- November 17, 2016
- Zachtronics
- 28h median play time
SHENZHEN I/O
Platforms
About
Shenzhen I/O is a challenging puzzle game that tasks players with designing and building circuits in a simulated Chinese city. Using a fictional programming language, players must create code to control circuits and complete various tasks. The game offers a unique blend of engineering and programming concepts in a engaging and immersive setting.
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- Challenging and rewarding puzzles that require both programming and electrical engineering knowledge.
- Engaging story told through emails, adding depth to the gameplay experience.
- Great sandbox mode allows for creativity and experimentation with various components.
- Steep learning curve with no tutorial; players must rely heavily on a lengthy manual.
- Limited instruction set and board space can lead to frustration and restrict creativity.
- Some puzzles may feel overly complex or tedious, especially for those without a programming background.
story
145 mentions Positive Neutral NegativeThe story in the game is primarily conveyed through a series of emails from colleagues and bosses, creating an immersive narrative that reflects the experiences of a low-level engineer in a Chinese tech company. While some players find the story engaging and humorous, others view it as minimal and secondary to the puzzle-solving gameplay. Overall, the narrative adds depth and context to the challenges, enhancing the player's experience without overshadowing the core mechanics.
“The story is interesting as well, told through a series of company (and spam) emails, and the game manages to perfectly simulate working with incomplete foreign documentation, and the overload of trying to keep up with company emails with important info mixed in with the irrelevant - though in-game even the irrelevant spam emails provide a venue for world-building this near-future Chinese tech city and its colorful inhabitants.”
“Shenzhen i/o does an amazing job of exposing the fun parts of programming and problem solving, while wrapping it all up in a human story and pushing you to take on the next challenge.”
“The story - narrated through email communication between company members and yourself - contributes very well to the atmosphere and paints vastly diverse commissions that you have to design a circuit and/or a program for.”
“The story is minimal, but it's not really the point of the game.”
“Cringe Chinese propaganda 'story' is well, cringe.”
“The game story is that you're a low-level hardware developer who codes for a Chinese tech company; they get you to work on various small projects, though to be honest, the story is only there as a way to give you a break between the challenges.”