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Depression Quest
2014Role Playing
Looking for games like The Psychiatrist: Major Depression? Here are top casual role playing recommendations, selected from player-similarity data — start with Depression Quest, Carpe Diem or Rue Valley.
"Depression Quest" is a text-based game that simulates living with depression, presenting players with everyday challenges to manage while dealing with the illness. The game offers multiple endings and features over 150 unique encounters, with available choices and generated content based on the player's depression levels. The audio and visuals also adjust to reflect the player's emotional state, enhancing the immersive experience.
View Game"Carpe Diem" is a strategy game that challenges players to build and manage their own medieval city. With a focus on resource management, players must make strategic decisions to ensure the growth and prosperity of their city while balancing the needs of its citizens. The game features a dynamic weather system and day-night cycle, adding an additional layer of realism to the city-building experience. Character count: 172. Total with spaces: 202.
View GameRue Valley is a narrative-driven adventure where you explore a charming town trapped in a mysterious time loop, uncovering the stories of its quirky residents. With rich character interactions and atmospheric locations, the game invites players to piece together the town’s secrets while experiencing emotional and memorable moments. Its unique art style and storytelling create an immersive and heartfelt journey.
View GameIn The Bottom of the Well, you play as Alice who has just had an unsettingly life-like dream about the end of the world. She retells her experience to her friend in a huge, branching narrative. Although a single play-through might take as little as 20 minutes, experiencing all the possible paths Alice can take through the ruins of her city will take you many hours.
View Game"Choice of Robots" is a 300,000-word interactive sci-fi novel where you design and build robots that will shape the world. Your choices determine if your robots will be helpful or hostile, and if they will love or disdain humanity. Over 30 years, you'll make crucial decisions about their development, including starting a robotic uprising or going to war with the US. This text-based game allows you to shape your robot's character and even start a family with a human or advanced robot.
View GameIn "The Executioner," players assume the role of a morally ambiguous protagonist in a dystopian city, deciding the fates of criminals and negotiating with clients in a tense atmosphere. With a choice-driven narrative and multiple endings, players must balance their morality and make tough decisions that affect the game's outcome. Through various scenarios and character interactions, the game explores themes of justice, power, and consequence in a thought-provoking and immersive experience.
View Game"Lifeline" is a text-based mobile game where players communicate with a stranded astronaut, Taylor, through a digital transmission. The game offers unique story branches based on player decisions, creating a personalized experience. Players must help Taylor make life-or-death choices and solve puzzles to ensure their survival until rescue.
View GameCONSORTIUM is a single-player Science Fiction Shooter game with a great story and good mechanics, set on a spaceship in 2042, accessible through a satellite from our world. The game, built on a modified Source engine, offers an interactive narrative, humor, and a dense atmosphere, but has lousy graphics, some bugs, and grinding. Its first installment of the iDGi-1 Trilogy, RESOLVABLE aboard the ZENLIL, features an impressive soundtrack and high replayability.
View GameIn "A Mortician's Tale," players step into the role of a mortician, managing a funeral home and learning about the death industry. Prepare cadavers, attend funerals, and interact with various characters while gaining insight into the industry's current state and future. The game features realistic procedures, engaging narratives, and a unique perspective on death and mourning.
View Game"We Should Talk" is a narrative-driven game where players navigate through conversations in a bar, making choices that affect their relationship with four different characters. The game explores themes of communication, emotions, and personal connections, with multiple endings determined by the player's dialogue choices. It offers a unique and engaging experience that promotes understanding and empathy.
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