"The Medium" is a horror game where players control a psychic medium who can explore both the real and spirit worlds simultaneously. Players use their psychic abilities to solve puzzles, uncover disturbing secrets, and avoid the monstrous Maw. The Deluxe Edition includes an original soundtrack and an art book inspired by Polish surrealist Zdzisław Beksiński.
The game features stunning graphics and a unique dual-reality gameplay mechanic that enhances the storytelling.
The atmosphere is immersive, with excellent sound design and a haunting soundtrack that adds to the overall experience.
The story is engaging and emotionally impactful, with well-developed characters and intriguing plot twists.
The game suffers from technical issues, including performance drops and bugs that can disrupt gameplay.
The controls can feel clunky and frustrating, particularly during chase sequences and when navigating the environment.
The ending leaves many questions unanswered and may feel unsatisfying to some players, lacking closure.
story
8,129 mentions Positive Neutral Negative
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47%
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The story of *The Medium* is widely praised for its depth and emotional weight, exploring themes of trauma, loss, and the supernatural through a unique dual-reality mechanic. Players appreciate the atmospheric storytelling, engaging characters, and the intricate plot that unfolds gradually, often requiring them to piece together details from collectibles and notes. However, some critiques highlight pacing issues and a somewhat unsatisfying ending, leaving players wanting more closure and depth in certain character arcs. Overall, the narrative is considered the game's strongest aspect, making it a compelling experience for fans of story-driven horror games.
“The story in this game is interesting, but all the basic information for understanding is contained in the notes... or you can try to play the game a second time to notice the details that were missed during the first playthrough.”
“The narrative dives into dark themes, and the exploration of trauma and loss gives the story emotional weight.”
“The story was captivating and felt like a cool origin for a different horror franchise with ghosts and spirits and espionage... would be really cool to see a continuation of the story!”
“The ending is a huge middle finger to logic, the rest of the story and people who’ve experienced trauma.”
“The story feels muddled and not really anything we haven't seen before, but the ending is what threw me off the deep end.”
“The story is lackluster and fails to engage players, leaving them feeling unsatisfied and uninterested in the game's narrative.”
gameplay
2,999 mentions Positive Neutral Negative
28%
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The gameplay of *The Medium* is characterized by its unique dual-reality mechanic, allowing players to navigate both the real and spirit worlds simultaneously, which serves as a foundation for some clever puzzles and storytelling. However, many players find the gameplay to be simplistic and linear, often feeling more like a walking simulator with minimal challenge, repetitive mechanics, and frustrating stealth sequences. While the atmospheric visuals and engaging narrative are praised, the overall gameplay experience is seen as lacking depth and variety, leading to mixed reviews regarding its execution and replay value.
“Unique dual-reality gameplay: one of the medium’s key features is the simultaneous navigation of two worlds.”
“This mechanic is unique and serves as the basis for some clever puzzles and storytelling.”
“The medium offers a refreshing take on horror with its dual-reality mechanic and atmospheric storytelling.”
“What didn't keep me engaged is some of the gameplay choices, especially the slow walking (with a long walk in Thomas's second vision, very annoying), and the chase sequences feel poorly made.”
“Gameplay-wise, it can get a bit boring and repetitive, as it is mostly about walking (with very slow and clunky animations).”
“The gameplay lacks depth, which prevents it from being fully engaging.”
graphics
2,321 mentions Positive Neutral Negative
58%
40%
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The graphics of "The Medium" have received widespread acclaim for their stunning visuals and detailed environments, particularly those inspired by the surrealist artist Zdzisław Beksiński. Players have praised the game's atmospheric lighting and unique dual-world mechanic, which enhances the visual experience, although some have noted performance issues and graphical glitches, especially during split-screen sequences. Overall, while the graphics are often described as breathtaking, the game's optimization has been a point of contention, with some players experiencing frame rate drops and other technical difficulties.
