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"Mars First Logistics" is an open-world physics simulation game where players build and pilot their own martian rovers in co-op mode with up to 3 friends. The game features a variety of cargo challenges and an intuitive editor with over 50 parts to choose from. By completing successful deliveries, players help build up the martian settlement with fun new structures. The game boasts delightful visuals, ingenious music, and hilarious moments.

Mars First Logistics screenshot
Mars First Logistics screenshot
Mars First Logistics screenshot
Mars First Logistics screenshot
Mars First Logistics screenshot
Mars First Logistics screenshot
Mars First Logistics screenshot
Mars First Logistics screenshot
Mars First Logistics screenshot
Mars First Logistics screenshot
Mars First Logistics screenshot
+2

97%
Audience ScoreBased on 1,736 reviews
story52 positive mentions
grinding10 negative mentions

  • The game features a charming art style and engaging soundtrack that enhance the overall experience.
  • Building and customizing rovers is intuitive and fun, allowing for creative solutions to various delivery challenges.
  • The gameplay loop is rewarding, with a good balance of challenge and satisfaction as players transport unique and awkwardly shaped objects across the Martian terrain.
  • The terrain can be frustrating to navigate, with small bumps causing significant issues for rovers, making long-distance travel tedious.
  • Some missions can feel repetitive, and the reliance on rocket boosters can diminish the challenge of traversing the landscape.
  • The vehicle editor has limitations, such as difficulty in modifying existing designs without starting over, which can hinder creativity.
  • story
    320 mentions Positive Neutral Negative

    The story of "Mars First Logistics" revolves around players taking on the role of a rover tasked with transporting various objects across Mars to complete missions, earn money, and build a new home with friends. While the narrative is minimal, it unfolds through the completion of missions that contribute to the construction of infrastructure on the planet, providing a sense of progression and accomplishment. Players appreciate the variety of mission types, though some find certain tasks frustrating, highlighting a mix of engaging challenges and occasional repetitiveness in gameplay.

    • “The primary chain of missions paints a little story of helping build a variety of structures.”
    • “While it doesn't have a story in a direct sense, you can witness one unfolding as you help construct various buildings all over the red planet.”
    • “All in all, Mars First Logistics is a very good engineering sandbox game that is very fun to play, and to figure out the different puzzles involved in doing the many interesting missions.”
    • “The irritation on some of the quests is very intense, either it is a very awkward solution or takes hours to set up 30 kilometer roads and transport boxes eons away.”
    • “Some missions weren't challenging but just annoying.”
    • “However, you are expected to abuse the rockets/jets for every single task pretty quick within the 'story', literally no other way than abusing this singular mechanic to traverse dozens of mini versions of the rocky mountains and k2 sprinkled across 50 square 'miles' of map for almost every single task/job.”
  • graphics
    244 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming and simplistic art style, often described as cel-shaded and reminiscent of comic books or LEGO aesthetics. While many players appreciate the unique visuals and their contribution to a relaxing gameplay experience, some have noted that the stylization can obscure terrain details, making navigation challenging at times. Overall, the graphics are well-received for their beauty and performance, particularly on lower-end devices, enhancing the game's engaging mechanics.

    • “The graphics are fantastic with a beautiful cell shaded art style that works so well for the vast Martian landscapes which are constantly changing from hues of purple to red.”
    • “The visuals are stunning, and the art style is charming.”
    • “The gameplay’s a ton of fun, the visuals are awesome, and everything about this game feels super well-crafted.”
    • “The graphics may take some getting used to, even though I don't think it's bad, but I'm also not a huge fan of it.”
    • “Two big issues: first, the graphics style makes it very difficult to tell what the steepness of the terrain is like, which leads into issue number two, the frustration of constantly falling down hills, valleys, dips, and ledges.”
    • “My only other issue, which is a bit harder to work around, is that there is a lot of uneven ground around. Not talking about big mountains, but slightly uneven ground that, once you are traversing, is hard to know where the holes and bumps are because of the art style.”
  • gameplay
    200 mentions Positive Neutral Negative

    The gameplay is characterized by a solid vehicle-building mechanic that encourages creativity and experimentation, reminiscent of games like Factorio and Satisfactory. While the core loop of designing and delivering increasingly complex packages is engaging, some players find the driving mechanics and long-distance travel frustrating, which can detract from the overall experience. Despite these issues, the game is praised for its polished mechanics, beautiful graphics, and a fun, emergent gameplay style that appeals to fans of engineering and problem-solving.

