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LIMINAL WATERS Game Cover

About LIMINAL WATERS

LIMINAL WATERS is a single player simulation game with a horror theme. It was developed by Silent Snake and was released on October 13, 2025. It received positive reviews from players.

LIMINAL WATERS is a liminal space walking simulator, enchanted by the radiant beauty of Unreal Engine 5.6. Explore unique and never bevore seen environments. No Monsters. Eerie atmosphere and feelings of unease, confusion, and confinement may arise. Subtle events and sophisticated sound design immerse the player in the game world – there is no interface or mission objectives. The focus is on explo…

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Games Like LIMINAL WATERS

Looking for games like LIMINAL WATERS? Here are top simulation recommendations with a horror focus, selected from player-similarity data — start with LIMINAL SHIFT, Liminalcore or POOLS.

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Reviews

90%Audience ScoreBased on 89 reviews
atmosphere18 positive mentions
story3 negative mentions

  • Stunning and immersive atmosphere with excellent lighting, sound design, and visuals that perfectly capture the liminal space aesthetic.
  • Engaging level design, especially the early poolrooms levels, offering maze-like exploration with many secrets and varieties that keep exploration interesting.
  • Developer is responsive to feedback and has released regular updates improving the game, adding new content and refinement.
  • Lacks save points or checkpoints within levels, forcing players to restart long segments after quitting or crashing, harming quality of life.
  • Later levels shift away from the core liminal poolrooms style to expansive and less engaging open or puzzle sections, leading to pacing issues and some tedious walking.
  • Performance and optimization issues on some hardware with limited graphics options and occasional bugs like texture misalignment, clipping, and invisible walls that affect immersion.
  • atmosphere

    30 mentions Positive Neutral Negative
    60% positive mentions, 30% neutral mentions, 10% negative mentions

    The atmosphere of the game is highly praised for its immersive, eerie liminal space vibe, achieved through meticulous environmental details, subtle sound design, and lighting that create a sustained sense of unease without relying on monsters or jump scares. Players appreciate the balance of creepy and haunting elements with atmospheric exploration, where tension builds naturally through audio cues and visual storytelling, making the experience uniquely chilling and memorable. Overall, the atmosphere is considered the game's standout feature, delivering a haunting and immersive journey into unsettling, interconnected poolrooms.

    • “The atmosphere got better and better, the environments got more and more unique until I wasn't even sure if I was playing the same game anymore.”
    • “It is very immersive and everything about the atmosphere - the sound effects, the lighting, the small details (such as the slippers that someone took off before they stepped into the shower or the wet footprints from someone stepping out of the pool etc.) - the feeling of a presence watching you, even when nothing is there, never leaves you.”
    • “The sound design was insanely good and creepy and the atmosphere was unlike any other liminal game I've played!”
    • “Adding a few more subtle hints at a narrative would go a long way towards adding a more cohesive atmosphere, especially when the game switches away from the poolrooms.”
    • “It was done in an extremely underpowered, dogwater engine and having some semblance of shader effects in it was actually an achievement and despite the worst lighting engine to be programmed in the past 15 years or so, there was strong atmosphere but I kept thinking: man, if the developer of this game wasn't my friend, I really would not be playing this.”
    • “There is still an oppressive atmosphere to many of its endless levels and a lot of creative little choices that imply creepiness.”
  • graphics

    24 mentions Positive Neutral Negative
    29% positive mentions, 58% neutral mentions, 13% negative mentions

    The game's graphics are praised for their polished, stunning visuals and immersive, dreamlike environments that effectively capture a unique, hypnotic vibe, with standout aesthetic rooms like the vaporwave-themed areas. However, the limited and basic graphics settings, lack of granular customization, and high hardware demands lead to performance issues for some players, highlighting a need for better optimization and more flexible graphic options. Overall, the visuals complement the game's atmosphere well but could benefit from improvements in settings and polish.

