- April 23, 2019
- Studio Oleomingus
In the Pause Between the Ringing
Platforms
About
"In the Pause Between the Ringing" is a game that explores the history of telephone mining in British India, based on an unpublished story from 1958. The game features the telephone as a noticeable fixture in the Indian landscape, heralding significant changes in people's lives. Players will experience the telephone's sonorous ringing across different time periods, from Babur's army to Ashoka's inscriptions, in a country stitched with telephone wires. The game is a rumination on completion, territorial margins, and haunting bodies and memories translated across borders.








- The game features beautiful visuals and a haunting narrative that captures the essence of its themes.
- It offers a unique storytelling experience that blends interactive elements with rich, thought-provoking writing.
- Players appreciate the emotional depth of the story, with many finding it moving and impactful.
- The gameplay is minimal, often reduced to reading long texts or listening to narration, which may not appeal to all players.
- Many found the game confusing and lacking in clear direction, leading to frustration with its structure.
- The experience is very short, and some players felt that the choices made during the game had little to no impact on the outcome.
story
63 mentions Positive Neutral NegativeThe game's story is a beautifully crafted, albeit brief, narrative experience that blends elements of magic realism and surrealism, often delivered through text and voice narration. While some players appreciate the emotional depth and artistic presentation, others find the gameplay minimal and the story's complexity challenging to engage with. Overall, it is described as more of an interactive short story than a traditional game, appealing primarily to those who value narrative over gameplay mechanics.
“Beautiful areas designed by the duo and the story presented is amazing; I cried close to the end and felt a deep burden once I realized the ending.”
“The story is intriguing and interesting, and the art is stunning.”
“It's a unique hybrid of a walking sim and visual novel that uses surreal exploration to recount a 1958 unpublished story written by Mir Umar Hussan.”
“I'm fine with story/narrative walking simulator-type games and the trailer made me think it would be one of those games, but in reality, while the environments shown in the trailer do appear in the game, they barely mattered and the majority of the time will be reading text or hearing a text-to-speech voice, which isn't what I expected since the trailer never showed those parts.”
“The story itself isn't that interesting, especially if you live in a country that hasn't gained independence before World War II.”
“The story itself is articulated in detail which can be heavy to absorb due to its vocabulary and, at times, it feels like you've been thrown midway into a technical plot with hardly any warning of its depth.”