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Himno

A good combination of beautiful, challenging and relaxing, Himno isn’t the most gripping game you’ll ever play, but it is well worth a go.
Himno Game Cover
83%Game Brain Score
music, graphics
story, grinding
90% User Score Based on 1,754 reviews
Critic Score 68%Based on 4 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStationPlaystation Vita
Himno Game Cover

About

Himno is a single player casual platformer game. It was developed by David Moralejo Sánchez and was released on April 26, 2019. It received mostly positive reviews from critics and positive reviews from players.

Himno is a peaceful, 2D platformer game with an infinite number of beautiful procedurally generated maps. Take a breath, and relax.

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90%
Audience ScoreBased on 1,754 reviews
music234 positive mentions
story14 negative mentions

  • Visually stunning with beautiful pixel art and a calming atmosphere.
  • Relaxing soundtrack that enhances the overall experience.
  • Simple controls that allow for fluid movement and exploration.
  • Lacks clear objectives or goals, leading to potential boredom.
  • Controls can feel awkward and unintuitive, especially on keyboard.
  • Procedurally generated levels can sometimes result in frustrating dead ends.
  • music
    397 mentions Positive Neutral Negative

    The music in this game is widely praised for its calming and atmospheric qualities, enhancing the overall experience with beautiful, ambient soundtracks that evoke a sense of relaxation and tranquility. Many players highlight the soundtrack as a standout feature, often describing it as soothing and emotive, perfectly complementing the game's visuals and gameplay. While some note a lack of variety in the music, the overall consensus is that the soundtrack significantly contributes to the game's charm and appeal, making it a delightful choice for those seeking a peaceful gaming experience.

    • “The atmosphere and soundtrack are absolutely beautiful.”
    • “The music is calming; this is a great game that I suck at.”
    • “The soundtrack is beautiful and ambient, the graphics are amazing, though I am a sucker for pixel art, it's minimalistic and simple, with a lovely level of detail, they nailed art style with the kind of game, and it fits nicely with the soundtrack.”
    • “I know that many people like the soundtrack, but I find that for a relaxing game, some of the music puts me on edge more than anything else.”
    • “The music really hurts the attempt at zen as well because rather than peaceful ambiance it just sounds dark and eerie.”
    • “The music is the same 3 or so tracks looped, but not to the point of annoyance; it fades out at just the right time and comes in after a little while to give you a break.”
  • graphics
    200 mentions Positive Neutral Negative

    The graphics of the game have been widely praised for their beautiful pixel art style, vibrant colors, and calming aesthetic, which contribute significantly to the overall relaxing atmosphere. Many reviewers noted the exceptional coherence between the visuals and the soothing soundtrack, creating an immersive experience that enhances gameplay. While some found the graphics simple, they were generally considered well-designed and visually appealing, making the game enjoyable to explore.

    • “The graphics are beautiful, the gameplay is fun/relaxing/infuriating at times, and the music is like a chill 'Stranger Things' theme.”
    • “With its lovely visuals, soothing music, and peaceful atmosphere, relaxation is not a problem.”
    • “The graphics and animation in this game look stunning, but the controls feel too clunky with a controller, that I can't bear to continue playing this.”
    • “A choice was made to use obsolete retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “This is a really pointless game, it's not that bad, but there is nothing to it, it's an empty shell. The controls and graphics are alright, but I completed all the achievements in about 2 hours, and not because I was hooked, but only because I like achievements.”
    • “Graphically, the game looks like a generic indie pixel-based title, but it doesn't look bad and it's free, so I'm not too concerned about it.”
  • gameplay
    191 mentions Positive Neutral Negative

    The gameplay of the game is characterized by its simple platforming mechanics, focusing on exploration and collection, with players navigating through procedurally generated levels while utilizing basic movement abilities like jumping and dashing. While many players appreciate the relaxing atmosphere and beautiful visuals, some criticize the lack of depth and clear objectives, leading to a repetitive experience. Overall, the game offers a casual and calming experience, though it may feel more like a tech demo than a fully fleshed-out title.

    • “Himno is a simple platformer with enjoyable movement mechanics that lets you explore the map.”
    • “The gameplay flows well and the atmosphere really is quite calming.”
    • “Himno is the kind of game you would play if you weren't feeling really well, if you are stressed or if you are just feeling down. The game has beautiful pixel art and beautiful gameplay, controls are really easy to learn when you keep on playing, plus the soundtrack is really good and relaxing.”
    • “When it comes to gameplay, there isn't much to speak of; it feels like a walking simulator.”
    • “The gameplay is very simple, just get to the door to proceed to the next level.”
    • “This game would be a hell of a lot more relaxing if it explained even one of its mechanics.”
  • atmosphere
    94 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its beautiful visuals and soothing soundtrack, creating a calming and immersive experience for players. Many reviewers highlight the game's ability to evoke a sense of relaxation and exploration, with comparisons to other atmospheric titles. However, some note that while the atmosphere is exceptional, the gameplay lacks depth and content, which may limit long-term engagement.

