Vampire: The Masquerade - Coteries of New York
- December 10, 2019
- Draw Distance
- 6h median play time
You've played the tabletop games and the PC games... now play the visual novel.
"Vampire: The Masquerade - Coteries of New York" is a single-player Horror Role Playing game with an interesting plot, set in the universe of Vampire: The Masquerade 5th Edition. Players can choose to be a Ventrue, Toreador, or Brujah and explore the conflict between the Camarilla and Anarchs in New York, utilizing their unique Disciplines. Despite its awesome visuals, exceptional music, and unique atmosphere, the game is criticized for being very grinding and buggy.
Reviews
- Beautiful artwork and atmospheric soundtrack that enhances the experience.
- Engaging story with interesting characters that captures the essence of the Vampire: The Masquerade universe.
- Good introduction to the World of Darkness for newcomers, with a glossary of terms to help understand the lore.
- Choices have little to no impact on the story, leading to a feeling of railroading.
- Only one ending, which is abrupt and leaves many plot threads unresolved.
- Limited replayability due to the inability to complete all side quests in a single playthrough.
- story1,845 mentions
- 28 % positive mentions
- 69 % neutral mentions
- 4 % negative mentions
The story in "Vampire: The Masquerade - Coteries of New York" is a mixed bag, with many players praising its engaging writing, atmospheric visuals, and well-developed characters. However, the narrative is criticized for being overly linear, with choices that often feel inconsequential and do not significantly impact the overall plot or lead to different endings. Many reviewers express disappointment with the abrupt conclusion, feeling that the story leaves numerous threads unresolved and lacks the depth expected from a game set in the rich lore of the Vampire: The Masquerade universe.
“The storytelling is masterful, weaving a rich tapestry of intrigue, politics, and personal struggle.”
“The writing is consistently strong, with well-crafted plot twists and compelling character arcs that keep you hooked from start to finish.”
“Its immersive storytelling, stunning visuals, and impactful choices make it a standout title that leaves a lasting impression.”
“You get the same plot for every character and POV, and the 'choices' you get aren't really choices at all, as they don't affect the story at all.”
“You are given choices of how you behave, then the game reports on your choices, but after that the story moves like you didn't act that way, but instead as if you've acted the way the story expected you to.”
“The problem is that none of your choices really matter or affect anything, other than removing plot from your playthrough.”
- music262 mentions
- 62 % positive mentions
- 35 % neutral mentions
- 3 % negative mentions
The music in "Vampire: The Masquerade - Coteries of New York" is widely praised for its atmospheric and immersive qualities, effectively enhancing the game's dark and moody aesthetic. Many reviewers highlight the soundtrack as a standout feature, with some tracks being memorable enough to be added to personal playlists. While opinions vary on the repetitiveness of certain pieces, the overall consensus is that the music complements the visuals and storytelling, creating a compelling experience that resonates with fans of the World of Darkness lore.
“Moody and atmospheric, beautiful art and music to accompany a compelling text-based adventure that pulls you into the world of darkness.”
“The haunting soundtrack further enhances this ambiance, with its eerie melodies and ominous undertones lingering in your mind long after you’ve stopped playing.”
“The music is great, the atmosphere, animated backgrounds, are all quite pretty.”
“The music is lackluster and repetitive.”
“The mood is wrong, the music is wrong.”
“Like the art, the music is in short supply, being reused over and over for what is a 3-4 hour game.”
- graphics260 mentions
- 58 % positive mentions
- 39 % neutral mentions
- 3 % negative mentions
The graphics in the game have received widespread praise for their stunning artwork and atmospheric visuals, effectively capturing the dark themes of the "World of Darkness" setting. Many reviewers noted the unique art style and character designs, although some criticized the frequent reuse of backgrounds and character sprites, which detracted from immersion. Overall, the visuals are considered a strong point of the game, enhancing the storytelling experience despite some limitations in variety and animation.
“The moody, gothic visuals perfectly complement the game's dark themes, creating an atmosphere that is both beautiful and unsettling.”
“The artwork is absolutely gorgeous, as is the soundtrack.”
“The visuals are stunning, however this game is all about reading and clicking therefore it may not be for you if reading throws you off.”
“Graphics are pretty cheap and repetitive; asset reuse is so bad it kills immersion.”
“The trailer makes the visuals look vibrant, but don't be fooled - poor story development and the cheap practice of reusing artwork soon devolves the story into a blur of meaningless repetitive imagery.”
“With the minimum expected artwork and very little variation in plot options, this 'video game' recreates the feel of an '80s choose-your-own-adventure book, with less variation in plot progress and endings.”
- atmosphere229 mentions
- 68 % positive mentions
- 31 % neutral mentions
- 1 % negative mentions
The atmosphere of "Vampire: The Masquerade - Coteries of New York" is widely praised for its immersive and darkly captivating qualities, effectively capturing the essence of the World of Darkness. Reviewers highlight the beautiful artwork, atmospheric music, and moody visuals that enhance the storytelling experience, creating a rich and engaging environment for players. Despite some criticisms regarding gameplay mechanics and narrative choices, the overall ambiance remains a standout feature that resonates with fans of the franchise.
