Mars First Logistics Game Cover
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"Mars First Logistics" is an open-world physics simulation game where players build and pilot their own martian rovers in co-op mode with up to 3 friends. The game features a variety of cargo challenges and an intuitive editor with over 50 parts to choose from. By completing successful deliveries, players help build up the martian settlement with fun new structures. The game boasts delightful visuals, ingenious music, and hilarious moments.

  • PC
  • Windows

Reviews

96%
Audience ScoreBased on 703 reviews
story22 positive mentions
grinding3 negative mentions
  • Fun and engaging puzzle-solving gameplay that encourages creativity in vehicle design.
  • Charming art style and great soundtrack that enhance the overall experience.
  • Robust physics engine that allows for a variety of creative solutions to delivery challenges.
  • Frustrating terrain navigation that can lead to frequent vehicle flips and resets.
  • Limited building controls and options that can hinder more complex designs.
  • Some missions can feel repetitive, especially when using similar vehicles for different tasks.
  • story120 mentions

    The story in "Mars First Logistics" is primarily conveyed through a series of engaging missions that revolve around transporting various objects across the Martian landscape, with players building and modifying rovers to tackle unique challenges. While the main quest line is relatively short, it offers a satisfying sense of progression as players unlock new parts and complete tasks that contribute to the development of the environment. Although some missions can feel repetitive or frustrating, the overall gameplay experience is enhanced by the creative freedom in vehicle design and the charm of the game's art style.

    • “The primary chain of missions paints a little story of helping build a variety of structures.”
    • “This great little indie title gives you a range of missions which typically involve transporting an oddly shaped object over increasingly treacherous terrain, making building and problem solving a very rewarding experience.”
    • “The gameplay is great, the missions are cool and feel like they mean something.”
    • “The game consists of one type of mission: take something from one place to another.”
    • “However, you are expected to abuse the rockets/jets for every single task pretty quickly within the story, literally no other way than abusing this singular mechanic to traverse dozens of mini versions of the rocky mountains and K2 sprinkled across 50 square miles of map for almost every single task/job.”
    • “The quests are kind of repetitive at the moment, though.”
  • graphics94 mentions

    The graphics of the game are widely praised for their unique and charming art style, often described as minimalist, cell-shaded, and reminiscent of comic book aesthetics. While the visuals are generally considered beautiful and immersive, some players note that the simplistic design can occasionally hinder terrain readability, making navigation challenging. Overall, the graphics contribute positively to the game's atmosphere, enhancing the overall experience with a pleasing blend of style and functionality.

    • “The graphics are fantastic with a beautiful cel-shaded art style that works so well for the vast Martian landscapes which are constantly changing from hues of purple to red.”
    • “The art style is charming and simple.”
    • “Beautifully simple in graphical style and brutally complex beneath.”
    • “Two big issues: first, the graphics style makes it very difficult to tell the steepness of the terrain, which leads to the frustration of constantly falling down hills, valleys, dips, and ledges.”
    • “The art style is charming and colorful, but I really hate how it makes it difficult to see nearby holes and bumps without awkward use of the camera, which can lead to frustrating moments in a physics game.”
    • “The minimalist, slightly comic-book graphic style certainly stands out, but it can sometimes obscure important details like terrain elevation.”
  • gameplay79 mentions

    The gameplay is praised for its intuitive vehicle building mechanics and robust physics, allowing for a creative and engaging experience that encourages experimentation. Players appreciate the balance between simplicity and complexity, with a gameplay loop that feels varied and rewarding, despite some criticisms regarding traversal mechanics. Overall, the game is described as polished and enjoyable, appealing to fans of engineering and creative problem-solving.

    • “Great game, love the vehicle building mechanics coupled with physics.”
    • “Gameplay: overall very easy to get into and flex the creative muscles, encourages creativity more than most similar games.”
    • “The game does not feel early access, it feels very polished and the mechanics are very robust.”
    • “The biggest issue is the traversal (movement in general) mechanics.”
    • “Long-distance travel is half the gameplay loop, and is abysmal.”
    • “Too much time was spent in frustration fighting against the mechanics of the game.”
  • music59 mentions

    The music in the game has received widespread praise for its funky, chill, and engaging soundtrack, often described as fitting perfectly with the game's atmosphere and enhancing the overall experience. While many players enjoy the existing tracks, there is a common desire for a larger library and more consistent playtime of the music. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's enjoyable ambiance.

    • “The soundtrack fits the game.”
    • “The audio is also very nice, from the soundtrack to the overall sound of the game itself, scraping things on the surface of Mars provides audio feedback, slamming into things makes a solid sound, the soundtrack is very crisp and fitting for the game, and it sets a good environment for thinking and problem solving while still making the game feel whimsical.”
    • “The music is so good, I'd like to hear it more often though <3”
    • “I wish there was a larger library of music and that it played more consistently.”
    • “The music kicks in at the right times, though not a massively memorable soundtrack.”
    • “The discreet but successful music makes for a smooth experience.”
  • stability11 mentions

    Overall, the game demonstrates strong stability, particularly on the Steam Deck, with smooth performance and minimal bugs reported, especially in multiplayer mode. Players appreciate the intuitive controls and the engaging building system, although a few audio glitches have been noted, which the developers are actively addressing. Despite being in early access, the game is praised for its solid performance and enjoyable gameplay experience.

