Verde Station Game Cover
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Verde Station is a first-person story-driven exploration game. You play as an astronaut living alone in a remote space station, uncovering a mystery as you complete everyday tasks. The game features a dynamic environment and multiple endings based on player choices.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

73%
Audience ScoreBased on 342 reviews
story30 positive mentions
music3 negative mentions
  • The game offers a surprising twist at the end, making it worth playing, especially since it's free.
  • The atmosphere is engaging and effectively conveys a sense of isolation and unease.
  • There are interesting elements to explore, such as simulated DOS commands and environmental storytelling.
  • The game is very short, typically taking less than an hour to complete, which may leave players wanting more.
  • Graphics and sound effects are mediocre, detracting from the overall experience.
  • There is a lack of meaningful interaction and puzzles, making the gameplay feel limited and linear.
  • story168 mentions

    The story of *Verde Station* is a brief yet intriguing sci-fi narrative that emphasizes exploration and environmental storytelling, allowing players to piece together the plot through scattered details and computer disks. While some players appreciate the psychological depth and the engaging twists, others feel the story lacks development and clarity, leaving them wanting more. Overall, it is recommended for those who enjoy immersive, story-driven experiences, though it may not satisfy those seeking a traditional, fully fleshed-out narrative.

    • “I gotta say, the conclusion is a gaming moment that will stay with me for a long time - just to experience the story to its end is well worth the buy.”
    • “With a simple premise – 'welcome to Verde Station' – and a striking conclusion, Verde Station weaves the player into a well-written story by almost solely relying on the age-old 'show, not tell'.”
    • “It is 100% worth the $4.99 asking price for the immersive experience and story.”
    • “As a story-driven game, the plot, although intriguing, is not developed very much.”
    • “What little of the story there is, has the potential to be intriguing, but it's just scraps - nothing to really immerse you.”
    • “This game is terrible, an hour of gameplay wasted on a story that is so boring I nearly ripped my hair out.”
  • atmosphere46 mentions

    The atmosphere in "Verde Station" is frequently praised for its rich, immersive qualities, effectively blending elements of sci-fi and psychological thriller to create a sense of loneliness and impending dread. While many players appreciate the game's ability to evoke paranoia and tension, some feel that the experience is ultimately incomplete, lacking depth and engagement in its narrative. Overall, it is recommended for fans of atmospheric exploration, though opinions vary on its overall execution and value.

    • “If you are a fan of atmospheric and immersive walking-simulator-type games, then Verde Station is well worth a look.”
    • “The atmosphere, mood, and setting pull together quite nicely, and Verde Station does well in showing rather than telling.”
    • “It can't quite be classified as horror, but the game has a wonderful way of building up the atmosphere as you inhabit this lonely vessel in space, making you feel that impending sense of nameless dread.”
    • “If they had fleshed things out more, the atmosphere had enough potential to carry things and make the experience worthwhile, but as it is, it feels like an incomplete experience in my opinion.”
    • “The atmosphere is okay with the game getting a tad creepy when things start acting up, but frankly there's just not enough there to warrant $5.”
    • “I just think it's really lackluster given the premise and the atmosphere.”
  • graphics24 mentions

    The graphics of the game receive mixed reviews, with some players praising the strong visuals, solid artwork, and well-designed interface, while others note that the graphics can be mediocre or glitchy at times. Many users express a desire for more customizable video options to enhance performance on older systems. Overall, the game is recognized for its atmospheric design, which contributes to its storytelling, despite some limitations in graphical fidelity.

