Kumoon: Ballistic Physics Puzzle Game Cover
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Kumoon: Ballistic Physics Puzzle is a VR-compatible game where you knock over boxes with ricocheting projectiles, combining elements of shooting galleries, billiards, and platforming. It features intense freedom of movement in VR and offers a demo with tutorial and 3 levels. Both high-speed and half-speed movement options are available for varying comfort levels .

  • Mac OS
  • PC
  • Windows

Reviews

20%
Audience ScoreBased on 34 reviews
gameplay6 negative mentions
  • The game has a unique concept that could be interesting with further development.
  • It is relatively short, which some players appreciated as it prevented excessive frustration.
  • The game runs without lag on lower-end hardware.
  • The controls are poorly designed, leading to frustrating gameplay and lack of precision.
  • The level design is considered awful, with tedious mazes and poorly conceived mechanics.
  • The VR experience is particularly bad, causing motion sickness and disorientation.
  • gameplay16 mentions

    The gameplay is widely criticized for its broken core mechanics, unresponsive controls, and poorly designed levels, leading to a frustrating experience. Players find the scoring system encourages tedious brute-force solutions, while the puzzle design lacks depth and precision, making the overall gameplay loop unsatisfying. Despite its unique concept, the game fails to deliver an enjoyable experience and is considered too short.

    • “Which brings me on to what is supposed to be the core gameplay, shooting ricochet shots at the blocks.”
    • “The scoring mechanic often forces awkward sort of brute forcing simple solutions, which usually works, but as the game ramps up difficulty later on I can imagine this getting incredibly tedious.”
    • “The gameplay isn't very fun, although unique, and the game is very short.”
    • “The controls work when they feel like it, the core mechanic is utterly broken, the level design is a nightmare, and to top it all off they stuck achievements into the mix just to remind you how unplayable it all is.”
    • “The gameplay loop is not satisfying.”
    • “The puzzle design is fairly poor, and the underlying mechanic is both too simple and too random for fun.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to awkward scoring mechanics that encourage brute force solutions. The level design is criticized for being poorly constructed, featuring long and monotonous mazes and puzzles that, while not particularly challenging, require excessive time to complete. As the game progresses, the increasing difficulty exacerbates the grind, leading to a potentially exhausting experience.

    • “The scoring mechanic often forces awkward sort of brute forcing simple solutions, which usually works, but as the game ramps up difficulty later on I can imagine this getting incredibly tedious.”
    • “The level design in general is awful, with several incredibly tedious maze levels, one or two that are very easy but incredibly time consuming, and a bunch of levels that force you to shoot from a slope you can't stop yourself sliding around on.”
    • “The 'hard' puzzles were very long and tedious, but not difficult.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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