- December 2, 2010
- Two Tribes Publishing
- 5h median play time
RUSH
Platforms
About
RUSH is a single-player musical game with unique 3D puzzle-solving mechanics and over 70 levels of increasing difficulty. Players guide cubes to color-coded exit points using conveyor belts, warps, stops signs, and more, with a drag and drop control system. The game boasts beautiful visuals, an outstanding soundtrack, and additional features such as a hint system, Steam achievements, and multiple profiles for Mac and PC.











- RUSH offers a satisfying and engaging puzzle experience with a variety of levels that gradually increase in difficulty.
- The game features a simple yet clever mechanic of guiding cubes to their respective exits using directional tiles, providing a sense of accomplishment when completed.
- The visuals are colorful and appealing, and the soundtrack is enjoyable, enhancing the overall relaxing atmosphere of the game.
- Some puzzles can become frustratingly difficult, leading to a reliance on the hint system, which may detract from the sense of achievement.
- The camera controls can be awkward, making it difficult to see all parts of the level, especially in more complex puzzles.
- There is a lack of replayability once all puzzles are completed, as the game does not offer new content or a level editor.
gameplay
157 mentions Positive Neutral NegativeThe gameplay is characterized by its simplicity and intuitive mechanics, where players guide color cubes to their goals using various directional tiles. While the mechanics are easy to grasp, the game offers a significant challenge as levels progress, requiring creative problem-solving and strategic thinking. Despite some frustrations with camera controls and trial-and-error elements, the overall experience is engaging, with clever puzzles and a visually appealing design that keeps players invested.
“This simplicity in gameplay by no means makes it less challenging; I've spent ages on some levels just to realize I just had to shift the way I was thinking about the problem.”
“The gameplay is simplistic and intuitive, offering a challenge for everyone and satisfaction to those who dare to give the hardest levels a shot.”
“Very simple mechanics mean the game is easily learned, but by adding more layers, more blocks moving in parallel, and complex criss-crossing paths, the game gradually ramps up the difficulty until the hardest levels become a complex choreography of colors dancing all over the play area.”
“It offers challenging puzzles but gates those behind unfortunate mechanics and inconveniences.”
“There is no sense of advancement since there is no leveling up system and you're not really unlocking anything besides the next levels, but playing Rush more will definitely make you better at it, as long as you keep replaying the same stage, since you're not exactly learning how to play the game better, but instead observing the problems in your sign arrangement; it's more like ruling out the bad solution and eventually getting to the right one.”
“In moderation this would add welcome depth to the gameplay, but as it is, it shifts the balance a little too far from creative problem-solving to drudging trial-and-error.”