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Mars First Logistics is a single player and multiplayer open world simulation game. It was developed by Shape Shop and was released on September 25, 2025. It received positive reviews from critics and overwhelmingly positive reviews from players.

"Mars First Logistics" is an open-world physics simulation game where players build and pilot their own martian rovers in co-op mode with up to 3 friends. The game features a variety of cargo challenges and an intuitive editor with over 50 parts to choose from. By completing successful deliveries, players help build up the martian settlement with fun new structures. The game boasts delightful visuals, ingenious music, and hilarious moments.

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96%
Audience ScoreBased on 2,149 reviews
story71 positive mentions
grinding33 negative mentions

  • Engaging and creative gameplay that encourages players to build unique vehicles for various delivery challenges.
  • Charming art style and a fun soundtrack that enhance the overall experience.
  • Robust physics engine that allows for a wide range of vehicle designs and interactions.
  • Frustrating controls and physics can lead to tedious gameplay, especially when navigating uneven terrain.
  • Limited building interface that lacks quality-of-life features, making it cumbersome to modify vehicles.
  • Some missions can feel repetitive and overly reliant on long-distance travel without significant challenge.
  • story
    395 mentions Positive Neutral Negative

    The game's story is primarily conveyed through its mission structure, which includes a series of main contracts that gradually build a narrative around constructing various structures on Mars. While players appreciate the engaging and challenging nature of the missions, many express a desire for more variety and depth in the storytelling elements, as the quests can become repetitive and lack significant narrative context. Overall, the game offers a satisfying progression system through mission completion, unlocking new parts and enhancing the gameplay experience, but some players feel that the story could be more fleshed out.

    • “The primary chain of missions paints a little story of helping build a variety of structures.”
    • “This game exceeds during these missions with fun memorable challenges.”
    • “The gameplay is great, the missions are cool and feel like they mean something.”
    • “I just wish there was more to the story quests.”
    • “The quests generally get pretty repetitive.”
    • “No story elements, just missions and an infinite amount of building possibilities.”
  • gameplay
    284 mentions Positive Neutral Negative

    The gameplay of "Mars First Logistics" is characterized by its engaging and creative mechanics, allowing players to design and operate vehicles to tackle logistics challenges in a dynamic environment. While the core gameplay loop is addictive and encourages experimentation, some players note a lack of variety and occasional frustrations with the building interface. Overall, the game successfully combines puzzle-solving with vehicle construction, offering a unique experience for fans of simulation and engineering games.

    • “Neat puzzle-like gameplay with construction elements.”
    • “The gameplay is fun, encourages creativity.”
    • “The core gameplay loop revolves around picking up an item with your vehicle and transporting it across Mars for like 3 minutes and putting it down.”
    • “The gameplay part of the game is fine...the building interface...is...well...terrible.”
    • “It's very ridiculously unfun ... it comes down to needing like 20 different servo motors to have access to all axes of movement because the game forces you into extremely awkward positions.”
    • “The building mechanics are pretty awful and clunky.”
  • graphics
    265 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming cel-shaded art style that is both visually appealing and well-optimized, allowing for smooth performance even on lower-end systems. While many players appreciate the unique aesthetic and simplicity, some note that it can obscure terrain details, making navigation challenging at times. Overall, the visuals contribute positively to the immersive experience, complemented by a fitting soundtrack.

    • “The graphics are beautifully simple, with muted solid colors filling a cel-shaded environment that is at once fresh and vigorously nostalgic.”
    • “The visuals are simple but beautiful, with that soft cel-shaded look that makes the Martian landscape oddly peaceful.”
    • “The graphics are fantastic with a beautiful cell-shaded art style that works so well for the vast Martian landscapes which are constantly changing from hues of purple to red.”
    • “It's an aesthetically pleasing game, but due to its graphical style, you often can't tell if the next 'line' in front of you is just a bump in the road or a full-blown 60-degree jump.”
    • “Two big issues: first, the graphics style makes it very difficult to tell what the steepness of the terrain is like, which leads into issue number two, the frustration of constantly falling down hills, valleys, dips, and ledges.”
    • “The art style is charming and simple, but I really hate how it makes it difficult to see nearby holes and bumps without awkward use of the camera, which can end up in tears pretty fast.”
  • music
    187 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its catchy, funky, and atmospheric qualities that enhance the overall experience. Composed by Dan Golding, the soundtrack is noted for its ability to kick in at the right moments, creating a celebratory vibe during gameplay, although some players wish for a larger variety of tracks. Overall, the music complements the charming visuals and engaging mechanics, making it a standout feature of the game.

