She Remembered Caterpillars
Platforms
About
"She Remembered Caterpillars" is a color-matching puzzle game set in a vibrant, surreal world. Players solve escalating puzzles to uncover the story of a scientist's quest to save her father, while encountering intriguing characters and unique mechanics. With stunning artwork and a haunting soundtrack, the game offers 40 levels of challenging gameplay.
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- Beautiful hand-drawn art style and charming character design that enhances the overall experience.
- Challenging puzzles that gradually increase in difficulty, requiring logical thinking and planning.
- Engaging story elements that add depth to the gameplay, exploring themes of life, death, and acceptance.
- Some puzzles can become tedious due to repetitive mechanics and backtracking.
- The story is vague and may not resonate with all players, feeling disconnected from the gameplay.
- Lack of hints or guidance can lead to frustration when players get stuck on certain levels.
story
159 mentions Positive Neutral NegativeThe game's story is minimal and delivered in brief text snippets between levels, focusing on themes of loss and acceptance, which some players found poignant while others deemed it vague and disjointed. While the narrative adds a layer of depth to the gameplay, many reviewers noted that it often takes a backseat to the puzzles, making it easy to overlook. Overall, the story is seen as a supplementary element that enhances the atmosphere but may not satisfy those seeking a more substantial narrative experience.
“The story is told in small blocks of text and centers on loss and acceptance.”
“The unfolding story of a father and daughter saying goodbye made me tear up a little by the end.”
“A challenging puzzle game with a surprisingly deep story revealed bit by bit as you advance, but leaving a lot for you to figure out yourself.”
“The story is very minimal, consisting primarily of single lines of text in between levels.”
“The gameplay and story just feel incohesive.”
“The overlying 'story', such as it was, was not anything I could really get invested in, and was kind of confusing to read in fits and snatches, as my brain was wholly preoccupied with the puzzles rather than the few lines of text that appeared between each level.”