    • “This game works well on the Steam Deck; multiplayer is basically bug-free. The latest update was a solid improvement, and the building system is pretty intuitive.”
    • “Even though it's listed as early access, it runs great and is full of content.”
    • “Even in this early access state, it's already really fun, challenging, and most importantly, pretty bug-free (and this is impressive for a physics-style game!).”
    • “This turns long distance travel into a lottery where you try to line up rocket engines on your little buggy and ballistic-missile yourself somewhere close to the goal.”
    • “I'm having a few issues with audio glitches, but have to make a point of saying how the developer has been fully engaged with trying to diagnose the source of the problem.”
  • humor10 mentions

    The humor in the game is characterized by a mix of absurdity and charm, with players enjoying hilarious moments from creative teamwork and unexpected vehicle mishaps. While many find the comedic elements engaging and entertaining, some deliveries can veer into frustration rather than humor. Overall, the game successfully balances fun and laughter, creating memorable "a-ha!" moments without relying on forced randomness.

    • “The multiplayer allows for creative teamwork-based solutions, and some surprisingly funny moments.”
    • “Building a vehicle that is fit for the job is thrilling and hilarious; you will cheer when it succeeds and laugh when it awkwardly tumbles into a chasm, but it never frustrates.”
    • “I was expecting it to be a very fun game, but it's been a while since I've had so many funny 'a-ha!' moments in a video game.”
  • atmosphere6 mentions

    The atmosphere of the game is highly praised for its engaging synth beats and retro pop soundtrack, which enhance the immersive experience. The cell-shaded environments and novel items contribute to effective world-building, creating a relaxed yet vibrant ambiance that complements the gameplay. Overall, the combination of music and visual design fosters a captivating atmosphere that resonates well with players.

    • “The neat synth beats that chime in every so often add to the already great atmosphere.”
    • “The atmosphere is well done with the items you deliver being novel and doing some world building.”
    • “The game world has a nice atmosphere, complemented by a fitting retro pop soundtrack.”
    • “The atmosphere is well done, with the items you deliver being novel and contributing to world-building.”
    • “The music is also terrific, coming in at just the right times but leaving space to feel the Martian atmosphere.”
    • “The game hits you with the vibes; cell-shaded environments and atmospheres, and then the music starts thumping when your rover gets rolling.”
  • optimization4 mentions

    Overall, the game's optimization is praised for its smooth performance and stability, with minimal bugs reported. However, players note a lack of customization options for PC controls, indicating a design that favors game controllers.

    • “Performance is great and runs smooth.”
    • “An elegantly executed game of exploration, engineering, and mechanical optimization.”
    • “Like almost every modern game, it's purely optimized for game controllers and doesn't even give me the option to customize it for PC.”
    • “Performance/stability: one time I had a part clip into another part and I probably deserved it; that's the only bug I've hit so far.”
  • grinding4 mentions

    Players generally find the vehicle-building aspect enjoyable and streamlined, but frustrations arise from poor controls and unclear navigation, leading to a sense of tedium. While the challenges are seen as creative and engaging, the necessity to completely rebuild vehicles for minor adjustments can feel tedious and detract from the overall experience.

    • “The challenges are creative, not grindy.”
    • “I get the fun is in your own ineptitude and learning curve, but having really poor controls and almost no idea where I'm driving to took it from laughter to tedious frustration and quitting.”
    • “If your grapple arm needs to be put onto the back of your contraption, you need to rebuild the entire thing from scratch, which is quite tedious.”
  • replayability4 mentions

    The game offers significant replayability through various build options, challenge missions with specific restrictions, and a wealth of randomly generated side quests. Even in its early access state, players can enjoy a diverse range of gameplay experiences that keep the content fresh and engaging.

    • “It's not even finished, and yet it's already a fully fledged game that gives you masses of replayability by trying different builds.”
    • “Might get some mission replayability having challenges to only use a certain number of parts, or total cost of parts, or part restrictions like no rockets/wheels/etc.”
    • “As early access, I have finished the 'main campaign' as is for now, but there is plenty of replayability with constantly generated side quests with randomized items and destinations to keep things interesting.”
  • emotional3 mentions

    Players often find themselves forming a strong emotional attachment to their creations, experiencing a sense of empathy as they navigate challenges. The game evokes feelings reminiscent of being part of a robotics club, highlighting the emotional investment in the journey of their creations. However, some users also reflect on their personal struggles with emotional expression and desire, suggesting a complex interplay between the game's emotional engagement and their own experiences.

    • “If you're an overly emotional person, you may find yourself growing attached to your little creation as it stumbles and crawls through another ditch it's stuck in.”
    • “I have spent my last several years attempting to simplify my emotional state by trying to force down my tendency to desire things... to want things... to enjoy things.”
Positive mentions (%)Positive
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Buy Mars First Logistics

Play time

12hMedian play time
13hAverage play time
8-20hSpent by most gamers
*Based on 3 analyzed playthroughs

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