    • “The music is one of the best I've encountered in an indie game, and the atmosphere is spot on with a retro-futuristic design.”
    • “Fantastic experience, banger soundtrack, quaint and charming graphics, pretty digestible building and painting system.”
    • “The music is so funky; you should really consider picking up the OST as well.”
    • “Just wish the music played a little more......”
    • “I wish there was a larger library of music and that it played more consistently.”
    • “Sound/music: music kicks in at the right times, though not a massively memorable soundtrack.”
  • grinding
    37 mentions Positive Neutral Negative

    Reviews highlight a mixed experience with grinding in the game. While some players find the building and vehicle design enjoyable and the game forgiving in certain aspects, many express frustration with the repetitive nature of delivery missions and resource gathering, which can feel tedious and monotonous. The game's pacing and the need for extensive grinding to unlock parts detract from the overall enjoyment, leading to a sense of frustration for some players.

    • “4 hours in and the gimmick has not gotten old or stale, and editing your car is quick enough that it's not tedious to do.”
    • “Nice graphics, good variety of missions; even the construction process isn't too tedious.”
    • “The challenges are creative, not grindy.”
    • “Sometimes feels a bit monotonous and grindy if you want to legitimately unlock parts instead of just using the cheat.”
    • “I've tried several times to enjoy this; but the part economy is ridiculously frugal, the terrain is sadistic, and there's little to no variation in part sophistication beyond creating increasingly convoluted vehicles out of the same basic parts after grinding for enough of them.”
    • “After playing 9 more hours, this stands true, the challenge is not the building but the driving and it is utterly tedious.”
  • humor
    36 mentions Positive Neutral Negative

    The humor in the game is largely derived from its physics-based mechanics, leading to a variety of hilarious mishaps and unexpected outcomes during gameplay. Players enjoy the lighthearted nature of co-op sessions, where failed missions often result in laughter rather than frustration, and the absurdity of certain tasks adds to the comedic experience. Overall, the game strikes a balance between fun and challenge, with many players appreciating its charming and entertaining design.

    • “Co-op with my friend had so many hilarious bits when things didn't go quite as planned.”
    • “We spend half our time planning and building, and the other half laughing as our creations tumble down Martian hills.”
    • “Building a vehicle that is fit for the job is thrilling and hilarious; you will cheer when it succeeds and laugh when it awkwardly tumbles into a chasm, but it never frustrates.”
  • stability
    27 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability, running smoothly on various hardware, including the Steam Deck, with minimal bugs reported. Players have noted occasional audio glitches and some terrain-related issues, but these do not significantly detract from the experience. The physics are well-implemented, and the game is praised for its performance even in early access.

    • “Runs great on minimal hardware and so far I haven't experienced any bugs.”
    • “Even though it's listed as early access, it runs great, and is full of content.”
    • “Even in this early access state, it's already really fun, challenging and most importantly, pretty bug free (and this is impressive for a physics style game!).”
    • “However, the map has nowhere near enough fidelity to see the random 1-meter high walls or other random terrain glitches that will completely wreck your planned route.”
    • “Sometimes, the buggy seems to randomly lose responsiveness.”
    • “I'm having a few issues with audio glitches, but have to make a point of saying how the developer has been fully engaged with trying to diagnose the source of the problem.”
  • optimization
    22 mentions Positive Neutral Negative

    The game is highly praised for its exceptional optimization, with a small install size and smooth performance even on older hardware. Reviewers highlight the impressive physics, intuitive controls, and stability, noting that it runs seamlessly with little to no loading issues. Overall, it is considered one of the best-optimized games in its genre, delivering a polished experience across various aspects.

