- August 23, 2012
- Big Robot Ltd
AVSEQ
Platforms
About
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total. No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom…










- The game has a unique concept that combines color matching with music generation, offering a refreshing take on the genre.
- The graphics are visually appealing, providing a trippy aesthetic that some players find enjoyable.
- It can be fun in short bursts, making it suitable for casual gaming sessions.
- The gameplay is repetitive and lacks depth, leading to a feeling of boredom over time.
- The difficulty spikes significantly in later levels, which can be frustrating and discouraging for players.
- The music and audio design are often described as bland and unmemorable, failing to enhance the gaming experience.
music
34 mentions Positive Neutral NegativeThe music in Avseq has received mixed reviews, with many players finding it to be a disjointed collection of sounds rather than cohesive melodies. While some appreciate the concept of music generation tied to gameplay, others criticize the execution, describing the music as dull and uninspiring, often leading to a lack of engagement. Overall, the game fails to deliver a memorable musical experience, leaving players wishing for more substantial integration of music into the gameplay.
“Concept is interesting, break blocks, make sounds appear, which creates music.”
“As the game goes on and you gather more fragments you gain 'notes' that change the song of the level, slowly climaxing until the entire song is revealed, which I found to be quite well done.”
“Simple puzzle game with musical undertones that indicate your progress.”
“Great concept, reminded me a lot of Fantavision for the PS2 - but the music was so cacophonous that I was driven to distraction.”
“The execution is somewhat botched; the controls are clunky, the difficulty is too high, and the music is not really music but just a bunch of sounds more or less timed to the same cadence.”
“You can't adjust mouse sensitivity, the background effects are too bright, and the music is boring despite being '2.2300745198530623×10^43 possible audio permutations' (random sound effects don't make a song, you know).”