50%1review
Umbra Shift
2019Strategy
Looking for games like The Yegg? Here are top action recommendations, selected from player-similarity data — start with Umbra Shift, Umbra Shift or Mysteries of Clarks Magic Academy.
Project co-lead, selection indicator, lobby scene, models (stair, sculptures), movement grid, core HUD functionality, turn management, player refactor, dynamic cursors, camera tracking, chat UI, lighting adjustments, movement grid improvements, weapons variations support, combat logic and related interface, damage indicator improvements, stats storage, dialog, AI waypoint code, menu and title syst…
View GameProject co-lead, selection indicator, lobby scene, models (stair, sculptures), movement grid, core HUD functionality, turn management, player refactor, dynamic cursors, camera tracking, chat UI, lighting adjustments, movement grid improvements, weapons variations support, combat logic and related interface, damage indicator improvements, stats storage, dialog, AI waypoint code, menu and title syst…
View GameYou are finishing your second year student at Clarks Magic Academy when students start disappearing. No one knows what is going on, but a similar event happened 50 years ago. You will need to explore dungeons to rescue students, but also - keep up your grades, go to class, hang out at school clubs, and learn more about your friends. This project was inspired by the Persona series and Harry Potte…
View GameCONTROLS: ENTER = Start from menu, skip cutsceneA / LEFT ARROW = Walk leftD / RIGHT ARROW = Walk rightW / UP ARROW = JumpD / DOWN ARROW = CrouchSPACE = Main attack (chain whip)Z = Handlebar attack (once picked up)X = Wheel attack (once picked up)M = MuteP = Pause+/- = Adjust volume GAMEPAD is supported CHEATS: 1 = level 12 = level 23 = level 3type: w-h-e-e-l = give wheel weapontype: h-a-n-d-l-e = …
View GameTyler Funk: Project lead, core gameplay, main Rovey animations (idle, walk, jump, fall), camera control, conveyor belt, lava launcher, waypoint system, moving platform support, spring pad, bounds detection, player health UI, alien egg, caledera scene and related model, title to options transitions, persistent menu options, jetpack bar, ship animation scene, story skip, checkpoint placement, pause …
View GameDeveloped Nov 13, 2022-Mar 19, 2023 Project co-lead, map design, tiles, game manager, merchant and card flavor text, resource asset authoring (including wheat, marble, salt, diamond, tea, lumber, silver), cities and most related functionality, card deck handling, win/loss detection, winning and losing cutscenes, resource spawning, card count display, camera control, resource icons, objective unloc…
View GameDeveloped Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's sto…
View GameYou have entered The Dragon's Tavern where the name of the game is card playing. Build your deck and acquire new cards with custom made cards, then take down the opponent AI with a scaling level of difficulty. This project was able to come to life by HomeTeam Game Dev. Developed May 8 to May 20, June 16 to September 4, 2022 - Cassidy Noble: Project lead, core gameplay, character models/rigs/…
View GameDeveloped Jan 16 - May 15, 2022 Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemies/…
View GamePlayer 1 keys (or use gamepad!) Space - Drive K - Brake A/D - Steer C - Open phone, confirm phone X - Lower phone, cancel on phone Arrows - Phone menus J- Throw rat at other driver L - Clear rat from face Developed Dec 6 - Mar 28, 2021 Project co-lead (main/design), initial gameplay prototypes, main map layout for city, reference photos, order randomization, sounds (bike, dropoff, trash collision,…
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