    • “The core gameplay loop of creating a vehicle able to transport increasingly awkwardly shaped, large, and unwieldy packages is pretty fun, and the fact that most of the time you'll be delivering an object you haven't delivered before adds for some replayability.”
    • “The gameplay's a ton of fun, the visuals are awesome, and everything about this game feels super well-crafted.”
    • “Game loop is simple but still feels varied, and the mechanics are consistent and feel great beyond any similar game I've played - 10/10”
    • “Besides the frustration that comes with these missions, the gameplay loop of driving while occasionally clicking to place some more road is just a lot less fun than the core gameplay loop of delivering packages.”
    • “Long-distance travel is half the gameplay loop, and is abysmal.”
    • “It's a shame because I love the Lego-style building mechanics, but the driving destroyed the fun so badly I wish I could refund the game.”
  • music
    148 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its engaging and dynamic soundtrack, which enhances the overall atmosphere and complements the gameplay. Players appreciate the funky, chill, and whimsical tunes that kick in at key moments, although some express a desire for a larger variety of tracks. Overall, the soundtrack is described as a standout feature that significantly contributes to the game's enjoyable experience.

    • “The soundtrack is wonderful as well.”
    • “The music is also terrific, coming in at just the right times but leaving space to feel the Martian atmosphere.”
    • “Visually stunning and with an amazing funky/electro soundtrack.”
    • “I wish there was a larger library of music and that it played more consistently.”
    • “The music kicks in at the right times, though not a massively memorable soundtrack.”
    • “The music sucks, but at least the game pairs great with chill music or podcasts.”
  • stability
    26 mentions Positive Neutral Negative

    Overall, the game demonstrates impressive stability, particularly on the Steam Deck and Linux with Proton, running smoothly and largely bug-free even in its early access state. Players have noted intuitive controls and a solid multiplayer experience, although a few minor audio glitches have been reported, with developers actively addressing these issues. The game's performance, especially in terms of handling physics and procedural terrain, has garnered positive feedback, highlighting its engaging gameplay.

    • “Even though it's listed as early access, it runs great, and is full of content.”
    • “Even in this early access state, it's already really fun, challenging and most importantly, pretty bug free (and this is impressive for a physics style game!).”
    • “This game works well on the Steam Deck, multiplayer is basically bug free, and the latest update was a solid improvement.”
    • “This turns the long distance travel into a lottery where you try to line up rocket engines on your little buggy and ballistic-missile yourself somewhere close to the goal.”
    • “I'm having a few issues with audio glitches, but have to make a point of saying how the developer has been fully engaged with trying to diagnose the source of the problem.”
    • “Even 'custom,' this is normally relegated to sticking some highly effective gripper mechanism on top of a different buggy type or layout, so still winds up being copy-paste.”
  • humor
    24 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of absurdity and charm, with players enjoying hilarious moments during multiplayer teamwork and vehicle-building challenges. While some deliveries can lead to frustration, the overall experience is filled with "a-ha!" moments that evoke laughter and delight. The game's clever engineering puzzles and engaging scenarios contribute to its reputation as a fun and entertaining experience.

    • “The multiplayer allows for creative teamwork-based solutions, and some surprisingly funny moments.”
    • “Building a vehicle that is fit for the job is thrilling and hilarious; you will cheer when it succeeds and laugh when it awkwardly tumbles into a chasm, but it never frustrates.”
    • “I was expecting it to be a very fun game, but it's been a while since I've had so many funny 'a-ha!' moments in a video game.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its unique blend of funky music, retro pop soundtrack, and engaging visuals, including cell-shaded environments. Players appreciate the world-building elements and the way the music enhances the experience, creating a relaxed yet vibrant ambiance that complements the gameplay. Overall, the atmosphere is described as special and immersive, contributing significantly to the game's charm.

