The Bookwalker: Thief of Tales Game Cover
The Bookwalker truly made me feel like the driving force of a narrative, with an engaging central relationship and a mystery that kept me turning to the last page.

"The Bookwalker: Thief of Tales" is an adventure game where Etienne Quist, a convicted writer, must steal legendary artifacts from various books to regain his freedom. Each book world has unique rules and challenges, and Quist can persuade, deceive, or combat inhabitants to achieve his goals. Joined by a sentient caged page, Quist explores and reshapes stories in diverse settings like medieval prisons and futuristic spaceships .

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

92%
Audience ScoreBased on 518 reviews
story172 positive mentions
grinding7 negative mentions
  • The game features a unique and imaginative premise of diving into books and influencing their stories, which is engaging and refreshing.
  • The art style and overall aesthetic are visually stunning, creating a captivating atmosphere that enhances the storytelling experience.
  • The writing is well-crafted, with interesting characters and a compelling narrative that keeps players invested throughout the game.
  • The gameplay can feel overly linear, with choices often leading to the same outcomes, diminishing the sense of agency for players.
  • Combat mechanics are simplistic and lack depth, making encounters feel more like filler rather than meaningful challenges.
  • Some players may find the pacing uneven, with certain chapters feeling rushed or underdeveloped compared to others.
  • story384 mentions

    The story of "The Bookwalker" is widely praised for its engaging narrative and unique premise, where players dive into various literary worlds to extract plot-relevant items, creating a compelling blend of storytelling and gameplay. While many reviewers appreciate the depth of character development and the emotional resonance of the plot, some criticize its linearity and the limited impact of player choices on the overall narrative. Overall, the game is recommended for those who enjoy rich, story-driven experiences, despite some wishing for more exploration and complexity in the storytelling.

    • “The story is excellent.”
    • “The bookwalker is a captivating narrative adventure that lets you dive into book worlds, blending clever puzzles with a compelling story.”
    • “The story is wonderfully unique and interesting.”
    • “Probably the most disappointing aspect is that there is essentially no interactivity between the individual worlds for a game about literally jumping into different stories to pilfer plot-crucial items from them, at least until the very end, and even then it's just to combat moderately less boring for all of five minutes.”
    • “The writing was fantastic and the books you explore are fascinating, but the lack of exploration of the world outside the books makes the story feel like it's missing a few pieces.”
    • “The main story plot can be described as 'f***ed around, found out, didn't want to accept consequences, f***ed around and found out even more, finally accepts the punishment, gg' - the protagonist evokes no empathy whatsoever.”
  • gameplay133 mentions

    The gameplay of "The Bookwalker" has received mixed reviews, with many players noting its simplicity and linearity as drawbacks. While the narrative and story elements are praised for their creativity and engagement, the mechanics often feel repetitive and lack depth, with combat and puzzles described as rudimentary. Overall, the game is recommended for those who prioritize storytelling over complex gameplay, but it leaves some players wishing for more innovative mechanics and variability.

    • “Taking what only games can do and focusing on literature as the vehicle for its mechanics, it’s incredibly clever.”
    • “The gameplay is fresh and offers something different from what you typically see in other games.”
    • “The writing is witty and heartwarming at all the right times, while the whole gameplay loop is varied enough to constantly keep you engaged.”
    • “RPG mechanics are very dull and lack any real personalization, depth, or diverse strategy.”
    • “The gameplay is truly the weakest aspect in terms of combat; it's an extremely simple turn-based combat.”
    • “As for the gameplay, it is mostly boring and there are moments where it was surprising and interesting, but it is not worth the suffering.”
  • graphics68 mentions

    The graphics of the game have been widely praised for their beautiful art style and unique aesthetic, with many reviewers highlighting the captivating visuals and atmospheric design that enhance the storytelling experience. While some noted minor technical issues, such as frame rate dips and a lack of graphical options, the overall impression is that the game's visuals are a standout feature, reminiscent of classic point-and-click titles and complemented by a fitting soundtrack. The dual nature of the graphics, transitioning between isometric and third-person views, adds to the game's charm and appeal.

