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"Heartbound" is a non-traditional RPG following a boy and his dog on adventures, with unique mini-game combat and story changes through exploration. The game also features cryptographic puzzles to be solved by the community, and varies in environments with unique pixel art and inspired soundtrack. It explores the emotional impact of doing something terrible to someone who loves you, with a mix of gags and humor.

97%
Audience ScoreBased on 3,444 reviews
story724 positive mentions
grinding26 negative mentions

  • The environments and music are beautiful, creating an immersive experience.
  • The game features a compelling story with interesting characters and multiple endings/paths.
  • The unique combat system and engaging puzzles add depth to the gameplay.
  • The game feels unfinished, with limited content and gameplay mechanics currently available.
  • There is a lack of character development and emotional connection due to the rapid pacing of the story.
  • Some players find the dialogue and interactions to be overly cryptic and confusing.
  • story
    1,598 mentions Positive Neutral Negative

    The story of "Heartbound" has received mixed reviews, with many players praising its emotional depth, engaging characters, and unique narrative style reminiscent of classic RPGs like "Undertale." However, some critiques highlight issues with pacing, coherence, and the overall clarity of the plot, suggesting that the game feels disjointed or overly cryptic at times. Overall, while the story shows great potential and has captivated many players, it is still in development and may require further refinement to fully realize its narrative ambitions.

    • “The rich story, interesting characters and quests, and overall attention to detail in all of the major and minor dialogue make this game worth every penny and minute.”
    • “Heartbound is a beautiful story-driven game that gives you many choices and routes.”
    • “The story is gripping and I can't wait for more to be added to this game.”
    • “You're thrown into this confusing story, and are doing tasks for what reason?”
    • “What stands out the most is that it feels like a story about depression told by a person who has never been depressed, and it feels insulting with how poorly handled it is.”
    • “The story is just all over the place.”
  • music
    674 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its quality and emotional depth, with many reviewers praising the soundtrack as a standout feature that enhances the overall experience. The compositions are noted for their ability to fit various environments and moods, often evoking nostalgia and complementing the game's charming visuals and storytelling. While some opinions suggest that certain tracks may not be groundbreaking, the majority agree that the music is engaging, memorable, and integral to the game's appeal.

    • “The music is fantastic, the art is a take on the newer styles that are seen in indie games, and the plot is something that keeps you interested.”
    • “The music fits the tone of each zone beautifully while also just being pleasant to listen to on its own.”
    • “The soundtrack is varied (already 35 songs large!), covering many genres and helps set the scene or encounter that they plan in.”
    • “The quality of the art and music of the game is almost deceitful as it drives people to purchase a hollow shell of a product.”
    • “The music is soft and doesn’t really feel very present; the controls are simple and straightforward, the keymapping switching between keyboard and mouse to controller is seamless.”
    • “The soundtrack of the game, from what I experienced, is sort of middle of the road; it’s not stellar by any means, but it fits. There are a few areas where the soundtrack gets pretty good, which is why I’m giving it a more generous rating.”
  • gameplay
    408 mentions Positive Neutral Negative

    The gameplay of Heartbound has received mixed reviews, with many players noting a lack of substantial content and engaging mechanics. While some appreciate the unique storytelling and intuitive controls, others criticize the game for its slow pacing, minimal combat encounters, and reliance on fetch quests, leading to a feeling of boredom. Overall, the game shows potential with its innovative mechanics and engaging narrative, but many players feel it needs more gameplay depth to fully realize its promise.

    • “The gameplay of Heartbound is actually very nice; I enjoy every aspect of it. The controls are easy to understand and intuitive without being complicated at any time.”
    • “What truly sets Heartbound apart is its innovative gameplay mechanics and unexpected twists.”
    • “The gameplay is extremely engaging and fun; the characters are so charming and not a single one I hate; the dialogue of interacting with items and the amount of puns had me sighing to and laughing the entire time.”
    • “There's very little content and almost no gameplay.”
    • “The game itself leaves a lot to be desired; the majority of the gameplay is walking around (slowly) back and forth, interacting with an object/character for some story or one-liners.”
    • “As a result of the lack of enemies to fight or things to do, the gameplay mostly turns into a bunch of boring fetch quests, which become even more annoying due to the player’s slow walk speed, a few okay minigames, and puzzles that are often too simple and not novel enough to be interesting.”
  • graphics
    334 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their charming and nostalgic pixel art style, reminiscent of classic 16-bit games like those from the Super Nintendo era. Many players appreciate the attention to detail in character animations and the vibrant color palettes, which enhance the overall aesthetic and storytelling experience. Overall, the visuals are described as beautiful, engaging, and integral to the game's appeal, with a unique blend of retro and modern design elements.

