- September 7, 2017
- Levall Games AB
- 3h median play time
Please Knock on My Door
Platforms
About
"Please Knock on My Door" is a narrative-driven game simulating the daily life of a person dealing with social anxiety and depression. Players must manage routines, complete tasks, and make choices that impact the character's mental health and relationships. The game offers a poignant, interactive exploration of mental health challenges, striving to foster understanding and empathy.




- The game provides a deep and emotional exploration of mental health and depression, resonating with players on a personal level.
- The narration and soundtrack enhance the experience, creating a hauntingly beautiful atmosphere that captures the struggles of the protagonist.
- It offers multiple play modes that encourage replayability and allow players to experience different outcomes based on their choices.
- The gameplay can feel frustrating due to limited choices and the pressure of managing the character's mental state within a short time frame.
- Some players found the game to be emotionally overwhelming, making it difficult to engage with if they are currently struggling with similar issues.
- The graphics and overall presentation may not appeal to everyone, as they are minimalist and may lack the polish expected from a more traditional game.
story
90 mentions Positive Neutral NegativeThe game's story is deeply impactful, exploring themes of mental health and depression in a way that resonates with many players, often evoking strong emotional responses. While the narrative is straightforward, it effectively captures the protagonist's struggles, with choices that enhance replayability and engagement. However, some players noted limitations in interaction and scenery, which can detract from the overall experience despite the powerful storytelling.
“It's a perfect story of mental health and depression; it explains the state and the spiral downwards in a way I have not seen before in a game.”
“I love how well this game tells the story; it gives you the experience of someone who suffered from depression and anxiety.”
“Probably the best short story I have ever experienced in my life.”
“Serves well as a game for impact, but the poor scenery, the very limited ways of interaction, and the paucity of branches in storytelling makes the experience disinteresting.”
“It took me about an hour to get through story mode, and 40 minutes of it was me occasionally saying, 'man, I'm starting to hate this.'”
“I thought about replaying the game in 'story' mode to have all choices available and get a different ending, but this seemed to conflict with the spirit of the game, and there was much about the title I wasn't interested in revisiting.”