Townscaper Game Cover
Townscaper is less of a game, more of a tool to simply play around with. It has no goal either, but that is part of its almost hypnotic charm at being an enjoyable experience that allows us to simply play around as we see fit.

Townscaper is a relaxing and creative town-building simulation game. Place and connect different types of buildings to design your own colorful and vibrant seaside town, with no need for resources or scores. Experience the joy of watching your town grow and evolve, with charming details like boats, parks, and winding streets appearing as if by magic.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Android
  • Mobile Platform
  • Tablet
  • Xbox

Reviews

80%
Audience ScoreBased on 20,297 reviews
graphics542 positive mentions
story84 negative mentions
  • graphics1,074 mentions

    The graphics of Townscaper are widely praised for their charming, minimalist aesthetic, featuring vibrant colors and delightful details that evoke a relaxing atmosphere reminiscent of Studio Ghibli films. Players appreciate the intuitive design that allows for the effortless creation of visually appealing towns, although some express a desire for more customization options and varied building aesthetics. Overall, the game's visuals are described as soothing and satisfying, making it an enjoyable experience for those seeking a creative outlet.

    • “The visuals, the sounds, and the way the building blocks connect to create beautiful towns are all deeply satisfying.”
    • “Townscaper offers beautiful, minimalist graphics and incredibly satisfying gameplay.”
    • “The graphics are - while comic-like - surprisingly beautiful featuring many small details around the houses as well as little animations when placing or removing blocks.”
    • “Beyond that, there are sadly no customization options, meaning you're stuck with the random grid you're given as well as the coastal aesthetic and the limited pastel color palette.”
    • “It's irritatingly static in the graphics too, whilst yes it responds dynamically to your changes, once you stop it all stops.”
    • “One type of house, one type of road, etc. sure you can place stuff together and sometimes those things will connect in an aesthetically pleasing way and maybe change shape slightly but... I guess the problem is, I could just go play Minecraft, where I'm not limited to literally one of each 'thing' in the game.”
  • gameplay718 mentions

    The gameplay of Townscaper is characterized by its simplicity and lack of traditional mechanics, offering a relaxing sandbox experience where players can freely build and create without specific goals or challenges. While many find the minimalist approach satisfying and creatively stimulating, others express a desire for deeper gameplay elements and more variety in building options. Overall, it serves as a calming tool for creativity rather than a conventional game, appealing to those looking for a stress-free, artistic outlet.

    • “Townscaper is a fantastic and beautiful game, with relaxing gameplay and good looking, comic-style graphics, which can be perfectly used to let your creativity run free and relax while letting time pass.”
    • “The gameplay is smooth and enjoyable, and it's very easy to lose hours at a time creating beautiful little coastal hamlets, massive housing communities, and towers covered in balconies.”
    • “The endless possibilities combined with the cute art style and relaxing, laid-back gameplay creates an amazing effect.”
    • “There is no gameplay, in the sense it's just a kind of sandbox without rules or quests, just so people know.”
    • “If you want gameplay of any kind, don't look here.”
    • “No gameplay, no achievements, no challenge, and ultimately no purpose at all, other than to let you noodle around and build something delightful.”
  • music521 mentions

    The game's music aspect is notably minimal, with no in-game soundtrack, leading many players to rely on their own music for a more enjoyable experience. While some appreciate the absence of a soundtrack, allowing for personal playlists, others express disappointment over the lack of ambient music, suggesting that it would enhance the overall atmosphere and engagement. Overall, players find the game relaxing and recommend pairing it with calming music to create a soothing environment while building.

