameplay is both engaging and unusual—the dual-reality mechanics bring a fresh and creative approach to puzzle-solving. The game's central mechanic—the ability to simultaneously exist and interact in two different realities—is ingeniously used for both puzzle-solving and storytelling. The split screen concept is really unique and one of the most interesting puzzle mechanics experienced.”
    • “Gameplay was terrible with slow movement, awful camera and tedious invisible monster.”
    • “The medium is literally torn apart, from its gameplay to its price.”
    • “The gameplay was clunky and took a while to get used to, but I mean that's what the devs were going for.”
  • graphics
    1,308 mentions Positive Neutral Negative

    The game features stunning and unique graphics inspired heavily by Zdzisław Beksiński's art, with detailed environments that create a haunting and immersive atmosphere. The dual-world split-screen mechanic is visually impressive but demanding, often causing performance issues even on high-end PCs, leading to frequent frame rate drops and occasional graphical glitches. Despite optimization problems, the graphics are widely praised for their artistic style, lighting, and the strong contribution they make to the game's eerie and psychological horror experience.

    • “The medium delivers an amazing story with stunning visuals; it's a one-of-a-kind experience that I strongly advise you to try.”
    • “The game's visuals, inspired by the works of Polish surrealist artist Zdzisław Beksiński, are haunting and otherworldly, perfectly capturing the unsettling tone of the story.”
    • “The graphics and atmosphere of this game are top notch, with beautiful environments and a unique dual-world mechanic that enhances immersion.”
    • “The only decent thing about this game is the dual-world mechanic and environments can look cool at times, but the graphics are subpar and the performance is absolutely horrible.”
    • “The game is an unoptimized mess, with abysmal performance even on a high-end RTX 3070 graphics card, frequently dipping below 20 fps at 1080p resolution.”
    • “Graphically, The Medium disappoints with underwhelming visuals, and the split-screen feature proves to be more distracting than innovative.”
  • atmosphere
    950 mentions Positive Neutral Negative

    The Medium is widely praised for its thick, immersive atmosphere that effectively combines eerie visuals, haunting sound design, and a slow-burning, psychological horror tone reminiscent of classic titles like Silent Hill. The game’s dual-reality mechanic and meticulously crafted environments deepen the unsettling mood, with many reviewers highlighting the soundtrack, voice acting, and art direction as key contributors to its tense, emotionally rich ambiance. While not relying heavily on jump scares, the atmosphere consistently maintains suspense and dread, making it a standout aspect that captivates players despite some gameplay and performance shortcomings.

    • “The atmosphere is incredible — heavy, oppressive, and deeply unsettling without relying on cheap scares.”
    • “The medium delivers a unique and atmospheric psychological horror experience, defined by its brilliant dual-reality mechanic and outstanding music/sound design, which expertly maintains tension.”
    • “The atmosphere is a masterpiece - both the real and spirit worlds intertwine subtly, creating a perpetual sense of unease.”
    • “You literally walk 3/4 of the game and it absolutely does not build any kind of atmosphere.”
    • “⚜️ Conclusion: weak story, badly felt characters, disgusting solution with the camera from above, boring walking through the corridors, absolutely ridiculous monster, boring abilities of the main character, the atmosphere does not create the atmosphere.”
    • “But when half the game is split into two screens, it completely destroys any and all atmosphere. You can't take in the atmosphere of one world, because you are in two at once.”
  • music
    751 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, eerie, and melancholic qualities, largely credited to the involvement of Akira Yamaoka, renowned for Silent Hill soundtracks, alongside Arkadiusz Reikowski. It effectively enhances the tension and emotional depth, blending seamlessly with the visuals and storytelling to create a haunting experience that resonates with players long after completion. While some note limited variety and occasional underuse, the soundtrack is generally considered a standout feature and integral to the game's immersive horror atmosphere.

