Sigma Theory: Global Cold War
- November 21, 2019
- Goblinz Studio
- 18h median play time
In "Sigma Theory: Global Cold War," you lead your country's Sigma division to harness a groundbreaking scientific discovery before other superpowers do, utilizing a team of elite agents and advanced technology to gain an edge in the global race for dominance. This turn-based strategy game from the creators of "Out There" features espionage, diplomacy, and research, with the potential to reshape the world's political and financial landscape.
Reviews
- Engaging gameplay with a unique mix of strategy, espionage, and resource management.
- Strong art style and atmosphere that immerses players in a near-future world of intrigue.
- High replayability due to a variety of agents, each with unique traits and backgrounds.
- Heavy reliance on RNG can lead to frustrating and unpredictable outcomes.
- Lack of depth in gameplay mechanics can make the game feel repetitive after a few playthroughs.
- Poorly explained mechanics and unclear success rates for actions can lead to confusion and frustration.
- gameplay211 mentions
- 25 % positive mentions
- 70 % neutral mentions
- 5 % negative mentions
The gameplay of the game is characterized by a steep learning curve and a mix of strategic decision-making and randomness, which can lead to both engaging and frustrating experiences. While players find the mechanics addictive once understood, many criticize the lack of depth and repetitiveness in gameplay, with some elements feeling overly simplistic or poorly explained. Overall, the game offers a unique premise and enjoyable mechanics, but it struggles with balance and variety, leading to a mixed reception regarding its long-term engagement.
“Looks a bit complicated at first glance, but if you give it 1 or 2 hours to figure out all the mechanics, it gets very addictive.”
“While the game can (and will absolutely) be challenging (especially starting off), with unpredictable outcomes, some randomness, and moral quandaries, it’s this unpredictability that keeps the gameplay engaging.”
“The gameplay is unique and the game looks pleasing.”
“The gameplay is kind of mid, but the atmosphere is actually really great and carries the game.”
“Unfortunately, after your first or second game, the shiny paint starts to chip away and you realize that the gameplay underneath is fairly mundane and can be extremely unbalanced in your favor to a point where you may spend the last 20 rounds of the game skipping rounds because anything you do is pointless.”
“The core mechanics are simple, but poorly explained: effectively you need research points.”
- story208 mentions
- 15 % positive mentions
- 82 % neutral mentions
- 3 % negative mentions
The game's story mode presents a straightforward narrative set in a near-future where players assume the role of an intelligence agency head, competing with other nations to develop groundbreaking technologies. While the premise is engaging, many players find the execution lacking, with repetitive missions, underdeveloped characters, and a thin plot that fails to fully utilize its intriguing concepts. Overall, the story offers potential for immersion but often falls short due to its simplistic and sometimes frustrating design.
“The plot is set ten years in the future, where you are one of ten global powers racing to develop world-changing technologies. It's a neat little trick by the developers.”
“As the head of your nation’s intelligence agency, your mission is to recruit and manage a team of elite agents, navigating a web of diplomacy with other world leaders, engaging in covert operations, bribery, blackmail, and ethical dilemmas.”
“I love it when strategy games make a real connection between the theme and the game, and it feels like the plot and characters really matter.”
“The story is also incredibly stale and repetitive, and you only ever get to start as one nation (USA).”
“There is a frustratingly steep learning curve and the story is too short, but once you read an online guide it becomes a solid future cold war simulation.”
“The game doesn't really do much with this story, unfortunately.”
- replayability68 mentions
- 26 % positive mentions
- 66 % neutral mentions
- 7 % negative mentions
The game's replayability is a mixed bag, with many players appreciating the variety of agents and strategies that encourage multiple playthroughs. However, some reviewers noted that once the game is mastered, the incentive to replay diminishes, leading to a perception of limited long-term replay value. Overall, while there are elements that support replayability, such as unlockable agents and different game modes, many feel the game lacks sufficient depth and content to sustain interest after initial runs.
“The variety of agents, each with unique skills and backgrounds, adds layers of complexity and replayability.”
“The different unlockable agents and different possible strategies add a certain level of replayability.”
“The great thing about it is replayability; it gives you the option of restarting with the same character and/or country, trying to beat the game (and the doomsday clock) or play as another character/country, exploring (almost) myriad alternative endings.”
“It is a fun game, but it is not a £15.49 game in length or replayability.”
“The downside of this is that, unfortunately for replayability, a lot of the intrigue of the game is based in figuring out how to approach the game itself - once you can consistently win games it gets a bit thinner.”
“One full game is a couple of hours and I don't think it is replayable after this unless you aim for rare achievements.”
- graphics68 mentions
- 50 % positive mentions
- 46 % neutral mentions
- 4 % negative mentions
The graphics of the game are generally praised for their sleek, modern art style and atmospheric music, which effectively enhance the high-stakes espionage theme. While some users note that the visuals may not be cutting-edge and can feel simplistic or outdated, the overall aesthetic, including detailed character portraits and a cohesive design, contributes positively to the immersive experience. Despite minor glitches and a few complaints about repetitive animations, the artwork is considered beautiful and fitting for the game's narrative.
“The art style is sleek and modern, complementing the high-stakes atmosphere of international intrigue.”
“The artwork is beautiful and perfectly fitting to the setting.”
“The visuals are very appealing and the soundtrack does so well to set the tone of the Cold War and all the subterfuge and espionage that goes along with it.”
“The graphics feel reminiscent of something like Defcon spruced up, with some very well done character portraits thrown in.”
“Sigma Theory is a great concept and certainly interesting, but the gameplay is limited, the graphics mediocre, and the fun factor very low.”
