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SHENZHEN I/O Game Cover

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SHENZHEN I/O is a single player casual simulation game with a science fiction theme. It was developed by Zachtronics and was released on November 17, 2016. It received very positive reviews from players.

Shenzhen I/O is a challenging puzzle game that tasks players with designing and building circuits in a simulated Chinese city. Using a fictional programming language, players must create code to control circuits and complete various tasks. The game offers a unique blend of engineering and programming concepts in a engaging and immersive setting.

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94%
Audience ScoreBased on 2,724 reviews
story76 positive mentions
grinding19 negative mentions

  • Engaging and challenging puzzles that require logical thinking and problem-solving skills.
  • The game provides a unique experience of programming microcontrollers with a simplified assembly language, making it accessible yet complex.
  • The included solitaire game is highly addictive and serves as a fun break from the main gameplay.
  • The game lacks a proper tutorial, relying heavily on a lengthy PDF manual that can be overwhelming for new players.
  • Some players find the constraints of the programming language and limited resources frustrating, making it feel more like work than a game.
  • The difficulty spikes significantly in later levels, which may deter players who are not already familiar with programming concepts.
  • story
    195 mentions Positive Neutral Negative

    The story in the game is primarily conveyed through a series of emails, creating an engaging backdrop that enhances the puzzle-solving experience. Players appreciate the humor and character development, noting that the narrative effectively immerses them in the life of a low-level engineer at a Chinese tech company, while also providing context for the challenges they face. Overall, the storytelling is seen as a strong aspect of the game, adding depth and motivation to the gameplay.

    • “The story is interesting as well, told through a series of company (and spam) emails, and the game manages to perfectly simulate working with incomplete foreign documentation, and the overload of trying to keep up with company emails with important info mixed in with the irrelevant - though in game even the irrelevant spam emails provide a venue for world-building this near-future Chinese tech city and its colorful inhabitants.”
    • “The ongoing story expressed through email conversations between puzzles is a very nice addition.”
    • “Shenzhen i/o brings a new level of polish and storytelling to Zachtronics games while keeping the hardcore programming puzzles intact.”
    • “The story is minimal, but it's not really the point of the game.”
    • “Cringe Chinese propaganda 'story' is well, cringe.”
    • “The game story is that you're a low-level hardware developer who codes for a Chinese tech company; they get you to work on various small projects, though to be honest, the story is only there as a way to give you a break between the challenges.”
  • gameplay
    82 mentions Positive Neutral Negative

    The gameplay in Shenzhen I/O is characterized by its challenging and engaging puzzle mechanics, which involve constructing and optimizing electronic circuits using a mock assembly language. Players appreciate the clever design that encourages creative problem-solving, although some feel that the mechanics can limit solutions rather than enhance them. Overall, the game offers a satisfying learning curve and a rich experience for those who enjoy tinkering and programming, while also providing a polished interface and immersive atmosphere.

    • “At the heart of the gameplay is the process of constructing and optimizing electronic circuits.”
    • “The gameplay is challenging, but the satisfaction of finally solving a complex circuit is unbeatable.”
    • “This is a very clever and complex puzzle game, which hides behind a charming mask of gameplay involving assembling microchips and writing instructions for them in assembly.”
    • “All my criticisms can be boiled down to feeling like the game mechanics are there to limit solutions, rather than tools for you to reach them.”
    • “It feels like you are fighting the game on a mechanical level.”
    • “This game is just a pure chore and all that's worth from it is here: https://store.”
  • optimization
    62 mentions Positive Neutral Negative

    The game's optimization aspect is both a highlight and a source of frustration for players, offering extensive opportunities for creativity and problem-solving through various metrics like power consumption and code length. While many enjoy the challenge of refining their solutions to achieve better performance and compete on leaderboards, the incomplete manual and complex mechanics can lead to confusion and lengthy trial-and-error processes. Overall, the game is praised for its depth in optimization, though it may overwhelm those less inclined to delve into intricate programming challenges.