    • “The soundtrack was phenomenal - Akira Yamaoka and Arkadiusz Reikowski did a truly outstanding job with excellent vocals from Mary E. McGlynn and Troy Baker.”
    • “The music is exceptional, perfectly enhancing the mood and creating a memorable atmosphere that stays with you long after playing.”
    • “The music, sounds, and character voices are standouts.”
    • “If I have one feedback to the team, it is that we needed more soundtracks. I feel like there are so many places where original soundtracks could have been added to make the experience even more remarkable.”
    • “Also one of the things I was interested about this game years ago since the original trailer is the fact that Akira Yamaoka (Silent Hill sound and music composer) was involved, but I felt like his participation was limited to only 1 or 2 songs, mostly at the end of the game; you don't actually feel his presence throughout.”
    • “Akira Yamaoka, the entire selling point of this game, only did about 3 notable songs (two at the end, one in a radio in a bathroom of all things).”
  • optimization
    654 mentions Positive Neutral Negative

    The game suffers from widespread and severe optimization issues, with frequent frame rate drops, stuttering, and inconsistent performance—even on high-end hardware—primarily due to rendering two worlds simultaneously and poor support for ray tracing and DX12. While patches have improved stability somewhat, many users still experience significant performance problems that detract from immersion. Despite its strong narrative and artistic merits, the subpar optimization remains the most criticized aspect and a major hindrance to the overall experience.

    • “A note on technical performance - I played with a Ryzen R9 3900x, 32GB RAM, RTX 3080 Ti, installed on a 10,000MB/s NVMe SSD. I played with everything maxed in DX12 (option available) at 4K and got stable 60fps with VSync.”
    • “As of June 2024, performance and optimization are solid, just need to tweak the settings to fit your machine.”
    • “My settings were all on ultra + ray tracing, and I was amazed at how realistic this game looks. I can't complain about the visuals because it's perfect. What bothered me a little were the more open spaces where the fps wasn't as good anymore, but after reducing shadows, I reached great fps again. So for me, optimization is not a problem.”
    • “The game is an unoptimized mess, with abysmal performance even on a high-end RTX 3070 graphics card, frequently dipping below 20 fps at 1080p resolution.”
    • “Optimization is very poor, resulting in occasional FPS drops of up to 11/6 which is simply unacceptable and unimaginable how this could pass QA.”
    • “At 4k with raytracing set to 'on' and DLSS set to 'ultra performance' I have a pretty consistent 45-60 FPS, but the performance in those situations is very inconsistent and you really need a powerful graphics card to fluently play through those sequences.”
  • emotional
    172 mentions Positive Neutral Negative

    The game delivers a deeply emotional and atmospheric experience, exploring heavy themes like trauma, loss, and guilt with a mature, respectful narrative. While some players found certain characters or plot points less emotionally engaging or felt the pacing uneven, many praised the powerful voice acting, haunting soundtrack, and immersive storytelling that evoke strong, often heart-wrenching responses. Overall, it’s recognized as an impactful psychological horror that effectively blends emotional depth with suspense and mystery.

    • “The story is told in a very interesting way, fleshing out the pieces one by one as you go and collect the pieces of it in echoes, documents, etc. It's a very emotional and tragic story and the environment the team created to tell it is haunting, full of details and very well designed.”
    • “It's dark, mature, and emotionally heavy, dealing with abuse, guilt, and the long-lasting consequences of trauma in a way that feels intentional and respectful.”
    • “Marianne’s journey is one filled with emotional depth, and by the end, you feel a real connection to her struggles and the haunting revelations she uncovers.”
    • “I have no idea why I decided to beat this game, because it's essentially a very, very slow walking simulator with a boring story and completely lame and uninteresting characters.”
    • “Anyway, a somewhat boring story, almost no gameplay, but outstanding graphics and an original, but underdeveloped idea.”
  • stability
    106 mentions Positive Neutral Negative

    The game exhibits a range of stability issues including frequent crashes, freezes, and inconsistent framerates, particularly in intense scenes or when using certain graphical settings like DX12 and ray-tracing. Many players report visual and audio glitches, texture flickering, and occasional control bugs, though some find these minor and manageable with patches or workarounds. Despite these technical shortcomings and performance problems, a number of users still enjoy the game for its story and atmosphere, noting that many bugs are likely to be fixed in future updates.

    • “It runs great on my Steam Deck, so I’m happy to say I can finally get all the way through.”
    • “You can see there's a lot of hard work in this game, and with an ever-increasing amount of triple-A titles being released in an unfinished state, I really enjoyed playing a bug-free and enjoyable game.”
    • “I experienced no glitches or errors at any stage.”
    • “Crashes constantly every minute, or completely freezes.”
    • “With horribly inconsistent performance and a few technical glitches, neither of the medium’s worlds are worth visiting right now.”
    • “Graphics is mediocre, and performance is even worse: constant stuttering, framerate drops and freezes.”
  • replayability
    68 mentions Positive Neutral Negative

    The game is generally criticized for having minimal to no replayability due to its short, linear story, lack of multiple endings, and absence of challenging gameplay elements. Players note that once the story and achievements are completed, there's little incentive to replay except for experiencing the narrative or collecting missed items. Consequently, the game's limited replay value often influences perceptions of its overall price worthiness.

