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Obversion

Obversion Game Cover
74%Game Brain Score
gameplay, music
93% User Score Based on 30 reviews

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Obversion Game Cover

About

Obversion is a single player platformer game. It was developed by Marplebot and was released on January 28, 2020. It received very positive reviews from players.

Obversion is an abstract puzzle platformer set in a vibrant universe of cubes.

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93%
Audience ScoreBased on 30 reviews
gameplay6 positive mentions

  • Obversion features exceptional level design that keeps gameplay varied and engaging despite a limited moveset, rewarding careful observation and strategic thinking.
  • The game includes robust accessibility features such as unlimited undo/redo, automove, and autojump, allowing players to focus on solving puzzles without mechanical frustrations.
  • The minimalist art style and philosophical themes enhance the overall experience, creating a meditative atmosphere that complements the challenging puzzles.
  • The game's high difficulty and tight resource management can be frustrating, with some players wishing for an easier mode or more generous resource availability.
  • Certain puzzles may require esoteric movements or solutions that are not well-telegraphed, leading to potential confusion and frustration for players.
  • Some players feel that the move limit imposed by pickups restricts creativity and can lead to repetitive puzzle-solving experiences.
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay in Obversion is characterized by its thoughtful design, featuring a limited moveset complemented by exceptional level design that emphasizes cerebral challenges over mechanical ones. Players benefit from accessibility features like autojump and hints, making the complex 3D puzzles approachable and enjoyable. With 28 levels across four worlds, the game offers a variety of unique puzzles that evolve while maintaining a consistent core mechanic of adding and removing blocks, all set against a backdrop of minimalist graphics and a relaxing soundtrack.

    • “Obversion opts for the more interesting approach of making only minor new additions to the moveset, while keeping the gameplay remarkably varied due to exceptional level design.”
    • “The dev put a lot of thought into movement mechanics and it seems that the puzzles have been mapped out and thoroughly thought through.”
    • “It's not hard to work through them, though: with mechanics that are easy to pick up on without explanation, plenty of accessibility features that can make it easy to traverse over obstacles, and a free hint that can be picked up at the start of every level, plenty of help is given for players to work through the rather complex nature of 3D first-person puzzlers.”
    • “These two features let you remove all mechanical challenges from the game so you can concentrate just on the considerable cerebral ones.”
    • “It's not hard to work through them, though: with mechanics that are easy to pick up on without explanation (except for controls, shown when starting the game), plenty of accessibility features (those being auto-jump, auto-move, and the undo/redo buttons) that can make it easy to traverse over obstacles, and a free hint that can be picked up at the start of every level, plenty of help is given for players to work through the rather complex nature of 3D first-person puzzlers.”
    • “If you had described the mechanic to me prior to my having tried the game, I probably would've found it hard to imagine that very many interestingly unique puzzles could be generated from it, but so far, every puzzle has felt new and fresh, and I've had to learn something new to solve each one.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is generally praised for its lovely and well-composed soundtrack, particularly the relaxing piano pieces that enhance the gameplay experience. However, some players expressed a desire for more upbeat tracks to add variety and energy. While the overall presentation is excellent, a few repetitive pieces were noted as less enjoyable.

    • “The soundtrack is lovely and well-composed, though I would've probably liked some more upbeat tracks interspersed throughout to give the whole thing a little energy boost every now and again and keep things interesting.”
    • “A enjoyable challenge with piano music to increase your senses.”
    • “The music is a special gem.”
    • “The minimalist yin/yang theme and piano music both work.”
    • “Puzzle platformer + music + undo button = abstract first person puzzle to reach the exit of each level by destroying or creating blocks.”
  • graphics
    10 mentions Positive Neutral Negative

    The game's graphics feature a captivating procedural and mathematical art style that is both technically impressive and aesthetically pleasing, enhancing the overall gameplay experience. The minimalist visuals, complemented by a relaxing soundtrack, create an engaging atmosphere as players progress through 28 levels across four worlds, each with unique mechanics and a shifting aesthetic that deepens the game's philosophical undertones. Overall, the presentation is well-received, with simple yet interesting visuals that maintain player interest throughout.

    • “The procedural and mathematical art style is pretty, technically impressive, and complements the gameplay well. The philosophical musings scattered throughout give the whole experience a little more personality than it otherwise could have had.”
    • “The presentation is excellent, featuring pleasant minimalist graphics and a relaxing soundtrack. There is no extra pressure from timers, move counters, ratings, enemies, dying, or falling, and the 28 levels in 4 worlds with occasional new mechanics should provide several hours of gameplay.”
    • “The progression of the game through the different worlds creates a feeling of slowly descending deeper into the analytical mind, with shifts in aesthetic and mood that evoke a mysterious tone, like peering further into the void.”
    • “Visuals are simple but with enough flair to remain interesting to look at.”
    • “The progression of the game through the different worlds has a feeling of slowly descending deeper into the depths of the analytical mind, and the shifts in aesthetic and mood as the game progresses have a mysterious tone, like peering further into the void.”
  • humor
    2 mentions Positive Neutral Negative

    Players have praised the game's humor, particularly highlighting a level in the second world that elicited genuine laughter due to its clever and unexpected twists that align perfectly with the established game mechanics.

    • “There's a level in the second world where I literally burst out laughing when I saw what the game was doing—unexpected but totally made sense within the rules that had been set up so far.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its ability to induce a meditative flow state, allowing players to immerse themselves deeply in the experience.

    • “It creates an atmosphere that gets me into a nice, meditative flow state.”
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Obversion is a platformer game.

Obversion is available on PC, Mac OS, Windows and Linux.

Obversion was released on January 28, 2020.

Obversion was developed by Marplebot.

Obversion has received very positive reviews from players. Most players liked this game for its gameplay.

Obversion is a single player game.

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