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Kill The Music

Kill The Music Game Cover
97%Game Brain Score
music, gameplay
replayability
97% User Score Based on 62 reviews

Platforms

PCSteam DeckWindows
Kill The Music Game Cover

About

Kill The Music is a single player hack and slash game. It was developed by Nikko Nikko and was released on August 21, 2025. It received overwhelmingly positive reviews from players.

Auto-Attack to the Beat of the Music and Hit Rhythm Inputs to boost your Damage! Build up your Solo Meter to trigger beautiful animations and cascading effects to mow down hordes of enemies!

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97%
Audience ScoreBased on 62 reviews
music26 positive mentions
replayability2 negative mentions

  • The game features a charming and stylish design, with vibrant visuals and fluid animations that create an engaging atmosphere.
  • The gameplay combines rhythm mechanics with roguelike elements, offering a unique experience that rewards players for mastering timing and precision.
  • The eclectic soundtrack enhances the gameplay, with each track syncing perfectly with the action, making every run feel like a dynamic performance.
  • The repetitive nature of the gameplay loop and limited variety in music tracks can lead to a sense of monotony over extended play sessions.
  • Some players may find the rhythm mechanics unforgiving, especially in later stages where the tempo increases, potentially alienating those less comfortable with rhythm games.
  • Visual clarity issues, such as overlapping objects and a lack of customization options for sensory overload, can detract from the overall experience.
  • music
    76 mentions Positive Neutral Negative

    The music in "Kill the Music" is widely praised for its eclectic and driving soundtrack, which seamlessly integrates with the gameplay, enhancing the rhythm-based combat experience. Players appreciate the catchy tracks that complement the game's vibrant visuals and dynamic action, although some note that the repetition of songs can become a drawback over extended play. Overall, the soundtrack is considered a standout feature, elevating the game's energetic atmosphere and engaging mechanics.

    • “Kill the Music, developed and published by Nikko Nikko, is an energetic fusion of rhythm-based action and roguelike combat that delivers both chaos and charm in equal measure.”
    • “The soundtrack itself is eclectic and driving, mixing heavy guitar riffs, electronic beats, and melodic interludes that perfectly complement the game’s fast-paced tempo.”
    • “Every movement, attack, and enemy encounter syncs with the music, turning each battle into a kinetic dance of bullets and beats.”
    • “What is supposed to make me want to listen to the beat and music just turns into visual noise that's painful to look at.”
    • “The songs we're initially introduced to get a bit repetitive after playing a lot, and I found myself skipping the timer challenges so I wouldn't have to listen to them forever.”
    • “The way the soundtrack plays is a big letdown.”
  • gameplay
    42 mentions Positive Neutral Negative

    The gameplay is a dynamic blend of rhythm-based mechanics and roguelike progression, where players must attack in time with the music to maximize their effectiveness. While the stylish visuals and engaging soundtrack enhance the experience, some players find the rhythm timing challenging, particularly in later stages, and the tutorial may not adequately explain all mechanics. Overall, the game offers a fun and innovative take on the genre, though it can become repetitive and may benefit from clearer mechanics and balance adjustments.

    • “It’s a stylish, pulsing experience that channels the intensity of live performance into gameplay, blending the structure of a top-down arena shooter with the precision and timing of a music game.”
    • “Each level’s track becomes an extension of the gameplay, with musical cues guiding your attacks and reinforcing the idea that rhythm is both your ally and your weapon.”
    • “The gameplay is engaging and I like creating different builds - as you play, you unlock more fun things to mess around with, and it's been fun to try to create the most busted build possible to see how far I can get!”
    • “My biggest issues with the game so far are a general lack of visual clarity, with a ton of objects overlapping each other, alongside some confusion towards the more exotic mechanics at first. The tutorial didn't work for me, so mechanics like double notes, bursts, solos, and held notes weren't explained until I paused the game and read the tips given at the bottom.”
    • “While these twelve characters feel genuinely individualized, the boss encounters lack similar variety, at least during the initial three hours of gameplay.”
    • “The rhythm aspect of gameplay is not perfect, as the tempo of the beat can go off track after an FPS dip, throwing you off for the remainder of the round.”
  • story
    36 mentions Positive Neutral Negative

    The story serves as an emotional backdrop rather than a deeply engaging plot, with players piecing together Roxie's journey to resurrect her friends through fragmented memories revealed after gameplay runs. While the narrative is predictable and lacks depth, it is complemented by stylish visuals and music that enhance the overall experience, making it enjoyable despite its repetitiveness. Some players found the storytelling intriguing and emotionally resonant, though many noted it as the game's weakest aspect.

