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Vampire: The Masquerade - Coteries of New York

Excellent writing and vibrant characters help to overcome prominent technical issues and unwelcome repetition.
Vampire: The Masquerade - Coteries of New York Game Cover
70%Game Brain Score
story, music
stability, grinding
70% User Score Based on 1,810 reviews
Critic Score 70%Based on 3 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCMac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Vampire: The Masquerade - Coteries of New York Game Cover

About

Vampire: The Masquerade - Coteries of New York is a single player role playing game with a horror theme. It was developed by Draw Distance and was released on December 10, 2019. It received mostly positive reviews from both critics and players.

"Vampire: The Masquerade - Coteries of New York" is a single-player Horror Role Playing game with an interesting plot, set in the universe of Vampire: The Masquerade 5th Edition. Players can choose to be a Ventrue, Toreador, or Brujah and explore the conflict between the Camarilla and Anarchs in New York, utilizing their unique Disciplines. Despite its awesome visuals, exceptional music, and unique atmosphere, the game is criticized for being very grinding and buggy.

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70%
Audience ScoreBased on 1,810 reviews
story539 positive mentions
stability20 negative mentions

  • Engaging story with well-crafted dialogue and interesting characters.
  • Beautiful artwork and atmospheric soundtrack that enhance the experience.
  • Good introduction to the World of Darkness and Vampire: The Masquerade lore.
  • Choices have little to no impact on the overall story, leading to a single, unsatisfying ending.
  • The game feels rushed, with many plot points left unresolved and a lack of meaningful character interactions.
  • Limited replayability due to the inability to complete all side quests in one playthrough.
  • story
    1,939 mentions Positive Neutral Negative

    The story in "Vampire: The Masquerade - Coteries of New York" is generally well-received, praised for its engaging narrative and atmospheric writing that immerses players in the world of darkness. However, many reviewers note that the game is quite linear, with choices having minimal impact on the overall plot, leading to a sense of disappointment, especially with the abrupt ending that leaves many storylines unresolved. While the character arcs and side quests are interesting, they often feel disconnected from the main narrative, resulting in a lack of depth and replayability. Overall, the game is seen as a solid introduction to the Vampire: The Masquerade universe, but it may not satisfy those looking for a more interactive storytelling experience.

    • “The overall story is engaging, featuring good twists and turns that kept me hooked from beginning to end.”
    • “The game doesn't have any expectations you're familiar with the tabletop, so it maintains a helpful glossary that grows through the story to feed you information in a non-intrusive way organically as the narrative unfolds.”
    • “The storytelling is masterful, weaving a rich tapestry of intrigue, politics, and personal struggle.”
    • “The story was decent, but the plot was too short and the themes weren't really developed.”
    • “The main storyline revolves around your recent embrace (transformation into a vampire) and your struggle to find a place in the dangerous and often treacherous world of kindred society.”
    • “The story ends abruptly, forcing the player to replay the game to unlock other 'threads' of the story.”
  • music
    281 mentions Positive Neutral Negative

    The music in the game has been widely praised for its atmospheric quality, effectively enhancing the dark and moody tone of the narrative. Many reviewers noted that the soundtrack complements the visuals beautifully, creating an immersive experience that resonates with fans of the "World of Darkness" universe. While some found the music to be repetitive or lacking in memorability, the overall consensus is that it significantly contributes to the game's ambiance and storytelling.

    • “The haunting soundtrack further enhances this ambiance, with its eerie melodies and ominous undertones lingering in your mind long after you’ve stopped playing.”
    • “The music and ambient sounds do an excellent job of setting the tone, using dark synths and environmental noises to complement the noir-inspired storytelling.”
    • “The stunning artwork and the ambient soundtrack and sound effects really help to immerse you into this universe.”
    • “The music is lackluster and repetitive.”
    • “The mood is wrong, the music is wrong.”
    • “The music was for the most part competent but could get annoying sometimes.”
  • graphics
    271 mentions Positive Neutral Negative

    The graphics in "Vampire: The Masquerade – Coteries of New York" are widely praised for their stunning artwork and atmospheric design, effectively capturing the dark and moody essence of the World of Darkness universe. While the art style is described as beautiful and evocative, some reviewers noted issues with repetitive visuals and limited animations, which detracted from the overall experience. Despite these criticisms, the combination of visuals and soundtrack creates an immersive environment that enhances the storytelling.

