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About Still Wakes the Deep

Still Wakes the Deep is a single player simulation game with horror, fantasy, thriller, violence and others themes. It was developed by The Chinese Room and was released on June 18, 2024. It received mostly positive reviews from critics and positive reviews from players.

Discover Still Wakes the Deep at the official PlayStation website. Watch trailers, see screenshots, learn about gameplay features and purchase the game.

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Looking for games like Still Wakes the Deep? Here are top simulation recommendations with a horror, fantasy, thriller, violence and science fiction focus, selected from player-similarity data — start with Moons of Madness, Deliver Us The Moon or The Medium.

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Reviews

89%Audience ScoreBased on 8,138 reviews
story2.2k positive mentions
replayability34 negative mentions

  • Exceptional atmosphere with a unique oil rig setting that immerses players in claustrophobic and tense surroundings.
  • Outstanding voice acting and character development that creates emotional investment and authenticity.
  • Compelling and emotional story blending cosmic and body horror elements, delivering a powerful narrative experience.
  • Gameplay is simplistic and linear, mostly walking simulator with limited interaction and repetitive stealth and platforming sequences.
  • Severe optimization and technical performance issues, including crashes, stuttering, and low frame rates, even on high-end PCs.
  • Short game length with minimal replay value; some players found story and horror elements lacking depth and scares.
  • story

    4,433 mentions Positive Neutral Negative
    49% positive mentions, 48% neutral mentions, 3% negative mentions

    "Still Wakes the Deep" features a linear, emotionally driven horror story set on a 1970s Scottish oil rig, blending Lovecraftian and cosmic horror themes with personal human drama. The narrative is praised for its immersive atmosphere, superb voice acting, and strong character development, though some find it predictable, short, and occasionally lacking in depth or gameplay engagement. Overall, it is highly regarded as a compelling, cinematic storytelling experience that resonates well with fans of story-focused horror games.

    • “The atmosphere, voice acting, writing, sound design, and emotional weight of the story are all incredible; it captures fear, grief, love, and humanity in a way very few games ever manage.”
    • “An amazing story and genuinely terrifying. The eerie 1970s oil rig setting pulled me in, and the gripping story kept me hooked from start to finish.”
    • “The voice acting and story are just spectacular and the visuals are jaw dropping. The story will literally change your perspective on life.”
    • “The story left me a bit underwhelmed. The pacing got a little too fast in the last act, and the game could have used another hour or two to really stick the landing on the narrative.”
    • “The story feels weak and if the game was longer and was given more time to develop its themes and concepts maybe it could have worked.”
    • “The story ended up being absolute trash and ended way too abruptly; the horror is close to non-existent, overall a very boring and waste-of-time experience; would definitely not recommend.”
  • gameplay

    1,719 mentions Positive Neutral Negative
    22% positive mentions, 67% neutral mentions, 11% negative mentions

    The gameplay of this horror narrative is generally simple, linear, and minimal, often described as a walking simulator with basic mechanics like climbing, stealth, quick-time events, and puzzle-like interactions primarily involving moving from point A to B. While these mechanics effectively support the immersive atmosphere, storytelling, and voice acting, many reviewers found the gameplay repetitive, occasionally clunky, and lacking depth or variety, with some mechanics feeling underutilized or tacked on. Overall, the gameplay serves more as a vehicle for delivering the rich narrative and tension rather than offering engaging or complex challenges, making it suitable for players who prioritize story and mood over dynamic gameplay.

    • “The gameplay is fairly simple and pretty much what you’d expect from the genre: some stealth sections, some chase sequences, relatively simple jump-and-run segments with qtes, and lots of interacting with mechanical parts.”
    • “Still wakes the deep is an excellent linear horror game in the style of Soma, with a great cosmic/body horror story, tense mechanics, and believable, grounded characters.”
    • “The gameplay is mostly just walking from place to place, crawling across beams, climbing up ladders, turning valves, sneaking around monsters, etc. It’s not boring; it was just fine for me, and at times a little janky and irritating, so the short playtime works in its favour.”
    • “The gameplay is atrocious.”
    • “Myriad bugs and technical issues, horrendously clunky and boring gameplay, even the monster design so far is super uninspired.”
    • “Between the godawful QTE-ridden climbing and button-pushing sequences that feel like filler even in a game only a few hours long, and the forced, scripted stealth maze-vs-corridor sprint in lieu of either genuine stealth-based gameplay with real AI agents, or any form of combat or resisting the antagonistic forces, it feels like good narrative design and creative direction were absolutely ruined by designers who couldn't decide whether to copy Alien Isolation, Dead by Daylight, or Outlast — or continue the bland horror structure of the Amnesia series they previously worked on — and ultimately created an ultra-lightweight, janky, poorly animated mess, so simple and repetitive that any fear or tension the game could have generated is outweighed by the mild irritation and growing boredom of repeating very mundane tasks very slowly, with occasional checkpoint restarts if you miss a jump or fail to pay attention to a QTE prompt.”
  • graphics

