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Togges

Cute, quirky and playful, Togges is a light-hearted romp around a fun and colorful universe that encourages you to think differently.
Togges Game Cover
69%Game Brain Score
gameplay, graphics
music, story
69% User Score Based on 81 reviews
Critic Score 69%Based on 5 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Togges Game Cover

About

Togges is a single player open world platformer game with comedy and kids themes. It was developed by Regular Studio and was released on December 7, 2022. It received mostly positive reviews from both critics and players.

Togges is a collect-a-thon 3D Platformer about spreading and stacking adorable cubes around the cosmos! Explore unique worlds, solve mysteries and overcome challenges in this adventure to dominate the universe!

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69%
Audience ScoreBased on 81 reviews
gameplay11 positive mentions
grinding5 negative mentions

  • Unique and creative cube-laying mechanic offering fresh puzzle-solving and exploration experiences.
  • Vibrant, whimsical art style with charming and diverse worlds that evoke a playful, lighthearted atmosphere.
  • Generous amount of content including multiple expansive levels, collectibles, and characters, providing hours of gameplay.
  • Tutorials and in-game explanations are often unclear or repetitive, leading to confusion about key mechanics.
  • Controls and camera system can feel imprecise and awkward, occasionally causing frustration during gameplay.
  • Presence of bugs, glitches, and inconsistent save or achievement tracking detract from the overall experience.
  • gameplay
    58 mentions Positive Neutral Negative

    The gameplay centers on a unique cube-placement mechanic involving controlling "togges" to explore and solve puzzles, offering creative and satisfying challenges that grow on players after a slow and sometimes confusing start. While many praise its originality, level variety, and depth, the experience is hampered for some by poorly explained mechanics, occasional tedium, control issues, and bugs. Overall, it appeals especially to collectathon fans who enjoy gradual mechanic discovery and strategic exploration despite its flaws.

    • “Togges, developed and published by a regular studio, is a vibrant and inventive 3D puzzle-platformer that captures the spirit of classic collectathon games while introducing an original twist built around its central mechanic of manipulating living, cube-shaped creatures.”
    • “The spreading mechanic that is the base of the game may seem weird or limiting at first, but it's a very unique, satisfying, and clever system that also gives you many ways to solve the puzzles.”
    • “Each world introduces new mechanics, so the experience never stagnates, and there's always something satisfying about seeing your living trail of cubes stretch across an entire landscape.”
    • “Really just awful controls, poorly explained mechanics and tutorial, and tedious as sin; only needed to play for 20 minutes to get bored despite the cute art.”
    • “The camera can be difficult to manage in tighter spaces, and because the gameplay involves controlling both your main character and the spread of dozens of togges at once, maintaining precision can become cumbersome.”
    • “Story is too overbearing, tutorial is boring, and platforming/puzzle mechanics lead to plenty of tedious situations.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics are charming and vibrant, featuring whimsical, colorful worlds with a playful, cartoonish art style reminiscent of beloved Nintendo titles. The visuals, combined with a dynamic and upbeat soundtrack, create a consistently positive and engaging atmosphere, though some players note that the aesthetic appeal contrasts with less intuitive gameplay. Overall, the presentation is thoughtfully crafted, showcasing creative environments and satisfying visual design.

    • “The game’s art direction leans heavily into whimsy, with soft geometry, playful animations, and an overall aesthetic reminiscent of titles like Katamari Damacy or Super Mario Galaxy.”
    • “The presentation is top-notch, with a number of expansive and colorful worlds that all have their unique flavor and never feel derivative of typical platformer clichés: a pastry city in the middle of a desert, a level based on scaling a giant oriental-themed tree, a medieval town on a crescent moon. The sound and visuals are very nice, and it's always satisfying to absorb one of the fruits you're tasked with collecting.”
    • “Overall I had my gripes but I think the game eventually started to grow on me thanks to some of the patches fixing some of the game's problems. There is a lot of love and passion put into it with its beautiful cartoonish visuals and creative traversal gameplay.”
    • “Though aesthetically similar, don't go into this expecting Super Mario Galaxy.”
    • “Cute graphics, sounds, music, texts and characters, but the idea and gameplay is not fun and not intuitive.”
    • “Abundant dialogue, character redundancy, and a lack of direction dampen the experience, although puzzles and aesthetics salvage it.”
  • music
    10 mentions Positive Neutral Negative

    The music is widely praised for its upbeat, whimsical, and dynamic soundtrack that enhances the game's visuals and atmosphere, with well-crafted tracks fitting each zone. However, some users report technical issues with music looping and audio cutting out during gameplay. Overall, the catchy and energetic music contributes positively to the experience despite occasional audio glitches.