    • “Vampire: The Masquerade – Coteries of New York is an absolutely gorgeous title, with mesmerizing, painterly artwork that showcases the viciousness and beauty held within the World of Darkness.”
    • “The moody, gothic visuals perfectly complement the game's dark themes, creating an atmosphere that is both beautiful and unsettling.”
    • “The artwork is fantastic, capturing the dark, moody atmosphere of the Vampire: The Masquerade universe perfectly.”
    • “Graphics are pretty cheap and repetitive; asset reuse is so bad it kills immersion.”
    • “The trailer makes the visuals look vibrant, but don't be fooled—poor story development and the cheap practice of reusing artwork soon devolves the story into a blur of meaningless repetitive imagery.”
    • “With the minimum expected artwork and very little variation in plot options, this 'video game' recreates the feel of an '80s choose-your-own-adventure book, with less variation in plot progress and endings.”
  • atmosphere
    237 mentions Positive Neutral Negative

    The atmosphere of "Vampire: The Masquerade - Coteries of New York" is widely praised for its immersive and engaging qualities, effectively capturing the dark, gothic essence of the World of Darkness universe. Reviewers highlight the moody art style, atmospheric soundtrack, and well-crafted character interactions that contribute to a compelling narrative experience. Despite some criticisms regarding gameplay mechanics and linearity, the overall ambiance and thematic depth resonate strongly with fans of the franchise.

    • “This game has got the atmosphere of the setting down, the soundtrack is suitably moody and dark, the characters feel like monsters trying to cling onto the humanity they no longer have (or in some cases embrace the inner monster inside of them), and the art style feels grimy in the best way possible.”
    • “The moody, gothic visuals perfectly complement the game's dark themes, creating an atmosphere that is both beautiful and unsettling.”
    • “Vampire: the masquerade - coteries of new york is an exquisite blend of narrative brilliance and atmospheric immersion that truly captures the essence of the world of darkness.”
    • “The atmosphere, storytelling, lore, and characters are well done.”
    • “From the artistic point of view, the game visuals of Coteries of New York fail to create a proper VTM atmosphere, and this is a big loss considering it is a visual novel game with no voice acting.”
    • “I did not enjoy myself in the slightest, in spite of the initial wonder with the atmosphere and art style.”
  • gameplay
    169 mentions Positive Neutral Negative

    The gameplay of "Coteries of New York" is primarily text-based, focusing on choice-driven storytelling rather than traditional mechanics, which has led to mixed reviews. Players appreciate the immersive narrative and character depth but criticize the limited mechanics, particularly the poorly implemented hunger system and lack of meaningful choices, making the experience feel more like reading than playing. Overall, while the game excels in atmosphere and lore, it may disappoint those seeking deeper gameplay or RPG elements.

    • “While the game lacks traditional gameplay mechanics, it excels in choice-driven storytelling.”
    • “The blood management system (you need to keep track of how much blood you suck and how many times you've used your abilities) adds some nice gameplay to what you'd expect to be just another visual novel.”
    • “The characters seem very well fleshed-out; it's great that they actually use the powers and the hunger mechanic, making the gameplay more engaging.”
    • “The three different protagonists feel shallow, discipline mechanics feel limited in their use, and the lack of any dice mechanics from a game that is inspired by a TTRPG is lacking.”
    • “The gameplay is just meh.”
    • “The lack of meaningful choices is always sad in a game when those are literally the only gameplay.”
  • replayability
    122 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many players noting its short length (4-6 hours) and limited impact of choices on the overall narrative, leading to a perception of low replay value. While some appreciate the opportunity to explore different character interactions and endings, others feel that the linear plot structure and lack of meaningful consequences diminish the incentive to replay. Ultimately, while there are elements that could encourage multiple playthroughs, such as different character paths and side quests, many reviewers agree that the game does not offer substantial replayability.

    • “The characters and side missions are fun, and it offers a lot of replayability as you'll never have time to explore all possible threads thrown at you in one playthrough.”
    • “This branching narrative structure ensures that no two playthroughs are the same, offering immense replay value.”
    • “From the world, to the characters, to the absolutely fantastic setting and handling of the franchise's deep lore, this is really a Vampire: The Masquerade game done right, and one that’s highly replayable.”
    • “The game is short, and aside from meeting different characters, there isn't much value in replayability.”
    • “Not actually replayable; it doesn't feel like choices matter.”
    • “The game itself is just too short with no real replayability in the slightest, and the choices you make really don't make any difference.”
  • character development
    23 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while the character designs are visually appealing and memorable, many players feel that the depth of character growth is lacking, with side characters often overshadowing the main narrative. The choices players make seem to have minimal impact on the overall story, leading to a sense of frustration regarding the potential for more meaningful character arcs. Overall, while the art style and character design are praised, the game suffers from underdeveloped character relationships and a lack of significant player agency.

    • “The game shines with its compelling branching story and impactful choices, strong character development and relationships, and high replay value with different clans and choices.”
    • “The detailed backgrounds and character designs are a feast for the eyes, drawing you deeper into the shadowy underbelly of New York.”
    • “Likes: interesting character development, and subplots.”
    • “Because you can't diverge from the main plot no matter how stupid you act, your choices don't really matter because something will just happen to get events on track anyway. It would honestly have been better to just have no options except for brief moments to instead just have the writers focus on more content and better character development. The same goes for character selection, where they might as well have just had one main character.”
    • “No character growth, no character development.”
    • “The biggest design points of the game - story and character development - are neglected, and this is mostly due to how short this game is.”
  • stability
    20 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous users reporting persistent bugs, including dialogue glitches, typos, and issues with save functionality. While many of these glitches are minor and do not significantly hinder gameplay, they detract from the overall experience, leading some players to recommend waiting for patches before purchasing. Overall, the game is described as a "buggy mess," with various technical issues that need addressing.

