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The Miskatonic Game Cover

About The Miskatonic

The Miskatonic is a single player action game with horror, comedy, violence and erotic themes. It was developed by Rapscallion and was released on July 19, 2018. It received mostly positive reviews from players.

Explore the writhing depths of Miskatonic University as new faculty member, Charlotte LeStrange and meet the otherwordly yet charmingly hilarious residents of this place while investigating the innate strangeness and oddities of this mysterious university.

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Reviews

77%Audience ScoreBased on 361 reviews
story110 positive mentions
replayability5 negative mentions

  • Unique and charming art style with well-designed characters that balance cute and creepy elements.
  • Humorous and engaging writing with a comedic take on Lovecraftian themes, making for a fun and entertaining read.
  • Interesting and imaginative world-building with distinctive Lovecraftian lore and references that immerse players in the setting.
  • Lacks meaningful interactivity or gameplay, functioning mostly as a linear visual novel with no choice-based branching paths or player influence.
  • Story pacing is uneven with a rushed and somewhat unsatisfying ending that leaves many plot points unresolved.
  • Technical and usability issues such as missing features (no text history or backtracking), all caps dialogue which hinders readability, limited audio, and no settings or options menu.
  • story

    329 mentions Positive Neutral Negative
    33% positive mentions, 64% neutral mentions, 3% negative mentions

    The story is a quirky, darkly comedic Lovecraft-inspired visual novel that features charming, cute characters and an intriguing, immersive setting, though it is quite short and suffers from rushed pacing and an abrupt, open-ended conclusion. While the writing delivers witty dialogue and humor that appeals to fans of the genre, the linear narrative offers no meaningful choices or gameplay, leading to limited replayability and a feeling of incompleteness. Despite these shortcomings, the story’s unique blend of horror, comedy, and oddball charm, paired with excellent art and worldbuilding, makes it an enjoyable experience for those seeking a brief, character-driven tale.

    • “The story follows a witch girl from the coven devoted to Shub-Niggurath in this post-Lovecraftian world where many of the horrors in the stories have been exposed and it's written in a cute way with cute characters that makes the entire story entertaining.”
    • “Though development troubles kept the Miskatonic from fully realizing the goals in its Kickstarter, it still accomplishes its core goal: providing a more comedic take on the Cthulhu mythos that sports a cast of charming and enjoyable characters, with a main plot that still captures the dark and madness-filled atmosphere of the source material.”
    • “The dry humor in many of the conversations perfectly fits the light-yet-dark tone of the story, and I was always looking forward to these interactions for the nice breaks they provided, especially once the main plot was kicked into full "oh god everything is terrible" gear.”
    • “The story, again, is nonsensical and rushed, with poor pacing, zero character motivation, and what lore they give goes nowhere.”
    • “The game suffered from a troubled development cycle and obviously had to be cut short: it starts with lots of exposition and introduces a dozen characters that play little to no role in the story, then it suddenly picks up pace - and ends soon after.”
    • “A number of characters feel like they were meant to have far more lengthy roles in the story (namely, the main antagonist only has about half a dozen lines outside of the epilogue, and Charlotte's pre-existing friendship with one girl is barely expanded on), a feeling that I've no doubt was exacerbated by the game's troubled development, considering that half the cast shown on the Kickstarter page didn't even make it into the game.”
  • humor

    119 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The humor in the game is a blend of dark, Lovecraftian comedy with quirky, charming characters and witty writing that many found genuinely funny and endearing. While some praised its cleverness, absurdity, and ability to balance horror with humor, others felt the jokes could be juvenile, repetitive, or miss the mark, making it a polarizing but mostly entertaining experience for fans of offbeat, dark humor.

    • “The characters are cute, the setting is funny, and the writing had me laughing and snapping screenshots to share the entire time I was going through the story.”
    • “The dialogue is charming and very funny, had me laughing plenty of times.”
    • “The writing is absolutely hilarious, the Lovecraft love is so real and heartfelt, and everything is my kind of messed up, lighthearted, and absolutely delightful.”
    • “Not funny.”
    • “No, really, it's not funny.”
    • “Oh, and yeah, the jokes are not funny in the slightest.”
  • graphics

    110 mentions Positive Neutral Negative
    50% positive mentions, 47% neutral mentions, 3% negative mentions

    The game's graphics are widely praised for their distinctive, charming art style that blends cute, gothic, and Lovecraftian elements, creating a visually engaging and immersive world with unique character designs. While the visuals are often described as stunning, quirky, and evocative, some note the repetitiveness of dark backgrounds and limited animation. Overall, the artwork is considered a strong highlight that complements the story’s tone, despite minimal gameplay interactivity.

