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Mars First Logistics is a single player and multiplayer open world simulation game. It was developed by Shape Shop and was released on September 25, 2025. It received positive reviews from critics and overwhelmingly positive reviews from players.

Mars First Logistics is a physics-based open-world simulation game, where you design, build and control your own mechanical creations to deliver important cargo between colony stations on Mars. Earn credits, unlock new technology, upgrade your vehicle and tame the hostile Martian landscape.

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95%
Audience ScoreBased on 2,384 reviews
story78 positive mentions
grinding36 negative mentions

  • Engaging and creative building system reminiscent of LEGO, allowing for complex and customizable rover designs to solve physics-based puzzles.
  • Charming cel-shaded art style and excellent soundtrack that create a relaxing yet immersive atmosphere on Mars.
  • Well-paced progression with diverse delivery missions and infrastructure building that encourage experimentation and problem-solving, enjoyable both solo and in co-op.
  • Vehicle controls and physics can be frustrating and unintuitive at times, with terrain visibility issues due to art style making driving and navigating challenging.
  • Building interface lacks useful quality-of-life features such as mirrored building, part replacement without deleting, and better control schemes, making redesigns cumbersome.
  • Monorail and infrastructure building mechanics are limited and sometimes tedious; some missions become repetitive or overly grindy as the game progresses.
  • story
    442 mentions Positive Neutral Negative

    The game's story unfolds through a series of progressive delivery and building missions set on Mars, offering a light narrative about constructing outposts and infrastructure. While the main mission line provides a satisfying sense of progression via unlocking new parts and challenges, the overall story experience is minimal, lacking cutscenes or deep storytelling elements. Players appreciate the open-ended, sandbox-style mission design that encourages creativity and problem-solving, though some find later missions repetitive or occasionally frustrating due to design or terrain limitations.

    • “The primary chain of missions paints a little story of helping build a variety of structures.”
    • “Main missions progress the game, by unlocking new tiers of parts & types of missions.”
    • “The pacing of providing you with new parts and ways to approach problems is perfect, as well as the pace of new varieties of quests and other toys getting unlocked.”
    • “The game consists of one (1) type of mission: take something from some place to another.”
    • “The missions are repetitive, almost entirely involving bringing something from one place to another.”
    • “The rocket ship in orbit mission is just an exercise in frustration, and makes the bad camera controls and terrible flight systems really stand out.”
  • gameplay
    315 mentions Positive Neutral Negative

    The gameplay of Mars First Logistics is praised for its addictive, physics-based building and vehicle design mechanics that stimulate creativity and problem-solving, reminiscent of games like Scrap Mechanic and Kerbal Space Program. While the core loop of constructing rovers and delivering cargo across challenging Martian terrain is engaging and well-executed, some users find the building interface clunky and certain traversal mechanics frustrating. Overall, the game offers a fun, strategic experience with solid progression and a whimsical art style, though it could benefit from more content variety and quality-of-life improvements.

    • “The gameplay loop is straightforward and addictive: build and operate increasingly intricate machines from a growing pool of parts to tackle transporting increasingly difficult-to-manage cargo over varied, vast and surprisingly immersive landscapes for longer distances.”
    • “The game's intuitive building mechanics, challenging martian landscape, and striking visual style create a compelling experience.”
    • “The core gameplay loop involves designing vehicles, navigating challenging terrain, and successfully completing delivery objectives.”
    • “The building mechanics are pretty awful and clunky.”
    • “It's very ridiculously unfun ... it comes down to needing like 20 different servo motors to have access to all axis of movement because the game forces you into extremely awkward positions, needing ridiculous shocks, having ridiculous over utilization of mechanical parts -- those 20 different servos cost money etc but then they each individually move through left or right mouse click ... and it's like ok now we move this servo, next servo, back a servo, piston, next piston, next servo, servo, servo and now servo, and pist.... just forever ..”
    • “The vehicles you make have numerous components to them, but, each mechanical part can only be moved individually one by one and you can't hotkey the mechanical components, you have to scroll through each one one by one, it's very slow, unintuitive and clunky.”
  • graphics
    300 mentions Positive Neutral Negative

    The game features a charming, minimalist cel-shaded art style inspired by Moebius and titles like Sable, delivering clean, appealing visuals that run smoothly even on low-end hardware. While the simplistic graphics add to the game's aesthetic and performance, some players find the flat shading and limited terrain detail occasionally hinder readability of slopes and bumps, impacting gameplay. Overall, the graphics are widely praised for their unique style, polish, and how well they complement the gameplay and atmosphere.