“The moody, gothic visuals perfectly complement the game's dark themes, creating an atmosphere that is both beautiful and unsettling.”
“Vampire: the masquerade - coteries of new york is an exquisite blend of narrative brilliance and atmospheric immersion that truly captures the essence of the world of darkness.”
“The atmosphere is immaculate and it really gets the camarilla fledgling experience down.”
“From the artistic point of view, the game visuals of Coteries of New York fail to create a proper VTM atmosphere, and this is a big loss considering it is a visual novel game with no voice acting.”
“I did not enjoy myself in the slightest, in spite of the initial wonder with the atmosphere and art style.”
“Even though I love many things about the game, like its atmosphere and art direction, it fell short in a lot of places, including the team's willingness to communicate clearly with their customers.”
- gameplay156 mentions
- 14 % positive mentions
- 79 % neutral mentions
- 6 % negative mentions
The gameplay of "Coteries of New York" is primarily focused on narrative and dialogue, resembling a visual novel with limited mechanics. While the story and atmosphere are praised, many players find the core mechanics, such as hunger and choices, underdeveloped and frustrating, leading to a lack of meaningful player agency. Overall, the gameplay experience is short and linear, often feeling more like reading a book than engaging in a traditional game.
“Gameplay and storyline are good, choices really matter.”
“The blood management system (you need to keep track of how much blood you suck and how many times you've used your abilities) adds some nice gameplay to what you'd expect to be just another visual novel.”
“Extremely immersive and interesting gameplay, story, and characters.”
“It is mind boggling that the devs included a game mechanic that requires you to feed or the game will kill you but didn’t include a corresponding mechanic to actually allow the player to do something about it and avoid dying.”
“The gameplay is just you hitting 'next' about 4000 times so the next page of text can scroll by accompanied by the occasional static image.”
“The supposed storytelling game that glosses over things like fight and hunger mechanics to supposedly spotlight the story aspects of a game fails to even meet the criteria of allowing you to play an actual character.”
- replayability114 mentions
- 23 % positive mentions
- 63 % neutral mentions
- 14 % negative mentions
Replayability in this game is a mixed bag, with some players noting that while there are multiple endings and character choices, the overall impact of decisions is minimal, leading to a generally low replay value. Many reviews highlight the short playtime and linear narrative structure as significant drawbacks, although some appreciate the opportunity to explore different character interactions and side quests. Overall, while there are avenues for replay, such as different character paths and dialogue options, the lack of meaningful consequences and a single predetermined ending diminish the incentive to replay.
“The characters and side missions are fun, and it offers a lot of replayability as you'll never have time to explore all possible threads thrown at you in one playthrough.”
“The game shines with its compelling branching story and impactful choices, strong character development and relationships, and high replay value with different clans and choices.”
“It lets you decide how to play the politics of the different sects, and how you deal with the various characters you meet along the way, giving you tons of freedom and so tons of replayability.”
“Structurally, it is dumbfounding why you would make a game that has zero replayability (because there's only one predetermined ending), but don't give players enough time to explore the entire game.”
“The game itself is just too short with no real replayability in the slightest, and the choices you make really don't make any difference.”
“I can't recommend this on the basis that there is no replayability (your choices do not matter) and you are basically along for the ride with just slight changes depending on your clan of choice.”
- character development21 mentions
- 38 % positive mentions
- 48 % neutral mentions
- 14 % negative mentions
Character development in the game receives mixed reviews, with some praising the compelling relationships and strong character arcs that enhance replay value, while others criticize the lack of meaningful choices and growth, leading to a feeling that character designs are visually appealing but ultimately shallow. Many users express a desire for more diversity in character types and a deeper exploration of character backgrounds, as the current narrative structure often undermines the impact of player decisions. Overall, while the art and design are celebrated, the depth of character development is seen as a missed opportunity.
“The game shines with its compelling branching story and impactful choices, strong character development and relationships, and high replay value with different clans and choices.”
“Sweet introduction to the world of darkness, lovely character designs and art direction.”
“Likes: interesting character development, and subplots.”
“Because you can't diverge from the main plot, no matter how stupid you act, your choices don't really matter because something will just happen to get events on track anyway. It would honestly have been better to just have no options except for brief moments to instead allow the writers to focus on more content and better character development. The same goes for character selection, where they might as well have just had one main character.”
“The longer you play, the more annoying the character designs become; there are no distinct characteristics - everyone has the same empty look.”
“The biggest design points of the game - story and character development - are neglected, and this is mostly due to how short this game is.”
- stability20 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been widely criticized, with numerous users reporting persistent bugs, including dialogue glitches, typos, and issues with save functionality. While many of these glitches are minor and do not significantly hinder gameplay, they detract from the overall experience, leading some players to recommend waiting for patches before purchasing. Overall, the game appears to be a "buggy mess," with various technical issues that need addressing.
“Sadly can't experience the new one, Shadows of New York, as it's still a buggy mess to this day and refuses to launch.”