“This game has gorgeous visuals, excellent vocal performances, and the perfect atmosphere.”
“Impressive visuals and design: the environments, especially in the spirit world, are visually stunning and unsettling.”
“The game's visuals, inspired by the works of Polish surrealist artist Zdzisław Beksiński, are haunting and otherworldly, perfectly capturing the unsettling tone of the story.”
“There are some rough looking animations and visuals like blurry textures and noticeable pop-in of environment.”
“The game is an unoptimized mess, with abysmal performance even on a high-end RTX 3070 graphics card, frequently dipping below 20 fps at 1080p resolution.”
“Graphically, the medium disappoints with underwhelming visuals, and the split-screen feature proves to be more distracting than innovative.”
atmosphere
1,646 mentions Positive Neutral Negative
63%
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The atmosphere in *The Medium* is widely praised for its immersive and haunting qualities, effectively combining stunning visuals, a chilling soundtrack by Akira Yamaoka, and strong voice acting to create a deeply unsettling experience. Many reviewers highlight the game's ability to evoke tension and dread without relying on jump scares, instead focusing on atmospheric storytelling and exploration. While some players noted that the gameplay can feel linear and slow-paced, the overall ambiance and artistic design are considered standout features that enhance the narrative and emotional depth of the game.
“The atmosphere, imagery, and music do really well at immersing you into the different realities.”
“From the very beginning, the game immerses you in a dark and mysterious atmosphere where the worlds of the living and the dead intertwine, creating a unique and captivating gameplay experience.”
“The atmosphere is absolutely top-notch and the art direction is so stunning and immersive.”
“Feeling of a journey is non-existent and this is so strange, because we have different locations, but due to the same atmosphere it feels bland and boring.”
“The atmosphere in this game is boring as fuck which perfectly matches the gameplay loops and puzzles where I walk in circles to pad out the 'game' to get to the story underneath, which was so difficult to sit through because many of the storylines get resolved in unrewarding ways.”
“But when half the game is split into 2 screens, it completely destroys any and all atmosphere.”
music
1,357 mentions Positive Neutral Negative
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The music in *The Medium*, composed by Akira Yamaoka and Arkadiusz Reikowski, is widely praised for its atmospheric and haunting quality, effectively enhancing the game's eerie tone and emotional depth. Many reviewers highlight the nostalgic connection to the *Silent Hill* series, noting that the soundtrack significantly contributes to the immersive experience, although some felt that certain tracks lacked memorability. Overall, the soundtrack is considered one of the standout elements of the game, elevating both the narrative and gameplay.
“Inspired by horror classics and accompanied by an evocative soundtrack by Akira Yamaoka (known for Silent Hill), The Medium stands out as a cerebral horror experience.”
“The music guides the player through different scenes and creates the right atmosphere for anxiety and the unknown.”
“The soundtrack was phenomenal - Akira Yamaoka and Arkadiusz Reikowski did a truly outstanding job with excellent vocals from Mary E. McGlynn and Troy Baker.”
“The music is mostly just ambiance that does little to accentuate the mood; there's nothing really scary here, I don't know what anyone could see in this.”
“The only con I can think of is the soundtrack could have been better to fit into the mood of the game more.”
“The music isn't as good as I was expecting; nothing really sounds like the track that plays in that original reveal trailer, Yamaoka is wasted on this.”
optimization
1,194 mentions Positive Neutral Negative
14%
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The optimization of "The Medium" has been widely criticized, with many players reporting significant performance issues, including stuttering, frame rate drops, and inconsistent performance even on high-end hardware. While some users noted improvements after patches, the game still struggles with rendering two worlds simultaneously, which heavily impacts performance. Overall, many recommend waiting for further optimization updates before purchasing, as the current state can detract from the otherwise engaging narrative and visuals.
“As of July 2024, performance and optimization is solid; just got to tweak the settings to fit your machine.”
“I was worried about performance hit by rendering both worlds, but it worked well sitting on 60fps.”
