FIND ALL 3: Travel Game Cover
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"Find All 3: Travel" is a hidden object puzzle game where players search for and find specified items in detailed scenes. The game features 30 levels set in various travel destinations, with progressive difficulty and unique challenges. It also offers a calm and relaxed gameplay experience, perfect for unwinding or improving focus.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

95%
Audience ScoreBased on 402 reviews
music38 positive mentions
grinding6 negative mentions
  • Challenging gameplay with three difficulty levels that enhance replayability.
  • Beautiful hand-drawn artwork that colors in as items are found, creating a satisfying visual experience.
  • Relaxing music and a hint system that helps players without giving away exact item locations.
  • Some items are very small and difficult to find, which can lead to frustration.
  • Repetitive use of the same three maps across different difficulty levels may feel tedious.
  • The hint system has a long cooldown, which can be inconvenient during challenging sections.
  • music70 mentions

    The music in the game is generally praised for being relaxing and fitting well with the art style, enhancing the overall immersive experience. While the limited number of soundtracks is noted, they are described as pleasant and appropriate for the game's themes, although some players found the repetition annoying over extended play sessions. Overall, the soundtrack contributes positively to the game's charm and atmosphere, making it enjoyable for fans of the genre.

    • “The background music is superb and very relaxing, giving the pleasure of an immersive experience to the whole.”
    • “The music is so relaxing, it made the game more enjoyable.”
    • “The intricate artwork, the moving parts, the music, and the color that fills in as you progress through the scenes is great!”
    • “The music drove me nuts!”
    • “Personally, I played some music instead.”
    • “+ relaxing music (but gets annoying if you spend longer on a level)”
  • graphics36 mentions

    The graphics are widely praised for their cute, hand-drawn art style that begins in black and white and gradually fills with color as players find items, enhancing both the visual experience and gameplay mechanics. The artwork is described as intricate and well-executed, complemented by relaxing music that fits the overall aesthetic. Many reviewers appreciate how the coloring aspect not only beautifies the game but also serves as a functional hint system, making the experience enjoyable and engaging.

    • “The graphic is absolutely lovable, and the coloring aspect is not only beautiful, but also works as a hint option by narrowing down the search area.”
    • “The intricate artwork, the moving parts, the music, and the color that fills in as you progress through the scenes is great!”
    • “Very cute graphics and colors that fill in as you find things.”
    • “Even though the art style and coloring are quite rough, I really like the idea of filling the picture with color and adding movements to completed elements.”
    • “Pros: many many things to find, no bugs, graphics okay, doesn't do anything annoying.”
    • “☑️ Graphics don't matter in this game.”
  • gameplay32 mentions

    The gameplay of the "Find All" series is praised for its value, offering around six hours of playtime for a low price, which is significantly more than many similar hidden object games. Players appreciate the simple point-and-click mechanics, the diversity of objects to find, and the unique feature of progressively coloring the screen as items are discovered. However, some critiques mention that the gameplay can devolve into random clicking out of frustration, and opinions vary on the effectiveness of the mechanics introduced in different installments, with some preferring earlier versions.

    • “I really like the Find All series because most similar hidden object games offer a few minutes of gameplay, while Find All offers a diversity of objects to find and multiple levels of difficulty.”
    • “Among the mechanics are: you can only search for three types of objects at a time (but you can see all the objects all the time), found objects get colored in, when all objects are found in a zone the zone gets colored in (and sometimes animates), and you can play against a timer, hard or soft (or not at all).”
    • “All in all, it's pretty good though, and as perhaps the only series of these 'hidden object'/'where's Waldo?' type of games where the screen gets progressively colored in as you play, and with its other unique gameplay mechanics, it's absolutely a must-buy if you've enjoyed similar games before.”
    • “In my honest opinion, this one went in the wrong direction with gameplay, and the second game was a lot better than this one.”
    • “At some point, my gameplay reverts into a constant random clickfest out of desperation, rather than a relaxing exercise in attentiveness.”
    • “Find all 1 will take you about 15 minutes; it's short but it essentially shows the mechanics of the game and what to expect for the following ones.”
  • replayability18 mentions

    The game offers significant replayability, particularly through its multiple difficulty levels, which provide a fresh challenge and encourage players to revisit levels. However, while some players enjoy the opportunity to complete all levels multiple times for achievements, others may find this repetitive and less engaging after the initial playthrough. Overall, the replay value is enhanced by varied item placements across modes, despite the static backgrounds.

    • “The replayability was improved with the difficulty levels.”
    • “It's definitely fun and replayable.”
    • “Difficulty levels add replay value and more of a challenge to this iteration in the series.”
    • “100% achievements involves replaying all levels in full 3 times, one in each difficulty. This may provide some replayability for those who enjoy these games, but it can be seen as boring for players who just want to complete all levels once.”
    • “Replay value is present as items are located in different places across the 3 modes, although the three background scenes remain the same.”
    • “Difficulty levels add replay value and provide more of a challenge in this iteration of the series.”
  • story14 mentions

    The game lacks a traditional narrative, with players noting that it feels more like a treasure hunt than a story-driven experience. While some enjoyed the quest for map pieces and the adventure to an island, others felt it did not compare to the storytelling of its predecessor. Overall, the story aspect is minimal and not a focal point of the gameplay.

    • “It wasn’t quite a story, but finding map pieces across different parts of town before entering a ship and traveling to an island with hidden treasure did increase my enjoyment.”
    • “Epic story.”
    • “Like playing 'Temple Run' for the story.”
    • “This game doesn't have the kind of story the second game has.”
    • “☑️ this game has no story”
    • “🔲 like playing 'temple runners' for the story”
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious, especially in the later levels where difficulty increases. The repetitive nature of searching for hidden objects can become frustrating, leading to a desire for more hints to alleviate the monotony. Overall, while the game is enjoyable, the grinding experience detracts from its appeal.

    • “Game becomes too tedious and difficult in the later levels.”
    • “Sometimes I wished there were hints as it can be tedious to look over and over for the last item to find.”
    • “All in all, a good hidden object game, just a lot more tedious than the others.”
  • humor4 mentions

    The game is praised for its lighthearted humor, featuring amusing characters like cats, corgis, and hamsters that evoke smiles and laughter. Players find the whimsical nature of the game to be a delightful experience.

    • “Funny little game.”
    • “Funny cats, corgis, and hamsters; just looking at them makes you smile.”
    • “Funny cats, corgis, and hamsters; just looking at them makes you smile.”
  • emotional2 mentions

    Users consistently describe the emotional aspect of the game as "wholesome," indicating a strong positive sentiment and a heartwarming experience that resonates with players.

  • atmosphere2 mentions

    The game effectively captures a French atmosphere through its detailed architectural designs and a complementary musical score, creating an immersive experience for players.

    • “The French atmosphere is wonderfully maintained not just with the architecture in the drawings themselves, but in the music that accompanies the game.”
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