    • “There’s often more than one solution to any problem, encouraging creativity and optimization, whether you're aiming to reduce power consumption, minimize code length, or streamline component usage.”
    • “Being able to compare how optimized your solutions are compared to your friends (and everyone else) really adds to the longevity, as you return to older levels to try and find an even smarter way of solving it.”
    • “The post-solution optimization is probably my favorite part - it functions as a healthy outlet for that need to streamline code beyond any point of readability.”
    • “It also doesn't help that the manual is incomplete, which causes massive confusion as you're scratching your head as to how other people made a better/more optimized variant than you, but you're unable to see any way of doing it better.”
    • “You wind up making some convoluted mess that actually works, and is optimized so much it won't make sense without drilling into what happens at every step.”
    • “The real struggle comes with getting every last bit of performance out of your design.”
  • music
    58 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as soothing and fitting the cerebral tone, enhancing the overall experience without being intrusive. While some players appreciate the chill electronic soundtrack that complements puzzle-solving, others find it repetitive and suggest more variety. Overall, the soundtrack is considered a strong aspect, contributing positively to the game's atmosphere and engagement.

    • “The audio design is similarly minimal, with soft background music and occasional sound cues that complement the game’s thoughtful, cerebral tone.”
    • “The music is very well suited to the tone of the game - I'd listen to it while working.”
    • “The soundtrack alone might be my favorite takeaway from the game.”
    • “Cons: repetitive music.”
    • “Would be nice if the background music changed while working on a project...?”
    • “This game has only a few background music tracks.”
  • humor
    42 mentions Positive Neutral Negative

    The humor in the game is widely praised for its cleverness and relatability, featuring amusing dialogue, quirky character interactions, and a humorous manual that enhances the experience. Players appreciate the lighthearted take on programming and corporate culture, with many finding the backstories and task-related narratives to be genuinely funny. Overall, the game successfully combines challenging puzzles with a comedic atmosphere, making it enjoyable for both programmers and casual players alike.

    • “Plus, the dialogue is full of hilarious references to real-life tech companies.”
    • “The small banter between the employees of 'Shenzhen Longteng Electronics' when you get a new task or complete one is funny, short and well worth the read, never distracting or getting in the way of the core game.”
    • “You receive new puzzles as emails within conversations with your colleagues and these email threads are super funny and awesome!”
  • graphics
    37 mentions Positive Neutral Negative

    The game's graphics feature a retro, utilitarian style that emphasizes clarity and functionality, which some players find effective for puzzle-solving, while others feel it can become tedious. Despite its simple 2D visuals, the aesthetic is generally praised for its clean design and immersive worldbuilding, enhancing the overall experience. While not groundbreaking, the graphics contribute positively to the gameplay, offering a pleasing interface and visual feedback that enriches the puzzle-solving process.

    • “The game is beautifully made in terms of UI, graphics, crisp sounds, etc.”
    • “Overall, I think that the graphics, the sound, the storyline with this awkward company, the mechanics, everything... they are all great, and the game has so much content.”
    • “The platform is solid, the graphics are sharp, the datasheets that come with it are damn cool to print out for my binder while I work through a problem, and the story is fun.”
    • “Forget about story, visuals, and audio.”
    • “It may not have some jump out at you graphics or high visual cut scenes, but what it lacks in visuals it makes up for with content and thought-provoking puzzles.”
    • “Infinifactory and Ironclad Tactics are good, but Ironclad Tactics is completely different, and the graphics/UI/control of Infinifactory made it more cumbersome to play.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its engaging and immersive qualities, blending elements of humor, challenge, and thematic depth. Players appreciate the charming environments, well-crafted narratives through email interactions, and the overall polish that enhances the experience, making it feel like a genuine corporate setting. The combination of a slick interface, atmospheric music, and diverse puzzles contributes to a captivating and enjoyable gameplay experience.

    • “Really nice cyberpunk atmosphere, very dystopian but with some fun.”
    • “Soundtrack, interface, e-mails, tasks, pdf-manual - everything creates a charming atmosphere that you dive into like in a fairy tale.”
    • “The atmosphere of the game is also quite great because you’ll feel like a proper employee designing electronics in a Chinese company.”
    • “The main thing it brings over from Infinifactory is a level of polish, which delivers a real theme and atmosphere other than just 'arcane 80's nonsense.'”
    • “Soundtrack, interface, e-mails, tasks, PDF manual - everything creates a charming atmosphere that you dive into like in a fairy tale.”
    • “Between every level is a small email conversation which really adds to the overall atmosphere of the game.”
  • replayability
    20 mentions Positive Neutral Negative

    The game boasts high replayability due to its intricate puzzles that allow for optimization across various metrics such as cost and power usage. Players can engage with the Steam workshop for additional content, challenge themselves to improve their solutions, and explore different strategies, making each playthrough unique. The competitive aspect further enhances replay value, as players strive to outperform friends and achieve better scores.

