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Games like Shared Perception

Looking for games like Shared Perception? Here are top action recommendations, selected from player-similarity data — start with -Up We Go!-, -CONDUTTORE II- or Take your pills..

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  • Game A Week submission 03  About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game j…

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  • Game Description: -Conduttore II - is a unlimited experience game. You can let piano notes drop by pressing the right number:  1=C  2=D 3=E  4=F  5=G 6=A 7=H 8=C2  Drag And Drop the notes were you want them to be played. You have endless time to create a tune of your imagination. ♪♫♫♪► Game A Week submission 10 About Game-a-Week is an intensive project module in which students will create about…

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  • Game Description Choose your own reality by making different decisions in that prototype. Will you follow the rules? Or will you make something else?  You can explore the little enviroment you are thrown in. ...wait...did it changed? Game A Week submission 04 Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one p…

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  • Waiting For The Bus Game A Week submission 02 About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing inf…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Perlin Caves Game A Week submission 04 About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence …

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  • Capsule Samurai Game A Week submission 01 About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influen…

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  • Game-A-Week 2026: Week 1 - Thinking Small Game-A-Week is an intensive program in which participants will create 6 prototype games or works - one each week. The aims of Game-A-Week are multifaceted and center around the benefits of “sketching” - something not practiced as often in games as other arts. With your “sketches”, you’ll practice working on small scope ideas, experimenting in a low stakes…

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  • 93%Game Brain Score
    gameplay, graphics
    optimization, grinding
    93% User Score Based on 58 reviews

    In Darwin's Demons, players manage a space station and its inhabitants, facing ethical dilemmas while conducting scientific experiments. The game features procedurally generated creatures and environments, encouraging strategic decisions in resource management, habitat design, and ethical governance. navigate moral dilemmas and make tough choices to ensure the station's survival and maintain the crew's humanity.

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  • You’re a cursed magician and you need to escape from the dungeon! You need to make a magical potion that will activate the portal to escape by adding all the ingredients and mixing them in the right order. Team members: Jasmin Liang Dean Yang Yeonseo Lee Yii Liu Presentation Credits Development process: We first started with a brainstorm discussion on the theme of our game. From there, we …

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