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Games like -CONDUTTORE II-

Looking for games like -CONDUTTORE II-? Here are top action recommendations, selected from player-similarity data — start with Shared Perception, -Up We Go!- or Take your pills..

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  • Game Description -Shared Perception- is a local Multiplayer Game based on communication and perception.Try the be open for the environment you see every day.Try to find new things around you and share these with the other players. Do they see things like you? Or do they interpret the things differently? Find it out. Game A Week submission 07 About Game-a-Week is an intensive project module in whi…

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  • Game A Week submission 03  About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game j…

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  • Game Description Choose your own reality by making different decisions in that prototype. Will you follow the rules? Or will you make something else?  You can explore the little enviroment you are thrown in. ...wait...did it changed? Game A Week submission 04 Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one p…

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  • Capsule Samurai Game A Week submission 01 About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influen…

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  • Waiting For The Bus Game A Week submission 02 About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing inf…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Perlin Caves Game A Week submission 04 About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence …

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  • Game-A-Week 2026: Week 1 - Thinking Small Game-A-Week is an intensive program in which participants will create 6 prototype games or works - one each week. The aims of Game-A-Week are multifaceted and center around the benefits of “sketching” - something not practiced as often in games as other arts. With your “sketches”, you’ll practice working on small scope ideas, experimenting in a low stakes…

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  • Mutant  Team ELK  Made For UCSC CMPM125 Final Project Game operation instructions: Use the arrow keys to move and the x key to attack. Press and hold the Tab Key to bring up the transformation interface, and  click the corresponding number keys to complete the transformation Team Member: Zexuan Li (Player control and animation design) Zhuo Chen  (Enemy interaction and AI design) Guixiang Li (U…

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  • This is my submission for the VimJam2 Game Jam hosted by 8 Bits to Infinity and Vimlark.[Note: The game was not submitted to the game jam because the project was started long before the time period of VimJam2.] *** If you are an ANDROID user, an .apk build is available for download. It is better optimized for a mobile experience. Scroll down to the bottom of the description to find the download bu…

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  • Welcome to Astra, the space adventure! Walkthrough of my Interactive Game Poster:   Click on "Run Game" to begin the interactive experience.After clicking the "Run Game" button, the user will see a screen where the game poster element of my project is visible; it should read "Astra", "The Space Adventure" and "Coming Soon!" in three separate lines. There are animated twinkling stars and shooting…

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