    • “The graphics are beautifully simple, with muted solid colours filling a cell-shaded environment that is at once fresh and vigorously nostalgic.”
    • “Gah, there's so much to love about this game: the clean presentation and gorgeous graphics; the snappy controls (I've played purely on controller and it works beautifully); the breezy and laid back open world contracting; the consistently delightful, surprising and rewarding progression; the physics, which are the most dependable and satisfying I've encountered in a game; the music that, somehow, always hits at the right time; the crunchy sound effects which make everything feel so tactile and physical; the playfully awkward cargo itself.”
    • “The graphics are fantastic with a beautiful cell shaded art style that works so well for the vast Martian landscapes which are constantly changing from hues of purple to red.”
    • “The low polygon style is acceptable, but the limited colors and minimal shading make the visuals dull over time.”
    • “On top of that, the artstyle actually causes small hills and ridges to be completely invisible against the ground, leading to sudden and seemingly unpreventable flipping while travelling.”
    • “Two big issues, first the graphics style makes it very difficult to tell what the steepness of the terrain is like which leads into issue number two, the frustration of constantly falling down hills, valleys, dips and ledges.”
  • music
    207 mentions Positive Neutral Negative

    The game's music is widely praised as a standout feature, characterized by a groovy, synthwave-inspired, and chill electronic soundtrack that perfectly complements the gameplay and atmosphere. While some users note the limited track variety and occasional abrupt music transitions, overall the soundtrack is regarded as immersive, dynamic, and enhancing the relaxing, creative experience. Many reviews highlight the music's timing and mood-setting quality, making it both enjoyable in-game and worth listening to outside the game.

    • “The soundtrack is a surprising highlight, featuring a synthwave style reminiscent of 1980s electronic music.”
    • “The soundtrack is cleverly integrated into the gameplay, with songs often kicking in during long stretches of uninterrupted progress.”
    • “The music fits perfectly too—quiet when you’re tinkering, upbeat when things start to work.”
    • “Only two mildly negative points are soundtrack (could use more tracks) and the art style makes the terrain sometimes hard to figure out; it would be nice to have a 'high details' mode with more lines/shadows on the terrain.”
    • “I'd love to see a better selection of music like Cosmoteer, Astoneer, etc., where there's a lot of atmosphere and ambience because of the soundtrack.”
    • “I wish there was a larger library of music and that it played more consistently.”
  • grinding
    41 mentions Positive Neutral Negative

    Grinding in this game is often described as tedious and frustrating, with many players finding progression slow and repetitive due to resource gathering, driving long distances, and vehicle building challenges. While the building system is robust and enjoyable for some, the overall pacing and required repetitive tasks can lead to monotony and fatigue. However, a few users appreciate the challenge and find the grind rewarding when balanced with the game's creativity and mechanics.

    • “No physics glitches, no tedious workarounds - just pure Lego Technic heaven.”
    • “4 hours in and the gimmick has not gotten old or stale and editing your car is quick enough that it's not tedious to do.”
    • “Nice graphics, good variety of missions, even construction process isn't too tedious.”
    • “I've tried several times to enjoy this; but the part economy is ridiculously frugal, the terrain is sadistic (rockets worse than useless), and there's little to no variation in part sophistication beyond creating increasingly convoluted vehicles out of the same basic parts after grinding for enough of them.”
    • “Once you have fun completing tasks, you'll have them ripped away and given tedious homework to force you to progress even if you were fine just optimising the same vehicle over and over.”
    • “There is jet engine indeed and fuel tank, but no airplane or helicopter or anything such can be built, only a 'flyer' that can fly up let's say 100 meters or so, then runs out of fuel... even if I don't say it's false advertising, a huge turn off, especially after all the grinding to get hands on such parts.”
  • humor
    40 mentions Positive Neutral Negative

    The game's humor shines through its physics-based, often hilariously janky creations and unpredictable mishaps, leading to many laugh-out-loud moments especially in cooperative play. While some missions can become frustrating, the overall lighthearted tone, charm, and creative freedom foster a fun, entertaining, and repeatedly amusing experience.

    • “The ability to solve challenges your way can lead to some hilariously janky creations.”
    • “No really, each time I discovered what I really had to deliver, I had a big smile and when I finally delivered it, with my totally wonky robot, I burst out laughing, not believing that, yeah, it really worked!”
    • “Building a vehicle that is fit for the job is thrilling and hilarious; you will cheer when it succeeds and laugh when it awkwardly tumbles into a chasm, but it never frustrates.”
  • stability
    32 mentions Positive Neutral Negative

    The game is generally praised for its strong stability and smooth performance across multiple platforms, including Mac, Steam Deck, Linux, and ultrawide monitors, with few bugs or glitches encountered. While occasional audio issues and rare responsiveness problems with buggies are reported, the overall experience is stable and notably bug-free for a physics-heavy early access title.