    • “The visuals are super good as is the sound design, so many good screenshot moments.”
    • “So far I really like it, the visuals are stunning, the environments are trippy and well-designed, and I love how each room has its own unique aesthetic, like the vaporwave room.”
    • “The soundtrack was perfectly curated to make the player feel uneasy at just the right points, I found myself approaching areas with caution and checking over my shoulder in game and the graphics are beautiful and really make the player feel as if they are truly in the game.”
    • “Only has three graphics options: ultra high end, normal, and potato mode, with no further tweaking possible.”
    • “Very few settings, no interaction, graphics are flat, and items are stacked 2D images.”
    • “I streamed the game for my YouTube channel (I have 64GB of RAM and a 5090), and my stream frequently froze because I couldn't play in windowed mode. The graphics, even on normal instead of ultra, severely lagged my computer.”
  • gameplay

    16 mentions Positive Neutral Negative
    19% positive mentions, 62% neutral mentions, 19% negative mentions

    The gameplay is centered on slow, immersive exploration of eerie, liminal environments with minimal mechanics, prioritizing atmosphere over traditional objectives or action. While early levels receive praise for their unsettling design, later stages introduce sudden, sometimes unwelcome mechanics like puzzles and parkour that disrupt the otherwise simple flow. This deliberate pacing and lack of complexity may frustrate players seeking more dynamic gameplay, but fans of surreal, atmospheric exploration are likely to appreciate the experience.

    • “Rather than focusing on traditional horror mechanics or action-driven gameplay, it delivers a slow, immersive experience centered on wandering through unsettling yet strangely peaceful environments inspired by the concept of liminal spaces.”
    • “Exploration serves as the primary mechanic, with players gradually moving through interconnected environments while searching for the path forward.”
    • “It creates an experience where atmosphere takes precedence over traditional gameplay systems, allowing environmental storytelling, visual craftsmanship, and subtle sound design to leave the strongest impression.”
    • “One thing, after a couple hours of playing and never having to do anything but look around, it hits you with a new mechanic: you have to go back and grab something and take it somewhere to proceed. At this point, there has been nothing of the sort in the game. It's not hard to figure out if you have a gamer brain, but it's so random to not introduce that way earlier in the game. There were also awful endless sections of just walking in a straight line for no reason.”
    • “Another one of these levels suddenly introduces a puzzle mechanic, which you do not encounter for the entirety of the game and left me confused for quite a bit before I realized what I had to do.”
    • “Update to my originally glowing review: the game starts off (levels 1-3) as a great liminal/backrooms game, but halfway through the experience, parkour mechanics are employed as a last-gasp measure to add difficulty to the end of some later levels (e.g., to reach the exits of some levels, one must execute tedious parkour challenges). This is partially remedied by the fact that one can access any level from the menu.”
  • music

    16 mentions Positive Neutral Negative
    25% positive mentions, 56% neutral mentions, 19% negative mentions

    The game's music is praised for its subtle, eerie, and atmospheric qualities that enhance tension and immersion, fitting well with the overall vibe. Some users appreciate the developer's original sound design and soundtrack, while others note that music can sometimes detract from the creepy atmosphere, especially since music and sound effects share a single volume control. Overall, the soundtrack effectively contributes to the game's unsettling ambiance and player engagement.

    • “There is a great mixture of creepy, eerie, and atmospheric sound, and the music used is subtle and blends into the levels well.”
    • “The soundtrack and immersion of the game was absolutely amazing.”
    • “The soundtrack was perfectly curated to make the player feel uneasy at just the right points; I found myself approaching areas with caution and checking over my shoulder in-game.”
    • “Also please let me control the volume of the SFX and music separately; the water was always splashing too loud.”
    • “But the music... I hate to be that person, but the music really takes away from the creepy liminal element.”
    • “And you can't turn it off, the music and sound are together in one setting.”
  • optimization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Optimization in the game is mixed, with some users experiencing performance issues like lag, audio cutouts, and lack of save features, while others report solid performance, especially on gaming laptops. The game lacks advanced optimization options such as FSR, DLSS, or resolution scaling, which could improve performance in demanding areas. Overall, the optimization could be better but remains acceptable for most players.