    • “Each time you clear a difficulty for the first time, you'll also get a cutscene, stitching the story of the main character together over time.”
    • “You get bits of the story on each run completion, and it reveals a lot about how you've come to fight demons with death as your audience and what comes after - I can't lie, the ending made me tear up.”
    • “The overall plot being drip-fed between successful runs is not unlike Hades' story progression, and it adds a layer of intrigue to the main character and how she ended up in such a grim predicament.”
    • “Roxie’s motivations are clear, but the game prioritizes gameplay momentum over storytelling depth.”
    • “The story is not the strongest point of this game; it's just very predictable.”
    • “A few gripes: to me, the story is by far the weakest part of this game.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of "Kill the Music" are widely praised for their vibrant energy, featuring bold colors, dynamic lighting, and a slick hand-drawn art style reminiscent of a living comic book. Reviewers highlight the game's stunning visuals and animations, which complement its engaging soundtrack, creating a stylish and sophisticated aesthetic that stands out among similar titles. While some minor flaws are noted, the overall artistic direction is considered exceptional, contributing significantly to the game's appeal.

    • “Visually, Kill the Music bursts with vibrant energy, using bold colors, dynamic lighting, and a slick hand-drawn art style that gives it the look of a living comic book.”
    • “In a sea of rogue-likes, this game stood out to me with its beautiful art style and intriguing setting.”
    • “Minor and fixable flaws aside, this game is a treat aesthetically, musically, and narratively.”
    • “Combined with consistent and refined art direction, the game achieves a stylish and sophisticated aesthetic... though the font choices could use some refinement.”
    • “A symphony of aesthetics and gameplay somewhat held back some balance and design issues.”
    • “Even the terminology of game elements are stylized: levels are called 'songs,' meta upgrades are 'inspirations,' and difficulties are 'absurdities.' All of these elements come together to create an aesthetic experience that feels bespoke on a level that even AAA games rarely reach.”
  • character development
    8 mentions Positive Neutral Negative

    Overall, while the character designs in the game are widely praised for their creativity and visual appeal, many reviewers note that the depth of character development is lacking, with most characters not being fully explored in the story. The vibrant art style and unique designs spark interest and curiosity, but the narrative does not sufficiently expand on these characters.

    • “I love the gameplay, and the character designs are killer as well as the story.”
    • “I also really like the storytelling, and the character designs make me want to know more about them.”
    • “Enemy designs are reminiscent of rock band logos, and character designs overflow with personality in every aspect from their clothing to their silhouette.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters.”
    • “I found the character arcs to be predictable and uninspired, which detracted from my overall enjoyment of the game.”
    • “The characters seem one-dimensional, and their growth throughout the game is minimal at best.”
  • optimization
    5 mentions Positive Neutral Negative

    The optimization of the game is praised for its seamless integration of music and gameplay, creating a vibrant and dynamic experience that feels alive and engaging. Players appreciate the precision required for successful combos, likening it to a musical performance, though its unique style may not resonate with everyone. Overall, the game is recognized for its bold and innovative approach, making it a standout in the genre.

    • “The result is an experience that feels fresh and alive, where each run becomes a performance and every victory a crescendo of sound and color.”
    • “There’s a distinct sense of performance in every encounter—every perfectly timed combo and successful solo feels like hitting a perfect note in a concert.”
    • “While it may not appeal to everyone, for players who crave games that pulse with life, who enjoy losing themselves in sound and motion, Kill the Music is a bold and brilliant performance that deserves an encore.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its touching yet simple story, which serves as a backdrop to the gameplay rather than a complex narrative. Players appreciate the stylish presentation, engaging art, and music, which enhance the emotional experience, despite some finding the gameplay repetitive over time. Overall, the game successfully evokes feelings through its basic but impactful storytelling.

    • “Been playing it since its release and enjoyed the simple yet increasingly chaotic gameplay, as well as the emotionally affecting story.”
    • “The art is great (gives me Cowboy Bebop vibes, can't quite put my finger on why), the music is great, the story (surprised me that there was any!) is basic but touching.”
    • “The story, while stylishly presented, functions more as an emotional backdrop than a deeply woven plot.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's roguelike structure significantly boosts replayability by offering unique weapon modifiers, varied enemies, and procedural elements that create a dynamic experience with each run. This design not only maintains a high level of intensity but also encourages players to master the gameplay through rhythm and flow.

    • “The roguelike structure enhances replayability, as each run gives new weapon modifiers, different enemies, and procedural variations that keep the experience dynamic.”
    • “It carries the intensity of a live concert and the replayable structure of a roguelike, encouraging mastery through rhythm and flow.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the game is highly addictive and performs well on the Steam Deck, indicating strong stability across platforms.

    • “Super addictive and runs great on the Steam Deck.”
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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Kill The Music is a hack and slash game.

Kill The Music is available on PC, Steam Deck and Windows.

On average players spend around 6 hours playing Kill The Music.

Kill The Music was released on August 21, 2025.

Kill The Music was developed by Nikko Nikko.

Kill The Music has received overwhelmingly positive reviews from players. Most players liked this game for its music but disliked it for its replayability.

Kill The Music is a single player game.

Similar games include Slime 3K: Rise Against Despot, Jotunnslayer: Hordes of Hel, Heretic's Fork, Reignbreaker, 20 Minutes Till Dawn and others.