    • “The audio design complements the visuals perfectly, with a whimsical and upbeat soundtrack that changes dynamically as you explore.”
    • “The music avoids repetition by layering new instruments and motifs as the player progresses through each area, maintaining a sense of energy and wonder.”
    • “The OST is well put together, enjoyed all of the tracks, as they fit the zone you're in nicely.”
    • “I couldn't figure out how to leave and go back to King President, so I went to the menu and it restarted the whole tutorial; the music loop is a nightmare.”
    • “After starting the game, the music cues in after a few seconds, but if you press the start button too fast, all audio cuts out completely, even after pressing play or going to a world.”
    • “Music and sounds are poppy but that's okay.”
  • story
    8 mentions Positive Neutral Negative

    The story is generally seen as unremarkable and sometimes overbearing, with a slow and unengaging tutorial. However, exploration and optional NPC quests add enjoyable moments, and the freedom to explore helps some players become more invested despite the initially weak plot and dialogue.

    • “Stumbling across these never gets old - and neither does puzzling or completing NPC quests to reach them - they’re a joy and a welcome reward in your journey.”
    • “Still, everything is optional, apart from the one story thread and challenge per level.”
    • “I admit that the beginning was kinda rough, the tutorial is slow, the plot and the dialogues don't feel very interesting and the mechanics are kinda hard to grasp fully at first, but as soon as I was given the freedom to explore I started to fall in love with the game.”
    • “I admit that the beginning was kinda rough, the tutorial is slow, the plot and the dialogues don't feel very interesting and the mechanics are kinda hard to grasp fully at first.”
    • “Story is too overbearing, tutorial is boring, and platforming/puzzle mechanics lead to plenty of tedious situations.”
    • “There is some story to follow and NPCs to talk to but it’s mostly unimpressive.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in this game is widely criticized for being tedious and boring, compounded by poor controls and unclear mechanics. The lengthy challenges and slow-paced boss fights further contribute to a frustrating and unenjoyable experience despite the game's appealing visuals.

    • “Really just awful controls, poorly explained mechanics and tutorial, and tedious as sin; only needed to play for 20 minutes to get bored despite the cute art.”
    • “Cute looks and tedious as sin game mechanics that are not fun at all.”
    • “And considering the long ring challenges in each world especially, or the slow, tedious final boss, it doesn't lead to much fun!”
  • stability
    4 mentions Positive Neutral Negative

    The game suffers from numerous bugs and glitches that worsen as you progress, negatively impacting gameplay. Certain features, like fishing mechanics, are particularly problematic, and keyboard and mouse controls can be unreliable, making a controller preferable. Overall, stability issues significantly hinder the experience.

    • “What I do not appreciate is the myriad of bugs, glitches, and other issues this game presents the player with.”
    • “Do be warned that the more you progress, the more glitches you'll encounter; in some cases, using keyboard and mouse is just awful, so maybe keep a controller handy.”
    • “If the game wasn't so incredibly buggy and broken, it would have taken me a lot less time to finish.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is richly detailed, charming, and lighthearted, featuring a quirky vibe with gentle puzzles and plenty of opportunities for exploration.

    • “It's really detailed, full of charm and atmosphere.”
    • “With a lighthearted atmosphere, lots of quirk, tame puzzles, and loads of discovery.”
  • humor
    1 mentions Positive Neutral Negative

    The humor is well-crafted and clever, complementing the game's art style nicely. Users appreciate the wit and find it charming.

    • “The art, the humor, and the wit are delightful.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is marked by frustration due to unclear instructions, leaving players confused about the game's mechanics and objectives. This lack of guidance hinders immersion and emotional engagement.

  • optimization
    1 mentions Positive Neutral Negative

    The game lacks options for selecting balanced, performance, and quality settings, limiting players' ability to customize optimization levels.

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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Togges is a open world platformer game with comedy and kids themes.

Togges is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 20 hours playing Togges.

Togges was released on December 7, 2022.

Togges was developed by Regular Studio.

Togges has received mostly positive reviews from both players and critics. Most players liked Togges for its gameplay but disliked it for its music.

Togges is a single player game.

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