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TransPlan
2015Casual Puzzle
Looking for games like Numpty Physics (2008)? Here are top puzzle recommendations, selected from player-similarity data — start with TransPlan, Graveyard or The Adventures of Perseus.
TransPlan is a single-player puzzle game that takes about 2 hours to complete. Players must deliver payloads from point A to point B using simple tools and physics, creating ramps and catapults to solve hand-drawn puzzles. With increasing complexity and the ability to unlock later levels and categories, players can earn hints by finishing projects on-budget and can utilize cloud saves and achievements.
View Game"Graveyard" is a collection of small, experimental games by the developer, including "Burger Off!", a cooking bullet hell game with a reaction time theme, and "Cycles", a game with a swinging mechanic based on the theme of 'cycles'. These games were created during game jams and some may still be in development or testing phases. Only Windows versions are available, but Mac or Linux versions may be possible upon request.
View GameIn this great match-3 game you journey back to the time of the Greek gods and join Perseus on his exciting adventures through the mythical world of ancient Greece. Help Perseus defend his honor by mastering Match-3 puzzles as well as a variety of mini-games. Challenge yourself to different game modes and difficulty levels to make yourself part of the myth. Collect artifacts along your way and…
View GameSheepherds! is a charming and relaxing co-op arcade game for up to four players, where you guide fluffy sheep through colorful fields to dye their wool and create cool clothes. With strategic herding mechanics, playful exploration, and a stress-free, split-screen multiplayer experience, it offers fun and emotional moments for friends to enjoy together.
View Game"Stack Masters" is a physics-based puzzle game that challenges players to build and stack structures to complete levels and climb leaderboards. With over 100 levels and a level editor with physics sandbox gameplay, the game offers endless replayability. The game is available at a low, upfront cost and is free of microtransactions, allowing players to access all content without additional purchases.
View Game"She Remembered Caterpillars" is a fungipunk fantasy puzzle game that explores the bond between parent and child, using color-based challenges to represent love, loss, and holding on. With lush visuals by Daniel Leander Goffin and a mysterious story by Cassandra Khaw, players will solve devious puzzles and enjoy a beautiful, strange experience. The game features move and combine/split controls with the left and right mouse buttons.
View GameCrayon Physics Deluxe is a 2D puzzle game that allows players to draw shapes to solve physics-based challenges. The objective is to guide a ball to a star in each level by creating structures with various properties. With a simple and intuitive design, the game encourages creativity and experimentation while providing a fun and engaging experience.
View Game"Bars and Balance" is a physics-based puzzle game where players control a bar to collect colored shapes while maintaining balance. Each level introduces new mechanics, such as teleportation and gravity shifts, adding complexity and challenge. The game features a minimalist art style and a soothing soundtrack, creating a calming and engaging atmosphere.
View GameThis is my submission for the VimJam2 Game Jam hosted by 8 Bits to Infinity and Vimlark.[Note: The game was not submitted to the game jam because the project was started long before the time period of VimJam2.] *** If you are an ANDROID user, an .apk build is available for download. It is better optimized for a mobile experience. Scroll down to the bottom of the description to find the download bu…
View GameI am making a-game-a-week(ish). These will be short prototypes, very unpolished, probably broken. A Sokoban-style game next. Based upon the CMYK subtractive color model. Made in ~8 hours using PuzzleScriptSource Code Notes: The game: The decision to try out PuzzleScript this week came first, so I was immediately faced with the prospect of having to design a puzzle game. Having absolutely no idea …
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