    • “The graphics are amazing and the story just sucks you in.”
    • “The graphics of this game are interesting; they are similar to the 16-bit graphics of a Super Nintendo yet have more depth than that, like using a 64-bit color palette on a 16-bit frame. It’s nice, I very much enjoy the nostalgia yet new car smell of the game.”
    • “This game is absolutely beautiful, with amazing sprite art blending Nintendo's Earthbound art style with anime art style; the story is amazing.”
    • “I cannot go much into the game as it has to be experienced to understand it, but it is a game made in Game Maker, having graphics similar to Stardew Valley and many of these RPG Maker look-alikes.”
    • “Quite frankly, I'd prefer if they just made the game from beginning to end even if they had to use placeholder graphics so at least the story and basic mechanics would be complete if they never finished it.”
    • “I'm afraid to say too much about the story for fear of spoilers, but it's in the vein of Undertale but with better graphics and, in my opinion, a better story.”
  • humor
    276 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with many players praising its clever dialogue, puns, and quirky character interactions that evoke laughter and emotional responses. While some found the humor to be hit-or-miss, with certain jokes feeling repetitive or poorly executed, the overall consensus is that the game successfully balances lighthearted moments with deeper themes, making it an enjoyable experience for fans of witty and whimsical storytelling. However, the humor's appeal may vary, as some players noted that it might not resonate with everyone.

    • “Very funny game, with lots of puns everywhere.”
    • “The storytelling of the game I would put on par with early Final Fantasy (1-6), where they weren’t movies with game features. There was a scene that made me laugh hard enough I had to walk away for a second to catch my composure.”
    • “The humor is also really well thought out, which isn't done that often in video games, but this one does it very well.”
    • “(joke) was so unfunny.”
    • “Cool game, so much fun! Some of the puzzles are a little hard, but that's because I'm kind of dumb. I love the 'lore' ha ha ha (I'm not funny).”
    • “(joke) was so unfunny.”
  • emotional
    238 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised, with many players expressing that it evokes strong feelings, often leading to tears during pivotal moments. Reviewers highlight the heartfelt narrative, charming characters, and beautiful music, which together create an emotional rollercoaster experience reminiscent of classics like *Undertale*. However, some critiques mention that the pacing and abrupt tonal shifts can disrupt emotional engagement, leaving players wanting more time to connect with the characters and story.

    • “I cried over a video game opening because I felt things I hadn't felt since he died.”
    • “The game's narrative is an emotional rollercoaster, tugging at heartstrings and keeping me on the edge of my seat throughout the journey.”
    • “Heartbound is an incredibly touching game about a boy trying to save his dog, and the emotions I've experienced so far rival that of Undertale.”
  • character development
    44 mentions Positive Neutral Negative

    Character development in the game is highlighted as a strong point, with many reviewers praising the unique and visually appealing character designs that enhance the storytelling experience. However, some critiques mention that certain characters, particularly antagonists, lack sufficient build-up and depth, which detracts from the emotional impact of key moments. Overall, the combination of meaningful choices and engaging character arcs contributes to a rich narrative experience, despite some inconsistencies in character development.

    • “Wonderful experience, wonderful character development and art style and limitless possibilities story-line wise!”
    • “Every choice, every action, has a meaningful impact on the narrative and lore's character development.”
    • “They will then get 7 episodes worth of character development in the span of 1 minute.”
    • “The book is not at all as interesting as say Flowey is, and antagonists like your mom needed a lot more build-up, reasons to dislike her, and reasons to sympathize with her, along with character development for the main character and his father, to make the moment you forgive her and your father comes to stand up for you meaningful and interesting.”
    • “Heartbound is a game that ignores the random encounters many other RPGs have, replacing them with unique mini-game styled boss battles and character development and world building.”
  • atmosphere
    38 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its blend of friendliness and danger, creating an immersive experience that resonates with fans of titles like Undertale and Omori. Players appreciate the captivating music, quirky art style, and engaging characters, which together enhance the overall ambiance and emotional depth of the game. While some note occasional repetitiveness in the soundtrack, the overall atmosphere is described as addictive and beautifully crafted, contributing significantly to the game's charm.

