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Ord.

ORD. is a special game that lets you choose your own adventure via three words at a time. The stories are uniquely presented, making it creative to witness and enjoyable to play. It might not warrant a second playthrough once you’ve been through all the scenarios, but it’s a fun journey nonetheless.
Ord. Game Cover
86%Game Brain Score
story, humor
replayability, music
91% User Score Based on 184 reviews
Critic Score 69%Based on 2 reviews

Platforms

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Ord. Game Cover

About

Ord. is a single player casual role playing game. It was developed by Mujo Games and was released on June 5, 2019. It received mostly positive reviews from critics and very positive reviews from players.

Ord. is a single-player Role Playing game that uses a minimalist approach to storytelling with only three words at a time. The game features five unique stories, minimalist art, text, and sound, and has won numerous critical awards and industry honors for its innovative approach to narrative. Prepare to laugh, cry, and be intrigued by this text adventure game.

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91%
Audience ScoreBased on 184 reviews
story18 positive mentions
music3 negative mentions

  • Unique minimalist storytelling that engages the imagination with just three words per scene.
  • Offers a surprising amount of replayability with multiple branching paths and endings.
  • Humorous and clever writing that can evoke genuine laughter and enjoyment.
  • Frustrating trial-and-error mechanics lead to repetitive gameplay and frequent restarts without a save system.
  • Poorly designed settings and controls, including limited audio options and cumbersome navigation.
  • Some stories, particularly the later ones, feel tedious and overly reliant on random chance for progression.
  • story
    92 mentions Positive Neutral Negative

    The game "Ord" features a unique minimalist storytelling approach, where players navigate narratives through one-word prompts, resulting in a blend of engaging and imaginative experiences. While the initial stories are well-crafted and enjoyable, later chapters, particularly the fourth, suffer from excessive complexity and randomness, leading to frustration and repetition. Overall, the game offers a fresh take on interactive storytelling, though it may not sustain interest for all players due to its simplistic mechanics and occasional lack of depth.

    • “It sparks the imagination and allows you to finish a story quickly, playing again multiple times to find different endings.”
    • “The simplicity of storytelling by using only three words at a time gives you more room for imagination and quick pacing at the same time, so it's easy to indulge in and quite addictive.”
    • “With just one word and two one-word choices on screen, the story plays mostly in your mind, yet manages to somehow still be compelling.”
    • “With each increasingly difficult story, more baffling decisions and more and more RNG-locked content or padding/time wasting are added into the mix, culminating in 'Foul Things' (Ord's fourth story), which is not only poorly written at times, to the point you barely know what's happening, it's also incredibly long, padded, filled to the brim with RNG elements and moon logic: such as blocking a door from closing by throwing a glass bottle and jamming it.”
    • “The stories themselves were interesting enough and the mechanic of only picking one-word responses was a nice change, but in the end, it wasn’t enough to hold my interest to try to grind my way to the end of each story.”
    • “My only issue with the game is that it eventually just becomes remembering which option doesn't get you killed, and then just repeatedly dying and restarting in order to push the story further.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is widely praised for its cleverness and silliness, often delivering unexpected and bizarre scenarios that enhance replayability. While some players find the humor to be minimalistic and occasionally repetitive, many appreciate its ability to convey funny and entertaining stories through just a few words. Overall, the game is considered a delightful novelty that offers a good laugh and creative storytelling.

    • “The humor is dumb but brilliant, and because of the gigantic amount of endings and stuff to discover, you're almost never getting bored: all of the stories are set in a different setting and feature a different type of character, and feature a lot - and I mean a lot - of bizarre and hilarious scenarios, which are appearing (mostly) random on your journey, increasing the replay value even further.”
    • “No, really, it's as simple as a game could be, yet it tells amazing interactive stories with occasional hilarious outcomes.”
    • “It manages to be silly, funny, and interesting, and it just goes to show that a story can be created in as few words as possible.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalist aesthetic, featuring very few visuals, primarily text on a black screen, which some players find immersive despite the lack of traditional graphical elements. While the simplicity may not appeal to everyone, it is appreciated for its ambiance created by occasional effects like rain. Overall, the graphics are deemed effective for the game's concept, though they are not visually elaborate or photorealistic.

    • “As you can already tell by the store screenshots, this game has an incredibly minimalist aesthetic.”
    • “Occasionally some graphical filters/effects (rain, etc) can provide immersion.”
    • “Personally, I found it aesthetically appealing in its minimalism, but many may not.”
    • “There are no background visuals which would make it feel much more of an interactive game than a clicker.”
    • “The graphics are also very simple with some slight effects to give the game some ambiance.”
    • “There are no visuals to this visual novel, just a black screen with the words.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is characterized as a minimalist text adventure focused on choice, featuring trial-and-error mechanics and RNG-based events that can lead to frustrating dead ends. While the storytelling is engaging and the low price offers good value, the lack of save mechanics and community support detracts from the overall experience, making it feel less polished and more of a grind for completionists.

