Games like We Must Prepare
Looking for games like We Must Prepare? Here are top simulation recommendations, selected from player-similarity data — start with Warped Radar, Warped Radar or Chicken's Gambol.
- View Game50%Game Brain Score50% User Score 1 reviews
Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's st… If you enjoyed this game, see our list of games similar to Warped Radar.
- View Game50%Game Brain Score50% User Score 1 reviews
Developed Nov 18, 2018 to Feb 17, 2019 Main concept and project co-lead, base functionality for prototype, John character, dialog system code and original format, inventory code, pixel doubling, panning camera, room loading, dialog mouth animations, animation code, level editor, store front art, multiple choice dialog feature, cutscene code, John and Rose dialog portraits, fade effect, Julie's sto… If you enjoyed this game, see our list of games similar to Warped Radar.
- View Game31%Game Brain Score31% User Score 2 reviews
A small RTS made at Gamkedo. Credits: • Caspar "SpadXIII" Dunant: Project co-lead, initial implementation and setup, unit selection and movement, scrolling view, main interface code, unit behavior and collision, build and construction code, slime harvesting, level editor, animation class, input handling, in-game debug view, CSS, win/loss code• Marc Silva: Project co-lead, art and most animations f… If you enjoyed this game, see our list of games similar to Chicken's Gambol.
- 50%Game Brain Score50% User Score 1 reviews
Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, achi… If you enjoyed this game, see our list of games similar to Flipside.
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Developed July 5 - Sept 27, 2020 Project lead, core gameplay, property system, main manager AI, time of year, isometric rendering, camera control, additional buildings, art integration, opening story, citizen complaints, seasons, clouds code, landlord events: Vince McKeown Cloud variations, 3 story building, storm clouds, status bubble, hunger icon, human art variations, sleep status, readability … If you enjoyed this game, see our list of games similar to Springfield Property Manager.
Developed Nov 13, 2022-Mar 19, 2023 Project co-lead, map design, tiles, game manager, merchant and card flavor text, resource asset authoring (including wheat, marble, salt, diamond, tea, lumber, silver), cities and most related functionality, card deck handling, win/loss detection, winning and losing cutscenes, resource spawning, card count display, camera control, resource icons, objective unloc… If you enjoyed this game, see our list of games similar to Merchants of Mie.
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- View Game30%Game Brain Score30% User Score 1 reviews
Developed Feb 11 to Apr 22, 2018 by members of Gamkedo Club Project Lead, prototype, bosses, logo, world loading, art (ghast - toast - plant), player portrait, room change code, large map optimization, Kirt integration, grampa ghost: Marc Silva Advanced camera code, fixes (player animation, collisions), buttons, enemy/object differentiation, door locks, boss code tweaks: H Trayford Wall jump code,… If you enjoyed this game, see our list of games similar to Ghosts in Neo Tokyo.
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Developed Nov 13, 2022-Mar 19, 2023 Project co-lead, map design, tiles, game manager, merchant and card flavor text, resource asset authoring (including wheat, marble, salt, diamond, tea, lumber, silver), cities and most related functionality, card deck handling, win/loss detection, winning and losing cutscenes, resource spawning, card count display, camera control, resource icons, objective unlo… If you enjoyed this game, see our list of games similar to Merchants of Mie.
- View Game50%Game Brain Score50% User Score 1 reviews
Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, ach… If you enjoyed this game, see our list of games similar to Flipside.
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Developed Nov 11, 2018 to Feb 24, 2019 Project lead, core gameplay, slime enemy, level editor, map switching, terrain tilesheet integration stats implementation, bug fixes, xp rewards and leveling up, collision handling, snow art (bush, tree, pit rebel tent), forest art (portal), inventory, depth sorting, spawn code, main enemy code, level design, save/load: Jaime Rivas Tileset workflow, forest … If you enjoyed this game, see our list of games similar to Flail of the Nordic Tentacles.







