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Who's at the door?

Who's at the door? Game Cover
88%Game Brain Score
story, gameplay
music, grinding
88% User Score Based on 518 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStation
Who's at the door? Game Cover

About

Who's at the door? is a single player simulation game with a horror theme. It was developed by SKONEC Entertainment and was released on July 18, 2025. It received positive reviews from players.

In "Who's at the Door?", you navigate the fragile line between hallucination and reality as a psychiatric patient struggling with persistent visions. Your task is to follow a daily routine of checking for visitors and taking medication to improve your condition over eight days. Multiple endings and hidden doll pieces encourage replay to uncover the full truth behind your experience.

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88%
Audience ScoreBased on 518 reviews
story61 positive mentions
music3 negative mentions

  • The game offers a unique blend of psychological horror and anomaly detection, creating a tense atmosphere that keeps players engaged.
  • Jump scares are well-executed and genuinely frightening, providing a thrilling experience throughout the game.
  • The story, while somewhat predictable, adds depth to the gameplay and encourages replayability with multiple endings and an endless mode.
  • The use of AI-generated art and voices detracts from the overall immersion and quality of the game for some players.
  • Gameplay can become repetitive as players often encounter the same anomalies, leading to a lack of challenge after the initial playthrough.
  • Instructions and mechanics can be unclear, causing frustration for players who struggle to understand when to take pills or open the door.
  • story
    137 mentions Positive Neutral Negative

    The game's story is a mixed bag, with many players appreciating its unique twists and atmospheric storytelling, while others find it predictable and lacking depth. The narrative unfolds over a short playtime, often through subtle hints and environmental cues, which some players enjoyed for their engagement, though others felt it could have been more developed. Overall, the story adds an interesting layer to the gameplay, but opinions vary on its execution and impact.

    • “The narrative unfolds through environmental storytelling and sparse internal monologues rather than explicit exposition.”
    • “The story touched on some very dark topics (which I appreciate in horror games), and I loved exploring the house and slowly learning the story behind everything as we gathered more and more info.”
    • “Every twist and turn in the story had me in shock.”
    • “The problem is that it doesn't have a plot that sticks.”
    • “Honestly, I was starting to really like this game and its story, but once you get to a certain spot in the game you've seen everything it has to offer and you cannot progress any further because it just royally screws you over every single time.”
    • “I honestly had the entire story figured out within the first 20 minutes and then it just became a 'get to the end as quick as possible' puzzle.”
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay is characterized by its simple mechanics focused on pattern recognition and decision-making, creating a blend of tension and psychological horror. While some players appreciate the eerie atmosphere and engaging anomaly-finding elements, others criticize the repetitive nature and lack of depth in gameplay, particularly regarding the mechanics of opening doors. Overall, the game offers a short but intense experience, appealing to fans of psychological horror, though it may not satisfy those seeking more complex gameplay or narrative depth.

    • “The core gameplay is simple on the surface, but the way it layers tension and story makes each in-game day feel unpredictable.”
    • “If you enjoy psychological horror, anomaly-finding gameplay, and stories that reward attention without spelling everything out, this one is absolutely worth your time.”
    • “The atmosphere, direction, and gameplay all come together really well.”
    • “Others might see it as limiting, as the lack of varied gameplay elements can make certain sequences feel repetitive once the core loop is understood.”
    • “The use of AI makes the game feel rushed and sloppy, especially in a genre where you have to feel immersed. It's something that really detracts, even ignoring that the gameplay isn't anything new and the narrative felt lacking.”
    • “Despite being advertised as the main thing for the game, you literally have zero reasons to open the door or even look to check out who's behind it. In fact, opening the door results in you losing every single time, so you just stop opening it. There seems to be no side effect to that; in fact, you can go through the entire game without looking through the hole once.”
  • graphics
    23 mentions Positive Neutral Negative

    Overall, the graphics in the game are widely praised for their impressive quality and ability to enhance the eerie atmosphere, with a realistic yet slightly desaturated aesthetic that contributes to the sense of decay and confusion. While some users noted minor drawbacks, such as the use of AI-generated artwork, the visuals are generally described as beautiful and engaging, elevating the overall gaming experience. Many reviewers highlighted the combination of strong graphics with effective sound design and compelling storytelling, making for a visually satisfying and immersive horror experience.

    • “The graphics are impressive, and the anomalies are genuinely interesting.”
    • “Adopts a realistic but slightly desaturated aesthetic that enhances the atmosphere of decay and confusion.”
    • “The creepy atmosphere and high-quality graphics are absolutely satisfying—I'm really impressed!”
    • “The biggest downside is the use of AI for artwork within the game.”
    • “For example, the artwork and objects on the walls I was hoping would trick me never did.”
    • “It's not a bad game; it's graphically pleasing, but the overall experience was completely enjoyable.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere in "Who’s at the Door" is widely praised for its eerie and unsettling qualities, effectively creating a sense of decay and psychological tension. Reviewers note the game's unique aesthetic and storytelling, which enhance the overall experience, despite some criticisms regarding its length and certain cinematic elements. Overall, the combination of well-executed jump scares and a haunting ambiance contributes to a memorable and engaging atmosphere.