    • “One of the game’s strengths is its replayability.”
    • “The puzzles are challenging on their own, but allow you to play at various self-imposed difficulties, which allows for a ton of replayability.”
    • “Optimizing your puzzles to top the excellently presented histogram style leaderboards and creating your own puzzles or simple arcade games in the sandbox mode adds significant replay value.”
    • “There are 3 separate categories to optimize for, making each puzzle replayable almost indefinitely.”
    • “As such it is immensely replayable - you can always challenge yourself to improve the efficiency of your solutions.”
  • grinding
    19 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious and frustrating, particularly due to the need for extensive reading of lengthy manuals and the repetitive nature of tasks. While some players appreciate the authentic feel and the challenge of optimizing solutions, many find the lack of tutorials and the complexity of the assembly-like language to be overwhelming and unnecessarily laborious. Overall, the experience can be satisfying once players grasp the mechanics, but the initial and ongoing grind often detracts from the enjoyment.

    • “Constantly being 3 instructions short of completion and having to split things up and redo bits is getting very tedious.”
    • “It's just a tedious and frustrating chore.”
    • “The gameplay is basically writing simple assembly language and reading a tedious PDF document that describes the different components in the game.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional responses to the game are mixed, with players expressing feelings of frustration and inadequacy due to challenging puzzles, yet also experiencing profound satisfaction and a sense of accomplishment upon solving them. While some find the characters lacking depth and the overall experience draining, others appreciate the intellectual challenge it presents, highlighting a complex relationship between struggle and triumph.

    • “That being said, there's not a single other game that has made me feel so satisfied when I figure out the solution to the puzzle.”
    • “Finishing Opus Magnum made me feel smart.”
    • “This game has made me feel stupid more times than I would like to admit, but scratches a deep itch that my inner nerd never knew it had.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, users find the stability of the game to be generally good, especially appreciating the engaging aspects of programming and design without the typical troubleshooting frustrations. However, as it is in early access, some glitches are noted, though they do not significantly detract from the experience.

    • “This being an early access review, I will need to add that there are some apparent glitches here and there.”
    • “It takes all the fun parts of programming microcontrollers and leaves out all the annoying troubleshooting, like 'why isn't my IDE uploading the program to the microcontroller?!'”
    • “You have to design your layout, take note of the cost, browse through data sheets, scream at the computer while troubleshooting... quite fun for me!”
  • character development
    3 mentions Positive Neutral Negative

    The character development in the game is highly praised, receiving a perfect score for its depth and engaging storytelling, which keeps players invested. The integration of emails and narratives enhances the experience, reminiscent of old-school games while maintaining a modern touch with top-notch puzzles. Overall, players find the character arcs and story progression compelling and rewarding.

    • “10/10 character development; the story is always something to look forward to.”
    • “Top-notch puzzles from Zachtronics, as always. I love all the stories, emails, and character development they put in the game.”
    • “Calls back to old-school games with objectives and character development advanced by email.”
    • “The character development feels shallow and lacks meaningful progression.”
    • “I found the character arcs to be predictable and uninspired.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is creatively integrated, using fictional advertisements and projects that engage players in a fun and educational manner, particularly in the realm of computer science and machine code. This approach enhances the gameplay experience while subtly promoting the subject without traditional monetization tactics.

    • “The monetization strategy feels overly aggressive, pushing players to spend money to enjoy the game fully.”
    • “It's frustrating that essential features are locked behind paywalls, making it hard to progress without spending real money.”
    • “The in-game purchases are poorly balanced, leading to a pay-to-win environment that detracts from the overall experience.”
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28h Median play time
49h Average play time
5-150h Spent by most gamers
*Based on 4 analyzed playthroughs
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SHENZHEN I/O is a casual simulation game with science fiction theme.

SHENZHEN I/O is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 49 hours playing SHENZHEN I/O.

SHENZHEN I/O was released on November 17, 2016.

SHENZHEN I/O was developed by Zachtronics.

SHENZHEN I/O has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

SHENZHEN I/O is a single player game.

Similar games include TIS-100, EXAPUNKS, Opus Magnum, Turing Complete, SpaceChem and others.