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About

AVSEQ is a single player casual puzzle game. It was developed by Big Robot Ltd and was released on August 23, 2012. It received neutral reviews from players.

AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total. No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom…

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40%
Audience ScoreBased on 52 reviews
music5 positive mentions
gameplay4 negative mentions

  • The game features a unique concept of matching colors to create musical sequences, which can be enjoyable in short bursts.
  • The graphics are visually appealing, providing a trippy aesthetic that some players find engaging.
  • There is potential for addictive gameplay, especially for those who enjoy casual puzzle games with a musical twist.
  • Progression can be frustrating, as failing to collect enough notes requires players to repeat levels, which can feel tedious.
  • The gameplay lacks depth and can become repetitive quickly, with many players finding it unchallenging or boring over time.
  • The audio experience is often criticized for being cacophonous and not providing a satisfying musical experience, detracting from the overall enjoyment.
  • music
    34 mentions Positive Neutral Negative

    The music in Avseq has received mixed reviews, with many players finding it to be a disjointed collection of sounds rather than cohesive melodies. While some appreciate the concept of music generation tied to gameplay, others criticize the execution, describing the music as dull and uninspiring, often leading to a lack of engagement. Overall, the game may appeal to fans of minimalist downtempo music, but many feel it falls short of expectations for a music-centric experience.

    • “Concept is interesting, break blocks, make sounds appear, which creates music.”
    • “As the game goes on and you gather more fragments you gain 'notes' that change the song of the level, slowly climaxing until the entire song is revealed, which I found to be quite well done.”
    • “Kind of refreshing take on the music games genre.”
    • “Great concept, reminded me a lot of Fantavision for the PS2 - but the music was so cacophonous that I was driven to distraction.”
    • “The execution is somewhat botched; the controls are clunky, the difficulty is too high, and the music is not really music but just a bunch of sounds more or less timed to the same cadence.”
    • “You can't adjust mouse sensitivity, the background effects are too bright, and the music is boring despite being '2.2300745198530623×10^43 possible audio permutations' (random sound effects don't make a song, you know).”
  • gameplay
    19 mentions Positive Neutral Negative

    The gameplay has been criticized for its lack of depth and enjoyment, primarily revolving around simple color matching mechanics that become repetitive and unengaging over time. Many reviewers noted issues with visual clutter and a lack of polish, which detracts from the overall experience, while suggestions for pacing adjustments and improved mechanics indicate that the game had potential that remains largely unfulfilled. Overall, the gameplay is seen as frustrating and lacking the addictive quality that could have made it more appealing.

    • “The gameplay is frantic and the visuals are pretty trippy, but the big selling point of the 'trillions of musical permutations' didn't significantly make its presence felt.”
    • “If the gameplay ran on slower pacing while constantly making use of a freeze mechanic to allow easier combos, the game could have been a fun game like Lumines where hours of addictive gameplay would never feel so wasted.”
    • “The styling and mechanics are interesting, but the repetitiveness of both the gameplay and audio wear on you over time.”
    • “Unclear what the long-term point of the game is; simple color matching only goes so far as a mechanic.”
    • “Due to a lack of polish in presentation and gameplay, the game suffers from its potentially addictive mechanics struggling to blossom as the design direction cripples its roots.”
    • “The gameplay is extremely slow until the very last 2-3 levels, and I pretty much passed every level on my first or second try.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are generally considered nice and original, with some users appreciating the trippy visuals, though they also note issues like glitches and a lack of coherence with the gameplay. While some find the visuals loud and obnoxious, others feel they are pleasant despite the overall audiovisual experience being criticized.

    • “The game offers some nice graphics; although there are some ugly glitches here and there, it is pleasant all the same.”
    • “The gameplay is frantic, and the visuals are pretty trippy.”
    • “The visuals are a stark contrast, as they're loud and obnoxious.”
    • “It is fairly original, but the gameplay is simply not enjoyable and the audiovisuals are bad.”
    • “The gameplay is frantic and the visuals are pretty trippy, but the big selling point of the 'trillions of musical permutations' didn't significantly make its presence felt.”
    • “The visuals are a stark contrast, since they're loud and obnoxious.”
  • replayability
    3 mentions Positive Neutral Negative

    Reviewers suggest that minor adjustments could significantly enhance the game's replayability, indicating that current limitations hinder the overall experience.

    • “The slightest fix would make a dramatic improvement and make the game far more playable.”
    • “Once you've completed the game, there's little incentive to play through it again.”
    • “The lack of meaningful choices and consequences makes replaying feel pointless.”
  • stability
    1 mentions Positive Neutral Negative

    The game features appealing graphics, but users have reported occasional glitches that affect overall stability. Despite these issues, the experience remains enjoyable.

    • “The game offers some nice graphics, although there are some ugly glitches here and there; it is pleasant all the same.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express that the game's emotional impact diminishes rapidly, particularly due to the jarring auditory experience associated with mistakes, which detracts from the overall charm and immersion.

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Frequently Asked Questions

AVSEQ is a casual puzzle game.

AVSEQ is available on PC, Mac OS and Windows.

AVSEQ was released on August 23, 2012.

AVSEQ was developed by Big Robot Ltd.

AVSEQ has received neutral reviews from players. Most players liked this game for its music but disliked it for its gameplay.

AVSEQ is a single player game.

Similar games include Chains, Lucid, Critical Mass, Slash It Ultimate, Dungeon Hearts and others.