    1,567 mentions Positive Neutral Negative
    67% positive mentions, 32% neutral mentions, 1% negative mentions

    The game features stunning, photorealistic graphics with exceptional attention to detail, especially in lighting, water effects, and the oil rig environment, which greatly enhance immersion and atmosphere. While the visuals and voice acting receive widespread praise for their quality and contribution to the horror setting, the game is noted to be graphically demanding and sometimes poorly optimized, resulting in performance issues even on high-end systems. Overall, its graphics are a standout strength, elevating the experience despite some technical hiccups.

    • “The game features stunning visuals and sound design, enhancing the eerie ambiance.”
    • “The graphics are stunning and serve as the perfect backdrop to the growing tension throughout the story.”
    • “Graphically, this game is truly stunning.”
    • “Visuals are good, but so poorly optimized they ruined the whole experience.”
    • “I was like okay maybe I have to turn the graphics down eventually; I had everything turned down, making sure the game looked as ugly as possible in order to play it, and I was still getting about the same frame rate.”
    • “Graphics-wise, it would not be out of place next to a game from 2010, but it runs like something from 2030.”
  • atmosphere

    1,311 mentions Positive Neutral Negative
    67% positive mentions, 32% neutral mentions, 1% negative mentions

    The game's atmosphere is widely praised as its strongest aspect, delivering an immersive, tense, and haunting experience through meticulous world design, soundscape, authentic Scottish voice acting, and striking visuals. It effectively evokes feelings of isolation, dread, and claustrophobia within its unique 1970s North Sea oil rig setting, crafting a rich Lovecraftian and cosmic horror mood without relying heavily on jump scares. While gameplay and story complexity receive mixed reviews, the outstanding atmosphere consistently captivates players and is often cited as the primary reason to play.

    • “Still wakes the deep is an absolute masterpiece of atmospheric horror.”
    • “The atmosphere, voice acting, writing, sound design, and emotional weight of the story are all incredible; it captures fear, grief, love, and humanity in a way very few games ever manage.”
    • “From the moment you step onto the rusting oil rig in the freezing north sea, the game wraps you in a heavy atmosphere of isolation and dread.”
    • “The atmosphere of the sea platform fades quickly, with most of the gameplay reduced to walking through dark, dull, corridor-like spaces.”
    • “Never does the game bother to build tension (or it tried and failed); despite the eerie environments and atmosphere it never managed to make me feel scared past the 2 hour mark.”
    • “You somehow create a detailed oil rig with humans on it and add cosmic horror, yet you completely manage to destroy the atmosphere.”
  • emotional

    474 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game delivers a deeply emotional experience, praised for its authentic voice acting, compelling characters, and a hauntingly heartfelt narrative that often moved players to tears. While some found the emotional impact powerful and immersive, others felt character development and emotional connections were insufficient, making certain moments less resonant. Overall, it stands out as a touching, atmospheric horror title that balances emotional storytelling with psychological dread.

    • “The atmosphere, voice acting, writing, sound design, and emotional weight of the story are all incredible; it captures fear, grief, love, and humanity in a way very few games ever manage.”
    • “Every character sounds like a real person with a history, personality, and emotional weight behind their words — from gritty humour and salty banter to moments of heartbreak and sheer terror. The performances aren’t just surface-level flavour either — they carry the emotional core of the story.”
    • “Story is absolutely incredible and the performances completely nail it, the emotional moments hit unbelievably well and the characters are brought to life beautifully, the actual plot feels like doing some task that is never really clear in how it will help, then waiting for the phone call that will tell you what to do next, gameplay is a bunch of simon says slow time and quick time events with some small stealth sections and it isn't really interesting but none of this matters because the story is so well crafted and the setting and atmosphere are top notch that it makes it all worth it, it's wonderful story and an emotional gut punch in all the right ways, with fantastic horror and mediocre gameplay.”
    • “Boring story that made zero sense.”
    • “One of the worst 'horror games' out there; wasn't scared once, boring story, janky controls.”
    • “Lame, boring story.”
  • optimization

    375 mentions Positive Neutral Negative
    31% positive mentions, 49% neutral mentions, 20% negative mentions

    Optimization for the game is widely criticized, with many users reporting poor performance including frequent stuttering, frame drops, and instability even on high-end hardware. Despite beautiful visuals and excellent voice acting, the Unreal Engine 5 implementation leads to inconsistent frame rates and technical issues, particularly in outdoor or demanding scenes, making the experience frustrating for many players. While some manage to achieve stable performance through tweaking settings and using features like DLSS or FSR, overall optimization remains a significant drawback.

