Glitchspace Game Cover

Glitchspace is a single-player Science Fiction Platformer game, set in a beautiful reprogrammable world. Use visual programming to edit environmental geometry and solve puzzles, while learning key programming concepts. With a reprogrammable toolbox and intriguing Brian Eno-inspired score, this game promises to offer a unique and bewildering experience.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

73%
Audience ScoreBased on 145 reviews
gameplay18 positive mentions
story7 negative mentions
  • Engaging puzzle mechanics that effectively teach programming concepts through a node-based system.
  • Visually appealing with a minimalist design that creates a unique atmosphere.
  • Offers a satisfying sense of accomplishment when solving puzzles, especially for those with programming knowledge.
  • Frequent bugs and glitches that can disrupt gameplay and lead to frustrating experiences.
  • The game is relatively short, with the story mode feeling more like a tutorial than a full experience.
  • Lacks a compelling narrative or deeper gameplay elements, making it feel repetitive over time.
  • gameplay41 mentions

    The gameplay of the game is characterized by its unique programming mechanics and puzzle-solving elements, which many players find entertaining and innovative. However, issues such as frame drops, glitches, and a lack of depth in challenges detract from the overall experience, leading to frustration for some users. While the minimalist design and potential for strategic gameplay are praised, many feel that the game could benefit from additional levels and a more engaging narrative.

    • “Extremely excellent concept and mechanics with huge potential.”
    • “Very entertaining puzzles and mechanics.”
    • “The core mechanic allows you to manipulate objects in the game using rudimentary programming functions and logic.”
    • “The visual design in this case directly clashes with the actual game mechanics, leading to a very confusing, frustrating experience.”
    • “With the mechanics being so bad and seeing so many annoying glitches so quickly, I lost any desire to continue, and definitely don’t think the game is worth much in its current state.”
    • “The entire game seemed like a big tutorial, introducing all the different game mechanics.”
  • story35 mentions

    The game's story is widely criticized for being virtually nonexistent, serving primarily as a simplistic progression mechanic rather than a cohesive narrative. Players express disappointment over the lack of depth and motivation, with many feeling that the story mode functions more as a tutorial for the sandbox experience. Overall, the consensus is that the game feels unfinished, lacking engaging storytelling elements and sufficient length to provide a satisfying experience.

    • “With better pacing, a story, and some different scenery/palettes, this could have been an excellent game.”
    • “The whole 'story mode' is more like a tutorial for sandbox mode, which is unlocked at the end.”
    • “The game ultimately feels unfinished; a proof of concept with no story.”
    • “It's interesting, but it seems incomplete and the story is practically non-existent: no intro to explain the situation, completing the final challenge sends you into what appears to be a flat with a desktop computer, rolling the credits when you look at the screen.”
    • “There's no story to speak of, just pure puzzles within the 'object manipulation' environment.”
  • graphics23 mentions

    The graphics of the game are characterized by a minimalist and simplistic style, which some players find beautiful and fitting for the gameplay, while others consider them dull and lacking polish. The visuals create a mysterious atmosphere, often described as dark and gritty, and are designed to be low-demanding, making them accessible for a variety of systems. Overall, the aesthetic is clean and functional, with some players appreciating the evolution of the graphics as the game progresses.

    • “But it's a good puzzle game with beautiful simplistic stylish visuals.”
    • “The visuals are dark, in a sort of gritty cyberpunk way.”
    • “Simple cubey graphics that evolve into a stunning environment.”
    • “Besides the above, there is obviously no story, and the graphics of the game are nothing special at all.”
    • “- simplistic graphics leave the place looking like a digitized world suspended in space.”
    • “Visuals are beyond boring, gameplay should not have the word game in it.”
  • music16 mentions

    The music in the game receives mixed reviews, with some players praising its soothing and ambient qualities that enhance the overall atmosphere, while others find it jarring or repetitive. Many users express a desire for more variety in the soundtrack, suggesting that additional tracks or a more engaging story could improve motivation. Overall, the soundtrack is appreciated for its calming effect, but there are calls for improvement in diversity and depth.