“The game looks gorgeous and while it does have some minor performance hiccups, it was nothing that detracted from the experience.”
“Very badly optimized... nigh unplayable even when well over spec.”
“The game is an unoptimized mess, with abysmal performance even on a high-end RTX 3070 graphics card, frequently dipping below 20 fps at 1080p resolution.”
“The optimization is terrible, and I'm using a 2080 Super, i9 9900k, 64 GB RAM, and I even downloaded the special NVIDIA drivers for it.”
emotional
301 mentions Positive Neutral Negative
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1%
The emotional aspect of *The Medium* is widely praised for its deep exploration of trauma, loss, and guilt, creating a hauntingly beautiful narrative that resonates with players. Many reviewers highlight the game's ability to evoke strong feelings, with some describing it as a true emotional rollercoaster that left them in tears. The combination of a gripping storyline, atmospheric sound design, and immersive visuals contributes to a powerful emotional experience, although some players felt disconnected from the characters at times.
“The narrative dives into dark themes, and the exploration of trauma and loss gives the story emotional weight.”
“Marianne’s journey is one filled with emotional depth, and by the end, you feel a real connection to her struggles and the haunting revelations she uncovers.”
“The story of this game is terrifically sad, tragic, and morbid, and it can be complicated as it touches on very delicate issues such as abuse, anger, and deep feelings - it made me shed a tear several times - but this is why I loved it so much.”
“I have no idea why I decided to beat this game, because it's essentially a very, very slow walking simulator with a boring story and completely lame and uninteresting characters.”
“Anyway, a somewhat boring story, almost no gameplay, but outstanding graphics and an original, but underdeveloped idea.”
stability
196 mentions Positive Neutral Negative
4%
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The game's stability has received mixed reviews, with many players reporting frequent visual glitches, control issues, and crashes that disrupt gameplay. While some found the bugs manageable and forgivable, others described the experience as frustratingly unstable, particularly in certain graphics settings like DirectX 12. Overall, the game appears to be plagued by technical issues, but a few players noted improvements after patches and found it playable on lower settings.
“You can see there's a lot of hard work in this game, and with the ever-increasing amount of triple-A titles being released in an unfinished state, I really enjoyed playing a bug-free and enjoyable game.”
“I experienced no glitches or errors at any stage.”
“Best part is, it runs great even without DLSS being enabled and destroying the image fidelity.”
“There's visual glitches every now and then, controls not responding, sequences not starting or completely broken to a point where you have to reload your save every 5 minutes to fix it.”
“Crashes constantly every minute, or completely freezes.”
“This is quite possibly the most buggy game I've ever encountered.”
replayability
126 mentions Positive Neutral Negative
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The game has been widely criticized for its low replayability, with many reviewers noting its short playtime of around 7-10 hours and linear storytelling that offers little incentive to replay. There are no multiple endings or significant gameplay variations, leading to a consensus that it lacks meaningful replay value, making it more akin to a cinematic experience than a traditional game. Players may consider revisiting it for missed collectibles or aesthetic enjoyment, but overall, the replay potential is minimal.
“The story and the main idea opens potential for replayability in different stages of life.”
“Some people may have a hard time justifying the cost due to its short runtime (about 8 hours, in my playthrough) and little replay value, but it's a wonderfully polished experience that I don't regret paying full price for.”
“It's a total replayable game, though there aren't multiple endings; I must explore to find if I missed any details that could expand the story even more!”
“So the game is fairly short, which is fine, but the price seems kind of high for hardly any replay value.”
“It's just too short, has zero replayability, and the split-screen mode feels terrible.”
“Ultimately, the only downside to this game is the lack of replayability; it has no combat or item hunting, and the route through the game is mostly linear.”
grinding
114 mentions Positive Neutral Negative
2%
7%
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The grinding aspect of the game has been widely criticized for its tediousness, with many players noting that gameplay often feels repetitive and slow, particularly during stealth sections and puzzle-solving. While some appreciated the unique mechanics and story, the overall experience was marred by long, drawn-out segments that detracted from engagement, leading to a sense of boredom for many. Despite the game's strong visuals and atmosphere, the tedious nature of the gameplay left a significant number of players feeling frustrated and disengaged.