    • “Worth the story alone, and rather well optimized.”
    • “Performance: 8/10”
    • “The presentation and performance were also very impressive for me.”
    • “Visuals are good, but so poorly optimized it ruined the whole experience.”
    • “The game is not working (doesn't even start) with latest Nvidia drivers; workaround with DX11 force causes massive performance issues.”
    • “So poorly optimized I get 12fps on lowest settings :/”
  • music

    283 mentions Positive Neutral Negative
    53% positive mentions, 46% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its haunting, atmospheric, and emotionally evocative qualities, often described as a standout feature that enhances tension and immersion without overwhelming the experience. Composed by Jason Graves, the soundtrack skillfully balances subtle ambient tones with intense cues, perfectly complementing the horror and narrative elements. While some find the music sparse or less memorable, the consensus highlights its integral role alongside sound design and voice acting in creating a deeply engaging and unsettling atmosphere.

    • “This game is a masterclass in atmospheric horror and unsettling soundtracks.”
    • “The soundtrack knows exactly when to stay subtle and when to swell into something emotional or terrifying.”
    • “The music deserves its own shout-out — phenomenal work that heightens the sense of dread and emotion without ever being overbearing.”
    • “It's not because of the accents—the dialogue is buried under the background music and sound effects.”
    • “-the soundtrack feels very generic and forgettable.”
    • “It felt a bit too superficial on the narrative side, and the soundtrack was nothing special either.”
  • humor

    127 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its authentic and expertly delivered Scottish accents, witty dialogue, and natural banter that provide both levity and relatability amid the horror. Players found the blend of dark, often sarcastic humor with emotional depth enriches the storytelling and character connection, making tense moments more impactful. This unique mix of humor and horror, coupled with memorable characters and clever writing, is a standout feature that resonates strongly with many reviewers.

    • “As a fellow Scotsman, I loved and appreciated all the banter between lovely characters. It made me smile a great deal getting to know each character as the story progressed, especially getting our slang right and capturing our sense of humor that I personally have not seen in any other game.”
    • “The banter between the characters is excellent - there were two moments in the second half of the game that genuinely made me laugh out loud - and the dialogue in more serious moments can be quite moving.”
    • “The story, the accents, the concept itself, the characters are set up so quickly yet so amazingly and the way you can hear the emotion in Caz as he goes through everything – it’s so unbelievably human the way the voice actors managed to perfectly capture the essence of his distress both in the way he uses cursing and attempts to use humor to continue on.”
  • replayability

    124 mentions Positive Neutral Negative
    10% positive mentions, 63% neutral mentions, 27% negative mentions

    The game is generally regarded as having very low replayability due to its short length (around 4-6 hours), linear gameplay, and lack of branching paths or significant alternative outcomes. Most replay value comes only from achievement hunting or experiencing the story’s atmosphere again, making it more suitable for a one-time playthrough or purchase during sales rather than at full price.

    • “Other than that, a very enjoyable indie horror with tons of hidden achievements, giving great replayability.”
    • “Procedural generation ensures that no two journeys are identical, offering a strong replayability factor.”
    • “The gameplay is mostly walking based, but there are a few very good stealth sections, and overall I feel like it has decent replayability (especially if you're going for all achievements, which you should, they're fun).”
    • “It should've been a £15 RRP game at launch due to the short length and no replayability.”
    • “There is basically no replay value, the gameplay is weak, and the story is not strong enough to fully compensate.”
    • “I'd be hesitant to recommend this game at full price since it's incredibly linear and can be completed in under 5 hours (and there's no replay value unless you're achievement hunting).”
  • stability

    117 mentions Positive Neutral Negative
    11% positive mentions, 3% neutral mentions, 86% negative mentions

    The game exhibits frequent bugs, glitches, and occasional crashes, ranging from minor visual issues to frustrating soft locks and buggy mechanics that can disrupt immersion. Performance varies widely, with frame rate drops, stuttering, and instability reported even on high-end systems, though some players experience a smoother, relatively bug-free run. While not game-breaking for many, these stability problems and clunky controls somewhat detract from an otherwise atmospheric and visually impressive experience.