    • “The art style is absolutely stunning, incredible, beautiful – I can't stress enough how much I like it; it gripped me the instant I first saw it.”
    • “The art style, character design and world design is great; every character you see, whether a random background character or central to the plot, looks unique and interesting in their own special way, but not to such an extreme degree that it's overbearing.”
    • “The visual novel has a very distinct art style that shows off the cutesy but creepy Lovecraftian abominations that make up the majority of secondary and background characters.”
    • “The graphical styling has its charms, but falls flat after 30 minutes of staring at the same dark character models on dark backgrounds across a handful of equally dark locales.”
    • “But as someone who knows extremely little about that lore and was brought in for the art style alone, I was left feeling very confused.”
    • “While the artstyle admittedly is quite cutesy, everything else is underdeveloped.”
  • music

    40 mentions Positive Neutral Negative
    33% positive mentions, 59% neutral mentions, 8% negative mentions

    The music in the game is minimal, primarily consisting of a few ambient tracks and loops that effectively create an eerie, atmospheric mood fitting the Lovecraftian and steampunk themes. While not particularly memorable or varied, the soundtrack and background sounds enhance immersion and complement the art and narrative, despite some volume inconsistencies and limited musical content. Overall, the music is praised for setting tone but is noted as sparse and subtle rather than dynamic or standout.

    • “Despite the lack of flexibility in controlling the story outcomes, the artwork and the jazz-steampunk background music make the reading experience more immersive.”
    • “Most of what you'll be listening to is subdued music with ambient sounds on a loop: bells ringing, crackling fires, distant explosions, thunder and creaking, indecipherable chatting, etc. The music that does play may not be something you'll be humming after a playthrough but it’s easy on the ears and suits the narrative well enough.”
    • “I've read a good few of Lovecraft's original works, and I gotta say compared to most Lovecraft related games on Steam this is as close as we're going to get to Lovecraft: horror that's beyond the imagination, a disturbing inhospitable world that would sooner betray you in the name of its own insanity than help, a post-apocalyptic hellscape that really coalesces with a Lovecraft story... and ominous music that has kept the serious moments more serious and the lighthearted moments a respite from the disturbing.”
    • “The "soundtrack" is one-note—basically an eerie, atmospheric "hum"—the "humor," so-called, even more so.”
    • “-The soundtrack is non-existent (the same subtle tune plays on loop) which makes me sad and frustrated because it's such an efficient way to set a mood.”
    • “This game is very lacking in music; other than the track that plays on the opening menu and during the credits, I don't think there are any songs at all during normal gameplay, only moments of background noise which don't really do much to set a mood or tone since there's no audible dialogue during anything and you can't even make your character walk.”
  • gameplay

    36 mentions Positive Neutral Negative
    11% positive mentions, 81% neutral mentions, 8% negative mentions

    The gameplay is minimal to nonexistent, primarily consisting of clicking through dialogue and linear scenes with no choices, puzzles, or meaningful interactions. Many users see it as more of a visual novel or interactive story rather than a game, lacking typical gameplay elements like player agency or challenges. While some appreciate the narrative style, those seeking engaging gameplay or mechanics will likely be disappointed.

    • “The 'gameplay' doesn’t require any special mouse skills, as it only wants you to point on certain characters and posters to pop up additional dialogue.”
    • “The gameplay was nicely simple; all you really need to do is click on characters or certain prompts to advance the story, nothing too complicated.”
    • “A unique art style with quirky and interesting characters along with a fairly relaxed style of gameplay mostly being what is expected of a visual novel.”
    • “I can't even offer a halfway decent summary of the plot because the whole experience is just wall-to-wall nothingburger—nothingburger characters in a nothingburger world with literal nothing in the way of gameplay to boot.”
    • “Sadly, the complete lack of choice, game mechanics, level design, or anything resembling it, means that this isn't actually a game at all.”
    • “With a Kickstarter (in 2015) claiming that there would be a side scrolling game with gameplay like solving puzzles, collecting items, and shooting, I have to admit I'm disappointed with the final result of a visual novel, especially because I couldn't find any dev posts saying those features would be taken out.”
  • character development

    22 mentions Positive Neutral Negative
    68% positive mentions, 18% neutral mentions, 14% negative mentions

    Character development in the game is minimal, with many characters lacking depth, background, or personality despite having unique, visually appealing, and well-crafted designs. While the art and character aesthetics receive strong praise for creativity and style, the story and character growth are often described as forgettable or superficial. Overall, the game excels in character design but falls short in developing those characters meaningfully.