    • “The graphics and locations are quite beautifully done and are accompanied by an atmospheric, at times ethereal soundtrack.”
    • “The art style and differences between each book are wonderful and captivating enough to keep you interested until the end.”
    • “The visuals are fantastic throughout, and it's clear a lot of passion has gone into the game.”
    • “One last thing that is a little jarring is that the whole thing can feel like a 'tour of the asset store' -- there's a ton of variety, but it's all a bit generic, from the sounds to the visuals.”
    • “I was drawn in by the art style and the premise, but I have to say that I'm very disappointed by the game's actual execution of these interesting ideas.”
    • “Visuals and identities are unimportant by design in the game (to the point we don't know how the main character looks until the epilogue).”
  • music28 mentions

    The music in the game is generally praised for its ability to create a captivating atmosphere, with many reviewers noting its eerie yet relaxing qualities that enhance the storytelling. While some tracks are memorable and well-composed, a few players found certain pieces repetitive over time, leading to mixed feelings about its long-term impact. Overall, the soundtrack is considered a strong element of the game, contributing positively to the immersive experience, though some felt it could benefit from more variety or boldness.

    • “The art and especially the music are very well done and create a good sense of atmosphere, but also make things feel laid back and relaxing, despite the darker nature of the story.”
    • “Wonderful storytelling, compelling characters, and an amazing soundtrack!”
    • “The graphics and locations are quite beautifully done and are accompanied by an atmospheric, at times ethereal soundtrack.”
    • “However, the music is forgettable and does little to enhance the game's atmosphere.”
    • “I honestly was so focused on the story and gameplay that I can’t really recall if there was music or not.”
    • “What I played was actually really good but it was boring, I think because the sound (or lack thereof), like the soundtrack was okay but nothing that stands out that I remember about it.”
  • atmosphere26 mentions

    The atmosphere of the game is widely praised for its impressive artwork, detailed environments, and immersive sound design, creating a captivating and sometimes claustrophobic experience. Reviewers highlight the strong emotional resonance and unique storytelling that enhance the overall ambiance, making it both engaging and nostalgic. While some note that the music may not always elevate the atmosphere, the game's visual and narrative elements combine to deliver a memorable and atmospheric journey.

    • “The atmospheric lighting and realistic details in these scenes create a captivating and immersive experience.”
    • “The graphics and locations are quite beautifully done and are accompanied by an atmospheric, at times ethereal soundtrack.”
    • “The atmosphere, the idea, the references, everything is done perfectly.”
    • “The 3D real world is small, being one very small apartment building, but again is well detailed, and has a real sense of claustrophobic atmosphere, conveying the trapped feeling the main character is suffering.”
    • “However, the music is forgettable and does little to enhance the game's atmosphere.”
    • “Oddly, this game has such a Planescape: Torment atmosphere in some locations - not in terms of bizarre Sigil locations or characters, but in terms of creating an atmosphere that just makes you nostalgic about PT.”
  • humor15 mentions

    The humor in the game is widely praised for its clever dialogue and the endearing, bumbling nature of the protagonist, Etienne, who navigates a whimsical world filled with literary callbacks and comedic misfortunes. Players appreciate the witty interactions between characters, which blend humor with deeper themes, although some feel that certain moments may undermine the sincerity of the narrative. Overall, the game offers a charming and varied comedic experience that enhances its imaginative worldbuilding.

    • “Watching him bumble his way through realms and narrowly escape disaster is like watching a cat try to jump on a countertop and miss—it's hilarious and you secretly root for him anyway.”
    • “The protagonists are absolutely lovable and the relationship between them is fantastically crafted with a lot of high-quality humor and memorable moments.”
    • “It's a surreal, hilarious, and very well-written adventure game.”
  • emotional9 mentions

    The game elicits strong emotional responses from players, particularly through its heartwarming ending and engaging character dynamics. Many reviewers noted their emotional investment grew as they progressed, appreciating the unique storytelling and world-building that fostered a deep connection to the narrative. Overall, the combination of witty writing and varied gameplay keeps players engaged while delivering a touching experience.