    • “Optimized as hell, only 0.5 GB total in size, runs fast even on older hardware and it's phenomenal.”
    • “Huge thanks to the devs for all the time spent on optimization — it truly paid off!”
    • “This is maybe the most well-optimized game I have ever played.”
    • “Build terribly unoptimized contraptions to deliver essential items like donuts, ice cubes, umbrellas, and watering cans on Mars.”
    • “Like almost every modern game, it's purely optimized for game controllers and doesn't even give me the option to customize it for PC.”
    • “- the physics performance is commendable (even as I continue to bug the dev with massive overcomplicated rovers like tank treads and continue to hit performance limits of actual CPU hardware)”
  • atmosphere
    18 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive qualities, combining retro-futuristic visuals with a captivating soundtrack that enhances the overall experience. Players appreciate the relaxing ambiance created by the music and sound design, which complements the game's open-world setting and day-night cycle. However, occasional audio glitches can disrupt this immersive experience, and while cooperative play offers a different enjoyment, it may detract from the game's intended isolated atmosphere.

    • “The music is one of the best I've encountered in an indie game, and the atmosphere is spot on with a retro-futuristic design.”
    • “Impeccable atmosphere with a soundtrack that is at times funky and groovy but also eerie and wondrous.”
    • “Occasional audio glitches with music cutting out can disrupt the atmosphere.”
    • “Cooperative play can make some jobs easier and provide a different kind of enjoyment, though it may detract from the game's isolated atmosphere, which some reviewers cite as a strength.”
    • “The atmosphere is well done with the items you deliver being novel and doing some world building.”
  • replayability
    15 mentions Positive Neutral Negative

    The game offers significant replayability due to its large map, creative problem-solving mechanics, and the ability to complete side jobs that unlock new features. Players can experiment with different vehicle builds and face randomized challenges, ensuring a fresh experience with each playthrough. While the main missions could benefit from replayability options, the current design provides ample opportunities for varied gameplay.

    • “Overall, Mars First Logistics is an absolute delight: smart, uplifting, creative, and endlessly replayable.”
    • “Attention to detail is superb and replayability is endless.”
    • “The game's inherent replayability stems from its emphasis on creative problem-solving.”
    • “Edit: please make main missions replayable (especially after completing all of them)”
    • “As early access, I have finished the 'main campaign' as is for now, but there is plenty of replayability with constantly generated side quests with randomized items and destinations to keep things interesting.”
    • “Might get some mission replayability having challenges to only use a certain number of parts, or total cost of parts, or part restrictions like no rockets/wheels/etc.”
  • emotional
    6 mentions Positive Neutral Negative

    Players find the game to evoke a strong sense of nostalgia and joy, reminiscent of childhood playfulness, while also fostering emotional attachment to their creations. The wholesome and positive atmosphere encourages a deep emotional connection, making it particularly impactful for those who are sensitive or nostalgic. Overall, the game successfully blends creativity with emotional engagement, allowing players to explore their feelings in a playful context.

    • “It’s rare to see such a wholesome, positive vibe online these days.”
    • “Made me feel like a child with a box of toys again.”
    • “If you're an overly emotional person, you may find yourself growing attached to your little creation as it stumbles and crawls through another ditch it's stuck in.”
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85%Critics’ scoreBased on 1 critic reviews
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12h Median play time
17h Average play time
8-28h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Mars First Logistics is a open world simulation game.

Mars First Logistics is available on PC, Steam Deck and Windows.

On average players spend around 17 hours playing Mars First Logistics.

Mars First Logistics was released on September 25, 2025.

Mars First Logistics was developed by Shape Shop.

Mars First Logistics has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Mars First Logistics is a single player game with multiplayer and local co-op support.

Similar games include Besiege, Aviassembly, Main Assembly, Factory Town, SimpleRockets 2 and others.