    • “Who’s at the door is a psychological anomaly-finder that leans hard into unease, uncertainty, and atmosphere rather than cheap scares.”
    • “It’s an exercise in restraint and atmosphere, a haunting portrayal of fear born not from monsters but from the uncertain depths of the human mind.”
    • “The atmosphere is amazingly eerie and scary in a very unique way.”
    • “Adopts a realistic but slightly desaturated aesthetic that enhances the atmosphere of decay and confusion.”
    • “The 'cinematics' were goofy and really broke the atmosphere the game was setting up for you.”
    • “But in all honesty, this is all nitpicking. This is a $3 indie game; for the price, this game absolutely delivers. If you want to have fun and get scared for an hour (maybe an hour and thirty because I spent 30 minutes trying to figure out why I kept losing every time I opened the door although there were no hallucinations in sight), then go for it. Just don't get your hopes up for the other (non-jumpscare/scary atmosphere) parts of the game.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game offers a mixed assessment of replayability. While many players appreciate the engaging storyline, multiple endings, and the challenge of discovering various anomalies, some note that the game's short length and predictable elements may limit its replay value. However, the intense atmosphere and fun mechanics contribute to a generally positive experience for those seeking to replay it.

    • “This replayability enhances the thematic focus on perception, as what seemed true in one playthrough may feel illusory in another.”
    • “There's a lot of replay value and finding all the hallucinations was really fun.”
    • “Really interesting story and infinite replayability.”
    • “The only downside I can think of is that there isn't a lot of replay value, but for the price, it is more than worth it.”
    • “The second biggest drawback is the lack of replayability.”
    • “The game is short but highly replayable.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is highlighted through its creative and engaging character designs, which contribute significantly to the overall atmosphere and sense of unease. While the story may lack depth and predictability, the unique character aesthetics enhance the fun and immersive experience. Overall, players appreciate the artistic approach to character design, even if the narrative falls short.

    • “Scared me more than any horror game has for a while, love the character design and was 100% a fun experience.”
    • “Good use of sound design and character design to create an ongoing feeling of unease.”
    • “I will say character design was definitely creatively done!”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of creepiness and playfulness, with characters that evoke both laughter and fear. Players appreciate the balance between unsettling visuals and comedic elements, resulting in a uniquely entertaining experience that keeps them engaged and amused. Overall, the game successfully combines humor with horror, making for a memorable and funny gameplay experience.

    • “Don't even mention the characters, they look like cursed humans made on a budget, had me laughing straight after jumping out of my chair.”
    • “Scares were worth it, fresh and funny!”
    • “The characters look scary but at the same time have a playfulness about them that makes them a little bit funny too, and they got it balanced just right.”
  • music
    3 mentions Positive Neutral Negative

    The game forgoes a traditional musical score, opting instead for ambient sounds and dynamic environmental cues, which enhances immersion and maintains a sense of tension throughout the experience.

    • “The absence of a traditional musical score further deepens the immersion; instead, the game relies on ambient noise and dynamic environmental cues to keep the player on edge.”
    • “The soundtrack is repetitive and lacks variety, making it easy to tune out and diminishing the overall experience.”
    • “The music feels disconnected from the gameplay, failing to enhance the emotional impact of key moments.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is praised for its strong optimization, particularly as a UE5 title, delivering good performance without issues related to lumen noise.

    • “Props for being a UE5 game with good performance and not covered in Lumen noise.”
    • “The optimization in this game is impressive, allowing for smooth gameplay even on lower-end hardware.”
    • “I appreciate how the developers focused on optimization, ensuring that the game runs seamlessly without sacrificing visual quality.”
  • grinding
    3 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is perceived as tedious and unenjoyable, leading to frustration among players. Many feel that the game's reliance on repetitive tasks detracts from the overall experience, making it less engaging and more of a chore.

    • “The grinding in this game is incredibly tedious and feels like a chore rather than an enjoyable experience.”
    • “I can't believe how repetitive the grinding is; it completely detracts from the overall enjoyment of the game.”
    • “The amount of grinding required to progress is overwhelming and makes the game feel more like a job than a fun pastime.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Who's at the door? is a simulation game with horror theme.

Who's at the door? is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 2 hours playing Who's at the door?.

Who's at the door? was released on July 18, 2025.

Who's at the door? was developed by SKONEC Entertainment.

Who's at the door? has received positive reviews from players. Most players liked this game for its story but disliked it for its music.

Who's at the door? is a single player game.

Similar games include The Cabin Factory, The Mortuary Assistant, Dollmare, Layers of Fear, From The Darkness and others.