    • “The game's performance from my experience was rock solid with little to no issues to speak of (especially surprising as it's a UE5 game).”
    • “Good performance on HP Victus 15 gaming laptop.”
    • “Performance is decent.”
    • “It's got some issues though, mostly performance issues related to lag and general slowness, sometimes the audio cuts in and out, and the biggest flaw is that there's no save feature or checkpoints.”
    • “Overall, while I really like this game, it's not perfect. Making the game more optimized and allowing the player to save their progress would have improved my opinion a lot.”
    • “Performance is on the heavy side since there is no FSR, DLSS, or resolution option.”
  • story

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    The story is intentionally vague and surreal, emphasizing atmosphere through environmental storytelling, visuals, and sound rather than traditional narrative. While the early levels provide a strong, memorable experience, later parts lose focus and diminish the overall impact. Sound design plays a crucial role in maintaining the unsettling mood throughout.

    • “It creates an experience where atmosphere takes precedence over traditional gameplay systems, allowing environmental storytelling, visual craftsmanship, and subtle sound design to leave the strongest impression.”
    • “While the game has a strong start, especially in the first 6 levels, and is visually stellar from start to finish, the later levels feel like the developer lost focus on what made the early game special, which affects the level design.”
    • “While I think the game has a strong start, especially those first six levels, and is visually stellar from start to finish, the later levels just feel like the developer has kind of lost the plot on what made the early game so special, memorable, and a joy to explore. The level design later on severely suffers because of that lack of focus.”
    • “I think the sound design does a lot of the heavy lifting for the unsettling atmosphere, but that is to be expected in a walking simulator of this genre with no storytelling.”
    • “The storytelling, though vague and obscure, adds to the surreal and esoteric feel of the game.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, including buggy interactions and a lack of a save feature, leading to frustration when it freezes, crashes, or requires repeating entire levels.

    • “On the 2nd stage, pressing 'E' repeatedly at the keycard in the boiler room is very buggy; it won't even pick up the card.”
    • “I don't understand why every other Liminal game I've played had a save feature, but this one doesn't, which is frustrating when your game freezes or crashes, or you just want to take a break and pick up where you left off without having to play the entire level all over again.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding in the game shifts the experience from an engaging horror to a tedious walking simulator, with later levels relying on repetitive and frustrating parkour challenges that detract from the gameplay. However, the ability to access any level from the menu somewhat alleviates this issue.

    • “It becomes a tedious walking simulator rather than a horror game.”
    • “Update to my originally glowing review: the game starts off (levels 1-3) as a great liminal/backrooms game, but halfway through, parkour mechanics are employed as a last-gasp measure to add difficulty to the end of some later levels. For example, to reach the exits of some levels, one must execute tedious parkour challenges. This is partially remedied by the fact that one can access any level from the menu.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is characterized by clever and entertaining Easter eggs that players familiar with the references will particularly appreciate.

    • “The hidden easter eggs are hilarious and interesting, especially if you get the references the dev is alluding to.”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers strong replayability, largely driven by a variety of achievements that encourage repeated play sessions for added enjoyment.

    • “Achievements provide a lot of fun replayability.”
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Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

LIMINAL WATERS is a simulation game with horror theme. Common tags for LIMINAL WATERS include indie, surreal, psychological, exploration, cozy and others.

LIMINAL WATERS is available on PC and Windows.

On average players spend around 3 hours playing LIMINAL WATERS.

LIMINAL WATERS was released on October 13, 2025.

LIMINAL WATERS was developed by Silent Snake.

LIMINAL WATERS has received positive reviews from players. Most players liked LIMINAL WATERS for its atmosphere but disliked it for its gameplay.

LIMINAL WATERS is a single player game.

Similar games include LIMINAL SHIFT, Liminalcore, POOLS, Dreamcore, The Backrooms: Lost Tape and others.