    • “Coming from something like KSP or Besiege, it runs very well and seems mostly jank & bug free for as far as I've played.”
    • “This game works well on the Steam Deck, multiplayer is basically bug free, the latest update was a solid improvement and the building system is pretty intuitive.”
    • “Even in this early access state, it's already really fun, challenging and most importantly, pretty bug free (and this is impressive for a physics style game!).”
    • “Build buggy.”
    • “Redesign buggy.”
    • “Sometimes, the buggy seems to randomly lose responsiveness.”
  • optimization
    25 mentions Positive Neutral Negative

    The game is highly praised for its excellent optimization, offering smooth performance even on older hardware and smaller install size due to its minimalist art style. Physics and controls run flawlessly with minimal bugs, contributing to a stable and responsive experience across platforms, including controllers. Some users note minor limitations, such as the lack of total vehicle mass display and controller-focused design without PC customization options.

    • “Optimized as hell, only 0.5 GB total in size, runs fast even on older hardware and it's phenomenal.”
    • “Performance: 5/5, smooth and responsive, little-to-no loading, easy to run.”
    • “Huge thanks to the devs for all the time spent on optimization — it truly paid off!”
    • “Build terribly unoptimized contraptions to deliver essential items like donuts, ice cubes, umbrellas and watering cans on Mars.”
    • “Like almost every modern game, it's purely optimized for game controllers and doesn't even give me the option to customize it for PC.”
    • “- The physics performance is commendable (even as I continue to bug the dev with massive overcomplicated rovers like tank treads and continue to hit performance limits of actual CPU hardware).”
  • atmosphere
    19 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive, relaxing vibe enhanced by a distinctive retro-futuristic design and a varied, fitting soundtrack that blends funky, groovy, and eerie tones. Simple yet effective visuals, day-night cycles, and subtle sound design create a believable Mars setting, though occasional audio glitches can momentarily disrupt immersion. Overall, the well-crafted ambiance, supported by music and world-building elements, significantly contributes to the game's unique and engaging mood.

    • “The music is one of the best I've encountered in an indie game and the atmosphere is spot on with a retro-futuristic design.”
    • “Impeccable atmosphere with a soundtrack that is at times funky and groovy but also eerie and wandering.”
    • “The music is also terrific, coming in at just the right times but leaving space to feel the Martian atmosphere.”
    • “Occasional audio glitches with music cutting out can disrupt the atmosphere.”
    • “Cooperative play can make some jobs easier and provide a different kind of enjoyment, though it may detract from the game's isolated atmosphere, which some reviewers cite as a strength.”
    • “The atmosphere is well done with the items you deliver being novel and doing some world building.”
  • replayability
    16 mentions Positive Neutral Negative

    Replayability is a strong aspect of the game, driven by its large single map, varied and randomly generated side quests, and a core gameplay loop focused on creative problem-solving and vehicle building. While main missions remain constant and could benefit from more replay options, the game's handcrafted design, collaborative features, and diverse challenges provide nearly endless opportunities for experimentation and continued play.

    • “Overall, Mars First Logistics is an absolute delight: smart, uplifting, creative, and endlessly replayable.”
    • “Attention to detail is superb and replayability is endless.”
    • “Does a ton with a few well made mechanics, and delivery missions creating practically infinite replayability.”
    • “There's a decent amount of replayability given the nature of the game, but you won't necessarily find that if you start a new game, as the jobs, items, and the map all stay the same.”
    • “Edit: please make main missions replayable (especially after completing all of them).”
    • “As early access, I have finished the 'main campaign' as is for now, but there is plenty of replayability with constantly generated side quests with randomized items and destinations to keep things interesting.”
  • emotional
    6 mentions Positive Neutral Negative

    Users find the game emotionally wholesome and nostalgic, evoking feelings of childlike joy and attachment to their creations. Its playful and positive vibe stands out, fostering a warm, heartfelt experience that resonates even with those who usually guard their emotions.

    • “It’s rare to see such a wholesome, positive vibe online these days.”
    • “Made me feel like a child with a box of toys again.”
    • “If you're an overly emotional person you may find yourself growing attached to your little creation as it stumbles and crawls through another ditch it's stuck in.”
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85%Critics’ scoreBased on 1 critic reviews
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16h Median play time
20h Average play time
9-35h Spent by most gamers
*Based on 14 analyzed playthroughs
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Mars First Logistics is a open world simulation game.

Mars First Logistics is available on PC, Steam Deck and Windows.

On average players spend around 20 hours playing Mars First Logistics.

Mars First Logistics was released on September 25, 2025.

Mars First Logistics was developed by Shape Shop.

Mars First Logistics has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Mars First Logistics is a single player game with multiplayer and local co-op support.

Similar games include Aviassembly, Main Assembly, Besiege, Instruments of Destruction, shapez 2 and others.