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Games like Mysteries of Clarks Magic Academy

Looking for games like Mysteries of Clarks Magic Academy? Here are top role playing recommendations, selected from player-similarity data — start with Raven's Training Ground, The Dragon's Tavern or Xeno Jackers.

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  • Welcome to the domain of the Raven - the cryptic creator of the local Magic school. He has summoned you here to complete his Trials to see if you are worthy of his more... ambitious projects. Use your spells to fight creature of North American lore along with you and 5 other students as you grow as witches and wizards.  ------------------------- Made in HomeTeam Game Dev - June 18th-October 1st, 2…

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  • You have entered The Dragon's Tavern where the name of the game is card playing. Build your deck and acquire new cards with custom made cards, then take down the opponent AI with a scaling level of difficulty.  This project was able to come to life by HomeTeam Game Dev.  Developed May 8 to May 20, June 16 to September 4, 2022 -  Cassidy Noble: Project lead, core gameplay, character models/rigs/…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    CONTROLS: ENTER = Start from menu, skip cutsceneA / LEFT ARROW = Walk leftD / RIGHT ARROW = Walk rightW / UP ARROW = JumpD / DOWN ARROW = CrouchSPACE = Main attack (chain whip)Z = Handlebar attack (once picked up)X = Wheel attack (once picked up)M = MuteP = Pause+/- = Adjust volume GAMEPAD is supported CHEATS: 1 = level 12 = level 23 = level 3type: w-h-e-e-l = give wheel weapontype: h-a-n-d-l-e = …

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  • 20%Game Brain Score
    20% User Score Based on 1 reviews

    Developed July 14-Oct 6, 2019 Project lead, core gameplay, writing, voices, mission structure, lightning sounds and camera shake, characters and initial environment art, cat and milk puzzle, bug fixes, foot steps, fog system, various sfx with FMOD integration: Stebs Inventory selection, guidebook functionality, giving/exchanging items support, camera focus feature, magic door closing, usable gate,…

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  • • Brian J. Boucher - Project lead, core gameplay, art integration, quest item pickups, collectibles, win and game over screen functionality, plant collisions, minimap, debug cheats, player walk animation, attack animation, knockback, scale adjustments, credits screen, weapon to hand binding, scene reorganization, title background image, instructions, UI reskin, patrol routes• Maimi Boucher - Sword…

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  • 10%Game Brain Score
    10% User Score Based on 1 reviews

    You can make games with us! Join at http://HomeTeamGameDev.com Scores save automatically. NOW AVAILABLE for Quest VR (though currently in alpha) - free, side-loaded apk, install it using SideQuest or similar methods. Try the download on this page for time-cannon-quest-vr_to_sideload.zip! Developed July 19 - Dec 20, 2020 Project lead, core gameplay, railgun and chain reaction functionality, Quest…

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  • Tyler Funk: Project lead, core gameplay, main Rovey animations (idle, walk, jump, fall), camera control, conveyor belt, lava launcher, waypoint system, moving platform support, spring pad, bounds detection, player health UI, alien egg, caledera scene and related model, title to options transitions, persistent menu options, jetpack bar, ship animation scene, story skip, checkpoint placement, pause …

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  • Journey back to the days of Camelot. King Uther Pendragon has just died and we are needing a replacement for the throne. You, Arthur, must venture through the lands with your party members, talking to townspeople, buying items, conquering creatures of lore, and defeating bosses of legend in turn based combat. A DevPods game made in Unreal 5.5.4 May 18, 2025 - Oct 5, 2025 Contributors  Dani …

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  • 20%Game Brain Score
    20% User Score Based on 1 reviews

    Developed July 14-Oct 6, 2019 Project lead, core gameplay, writing, voices, mission structure, lightning sounds and camera shake, characters and initial environment art, cat and milk puzzle, bug fixes, foot steps, fog system, various sfx with FMOD integration: Stebs Inventory selection, guidebook functionality, giving/exchanging items support, camera focus feature, magic door closing, usable gat…

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  • 31%Game Brain Score
    31% User Score Based on 2 reviews

    Tyler Funk: Project lead, core gameplay, main controls, weapon bob, step sounds, low health heartbeat feedback, teleport sound, main weapon features (scattershot, ricochet, rapid fire), store UI, outline shader effect, hub scene, occlusion culling, player death, settings persistence, menu font selection, gamepad support, custom sliders, assorted integration, html5/webGL related support fixes, mino…

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