    • “I love the atmosphere, the music, the characters, the story, and the mystery behind it :) It's simply amazing that this game exists, and I'm glad that it's still a work in progress after all these years.”
    • “This game reminds me so much of the feelings I got after playing and finishing a true pacifist run of Undertale. The characters are interesting and make me want to get to know them more. The settings and music work perfectly together to create an immersive atmosphere, and the little easter eggs are fun to discover.”
    • “The story is imaginative and heart-wrenching, and the graphics and music are perfectly atmospheric.”
    • “Even in the rather boring, foot-dragging atmosphere of Tower Corp.”
    • “The atmosphere of the game is quirky and weird like Earthbound and Undertale, but I feel like this game takes it a step further by having the main character (Lore) actually have his own personality.”
    • “The vibe of each setting is phenomenal, and I love the atmosphere they have created.”
  • replayability
    30 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players find it linear with limited value after the first playthrough, others praise the depth of character interactions and branching paths that enhance replay potential. Many reviewers highlight the intricate coding of interactions and choices that lead to unique experiences, suggesting that replayability is significant, especially as the game evolves. Overall, the game offers a blend of linearity and non-linearity that can cater to different player preferences regarding replay value.

    • “The world and characters are very reactive to how you move and act, so there's massive replay value.”
    • “I played the demo and am only like 6 hours in and I am super excited to see all of the thousands of intricately bound together interactions that have been coded into this game to lead to unique and immensely replayable hours of new experiences.”
    • “I continue to be impressed at the amount of content and replayability aspects of this game.”
    • “It is completely linear, and once you have beaten it one time, it is likely there will be no replay value.”
    • “Sometimes you can go down a different branching path which adds some replayability, but these branching paths aren’t that different and don’t seem to affect the story.”
    • “Although short at the moment, it provides choices and differing results that allow for replayability, which is only expected to improve once the full product is released and decisions come full circle.”
  • grinding
    28 mentions Positive Neutral Negative

    Reviews indicate that the game successfully minimizes traditional grinding, allowing players to focus on the storyline and skill-based combat instead. However, some players find certain aspects, like slow walking and tedious fetch quests, to be frustrating and detracting from the overall experience. While the absence of grinding is appreciated, the game still suffers from pacing issues that can make exploration feel tedious.

    • “There is no emotional attachment or grounding to any characters and the software--I really can't call it a game at this point in development--so all of the heavy-handed emotional support/tearing down and tedious fetch quest gameplay feels oddly amateur.”
    • “And these tedious dark mazes are straight-up both just boring and annoying.”
    • “You'll need a second life for grinding.”
  • optimization
    12 mentions Positive Neutral Negative

    Overall, users report that the game's optimization is solid, with no significant performance issues noted. Players appreciate the ongoing improvements and variations in gameplay, which enhance their experience during minigames and boss encounters. The frequent updates contribute to a sense of progression and refinement in the game's mechanics.

    • “I'm already feeling the variation of alignments & performances in runs.”
    • “Performance: no issues.”
    • “I find myself launching it occasionally to see what has changed, finding an improvement here, optimization there, a story-line fleshed out more, or an alternate route added.”
    • “I'm already feeling the variation of alignments & performances in runs”
    • “Optimization?”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn criticism for feeling exploitative, with players likening it to a cash grab due to excessive advertising and limited gameplay depth. While the game is generally enjoyable, the reliance on ads and the perception that player choices lack significance detracts from the overall experience. Despite ongoing development, many users are puzzled by the decision to prioritize monetization in this manner.

    • “I do like the game, it is fun and cozy, but this is starting to feel like a cash grab for a limited amount of gameplay.”
    • “Since nothing interesting ever happened and I didn't care about any character, I didn't feel like my choices mattered; I only know they did because I was told so by the game's advertising.”
    • “I would've called it a cash grab off of another game's popularity if it was any other game, but the development has been so active for such a long time that I genuinely don't understand why they decided to do this.”
  • stability
    10 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with users noting that while there are minor bugs and flaws, regular updates effectively address these issues. Many players appreciate the developer's commitment to improving the game and emphasize that early access does not equate to a lack of stability. The excitement for the game's future development suggests confidence in its eventual full release.

    • “Bit buggy here and there, tiny flaws but the game's full of twists and turns that makes it sure to blow up as soon as the full release is out.”
    • “Updates are coming regularly and glitches are fixed regularly and not more than the next patch away.”
    • “Early access does not mean that the game is buggy, it just means that it doesn't have all its content yet.”

Buy Heartbound

5h Median play time
4h Average play time
2h Main story
4h Completionist
3-5h Spent by most gamers
*Based on 26 analyzed playthroughs

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