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Games like Daniel Maleski - IT201-H02 - Sprint 2

Looking for games like Daniel Maleski - IT201-H02 - Sprint 2? Here are top action recommendations, selected from player-similarity data — start with Daniel Maleski - IT201-H02 Project 04, Joel Collado - IT201-450 - Project-4 or Rana Khan IT 201-001 Project 4.

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  • This project combines Project 1, 2, and 3 individually, and makes them all accessible via a main menu. This project also organizes all the files more appropriately per project, as all three projects were included in the Unity file. The primary fixes for this project were the flow diagrams submitted as part of the previous projects' deliverables. All features in Project 4 are as follows: 1. Destr…

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  • Brief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter:  Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…

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  • Fixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…

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  • Brief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…

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  • For this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…

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  • 72%Game Brain Score
    gameplay, graphics
    story, stability
    73% User Score Based on 291 reviews
    Critic Score 70%Based on 3 reviews

    Glitchspace is a single-player Science Fiction Platformer game, set in a beautiful reprogrammable world. Use visual programming to edit environmental geometry and solve puzzles, while learning key programming concepts. With a reprogrammable toolbox and intriguing Brian Eno-inspired score, this game promises to offer a unique and bewildering experience.

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  • Deep in the darkness, a boy wanders to find his way as a mysterious figure lurks. The boy searches for the light of hope. He hides among the shadows while the other seeks to seize the light away. Join Hyde as he attempts to escape the castle. Collect keys, cast magic, and hide behind objects as you try to avoid the mysterious figure trying to hinder Hyde's progress.Features: Dynamic Lighting Sy…

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  • Description: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features:  Featur…

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  • My application generates spheres on the screen when the user clicks the left mouse button within the scene. The user can manipulate the scene using both the left mouse button and on-screen UI buttons to adjust the spawned spheres. Additionally, certain keyboard buttons allow the user to trigger specific animations for the spheres. Additional features that I have implemented include a gravity toggl…

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  • Dylan DiPalma IT201-018 Project 4 This project adds a menu where a user can choose one of the three projects to play, see a description and thumbnail of each, and return to the menu by pressing ESC in any game. This iteration also cleans up the organization of the assets directory (by putting prefabs in their own folder and separating the scripts for each project) and cleans up code by adding des…

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