    • “7.1 hours completed, not a bad game to say the least. Definitely a great game. I'd give it a 10/10 score as the devs made a wonderful game with no glitches or chokes, and the sound was spot on. I would like to see what else they can pull up after a game like this. It scored very high for me. Great storyline, thank you.”
    • “On a 5600 and 12GB 3080, it runs great at 3440x1440 with a mix of high and epic settings, hitting high 80s to 90s FPS with some very infrequent drops below 60.”
    • “Aside from a few minor hiccups, my experience was relatively bug free.”
    • “Frame rate chops between 4 and 100, stutters, freezes.”
    • “The screen freezes every single time and I'm not able to progress the story!”
    • “Too many game-breaking glitches.”
  • grinding

    82 mentions Positive Neutral Negative
    6% positive mentions, 11% neutral mentions, 83% negative mentions

    Grinding in this game is frequently described as tedious, with repetitive climbing, crawling, and slow puzzle-like tasks contributing to a sense of monotony, especially in the mid to late sections. While stealth and chase sequences can be tense initially, they often become repetitive or frustrating, detracting from immersion. However, some players find the pacing manageable if played in shorter sittings or appreciate the atmospheric tension despite the grinding.

    • “Games like this usually make me anxious, but avoiding enemies isn't tedious and you can often distract the enemies to distance them from you.”
    • “If you die, you will restart before the chase begins, so it's not tedious if you struggle.”
    • “Hide-and-seek encounters and chase scenes are thankfully not tedious, something I can't really say about other horror walking simulators.”
    • “Unfortunately gameplay doesn't match for me, some aspects like needing to jump from one spot to another or shuffling along a rail can be incredibly tedious.”
    • “The climbing takes too much time and the cutscene on every animation is very tedious.”
    • “You basically walk around the oil rig tediously climbing up and down ladders flipping switches, answering phones, listening to dudes screaming about being trapped while running from a blob monster, over and over.”
  • character development

    42 mentions Positive Neutral Negative
    38% positive mentions, 38% neutral mentions, 24% negative mentions

    Character development in the reviewed games is often noted as strong and well-executed, particularly praised for believable designs, memorable quirks, and deep emotional connections that enhance story engagement. However, several critiques highlight a lack of substantial character growth, limited interpersonal dialogue, and insufficient depth outside the main protagonist, which can weaken player attachment and overall narrative impact. Overall, character development quality varies widely, with some games delivering compelling arcs and others falling short in creating meaningful progression or exploration of characters.

    • “For about double the price you get quadruple the play time of this game, actual character development, real puzzles, and no fake things added to pad playtime.”
    • “The character development, plotline, and presentation are all stellar.”
    • “With its strong character development and deeply unsettling atmosphere, Still Wakes the Deep is a must-play for fans of horror and narrative-driven games!”
    • “There was no character development, no payoff to the mechanic of collecting evidence, just a-to-b with tremendous atmosphere but no substance.”
    • “The game gives you little to no character development for anyone on board the oil rig and gives you more backstory about your character's wife and his personal life than anything else, and even that information is barely anything.”
    • “Plot holes left and right, puzzle after puzzle, poor character development as I didn't really get to know anyone fully and thus didn't feel any attachment to them really.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users appreciate that the game’s monetization feels genuine and thoughtfully integrated, avoiding the impression of a cheap or exploitative cash grab. The depth of character interactions and atmosphere enhances value, making the experience feel substantial rather than purely profit-driven.

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Play Times

5h Median play time
6h Average play time
4-6h Spent by most gamers
*Based on 89 analyzed playthroughs
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Frequently Asked Questions

Still Wakes the Deep is a simulation game with horror, fantasy, thriller, violence and others themes. Common tags for Still Wakes the Deep include first-person, indie, psychological, exploration, gaming and others.

Still Wakes the Deep is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 6 hours playing Still Wakes the Deep.

Still Wakes the Deep was released on June 18, 2024.

Still Wakes the Deep was developed by The Chinese Room.

Still Wakes the Deep has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Still Wakes the Deep for its story but disliked it for its replayability.

Still Wakes the Deep is a single player game.

Similar games include Moons of Madness, Deliver Us The Moon, The Medium, ROUTINE, The Shore and others.