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AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total. No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom…

AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
AVSEQ screenshot
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42%
Audience ScoreBased on 100 reviews
music10 positive mentions
gameplay8 negative mentions

  • The game features nice graphics and a unique concept that combines color matching with music generation.
  • It can be enjoyable in short bursts, making it suitable for casual play.
  • Some players found it to be a fun little puzzle game, especially for those who enjoy music-themed games.
  • The gameplay is often described as repetitive and lacking depth, leading to a feeling of boredom over time.
  • Many players reported frustrating difficulty spikes and poor level design, making it hard to progress.
  • The music and audiovisual elements were criticized for being bland and not enhancing the gameplay experience.
  • music
    68 mentions Positive Neutral Negative

    The music in Avseq has received mixed reviews, with many players finding it to be a disorganized jumble of sounds rather than cohesive melodies, often leading to a dull experience. While some appreciate the concept of music generation tied to gameplay, the execution falls short, with complaints about clunky controls and a lack of memorable tunes. Overall, the music is described as uninspiring and not integral to the enjoyment of the game, suggesting that players might be better off muting it and focusing on the puzzle elements instead.

    • “Concept is interesting, break blocks, make sounds appear, which creates music.”
    • “As the game goes on and you gather more fragments you gain 'notes' that change the song of the level, slowly climaxing until the entire song is revealed, which I found to be quite well done.”
    • “Kind of refreshing take on the music games genre.”
    • “Great concept, reminded me a lot of Fantavision for the PS2 - but the music was so cacophonous that I was driven to distraction.”
    • “The execution is somewhat botched; the controls are clunky, the difficulty is too high, and the music is not really music but just a bunch of sounds more or less timed to the same cadence.”
    • “For a game that offers too-high-to-be-a-real-number musical compositions, you'd expect to hear a single memorable tune.”
  • gameplay
    36 mentions Positive Neutral Negative

    The gameplay has been criticized for its lack of polish and enjoyment, with many players finding it repetitive and cluttered, detracting from the overall experience. While the game presents original mechanics and potential for addictive play, the execution falls short, leading to frustration rather than fun. Suggestions for improvement include a slower pacing and the introduction of a freeze mechanic to enhance gameplay dynamics.

    • “The gameplay is frantic and the visuals are pretty trippy, but the big selling point of the 'trillions of musical permutations' didn't significantly make its presence felt.”
    • “The gameplay here is basically the same: connect dots of the same color and explode them before they reach the bottom of the screen.”
    • “If the gameplay ran on slower pacing while constantly making use of a freeze mechanic to allow easier combos, the game could have been a fun game like Lumines where hours of addictive gameplay would never feel so wasted.”
    • “Due to lack of polish in presentation, systematic and gameplay, avseq suffers from its potentially addictive gameplay struggling to blossom as the design direction crippled its roots.”
    • “The execution is lacking, especially the mechanics become a pain in the later stages.”
    • “The gameplay is extremely slow until the very last 2-3 levels, and I pretty much passed every level on my first or second try.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics in the game are generally described as nice and visually appealing, though marred by occasional glitches and inconsistencies. While some players appreciate the trippy and original visuals, others find them loud and distracting, leading to mixed opinions on the overall audiovisual experience.

    • “The game offers some nice graphics; although there are some ugly glitches here and there, it is pleasant all the same.”
    • “The gameplay is frantic and the visuals are pretty trippy.”
    • “The visuals are a stark contrast, since they're loud and obnoxious.”
    • “The gameplay is frantic and the visuals are pretty trippy, but the big selling point of the 'trillions of musical permutations' didn't significantly make its presence felt.”
    • “It is fairly original, but gameplay is just simply not enjoyable and audiovisuals are bad.”
  • stability
    2 mentions Positive Neutral Negative

    The game features appealing graphics, but players have reported experiencing occasional glitches that detract from the overall stability. Despite these issues, the gameplay remains enjoyable.

  • replayability
    2 mentions Positive Neutral Negative

    Users feel that the game's replayability is currently limited, but believe that minor adjustments could significantly enhance the overall experience and encourage more playthroughs.

  • emotional
    2 mentions Positive Neutral Negative

    Players express that the game's emotional impact diminishes rapidly due to jarring audio cues, particularly the unpleasant sound associated with mistakes, which detracts from the overall experience. This harsh auditory feedback is likened to a painful sensation, undermining the game's initial charm.

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