    • “I immediately fell for this game; it's so simple and plain. I can turn my brain off and focus on making beautiful towns, and just de-stress. I highly suggest pairing it with a hot cup of tea, your favorite pet or person, and your favorite music, and just have fun!”
    • “It's a great little game for when you're in the mood to relax and listen to music or podcasts.”
    • “Put on some relaxing music and build away. I thought I'd get bored of it quickly, but it's great to lose yourself in while listening to music.”
    • “Sadly, there's also a distinct lack of music, which I think is a shame, seeing as I felt that the few piano keys played when viewing the credits felt right at home with the overall atmosphere.”
    • “I found the game disappointing because there wasn't really any soundtrack aside from one song in the credits, and while the splish-splashing noises and other sound effects in the game make it not totally barren, I found the soundscape to be lacking.”
    • “While the building component can be enjoyable, it could be more fleshed out; the game lacks music and a more lively world, so all in all the game is about a 6/10.”
  • story344 mentions

    The game is primarily a sandbox experience with no defined story, objectives, or quests, allowing players to create and visualize their own narratives through city-building. While it lacks a structured plot, many users appreciate its relaxing nature and view it as a tool for creativity and storytelling, where the player's imagination fills in the narrative gaps. Overall, it is described more as a creative toy than a traditional game, focusing on the joy of building rather than following a storyline.

    • “It's a tool for the imagination, a device for storytelling, a place to dream in.”
    • “I found myself up till 4 am, slowly creating my own town, and thinking about storylines to go with it.”
    • “A great worldbuilding tool for anyone who needs a bit of visualization of the space they'd be setting their campaign/book/story in.”
    • “This isn't exactly a 'game', there are no real objectives, no story or developments of any kind other than the ones in your mind.”
    • “There's no story, no real goal besides just make your town.”
    • “There is no overarching story, there are no resources, and there is no goal.”
  • grinding96 mentions

    Players consistently find the grinding aspect of the game to be tedious and time-consuming, often requiring excessive manual input for building and structuring, which detracts from the overall enjoyment. Many express a desire for quality of life improvements to streamline the process, especially when working on larger projects. While some appreciate the creative potential, the repetitive nature of placing individual tiles and blocks can quickly become a chore, making the experience less relaxing than intended.

    • “You'll need a second life for grinding.”
    • “Interesting concept, very chill stuff to play with, but it doesn't seem that grindy of a game.”
    • “Due to limitations and missing quality of life features, it became tedious real fast.”
    • “Additionally, the tedious process of placing tiles one at a time, contrary to popular belief, is not relaxing but rather a chore.”
    • “You will have to manually click every single tile to get what you want, which can be very tedious for those who want to build larger towns.”
  • atmosphere76 mentions

    The game's atmosphere is widely praised for its relaxing and meditative qualities, enhanced by beautiful graphics and soothing soundscapes, particularly the sound of the sea. Many players appreciate the simplicity and creativity it fosters, although some express a desire for more dynamic elements, such as music and interactive inhabitants, to enrich the experience. Overall, it is considered a charming and peaceful environment, ideal for low-stress gameplay.

    • “The very simplistic gameplay in combination with the sound of the sea gives the game a totally relaxing, almost meditative atmosphere.”
    • “It has a very calming atmosphere and cute graphics; pair it with some nice music and tea, and you'll have a very soothing experience: just go with the flow and create your own little island town.”
    • “The vibrant colors paired with the pleasing plops of placing and removing creates an airy atmosphere of creativity and imagination.”
    • “Has nothing is nothing is boring waste of money, if it had more events or settings you could toggle maybe a yes but it's just boring as bat poo. Soz 2/10 - graphics are cool but boring atmosphere.”
    • “- I agree with others who have mentioned that the atmosphere feels a little dead with no suggestion of inhabitants.”
    • “If you like the idea of lonesome, quaint towns devoid of life yet full of atmosphere, this is a must-play.”
  • humor74 mentions

    The humor in the game is characterized by its whimsical and chaotic elements, with players enjoying the amusing interactions of colorful characters and unexpected building outcomes. The lighthearted sound effects and playful visuals contribute to a relaxing yet entertaining experience, making it a delightful way to create quirky towns. Overall, players find the game to be a funny and charming escape, filled with cute details and a sense of joy in the building process.

    • “🔥 They're all screaming, laughing, and passionately arguing about their creations, bleeped swearing flying left and right!”
    • “🎵 The chaos continues, and the virtual towns keep growing and evolving into hilariously weird masterpieces!”
    • “This game is funny to the bone.”
  • emotional58 mentions

    The emotional aspect of Townscaper is overwhelmingly positive, with players describing it as a soothing and wholesome experience that provides comfort during difficult times. Many users appreciate its simplicity and creativity, noting how it helps them relax and reflect, making it an ideal choice for those seeking a calming escape. The game's charm and gentle aesthetics evoke feelings of nostalgia and emotional connection, reinforcing its reputation as a heartwarming and delightful sandbox.