    • “The character design is excellent, and while not all of them are winners, I'm blaming that on the Kickstarter 'create a student NPC' reward threshold – all the main characters' designs are fantastic, and that's what matters.”
    • “The artstyle, character design, and world design is great; every character you see, whether they are a random background character or someone central to the plot, looks unique and interesting in their own special way, but not to such an extreme degree that it's overbearing.”
    • “The art style is unique and works really well for the story, and the character designs are on point.”
    • “There is no real character development.”
    • “However, in contrast, not only are the side characters all completely forgettable, but the world design itself is the exact problem the main character design avoids.”
    • “Character design/concepts are much desired.”
  • atmosphere

    19 mentions Positive Neutral Negative
    42% positive mentions, 42% neutral mentions, 16% negative mentions

    The atmosphere is a blend of dark, cosmic horror and comedic elements, creating a unique and engaging setting praised for its creativity and charm. While the art and ambient sounds effectively enhance the mood, some users find the background noise repetitive or distracting, and the pacing can occasionally diminish immersion. Overall, it offers a distinctive, spooky yet humorous atmosphere that fans of the Cthulhu mythos will appreciate.

    • “The atmosphere is spooky, with many fun cosmic horror crossovers, and an imaginative cosmic horror alternate reality.”
    • “A humorous and comedic interpretation of the Cthulhu mythos, featuring charming and entertaining characters set against a dark, madness-filled atmosphere.”
    • “The first thing that captured my attention was the menu music; I'd happily purchase the track to listen to occasionally. The ambient sounds created a nice atmosphere and didn't hinder reading the dialogue at all.”
    • “You go in excited, reading everything, getting into the atmosphere... wondering when the prologue will end... okay, we're still in prologue... wait... *sigh*”
    • “Thus removing almost all of the potential for the world to be its own world, and for the atmosphere to even exist as everything is just one big reference.”
    • “The lack of distinction between tasteful and tactless references to sexuality also poison the atmosphere.”
  • replayability

    11 mentions Positive Neutral Negative
    9% positive mentions, 46% neutral mentions, 45% negative mentions

    The game offers a linear narrative with no choices, alternate endings, or achievements, resulting in minimal to no replayability. Its short length and straightforward story limit incentives for multiple playthroughs, with potential replay value mainly tied to catching missed dialogue.

    • “On the upside, there are no achievements tied to the game, along with no alternate endings or dialog options (that I could find), which means zero replayability (a mercy for us all).”
    • “I beat it in like three hours and, since there's no real options or anything since it's a purely linear visual novel, the replayability is minimal.”
    • “So, I've completed the game in 4-5 hours, and given the fact that it's a linear story, the only window for replayability is that you might have missed some of the dialogues.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional tone of the game both hilarious and heartfelt, blending Lovecraftian themes with a lighthearted, twisted charm. However, the all-caps dialogue can sometimes undermine the emotional impact by making intense moments feel less sincere. Overall, the writing evokes a unique, enjoyable mix of humor and emotion.

    • “The writing is absolutely hilarious, the Lovecraft love is so real and heartfelt, and everything is my kind of messed up, lighthearted, and absolutely delightful.”
    • “Reading experience - the all-caps dialogue has me straining to not mentally evoke the entire cast shouting at each other - it ended up ruining perception of the emotions in some situations because by later points I was reading everything with a subdued tone when things got emotional.”
    • “"Thistle tongue!" I cried.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding in the game to be tedious and repetitive, making the overall experience feel uninteresting. However, some appreciate that the length isn't excessive, preventing it from becoming overly tiresome.

    • “The story, like everything else in this VN, is tedious, uninteresting, and bland.”
    • “This happens every single time I try to play the game and now it's just tedious sitting there going through this process several times before it actually works, which is sad since it looks like a really fun game.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the monetization may be misleading, as the game is marketed as more than just a visual novel, and its short length contributes to a sense of insufficient value.

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Play Times

13h Median play time
10h Average play time
3-16h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

The Miskatonic is a action game with horror, comedy, violence and erotic themes. Common tags for The Miskatonic include indie.

The Miskatonic is available on PC, Mac OS and Windows.

On average players spend around 10 hours playing The Miskatonic.

The Miskatonic was released on July 19, 2018.

The Miskatonic was developed by Rapscallion.

The Miskatonic has received mostly positive reviews from players. Most players liked The Miskatonic for its story but disliked it for its replayability.

The Miskatonic is a single player game.

Similar games include Belladonna, Little Misfortune, Wolf Tails, Lust for Darkness, Soul Gambler and others.