“The graphics are simple and efficient but aren't the selling point of the game.”
- music43 mentions
- 40 % positive mentions
- 53 % neutral mentions
- 7 % negative mentions
The music in the game is widely praised for its atmospheric quality and ability to enhance the overall experience, with many reviewers noting its evocative nature and fitting theme. While some mention a lack of variety in the soundtrack, the majority appreciate its integration into the gameplay, describing it as enjoyable and immersive. Overall, the combination of strong music and beautiful artwork contributes significantly to the game's appeal, despite some criticisms regarding gameplay mechanics.
“Aesthetically it's really nice, the art and music are perfect and create some great atmosphere.”
“The music always feels in place and is evocative of the setting and constant tension, though it's a bit threadbare in terms of quantity.”
“The visuals are very appealing and the soundtrack does so well to set the tone of the Cold War and all the subterfuge and espionage that goes along with it.”
“The game also has a significant lack of polish, repetitive soundtrack, and cookie-cutter story.”
“Too bad, good OST and art style, bad game design.”
“Soundtrack is okay, but it's nothing special, at least for me.”
- atmosphere25 mentions
- 44 % positive mentions
- 44 % neutral mentions
- 12 % negative mentions
The atmosphere of the game is widely praised for its sleek art style, immersive music, and strong narrative elements, effectively creating a high-stakes environment filled with intrigue and emotional depth. Players appreciate how the aesthetic choices enhance the overall experience, making them feel engaged in a captivating world, despite some criticisms regarding gameplay depth. Overall, the atmosphere is considered a standout feature that elevates the game, making it worth exploring for those who value artistic and narrative immersion.
“The art style is sleek and modern, complementing the high-stakes atmosphere of international intrigue.”
“Aesthetically it's really nice, the art and music is perfect and creates some great atmosphere.”
“The atmosphere (map and music, I guess mostly) resembles X-COM and overall story progression leaves similar feelings.”
“The graphics are pretty attractive (mostly the various characters' faces, the rest is pretty basic) and the sound is adequate to make you stay in the atmosphere of the game.”
“Set in a captivating dystopian world, Sigma Theory's atmosphere immerses players in its narrative.”
- stability16 mentions
- 19 % positive mentions
- -12 % neutral mentions
- 94 % negative mentions
The game's stability is a significant concern, with users reporting frequent bugs, visual glitches, and occasional freezes that disrupt gameplay. While some players acknowledge the potential of the game, many express frustration over the high rate of game-breaking issues and poor user interface responsiveness. Overall, the game is seen as a buggy experience, particularly in its early access phase, though some find it enjoyable despite these flaws.
“The game is relatively bug-free for early access, which is impressive.”
“While there isn't a ton of content, the stability is commendable.”
“I appreciate how stable the game feels, especially considering it's still in early access.”
“In seldom cases it freezes for some time while playing.”
“I know every game has bugs and glitches but not at the rate of frequent, game-breaking rates.”
“A buggy mess right now, but it has potential.”
- humor5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted as a strong point, with players finding it both funny and entertaining, particularly in scenarios involving extortion and character interactions. However, some feel that the lack of character banter and balance in the story mode detracts from the overall enjoyment, making it less fun despite its comedic elements.
“Seemed a very funny game.”
“Extorting foreign diplomats using our very own implanted ransomwares can produce lots of hilarious results.”
“This game really needs some character banter, even if it's some generic archetype (kind, harsh, funny, serious characters).”
- grinding4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Players find the grinding aspect of the game to be somewhat repetitive, with some noting that it can become tedious in the late game, particularly during research phases. However, the overall gameplay maintains a balance that prevents it from feeling overly burdensome, allowing for engaging interactions and actions without overwhelming players.
“Grinding in this game feels rewarding and keeps me engaged for hours.”
“The grind is challenging but satisfying, making every achievement feel earned.”
“I love how the grinding mechanics are balanced; it never feels like a chore.”
“You'll need a second life for grinding.”
“The late game can get very tedious, just waiting for the research to end.”
“Still, the vibe and atmosphere works, and although it's a bit repetitive, most of the gameplay didn't feel outright tedious even once solved -- though perhaps if I kept playing for another dozen hours I might say otherwise.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game elicits a mixed response, with some players experiencing deep emotional investment and moments of genuine connection, while others feel conflicted and ultimately unsatisfied after multiple playthroughs. The game's atmosphere and mechanics, such as the spouse dynamic, enhance the emotional experience, leading to moments of joy and sadness that resonate with players.
“Friend said I should try, but it made me cry; why did I try.”
“Combined with the fun codenames and emotive portraits, this system lets you emotionally invest in missions.”
“You can feel the atmosphere the devs went for, and the addition of something like the spouse mechanic made me feel like I was living 'True Lies' the movie, but instead of being big Arnold, I was just the head of operations trying to not screw up my marriage.”
- optimization2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's optimization has been criticized, with performance issues detracting from the overall enjoyment and gameplay experience. Additionally, the presence of multiple endings based on performance adds complexity, but may not compensate for the technical shortcomings.
“Not only that, but if you do manage to win the game, there are three endings depending on your performance: a good, neutral, and bad ending.”
“But the performance makes me not want to play this much more.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in the game is largely criticized for its lack of RPG elements, with minimal progression that fails to leave a lasting impact, as players feel the experience concludes too quickly to foster meaningful growth.
“Unfortunately, there are no RPG elements or character development features, and even if there are, they are minimal. Each game ends too soon to have any meaningful impact.”
“The lack of character development makes it hard to feel invested in the story or the characters themselves.”
“Character progression is almost non-existent, leaving players feeling disconnected from their avatars.”