Games like Neural
Looking for games like Neural? Here are top action recommendations with a horror focus, selected from player-similarity data — start with St. Mary's 1985, Room Rules or Amigdala.
1 YOUR AWAKENING You wake up in a waiting room. A red chair. Fluorescent lights buzzing overhead. St. Mary's Psychiatric Hospital. But this place was closed years ago. You don't remember how you got here. The last thing you remember... February 1985. On the coffee table: old magazines from 1984 and a medical folder stamped "CLASSIFIED". Who is Patient X-7749? Your hands shake as you stand…
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2 An atmospheric first-person research experience where you act as an Operator undergoing procedural trials within an unstable anomalous space known as the Room. Each session is a controlled experiment. Each action is part of a protocol. Failure does not end the trial — it returns you to the beginning. Core Gameplay LoopYou begin each session inside a research hub. Here you: review instructions…
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3 72%Game Brain Scoreatmosphere, graphicsstory, gameplay72% User Score 68 reviewsGherman,a middle-aged man who has abandoned all to find what lies behind the "Philadelphia experiment".11 years after the experiment,Gherman found a document that marked the coordinates of the project's military establishment.Certainly he didn't expect to find so much...
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4 St. Agony's Rest is a first-person psychological horror game that blends survival mechanics with caretaking responsibilities. You must guide an elderly patient through a deteriorating hospice facility—a centuries-old monastery converted for modern medical care—while managing her health, medication, and sanity as reality itself begins to unravel around you. Guide and Protect Your Patient Push her…
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5 93%Game Brain Scorestory, emotionaloptimization, grinding94% User Score 226 reviewsCritic Score 89%1 reviewsWelcome, interrogator, to the year 2065. You were constructed to question other, disobedient androids: why do they glitch? Why do they believe they have free will? Manipulate their emotions; extract their secrets; scrap those beyond repair. You wouldn't disobey your creators, would you?
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6 Static Maw is a first-person psychological horror game focused on tension, atmosphere, and slow-burn dread. The experience takes place in a remote antenna station where your job is to maintain a signal that should not exist. You play as a newly hired Night Operator at StaticCore Systems. Each shift uncovers something you aren't ready for, and your goal: keep the station running. In practice, ever…
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7 72%Game Brain Scoregameplay, storystability, music72% User Score 130 reviewsSet in a fictionalized version of the 1920s where the lines between modern psychiatric treatment and pseudoscience are still muddy at best. Sanatorium is a 2D card-based workplace adventure where the player has to test, diagnose and treat patients. At its core, Sanatorium is a comment on the turbulent history of the practices and pseudoscience used to stigmatize mental illnesses.
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8 Turn on your webcam. Allow access to your microphone. The experiment begins.You have become the first subject in the final phase of the Kessler Foundation's Protocol Zero trials. The goal is to objectively measure the limits of human self-control. The reward is first. The method is full monitoring. Your task is to complete four stages, adhering to absolute rules. Your body is the primary variable …
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9 Message from DOCYou are an employee of the Department of Collections. You are required to complete tasks in order to progress. Along the way you will find scraps and unique items to help you craft items, very little will be provided to you by DOC. Everything must be earned and we expect compliance. You'll find puzzles along the way you must solve. Diving further will result in new and more diffic…
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10 About This GameThe White: Protocol is a first-person narrative exploration game. Players take on the role of an Operator working inside a highly structured metro system, where actions are guided by instructions, protocols, and predefined routes. The game focuses on exploration, decision-making, and systemic feedback, using environment design and task structures to reflect how individual behavior…
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