- November 10, 2015
- Lucky You Studio
Kumoon: Ballistic Physics Puzzle
Platforms
About
Kumoon: Ballistic Physics Puzzle is a VR-compatible game where you knock over boxes with ricocheting projectiles, combining elements of shooting galleries, billiards, and platforming. It features intense freedom of movement in VR and offers a demo with tutorial and 3 levels. Both high-speed and half-speed movement options are available for varying comfort levels .











- Kumoon offers a unique twist on the puzzle genre, providing engaging and challenging gameplay that requires strategic thinking.
- The game features a cute robot character and a visually appealing environment, making it enjoyable and relaxing to play.
- The tutorial effectively introduces players to the mechanics, and the game progressively ramps up in difficulty, keeping players engaged.
- The controls are poorly designed, leading to frustrating gameplay experiences, especially in platforming sections.
- Many players found the level design to be tedious and lacking variety, with some levels feeling overly simplistic or repetitive.
- The game suffers from technical issues, including a confusing menu system and a lack of clear objectives, which detracts from the overall experience.
- gameplay18 mentions Positive Neutral Negative
The gameplay has been criticized for its inconsistent controls, broken core mechanics, and poorly designed levels, leading to a frustrating experience. While some players appreciate the simplicity and potential for creative solutions, the overall execution feels tedious and unrefined, with a lack of engaging depth. The game’s unique mechanics and puzzle design do not compensate for its shortcomings, resulting in a gameplay loop that fails to satisfy.
“There is even a valid game mechanic comparison to the great Portal franchise.”
“The gameplay felt smooth.”
“The mechanics are simple and the sole idea is just great and fun!”
“The controls work when they feel like it, the core mechanic is utterly broken, the level design is a nightmare, and to top it all off they stuck achievements into the mix just to remind you how unplayable it all is.”
“The scoring mechanic often forces awkward sort of brute forcing simple solutions, which usually works, but as the game ramps up difficulty later on I can imagine this getting incredibly tedious.”
“The puzzle design is fairly poor, and the underlying mechanic is both too simple and too random for fun.”