    • “The visuals are good, the interface and UI are well done, and the sounds are sparse.”
    • “The artwork and level design are solid, and the atmosphere is perfectly lonely and spooky. I feel like the devs could make this into a very tense atmospheric horror game.”
    • “Very nice graphics, a few glitches here and there, but overall good.”
    • “Mediocre graphics and sound effects.”
    • “An excellent game, one problem however that I've faced: I have an old computer, so graphically it isn't very powerful. It would be very good if the developers added more video options such as resolution, fullscreen/windowed, effects quality, shadows quality, and light quality.”
    • “I do think that the 3D graphics could be handled a bit better though.”
  • gameplay24 mentions

    The gameplay is characterized by a limited range of commands that offer playful interactions, but overall, it suffers from a lack of depth and engagement, with many players noting awkward mechanics and bugs that hinder progress. Most playthroughs last only about 30 minutes to 2 hours, featuring minimal puzzles and a thin storyline that fails to deliver a satisfying payoff. While some appreciate the game's unique approach to storytelling through gameplay, many find it lacking in substance and feel it resembles a developmental prototype rather than a fully realized experience.

    • “This is the first time I have seen a game truly pull off being a story that is better as a game because of how they involve the gameplay.”
    • “Consistent story, fluid gameplay, shocking finale... gotta get more of it!”
    • “The gameplay is awkward in places and my first playthrough I ended up unable to proceed due to an apparent game-state bug, but I’m glad I finished with the game as it actually pulled off what so many games tried and failed at: engaging me in the outcome.”
    • “There are two or three go-find-it puzzles, a razor-thin storyline with no payoff, and a heap of useless mechanics.”
    • “There's next to no gameplay beyond you walking around and playing around on some terminals for about 30 minutes to an hour.”
    • “This game is terrible, an hour of gameplay wasted on a story that is so boring I nearly ripped my hair out.”
  • music10 mentions

    The music in the game has received mixed reviews, with some players criticizing the use of low-quality tracks likely chosen for their expired copyright status. However, others appreciate the eerie silence that enhances the atmosphere, noting that the music effectively heightens tension when it does play. Overall, the sound design seems to have a significant impact on the gaming experience, particularly when functioning correctly after a restart.

    • “Catch up on some music and movies.”
    • “Something besides listening to really bad music used only because its copyright has expired and the developers didn't want to put out a ton of cash.”
    • “Restarting from the beginning allowed the game to proceed as intended and made the music and sound effects work properly.”
    • “The silence is so eerie and when things start happening and the music kicks in, that only adds to it.”
  • replayability8 mentions

    Overall, the game's replayability is largely criticized, with many users noting a lack of substantial replay value beyond initial novelty. While some express a vague possibility of high replay value, the consensus leans towards disappointment in execution, making it difficult to recommend for repeated play.

    • “The idea is interesting, but the execution leaves something to be desired, and with no replay value, it gets hard to recommend to anyone.”
    • “Almost no replay value other than for novelty.”
    • “No replay value.”
  • humor6 mentions

    The humor in the game is characterized by its wry and subversive elements, which can elicit both annoyance and laughter depending on the player's mood. Many players found themselves amused by unexpected scenarios, such as floating into the sun, contributing to an overall enjoyable experience despite the game's brevity.

    • “Didn't take me long to find myself going through an airlock and floating away into the sun laughing all the way.”
    • “Lasting no more than 4 hours for my six iterations, I enjoyed this game because it was short with a gentle twist of wry humor.”
    • “It also subverts a few genre expectations, which could be either annoying or funny depending on your mood (I got one of each).”
  • grinding2 mentions

    Players appreciate the game's pacing, noting that it avoids tedious grinding and instead offers a smooth experience that effectively tells its story in a concise timeframe. This approach leaves them wanting more, rather than feeling burdened by repetitive tasks.

  • stability2 mentions

    Overall, the game's stability is generally solid, with users reporting no serious technical glitches. However, some minor issues, particularly with sound glitches that can be resolved by restarting the game, have been noted. Additionally, players expressed a desire for more closure regarding certain unanswered questions.

    • “The game frequently crashes, making it nearly unplayable at times.”
    • “I experienced constant frame drops and stuttering, which ruined the immersion.”
    • “There were numerous bugs that disrupted my gameplay experience, leading to frustration.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
2-5hSpent by most gamers
*Based on 4 analyzed playthroughs

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