    • “The atmosphere and soundtrack are absolutely beautiful.”
    • “The calm, serene music and amazing atmosphere the game creates is very captivating.”
    • “With its lovely visuals, soothing music, and peaceful atmosphere, relaxation is not a problem.”
    • “Himno is a beautiful game, but it lacks substance and is not able to create the intended atmosphere.”
    • “Though Himno prides itself on its relaxed atmosphere, its lack of direction paired with its procedurally generated worlds fail to leave a lasting impression.”
    • “The atmosphere of the game is also a big feature as most of the environment is dark, dank castles/caves with moss everywhere and water flowing to the bottom, and since most of the game is dark you can light some torches to get a better look.”
  • story
    61 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its absence, with many players noting a lack of clear narrative, goals, or progression. While some appreciate the freedom and interpretive nature of the experience, others express a desire for a more defined storyline or lore to enhance engagement. Overall, the consensus suggests that the game could benefit significantly from the inclusion of a meaningful story or context.

    • “Beautiful story.”
    • “10/10 would play again, if not just for the story.”
    • “It tells an emotional story, one without words, so that each person takes something different from the game.”
    • “The game has traded meaning, challenges, goals, and story all for the sake of maintaining peace and tranquility.”
    • “Nonetheless, by itself the game lacks a main story or continuation.”
    • “No story, not even a goal as far as I can tell.”
  • grinding
    18 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be somewhat tedious, particularly when pursuing achievements, with some describing it as "grindy" and "boring" after extended play. While a few achievements require significant effort, many players suggest that the experience can be enjoyable with the right mindset, especially for casual gamers. The game's peaceful atmosphere and music are often highlighted as positives that can help mitigate the grind.

    • “You'll need a second life for grinding.”
    • “It ends up being boring; visiting 100 districts to get the achievement is tedious.”
    • “Similarly, after district 11, there's no purpose in continuing to explore beyond grinding achievements.”
  • stability
    10 mentions Positive Neutral Negative

    Overall, the game's stability is marked by a mix of minor to moderate bugs and glitches, particularly affecting movement and control inputs, which can hinder gameplay for some users. While many players report these issues as frustrating, they generally do not render the game unplayable, allowing for continued enjoyment despite the technical flaws.

    • “The controls are not buggy like they are in most platformers of this kind.”
    • “The game runs smoothly without any crashes or glitches.”
    • “I appreciate how stable the gameplay feels, allowing me to focus on enjoying the experience.”
    • “I know it's a great world to explore, but I find that I struggle with movement glitches that constantly see my control inputs being eaten (not working) and being over-registered (inputs continue without input), which nearly render the game unplayable for me in particular.”
    • “The game is pretty buggy, but it's not any major problems that could make it unplayable, which is obvious if you look at my hours and compare them to others that wrote a review about this game.”
    • “Mechanics are clunky and buggy.”
  • emotional
    9 mentions Positive Neutral Negative

    Players find the game emotionally resonant, often using it as a calming escape during anxious moments. The combination of emotional soundtracks, vibrant visuals, and a nostalgic atmosphere evokes a range of feelings, from joy to dread, despite some critiques regarding the game's ability to trigger emotions. Overall, it tells a wordless story that allows for personal interpretation, enhancing its emotional impact.

    • “I know I don't have many hours in this, but I used to play this whenever I felt anxious or emotionally overwhelmed, and it would help calm me down.”
    • “How much freedom and joy such a simple game brings me in its exploration is enough to fill me with an indescribable sense of nostalgia and dread, and it doesn't fail to make me emotional even if I can't really understand why.”
    • “It tells an emotional story, one without words, so that each person takes something different from the game.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the procedural level design that offers varied experiences and endless exploration, others feel it lacks depth and ultimately does not provide significant replay value. The atmosphere is praised, but expectations for playtime and replayability should be tempered.

    • “I love that each run is different, and you're just going until you stop; it adds to that somber feeling while also providing endless exploration and replayability!”
    • “The procedural level design allows for near infinite replayability.”
    • “Its simple but it works and has very good replayability.”
    • “Worth checking out for the atmosphere, but don't expect a lot of playtime or replayability.”
    • “However, it does lack replayability.”
    • “Replay value is exactly the same as initial play value.”
  • humor
    8 mentions Positive Neutral Negative

    Players find the humor in the game to be a blend of absurdity and relaxation, making it an ideal choice for unwinding after a stressful day. The comedic elements, often stemming from confusing mechanics and silly scenarios, contribute to a lighthearted experience that many find enjoyable, even if the humor can be somewhat nonsensical. Additionally, localized content adds an extra layer of hilarity, enhancing the overall comedic appeal.

    • “It's for taking a break, relaxing, and funny time, the perfect combination for a chill-out after work or a stressful day.”
    • “Confusing but funny and relaxing.”
    • “However, a few minutes after playing you learn the mechanics and it becomes straightforward and funny.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game is mixed; while some users appreciate the absence of in-app purchases and advertisements, others report intrusive popup ads that disrupt gameplay and lead to crashes. This inconsistency has led to frustration among players who expect a seamless experience.

    • “The in-game purchases are completely free, which is a huge plus!”
    • “I appreciate that there are no mandatory purchases to enjoy the game.”
    • “The monetization model is fair and allows players to progress without spending money.”
    • “Literally crashed and spawned an advertisement.”
    • “Is this game supposed to be an advertisement for that game or something?”
    • “The game closes while playing to redirect to popup ads.”
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5h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Himno is a casual platformer game.

Himno is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 4 hours playing Himno.

Himno was released on April 26, 2019.

Himno was developed by David Moralejo Sánchez.

Himno has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its story.

Himno is a single player game.

Similar games include Refunct, Omno, MANDAGON, Seasons After Fall, Downward and others.