“You'll need a second life for grinding.”
“A bit grindy sometimes.”
“The gameplay is never challenging and becomes tedious at times, but I thought the progression of the story was worth it.”
“The biggest sin, gameplay-wise, is that when you're not solving puzzles and walking around, you're trapped in absolutely tedious and unfun stealth sections where you have to evade an enemy's gaze while experiencing fixed cameras in the environment that give you no indication when the enemy can actually see you or not.”
“Up until now, this is the most boring and tedious gaming experience I ever had with a video game in my entire life.”
character development
82 mentions Positive Neutral Negative
59%
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Character development in the game receives mixed reviews, with some praising its depth and emotional resonance, particularly in the portrayal of certain characters like Marianne, while others criticize it for being shallow or poorly executed. Many players appreciate the integration of character backstories through environmental storytelling and dialogue, but some feel that key relationships lack emotional impact. Overall, while the character designs are often lauded, the effectiveness of character development varies significantly among players.
“The medium is a masterwork in horror atmosphere and character development; it subverts many of the genre's staples, and Marianne is by far one of the most interesting protagonists in a horror game since Heather in SH3.”
“The game actually makes you have real sympathy for certain characters throughout the experience due to its use of dialogue, scripted writing, as well as its well-thought-out character development.”
“Not only was my community captivated, I was absolutely entranced with the rich character development.”
“Despite professing her love for her father and her sadness for his death, the main character does not show much emotion towards the matter; the dynamics of their relationship are poorly explored, and character development is shallow.”
“This heavy-handed approach to character development feels forced and out of place, further detracting from the game's overall appeal.”
“There is no incentive to understand the story as a whole, because the story appears to be written with no clear direction in mind, and the biggest cutscenes fail to leave an impact on the player because of the failed character development.”
humor
56 mentions Positive Neutral Negative
100%
The humor in the game is described as inconsistent and often misplaced, with some players finding it amusing while others feel it detracts from the horror experience. The protagonist's comedic moments and odd observations can break immersion, leading to mixed reactions about the overall effectiveness of the humor. While there are moments of levity that elicit laughter, they often clash with the game's darker themes, resulting in a disjointed narrative experience.
“Some of the most laughable writing and voice acting since the days of CD-i, which made me laugh out loud at several points in the game.”
“It is hilarious watching Marianne move around strangely in the real world when she is interacting with an apparition in the spirit world.”
“Throughout the gameplay, I was scared, sad, mad, and laughing at times.”
monetization
6 mentions Positive Neutral Negative
100%
The monetization aspect of the game has drawn criticism for misleading advertising and deceptive practices, such as implying single-player experiences in co-op titles and suggesting that paid modifications are necessary for completion. Players report frustrating gameplay mechanics, including movement restrictions and camera issues, which detract from the overall experience, especially after the initial hours of play. Additionally, the game's performance issues, particularly with frame rates, further exacerbate dissatisfaction with its monetization strategy.
“Plus, many games deceive the buyer; for example, in soulslike games, it says adventure or impossible to complete without paid modifications. In co-op, it doesn't mention that it's only co-op in a franchise that had a single-player campaign. The game is just very boring hackwork with cool advertising or has an agenda instead of a normal plot with normal characters. The game is easy or well optimized for the first 2 hours, then problems start and you can't return the game.”
“You are blocked in your movement several times for no reason at all, and the camera angle will change to confuse you even more. It's frustrating to understand why you can move in one direction but not in the other.”
“One of the game's biggest advertising points is your ability to navigate the real world and the spirit world at the same time; it's a genuinely cool mechanic, but it also devours your frame rate.”