    • “The story and the main idea open potential for replayability in different stages of life.”
    • “Replay value is low because once you know the story it's hard to enjoy it as much, but I will definitely play again once I forget as much as I can :)”
    • “It's a total replayable game, though there aren't multiple endings, I must explore to find if I missed any details that could expand the history even more!”
    • “I don't feel like the game is replayable and getting every achievement was very easy in a single playthrough.”
    • “The game is fairly short which is fine but the price seems kind of high for hardly any replay value.”
    • “However, the medium does not offer any real replay value because there are neither different levels of difficulty nor multiple endings.”
  • grinding
    65 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and slow, with repetitive puzzles, uneventful stealth sections, and long stretches of backtracking that hinder pacing. While some praise the unique dual-world mechanic and story, many find gameplay elements like slow movement, frustrating camera angles, and monotonous tasks detract from enjoyment, leading to moments where players feel more like passive observers than active participants.

    • “You'll need a second life for grinding.”
    • “The biggest sin, gameplay-wise, is that when you're not solving puzzles and walking around, you're trapped in absolutely tedious and unfun stealth sections where you have to evade an enemy's gaze while experiencing fixed cameras in the environment that give you no indication when the enemy can actually see you or not.”
    • “For someone like me who likes to feel like I explored everything, that means going over areas multiple times on both sides which quickly became tedious.”
  • character development
    42 mentions Positive Neutral Negative

    Character development in the game is generally praised for its depth, emotional engagement, and integration with storytelling, though some find certain protagonists like Henry or Marianne less compelling or underdeveloped. The narrative weaves well with character backstories, dialogue, and atmosphere, creating a rich and immersive experience, though a few critiques mention moments feeling forced or lacking emotional impact. Overall, the character design complements the development, enhancing player connection despite occasional animation or expressiveness shortcomings.

    • “The Medium is a masterwork in horror atmosphere and character development, subverting many genre staples. Marianne is one of the most interesting protagonists in a horror game since Heather in SH3.”
    • “The game actually makes you have real sympathy for certain characters throughout the experience due to its use of dialogue, scripted writing, and well thought out character development.”
    • “The best part of the game are the superb character development and the puzzle design, which was very out of the box.”
    • “Despite professing her love for her father and her sadness for his death, the main character does not show much emotion towards the matter; the dynamic of their relationship is poorly explored, and character development is shallow.”
    • “This heavy-handed approach to character development feels forced and out of place, further detracting from the game's overall appeal.”
    • “There is no incentive to understand the story as a whole, because the story appears to be written with no clear direction in mind, and the biggest cutscenes fail to leave an impact on the player because of the failed character development.”
  • humor
    35 mentions Positive Neutral Negative

    The humor in the game is frequently described as unintentionally funny, with awkward character movements, overacted moments, and mismatched tonal shifts that sometimes disrupt immersion and tension. While some appreciate subtle touches of humor and irony in the writing, others find the humor ill-placed or distracting within the horror context, leading to moments of laughter amid otherwise serious or eerie scenarios. Overall, the humor often feels inconsistent, contributing both to charm and detracting from the intended atmosphere.

    • “The writing is shockingly good, nuanced, with very appropriate touches of humor and irony.”
    • “Some of the most laughable writing and voice acting since the days of CD-i, which made me laugh out loud at several points in the game.”
    • “It is hilarious watching Marianne move around strangely in the real world when she is interacting with an apparition in the spirit world.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization heavily relies on intrusive ads that interrupt movement and disrupt gameplay, causing frustration. Additionally, performance issues like frame rate drops detract from its key mechanic of navigating between the real and spirit worlds.

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9h Median play time
46h Average play time
8h Main story
10h Completionist
8-10h Spent by most gamers
*Based on 56 analyzed playthroughs
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Frequently Asked Questions

The Medium is a simulation game with horror, mystery, thriller, violence and others themes.

The Medium is available on Xbox Series X|S, PC, PlayStation 5, Mac OS and others.

The main story can be completed in around 8 hours, while the entire game is estimated to take about 10 hours to finish. On average players spend around 46 hours playing The Medium.

The Medium was released on January 28, 2021.

The Medium was developed by Bloober Team.

The Medium has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its optimization.

The Medium is a single player game.

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