    • “By the end, I found myself genuinely emotional—partly because of the ending, and partly because I realized I’d have to wait for the sequel.”
    • “Brilliant game, great story, made me emotional.”
    • “Great, unique and emotionally touching story with fantastic art and diverse settings.”
  • grinding8 mentions

    Reviews indicate that while "grinding" elements in the game, such as repetitive achievements and tedious combat, can detract from the overall experience, they do not completely overshadow the enjoyment derived from the story and visuals. Some players find the RPG mechanics and puzzles unnecessary, leading to a sense of tedium, though opinions vary on whether more gameplay would enhance or further complicate the experience.

    • “The grinding in this game is rewarding and keeps me engaged.”
    • “I love how the crafting system is straightforward and enjoyable.”
    • “Grinding feels purposeful and adds depth to the overall experience.”
    • “There is also a very grindy achievement that requires you to repeat the beginning of the first level a few times, so you can use ink 20 times.”
    • “Unfortunately, Bookwalker's gameplay suffers from the needless RPG elements and tedious puzzles.”
    • “Parts of the game feel a bit tedious, and some mechanics are not really all that interesting.”
  • replayability6 mentions

    Overall, the game's replayability is mixed; while some players appreciate the chapter system and multiple paths that encourage revisiting the game, many feel it lacks significant replay value beyond experiencing different dialogues. The game is relatively short, making it more suitable for a single playthrough, though those interested in exploring its narrative may find some incentive to replay.

    • “A great concept wrapped in a tight experience with some fun opportunities for replayability thanks to the chapter system.”
    • “Multiple paths to objectives make it wonderfully replayable.”
    • “The way your choices and actions impact how the game progresses adds a lot of replay value, even after you reach the end.”
    • “There's no replay value, except to play it again for its own sake.”
    • “There is not much replayability unless you want to hear other dialogues. The game can be finished in about 6 hours, so I suggest getting it on sale if you are really interested in the story.”
    • “Overall, there is no reason to replay this game due to its lack of replayability, but as a one-time experience, it offers a great opportunity for everyone to dive into interesting worlds with a subtle mix of existing art and culture.”
  • character development4 mentions

    Character development is praised for its strong concept and appealing design, which enhances the overall experience. However, some users feel that the progression of character relationships lacks consistency, with abrupt changes in attitudes that detract from the narrative flow.

    • “Great concept, the character design is awesome, and there's just enough story to make you want to see it through.”
    • “Very much liked the artistic direction and character design.”
    • “But the most I love is the idea, concept, and the character design.”
    • “The character development between chapters seems to be missing, with the main character switching his attitude towards characters on a dime.”
  • monetization3 mentions

    The monetization aspect is highlighted by users expressing a desire for in-game items or characters inspired by television ads, indicating a strong connection between advertising and player engagement. The game's unique perspective shifts between first-person and isometric views further enhance the immersive experience, potentially influencing players' willingness to invest in monetized content.

  • stability3 mentions

    Overall, the game's stability is mixed; while some players report a smooth experience without bugs, others highlight significant issues, including annoying visual glitches and bugs that detract from the gameplay. Players are advised to prepare for potential instability before diving in.

    • “Excellent unique game and storyline, but the game is too buggy.”
    • “So, cap it with your preferred method before jumping in—though not even that will save you from some minor, annoying visual glitches during the game’s first-person sections.”
  • optimization2 mentions

    The game is well-optimized, running smoothly without any reported bugs or glitches, contributing to a seamless gaming experience.

    • “The game runs smoothly; I didn't encounter any bugs or glitches.”
    • “The optimization is top-notch, allowing for a seamless gaming experience.”
    • “I appreciate how well the game performs on lower-end hardware without sacrificing quality.”
    • “The game runs poorly on even high-end systems, making it frustrating to play.”
    • “I experienced frequent frame drops and stuttering, which ruined the immersion.”
    • “The optimization is so bad that loading times are longer than the actual gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy The Bookwalker: Thief of Tales

Play time

7hMedian play time
6hAverage play time
6-7hSpent by most gamers
*Based on 7 analyzed playthroughs

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