- August 23, 2012
- Big Robot Ltd
AVSEQ
Platforms
About
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total. No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom…










- The game features nice graphics and a unique concept that combines color matching with music generation.
- It can be enjoyable in short bursts, making it suitable for casual play.
- Some players found it to be a fun little puzzle game, especially for those who enjoy music-themed games.
- The gameplay is often described as repetitive and lacking depth, leading to a feeling of boredom over time.
- Many players reported frustrating difficulty spikes and poor level design, making it hard to progress.
- The music and audiovisual elements were criticized for being bland and not enhancing the gameplay experience.
- music68 mentions Positive Neutral Negative
The music in Avseq has received mixed reviews, with many players finding it to be a disorganized jumble of sounds rather than cohesive melodies, often leading to a dull experience. While some appreciate the concept of music generation tied to gameplay, the execution falls short, with complaints about clunky controls and a lack of memorable tunes. Overall, the music is described as uninspiring and not integral to the enjoyment of the game, suggesting that players might be better off muting it and focusing on the puzzle elements instead.
“Concept is interesting, break blocks, make sounds appear, which creates music.”
“As the game goes on and you gather more fragments you gain 'notes' that change the song of the level, slowly climaxing until the entire song is revealed, which I found to be quite well done.”
“Kind of refreshing take on the music games genre.”
“Great concept, reminded me a lot of Fantavision for the PS2 - but the music was so cacophonous that I was driven to distraction.”
“The execution is somewhat botched; the controls are clunky, the difficulty is too high, and the music is not really music but just a bunch of sounds more or less timed to the same cadence.”
“For a game that offers too-high-to-be-a-real-number musical compositions, you'd expect to hear a single memorable tune.”