“Beyond that, the game is a buggy mess; there are spelling and grammatical errors aplenty, some sets of choices net you the same passage of text no matter what you click, and at one point the game skipped an entire plot-critical event where I was supposedly beaten and introduced to a critical NPC, leaving me to find out about the events via an NPC remarking about the trouble it would bring.”
“Although the release was already postponed one week to polish the visual novel more, I still encountered a good amount of typos as well as interface glitches, and more often than not, different soundtracks overlapped each other.”
- grinding17 mentions
- 0 % positive mentions
- 6 % neutral mentions
- 94 % negative mentions
Reviews indicate that the grinding aspect of the game is largely viewed as tedious and repetitive, with excessive clicking and backtracking required to progress. Players express frustration over the lack of variety in multiple playthroughs, leading to a sense of boredom and annoyance, particularly due to the absence of features like a skip button or a robust save/load system. Overall, while some enjoy the story, the grinding elements detract significantly from the experience.
“The lack of one in this is that you have to do a lot of clicking to get back to where you were; it gets tedious.”
“You'll need a second life for grinding.”
“It thus becomes tedious to see all these side quests to their end during multiple playthroughs when the main storyline is practically the same.”
- emotional9 mentions
- 78 % positive mentions
- 0 % neutral mentions
- 22 % negative mentions
The emotional aspect of the game elicits a mix of discomfort and intrigue, particularly through its seductive vampiric themes and the illusion of choice, which ultimately feels unfulfilling due to a lack of impactful endings. While players appreciate the emotional engagement during gameplay, many express disappointment that their choices do not significantly alter the outcome, leading to feelings of heartbreak and frustration. Overall, the game is seen as an emotional experience that may resonate with those drawn to its setting, despite criticisms of its narrative and gameplay mechanics.
“The choices can be highly effective from an emotional standpoint, but mechanically they don't mean much.”
“Since a big theme of VTM:B was the importance of choice, an ending that doesn't change, pretty much no matter what you do, is upsetting, even heartbreaking.”
“This is mostly an emotional experience, delivered vicariously through first-person narration, and if you feel at all intrigued by the setting and are not easily offended by the idea of not 'really' having a choice of direction throughout the story, I don't see any reason not to recommend it.”
“Boring story, gameplay mechanics that make no sense as a visual novel, re-used assets... feels like not a lot of effort was put into this game.”
“Also, it's a rather boring story.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a blend of dark and absurd elements, often catching players off guard with its unexpected twists and comedic NPC interactions. Many find it both entertaining and awkwardly funny, especially when the writing contrasts with the visuals, leading to memorable moments that enhance the overall experience. Players appreciate the humor as a way to engage with the game's themes and deepen their understanding of its world.
“It can be both terrifying and funny.”
“Some NPC recruiting scenarios are quite funny.”
“It's grim, it's funny, it has plot twists, it's able to drag you in, and shock you.”
- monetization7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has drawn criticism for being overly focused on cash-grabbing tactics, with many players feeling that it exploits the Vampire: The Masquerade franchise rather than delivering a quality experience. Reviewers express disappointment that the game seems to prioritize profit over innovation, leading to a perception of it as a rushed, uninspired product aimed at fans eagerly awaiting Bloodlines 2.
“I love VTM, but it seems to be a franchise more obsessed with cash grabbing than anything else today.”
“Honestly, this game just feels like a cash grab sporting the Vampire: The Masquerade title, knowing those of us who are eagerly waiting for Bloodlines 2 would buy this just to tide us over while we wait.”
“Otherwise, I can't decide if this is a quick IP-based cash grab or a rush job on an already unambitious visual novel.”
- optimization4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
Reviews indicate that the game's optimization is lacking, with some users comparing it unfavorably to simpler games made in Ren'Py. While one user reported no performance issues, others noted problems such as background music clashing with in-game events, suggesting inconsistencies in the overall optimization experience.
“I've played games thrown together in Ren'Py in two days that were massively better written and better optimized than this.”
“Seriously, I've played games thrown together in Ren'Py in two days that were massively better written and better optimized than this.”
“My performance section will be rather obligatory this time, as I obviously did not have any problems.”
“Background music doesn't stop, and it keeps clashing with the band's performance.”
Critic Reviews
Vampire: The Masquerade - Coteries of New York GBAtemp review
Coteries of New York is definitely a game made to be experienced in the context of a connected universe. As an introduction to that universe, it works. As a game on its own, it’s just okay. Fans of the franchise will likely love it, and those who are interested in trying the franchise will find plenty to enjoy. But it’s hard to recommend this as a game for everyone to jump on.
62%Vampire: The Masquerade – Coteries of New York Review
Vampire: The Masquerade - Coteries of New York boasts a strong story set in an already rich world
70%Vampire: The Masquerade – Cotories of New York
+ Excellent visual/audio design + Well-written narrative + Great character design - Intro is far too long - Monotonous gameplay loop - Lack of pay-off for actions (Reviewed on Switch, also available on PS4, Xbox One and PC)
60%