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Games like Playground Legends

Games like Playground Legends

Games like Playground Legends

Looking for games like Playground Legends? Here are top sport recommendations, selected from player-similarity data — start with Playground Legends, Dino Ducket Dash or We Must Prepare.

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  • Developed Mar 11 to Apr 22, 2018 by members of Gamkedo Club Project Lead, initial functionality, hit counter, drop timeout, sounds (jump, menu, countdown), winner declaration, player 1 run animation: Jose Contreras Jump control, player animations (jump, catching, throwing), sounds (ball hits, catching): Kise Title art and game logo, pause functionality, screenshake, menu decorative programming …

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Dino Ducket Dash is an 80s-like arcade game. You play as a Dinosaur who needs to collect duckets, dodge enemy dinosaurs and use power ups in order to pay your way onto a space ship that'll help you escape the planet before the meteor showers begin. Fast paced arcade action!Play with up to 4-players in local coopSet and beat High Scores CREDITS! Gabriel Cornish: Project lead, core gameplay, musi…

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  • Stardew Valley inspired post apocalyptic robot farm simulator.  Grow plants, chop wood, mine stone and metal.  Save the human race!   Created by these fine folks from the Gamkedo Club: Jeremy Kenyon: Project lead, concept, core gameplay code, initial HUD and resource pickup, camera movement, tree chopping, recharge station functionality, time of day implementation, programmatic harvest animation, …

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  • Developed July 5 - Sept 27, 2020 Project lead, core gameplay, property system, main manager AI, time of year, isometric rendering, camera control, additional buildings, art integration, opening story, citizen complaints, seasons, clouds code, landlord events: Vince McKeown Cloud variations, 3 story building, storm clouds, status bubble, hunger icon, human art variations, sleep status, readability …

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  • Developed Aug 18 - Dec 8, 2019 Project lead, core gameplay (main movement, attacking, collision hitboxes, enemies, level structure), enemy AI, localization support, floor/roof parallax effect, foreground fade, assorted integration, game over and belt award screens, menu key support, gamepad support, assist mode options, prop collision, sprite atlas creation, tuning and bug fixes: H Trayford Main p…

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  • Developed May 27-Aug 26, 2018 Lead, concept, main gameplay code, most animations, environment, score, pickups, scrolling, boss song and menu music, menu code, AI: Vignesh Ramesh Venom dog AI, tuning adjustments, flying enemy, particles, collision fix, level design (6): Christer "McFunkypants" Kaitila Hearts health meter, countdown timer, crouch fix, limited double jump: Brian Boucher Alien vine, s…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, ach…

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  • Developed Aug 18 - Dec 8, 2019 Project lead, core gameplay (main movement, attacking, collision hitboxes, enemies, level structure), enemy AI, localization support, floor/roof parallax effect, foreground fade, assorted integration, game over and belt award screens, menu key support, gamepad support, assist mode options, prop collision, sprite atlas creation, tuning and bug fixes: H Trayford Main…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Feb 16 to May 3, 2020 Project lead (also for the original Falldale), core gameplay, cliff tiles, player animation updates, bush tiles, blacksmith shop, new goblin animations, assorted map updates, tree update, town redesign, Orc and Arya updates, optimizations, character creation screen graphics, music integration, garden tiles, mausoleum art, GUI buttons, skeleton animations, Rowan anim…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    Developed May 16 - Oct 10, 2021 Project lead, core gameplay, spawn system and related custom editor, crude underlying game engine (AABB collision, animation, graphics layers, entity management), lava dragon boss functionality, initial version of powerups, enemy AI, two player support, second player AI, ground waypoint patrols, stars/lava backgrounds (not including rocky crust), moon depth map (fin…

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