    • “Sadly can't experience the new one, Shadows of New York, as it's still a buggy mess to this day and refuses to launch.”
    • “Beyond that the game is a buggy mess; there are spelling and grammatical errors aplenty, some sets of choices net you the same passage of text no matter what you click, and at one point the game skipped an entire plot-critical event where I was supposedly beaten and introduced to a critical NPC, leaving me to find out about the events via an NPC remarking about the trouble it would bring.”
    • “Although the release was already postponed one week to polish the visual novel more, I still encountered a good amount of typos as well as interface glitches (text was assigned to the wrong character) and more often than not different soundtracks overlapped each other.”
  • grinding
    17 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is characterized by excessive clicking and tedious backtracking, which detracts from the overall experience. While some players appreciate the character differences across playthroughs, many find the lack of variety and limited branching narrative makes replaying feel monotonous and frustrating. The absence of features like a save/load function or a text skip button further exacerbates the tedium, leading to a generally negative perception of the grinding experience.

    • “The lack of one in this is that you have to do a lot of clicking to get back to where you were; it gets tedious.”
    • “You'll need a second life for grinding.”
    • “It thus becomes tedious to see all these side quests to their end during multiple playthroughs when the main storyline is practically the same.”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of "Coteries of New York" is highlighted by its refined writing and nuanced character development, which effectively immerse players in the philosophical weight of vampiric existence. While the game excels in creating an emotionally resonant narrative, some players feel let down by the lack of meaningful choices and a disappointing ending that undermines the significance of their decisions. Overall, it offers a compelling emotional experience, though opinions vary on its storytelling depth and engagement.

    • “To me, it seems that every line of text, whether representing what a character said (no voice acting) or telling me (the game player as the character I was playing) what to do or feel, was very refined and crafted, and this had a big emotional impact.”
    • “The writing is the heart and soul of Coteries of New York, and it largely succeeds in immersing players in the emotional and philosophical weight of vampiric existence.”
    • “The coterie characters—such as the haunted Nosferatu Hope or the stoic Gangrel Tamika—are written with nuance and depth, and your evolving relationships with them form the emotional core of the game.”
    • “Boring story, gameplay mechanics that make no sense as a visual novel, re-used assets... feels like not a lot of effort was put into this game.”
    • “Also, it's a rather boring story.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is a blend of dark and absurd elements, often juxtaposing terrifying scenarios with comedic moments, particularly in NPC interactions and character naming. Players find the writing and art sometimes mismatched, leading to awkwardly funny situations, while overall, the humor enhances the experience, making it engaging and memorable. New players report enjoying the humor, which helps them grasp the game's concepts more effectively.

    • “It can be both terrifying and funny.”
    • “Some NPC recruiting scenarios are quite funny.”
    • “It's grim, it's funny, it has plot twists, it's able to drag you in, and shock you.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism for being overly focused on cash-grabbing tactics, with many players feeling that it exploits the Vampire: The Masquerade franchise rather than delivering a quality experience. Reviewers express disappointment in the reliance on formulaic techniques and suggest that the game feels more like a rushed, opportunistic release aimed at fans awaiting Bloodlines 2, rather than a thoughtfully crafted title.

    • “I love VTM, but it seems to be a franchise more obsessed with cash grabbing than anything else today.”
    • “Honestly, this game just feels like a cash grab sporting the Vampire: The Masquerade title, knowing those of us who are eagerly waiting for Bloodlines 2 would buy this just to tide us over while we wait.”
    • “Otherwise, I can't decide if this is a quick IP-based cash grab or a rush job on an already unambitious visual novel.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, the game's optimization has been criticized, with some users comparing it unfavorably to simpler games made in Ren'Py that perform better. However, others report no significant performance issues, indicating a mixed experience regarding optimization.

    • “I've played games thrown together in Ren'Py in two days that were massively better written and better optimized than this.”
    • “Seriously, I've played games thrown together in Ren'Py in two days that were massively better written and better optimized than this.”
    • “My performance section will be rather obligatory this time, as I obviously did not have any problems.”
    • “Background music doesn't stop, and it keeps clashing with the band's performance.”
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6h Median play time
7h Average play time
5-10h Spent by most gamers
*Based on 17 analyzed playthroughs
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Vampire: The Masquerade - Coteries of New York is a role playing game with horror theme.

Vampire: The Masquerade - Coteries of New York is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 7 hours playing Vampire: The Masquerade - Coteries of New York.

Vampire: The Masquerade - Coteries of New York was released on December 10, 2019.

Vampire: The Masquerade - Coteries of New York was developed by Draw Distance.

Vampire: The Masquerade - Coteries of New York has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

Vampire: The Masquerade - Coteries of New York is a single player game.

Similar games include Werewolf: The Apocalypse — Heart of the Forest, Vampire: The Masquerade — Night Road, Yes, Your Grace, The Detail, Tails Noir and others.