    • “The core of the gameplay loop is comprised of choices.”
    • “Other gameplay elements include dead ends that reset your playthrough, a certain randomness which events are drawn from a pool (adding some replayability) and a completion rating for each story (basically an achievement tracker).”
    • “Simple trial-and-error mechanics but a surprisingly giant-feeling world makes the gameplay engaging.”
    • “Unfortunately, the game's lack of community and amateurish developer decisions, such as no save mechanics and RNG-based events that are required for certain achievements, while ever more 'difficult' official stories with new achievements get released by the devs over time, keep it from being something special.”
    • “This is honestly more of a storytelling tool, but the gameplay might qualify as a very unforgiving minimalist text adventure.”
    • “Other gameplay elements include dead ends that reset your playthrough, a certain randomness from which events are drawn (adding some replayability), and a completion rating for each story (basically an achievement tracker).”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers significant replayability due to its diverse settings, numerous endings, and random events that keep each playthrough fresh and engaging. Players can explore different character roles and scenarios, enhancing the overall experience and encouraging multiple runs. However, some users found the replay value lacking, indicating a mixed reception on this aspect.

    • “Other gameplay elements include dead ends that reset your playthrough, a certain randomness which events are drawn from a pool (adding some replayability) and a completion rating for each story (basically an achievement tracker).”
    • “The humor is dumb but brilliant, and because of the gigantic amount of endings and things to discover, you're almost never getting bored. All of the stories are set in different settings and feature different types of characters. In one of them, you play some kind of god who creates a world as they imagine; in another, you play an adventurer trying to defeat a warlock. The bizarre and hilarious scenarios that appear (mostly) randomly on your journey increase the replay value even further.”
    • “I have spent quite a few hours on this game, and even the replay value is quite intriguing, to say the least.”
    • “Other gameplay elements include dead ends that reset your playthrough, a certain randomness in which events are drawn from a pool (adding some replayability) and a completion rating for each story (basically an achievement tracker).”
    • “The humor is dumb but brilliant, and because of the gigantic amount of endings and things to discover, you're almost never getting bored. All of the stories are set in different settings and feature different types of characters. In one of them, you play some kind of god who creates a world as they imagine; in another, you play an adventurer trying to defeat a warlock. There are a lot - and I mean a lot - of bizarre and hilarious scenarios that appear (mostly) randomly on your journey, increasing the replay value even further.”
    • “Surprisingly replayable?”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is minimal, featuring repetitive background sounds and one-note chimes that can become melodic as players find their rhythm. While some users appreciate the subtlety and harmony of these sounds, others note the lack of a varied soundtrack, suggesting that the audio experience is simple yet effective in enhancing gameplay. Overall, the music contributes to the atmosphere without being a central focus.

    • “The musical chimes and subtle color effects elevate the experience as well.”
    • “While this game doesn't really feature a soundtrack since there's no music, the one-note sounds that accompany the words start to feel pretty harmonic and melodic once you've found your rhythm with the game.”
    • “There is music in the background, but it never changed throughout my playthrough.”
    • “While this game doesn't really feature a soundtrack since there's no music, the one-note sounds that accompany the words start to feel pretty harmonic/melodic once you've found your rhythm with the game.”
    • “This is a great value for the price; for a simple concept, it's explored very well. I was impressed by how suspenseful it could be without much graphics or music.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, often requiring numerous resets and repeated scenarios to achieve completion or specific achievements. While some enjoy the creativity and humor of the game, the necessity of grinding through low-chance encounters and obscure choices detracts from the overall enjoyment, making it feel laborious in the long run.

    • “Filling the completion rating requires quite a bit of grinding, as there are some pretty obscure choices to make and low-chance encounters to find, leading to lots of boring resets.”
    • “This is text-based die-and-retry, very tedious and boring.”
    • “I'm a completionist, so sometimes trying to get specific achievements or 'fix where I went wrong' only to play the same scenario over and over waiting for the right random event to occur is tedious.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game effectively creates a rich atmosphere despite its minimalist design, utilizing simple text and sound effects to convey varying moods across five distinct adventure stories. Players appreciate the blend of humor and unique atmospheres in each scenario, which enhances the overall experience and engagement.

    • “For as simple as the display is, and the fact that you are really only ever looking at a few words on screen at a time, this game is able to convey quite a bit of atmosphere, and it's definitely pretty funny at times.”
    • “Each of these scenarios manages to have a unique atmosphere and each comes with a multitude of different endings and achievements.”
    • “Despite this premise and only featuring black backgrounds, white font, and one-note sounds whenever a word is revealed and/or clicked, the game manages to cleverly convey changes in atmosphere and mood by adding simple effects to the text or slightly modifying said sounds.”
    • “Each story has quite a different atmosphere.”
    • “Whilst being casual and keeping on a minimalist atmosphere, this game gives us 5 adventure stories varying from classic RPG, to world-creation simulation, to horror escape game.”
  • emotional
    2 mentions Positive Neutral Negative

    Reviews indicate a mixed response to the emotional aspect of the game; while some players feel it lacks a strong emotional connection, others appreciate its depth and ability to evoke feelings, albeit at a slow pace.

    • “Somehow it manages to be really emotional and contain depth despite going at the pace of three words at a time.”
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Frequently Asked Questions

Ord. is a casual role playing game.

Ord. is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

Ord. was released on June 5, 2019.

Ord. was developed by Mujo Games.

Ord. has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its replayability.

Ord. is a single player game.

Similar games include Disturbed, The Bottom of the Well, FRAMED Collection, This Book Is A Dungeon, Vlad the Impaler and others.