    • “I like it very much, special atmosphere and good genre mix with its own character.”
    • “I mean any modular sandbox game is already scoring high in my books but then this game hits you with the vibes; cell shaded environments and atmospheres, and then the music starts thumping when your rover gets rollin'.”
    • “The atmosphere is well done with the items you deliver being novel and doing some world building.”
    • “I mean any modular sandbox game is already scoring high in my books but then this game hits you with the vibes; cell shaded environments and atmospheres, and then the music starts thumping when your rover gets rolling.”
    • “The music is also terrific, coming in at just the right times but leaving space to feel the Martian atmosphere.”
  • optimization
    14 mentions Positive Neutral Negative

    The game is highly praised for its optimization, featuring excellent physics, smooth performance, and minimal loading times, earning a perfect score of 5/5 in performance. Users report a stable experience with very few bugs, although some note a lack of customization options for PC controls. Overall, it is considered one of the best in its genre regarding optimization and responsiveness.

    • “Performance: 5/5, smooth and responsive, little-to-no loading, easy to run.”
    • “Everything from the art style, graphics quality, performance, physics, and learning curve are pretty much as good as it can be.”
    • “An elegantly executed game of exploration, engineering and mechanical optimization.”
    • “Like almost every modern game, it's purely optimized for game controllers and doesn't even give me the option to customize it for PC.”
    • “Performance/stability: one time I had a part clip into another part and I probably deserved it, that's the only bug I've hit so far.”
    • “An elegantly executed game of exploration, engineering, and mechanical optimization.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the creative challenges and streamlined vehicle building, others express frustration with tedious elements and excessive grinding needed for progression. The lack of clear direction and poor controls contribute to a sense of tedium, especially after extended playtime. Overall, while the game has potential, the grinding can detract from the enjoyment.

    • “The challenges are creative, not grindy.”
    • “I sincerely look forward to the development for the game, as once I hit the 8 hour mark, I've lost some interest and am unsure how to progress without grinding excessively.”
    • “I get the fun is in your own ineptitude and learning curve, but having really poor controls and almost no idea where I'm driving to took it from laughter to tedious frustration and quitting.”
    • “If your grapple arm needs to be put onto the back of your contraption, you need to rebuild the entire thing from scratch, which is quite tedious.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers significant replayability through its engaging core gameplay loop of vehicle creation and delivery, with players frequently encountering new objects to transport. Even in early access, the inclusion of randomized side quests and various build challenges enhances replay value, allowing for diverse experiences and strategies. Overall, the combination of well-designed mechanics and mission variety contributes to a nearly infinite replayability.

    • “It's not even finished and yet it's already a fully fledged game that gives you masses of replayability by trying different builds.”
    • “Might get some mission replayability having challenges to only use a certain number of parts, or total cost of parts, or part restrictions like no rockets/wheels/etc.”
    • “As early access, I have finished the 'main campaign' as is for now, but there is plenty of replayability with constantly generated side quests with randomized items and destinations to keep things interesting.”
    • “The core gameplay loop of creating a vehicle able to transport increasingly awkwardly shaped, large, and unwieldy packages is pretty fun, and the fact that most of the time you'll be delivering an object you haven't delivered before adds to the replayability.”
  • emotional
    6 mentions Positive Neutral Negative

    Players often report forming a strong emotional attachment to their creations, experiencing a sense of empathy as they navigate challenges. This connection can evoke feelings reminiscent of being part of a robotics club, highlighting the game's ability to engage players on a deeper emotional level.

    • “If you're an overly emotional person, you may find yourself growing attached to your little creation as it stumbles and crawls through another ditch it's stuck in.”
    • “I have spent my last several years attempting to simplify my emotional state by trying to force down my tendency to desire things...to want things...to enjoy things.”
    • “Made me feel like I'm in a robotics club.”

Buy Mars First Logistics

12h Median play time
13h Average play time
8-20h Spent by most gamers
*Based on 6 analyzed playthroughs

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