    • “So, in a final farewell and thanks, they have generously made this game and its accompanying soundtrack completely free for people to play and listen to.”
    • “The background song is soothing to the soul as much as the game.”
    • “The atmosphere is lovely, the puzzles gradually teach you the logic of coding and the overall aesthetic of the title feels pleasant - especially due to the ambience and the soundtrack.”
    • “The music and sound effects are nerve-grating.”
    • “The music is also a bit weird, as it's screechy static the whole way through.”
    • “Also, a couple of looping soundtracks wouldn't kill me either; it gets boring hearing either nothing or bouncing noises and nothing else really.”
  • stability15 mentions

    The game "Glitchspace" is plagued by numerous bugs and glitches that significantly hinder gameplay, with some issues being nearly game-breaking. Users report awkward mechanics, a confusing node editor, and frequent stability problems that detract from the overall experience, although some minor glitches are expected to be addressed in future updates. Overall, the game's stability is a major concern, leading to frustration and a lack of desire to continue playing.

    • “True to its name, however, Glitchspace suffers from tons of weird bugs and glitches, some of which are nearly game-breaking, and the implementation of certain basic concepts like 'if' statements was... weird and clunky at best.”
    • “The node editor is awkward to use, buggy, and I even managed to do cuboid transformations that were different than programmed (i.e. I asked to stretch the object in x, but it got stretched in y, despite me not having the ability to stretch the object in y on this level; but at the same time, this was the only way to progress).”
    • “With the mechanics being so bad and seeing so many annoying glitches so quickly, I lost any desire to continue, and definitely don’t think the game is worth much in its current state.”
  • atmosphere11 mentions

    The game's atmosphere is often praised for its mysterious and immersive qualities, allowing players to explore and engage with the environment beyond simple puzzle mechanics. While the graphics are simple, the overall aesthetic, including the soundtrack, contributes to a captivating experience reminiscent of sci-fi themes. However, some players feel that the atmosphere can be disrupted by poorly designed puzzles that lack clear guidance, leading to moments of frustration and disconnect.

    • “Graphics are simple but there is a mysterious atmosphere and puzzles open out later so that you are free to explore your own solutions.”
    • “The atmosphere is lovely, the puzzles gradually teach you the logic of coding and the overall aesthetic of the title feels pleasant - especially due to the ambience and the soundtrack.”
    • “The game in itself has a sort of atmosphere to it, and delivers more than just a simple 'this goes there and this goes here', and it will let you get lost in its atmosphere if you let it.”
    • “The atmosphere can easily be broken because some puzzles leave you with little to no information on what to do.”
    • “This once again leaves you with a feeling of unfulfillment and/or an unfinished game, which disconnects you from the atmosphere.”
    • “The atmosphere kind of feels like those side levels in Assassin's Creed 2, where you collect a certain amount of fragments, you go back to the island, and you enter these portals that take you in a clean, crisp, and sci-fi type of feel.”
  • optimization3 mentions

    The optimization for VR has led to issues with the mouse cursor functionality, making it difficult to interact with the node system, which users find disappointing. Additionally, there are suggestions that interface optimization could significantly reduce the number of clicks required, while the experience of falling in VR remains unsatisfactory for some players.

    • “I'm absolutely sure that some optimization of the interface would save 50% of the clicks...”
    • “For one, I think that now that it's VR optimized, the mouse cursor doesn't work right - you can't really interact with the node system anymore, which is extremely disappointing.”
    • “I'm absolutely sure that some optimization of the interface would save 50% of the clicks.”
    • “I can stomach non-VR-optimized FPS controls in VR now, but falling still feels awful in VR for me.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious, especially towards the end, although those who enjoy logic puzzles or coding may appreciate it more. The complexity of the nodal scripting interface adds to the frustration, making the overall experience feel less engaging.

    • “Starts to feel tedious by the end, but you'll love it if you like logic puzzles or coding for fun.”
    • “The ergonomics of the (very complete) nodal scripting interface are really tedious to manage.”
    • “Not really that interesting and pretty tedious.”
  • humor3 mentions

    The humor in the game is inconsistent; while some players find moments of genuine laughter and enjoyment, particularly in the later levels, others feel that the overall experience lacks engaging humor and storytelling, leading to a repetitive and less entertaining gameplay.

    • “But I loved the last 5-6 levels so much; I was laughing and smiling as I raced through puzzles and really enjoyed that.”
Positive mentions (%)Positive
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