    • “I discovered Townscaper on sale for about $6 USD while loading up Steam to unwind after an emotional funeral.”
    • “It's perfect for calming down, especially for a person like me with ADHD symptoms and a very short attention span. It's perfect if you're going through something depressing or emotionally scarring like the divorce of your parents or the death of a beloved family member.”
    • “I made a city that made me feel nostalgic for a life I never had.”
  • optimization44 mentions

    Overall, the game's optimization is generally praised, with many users reporting smooth performance even on low-end hardware, including laptops and the Steam Deck. However, there are concerns about optimization issues when scaling up city sizes, leading to input delays, and players express a desire for further improvements and larger map options in future updates. While the game runs well, some users note that the current limitations may be due to performance considerations.

    • “It runs smoothly, even on my potato of a laptop!”
    • “Really relaxing game, performance is good on low-end hardware too.”
    • “Other than that, the game is flawless and runs smoothly on my pretty low-end PC.”
    • “The optimization of this game is also poopy.”
    • “There are some minor optimization issues with larger cities (probably why there is a cap on size). I'm not running cheap hardware either, but once you start scaling things super big, you can get some delay with inputs.”
    • “Wonderful game, wish there were more possibilities for generated structures and more tiles to work with, along with other optimization issues that need to be fixed.”
  • replayability38 mentions

    The game's replayability is a mixed bag; while some players find it infinitely replayable due to its creative potential and unique grid structure, others feel it lacks sufficient variety and content to sustain long-term engagement. Suggestions for improvement include adding mod support and more diverse gameplay elements to enhance replay value. Overall, the experience can vary significantly based on individual player preferences and creativity.

    • “It's very easy to pick up and put down and has great replayability because you can create new townscapes endlessly.”
    • “The non-square grid and unique structure design makes for a lot of replayability in the seemingly endless combinations.”
    • “Incredibly simple at first glance but as long as you want to keep creating, the replay value is huge.”
    • “As the game stands, while I am certainly enjoying it now, there isn't enough variety to reach that level of replayability.”
    • “I still like the game, but it is lacking in content and replayability after a certain point; I think mod support would go a long way in prolonging this game's shelf life.”
    • “Right now it doesn't have much replayability.”
  • stability34 mentions

    Overall, the game's stability is a mixed bag; while it runs well on various platforms like macOS and Steam Deck, users report occasional lag, visual glitches, and freezing issues when towns reach a certain size. Many players find the experience enjoyable despite these bugs, but concerns about the save and load system and graphical glitches when pushing the game's limits persist. While some users describe it as mostly polished, others note that it can become buggy with extensive building.

    • “Runs great on macOS as well :)”
    • “It's a very, very addictive game and, as far as I'm aware, totally bug free.”
    • “The gameplay is also very good; the game isn't buggy or too crashy.”
    • “But when the town reaches some size (around 30 blocks) it freezes.”
    • “Save and load system is currently buggy - I've seen big creations get corrupted if you load something else and return to the other file, but I hope it will be fixed.”
    • “But it just leaves a bitter taste in my mouth knowing that the game could be expanded in so many different ways but will most likely stay in its bare-bones and buggy state.”
  • monetization2 mentions

    The monetization model of Townscapes is highly praised, as it features no in-app purchases, making it accessible and ideal for children. Players appreciate the game's simplicity and lack of required personal information, contributing to a relaxing gaming experience.

    • “I absolutely loved Townscapes! I think that this is maybe the most relaxing game I have played in a while. It requires no special skills, tutorials, accounts, or personal details. This game also has no in-app purchases and is easy to navigate, making it ideal if you are going to buy this for your child. 🥰”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

6hMedian play time
28hAverage play time
2-12hSpent by most gamers
*Based on 46 analyzed playthroughs

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