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AVSEQ Game Cover

About

AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total. No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom…

AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot

42%
Audience ScoreBased on 50 reviews
music5 positive mentions
gameplay4 negative mentions

  • The game has a unique concept that combines color matching with music generation, offering a refreshing take on the genre.
  • The graphics are visually appealing, providing a trippy aesthetic that some players find enjoyable.
  • It can be fun in short bursts, making it suitable for casual gaming sessions.
  • The gameplay is repetitive and lacks depth, leading to a feeling of boredom over time.
  • The difficulty spikes significantly in later levels, which can be frustrating and discouraging for players.
  • The music and audio design are often described as bland and unmemorable, failing to enhance the gaming experience.
  • music
    34 mentions Positive Neutral Negative

    The music in Avseq has received mixed reviews, with many players finding it to be a disjointed collection of sounds rather than cohesive melodies. While some appreciate the concept of music generation tied to gameplay, others criticize the execution, describing the music as dull and uninspiring, often leading to a lack of engagement. Overall, the game fails to deliver a memorable musical experience, leaving players wishing for more substantial integration of music into the gameplay.

    • “Concept is interesting, break blocks, make sounds appear, which creates music.”
    • “As the game goes on and you gather more fragments you gain 'notes' that change the song of the level, slowly climaxing until the entire song is revealed, which I found to be quite well done.”
    • “Simple puzzle game with musical undertones that indicate your progress.”
    • “Great concept, reminded me a lot of Fantavision for the PS2 - but the music was so cacophonous that I was driven to distraction.”
    • “The execution is somewhat botched; the controls are clunky, the difficulty is too high, and the music is not really music but just a bunch of sounds more or less timed to the same cadence.”
    • “You can't adjust mouse sensitivity, the background effects are too bright, and the music is boring despite being '2.2300745198530623×10^43 possible audio permutations' (random sound effects don't make a song, you know).”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is criticized for being unpolished and unenjoyable, with many reviewers noting issues such as visual clutter, repetitiveness, and a lack of engaging mechanics. While the game has potential for addictive gameplay, its frantic pace and poor execution hinder the overall experience, making it feel tedious rather than fun. Suggestions for improvement include slowing down the pace and incorporating mechanics that enhance player interaction with the music.

    • “The gameplay is frantic and the visuals are pretty trippy, but the big selling point of the 'trillions of musical permutations' didn't significantly make its presence felt.”
    • “The gameplay here is basically the same: connect dots of the same color and explode them before they reach the bottom of the screen.”
    • “Due to lack of polish in presentation, systematic and gameplay, avseq suffers from its potentially addictive gameplay struggling to blossom as the design direction crippled its roots.”
    • “If the gameplay ran on slower pacing while constantly making use of a freeze mechanic to allow easier combos, the game could have been a fun game like Lumines where hours of addictive gameplay would never feel so wasted.”
    • “The execution is lacking, especially the mechanics become a pain in the later stages.”
  • graphics
    5 mentions Positive Neutral Negative

    The game's graphics are generally considered pleasant and fairly original, featuring trippy visuals that stand out, though they can be loud and obnoxious at times. However, some users report glitches and inconsistencies, with mixed opinions on the overall audiovisual experience.

    • “The game offers some nice graphics; although there are some ugly glitches here and there, it is pleasant all the same.”
    • “The gameplay is frantic, and the visuals are pretty trippy.”
    • “The visuals are a stark contrast, as they're loud and obnoxious.”
    • “It is fairly original, but gameplay is just simply not enjoyable and the audiovisuals are bad.”
    • “The gameplay is frantic and the visuals are pretty trippy, but the big selling point of the 'trillions of musical permutations' didn't significantly make its presence felt.”
    • “The visuals are a stark contrast, since they're loud and obnoxious.”
  • stability
    1 mentions Positive Neutral Negative

    The game features appealing graphics, but users have reported occasional glitches that affect overall stability. Despite these issues, the experience remains enjoyable.

  • replayability
    1 mentions Positive Neutral Negative

    Reviewers suggest that minor adjustments could significantly enhance the game's replayability, indicating that the current experience may feel limited or lacking without these improvements.

    • “The game lacks the depth needed for true replayability; once you've completed it, there's little incentive to return.”
    • “After finishing the main storyline, I found no compelling reasons to play through again.”
    • “The limited choices and predictable outcomes make replaying the game feel tedious rather than enjoyable.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express that the game's emotional impact diminishes rapidly, particularly due to jarring audio elements that detract from the overall experience, likening it to an overwhelming and painful sensation.

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