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About Mortal Shell II

Mortal Shell II is a single player open world hack and slash game with horror, fantasy, medieval, historical and others themes. It was developed by Cold Symmetry and was released on August 20, 2026. It received positive reviews from players.

Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.

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Games Like Mortal Shell II

Looking for games like Mortal Shell II? Here are top open world hack and slash recommendations with a horror, fantasy, medieval, historical, dark fantasy and violence focus, selected from player-similarity data — start with The First Berserker: Khazan, Mortal Shell or Enotria: The Last Song.

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Reviews

83%Audience ScoreBased on 9,525 reviews
gameplay602 positive mentions
stability400 negative mentions

  • Engaging and visceral combat system with satisfying parry mechanics and varied weapons and shells.
  • Beautiful and immersive dark fantasy world with unique shell abilities and rewarding exploration in a semi-open interconnected map.
  • Frequent updates and developer responsiveness have improved balance, bugs, and quality of life features.
  • Good performance and graphics optimization across platforms.
  • Build variety and customization allow for different playstyles and experimentation.
  • Boss designs feature some memorable encounters with cinematic finishers, contributing to a cinematic and brutal experience.
  • Significant difficulty spike and poor balance in the late game and final area, with enemies and bosses dealing excessive damage and poor design of the final boss.
  • Limited enemy variety and frequent enemy reuse leading to repetition during extended play, especially in late-game areas.
  • Camera issues including clipping, locking, and poor visibility near walls leading to frustration.
  • Several bugs and glitches affecting gameplay, including crashes, stuck character states, lost progress, and inconsistent hitboxes.
  • Sparse and repetitive soundtrack/music, especially lacking in the overworld and boss themes.
  • Open world and checkpoint placements can feel tedious with long runbacks and confusing navigation.
  • Some design choices like mandatory dungeon cleanse at beacons, resource grinding, and locked upgrades hinder gameplay flow and replayability.
  • gameplay

    1,747 mentions Positive Neutral Negative
    34% positive mentions, 59% neutral mentions, 7% negative mentions

    The gameplay of Mortal Shell 2 is widely praised for its fluid, weighty combat, unique and varied shell mechanics that enable diverse playstyles, and the removal of a stamina bar allowing for more aggressive, skill-based encounters. While the core combat and exploration loop are engaging and satisfying, several reviews highlight issues such as poorly balanced and buggy boss fights, repetitive enemy design, and some unpolished or frustrating mechanics that detract from the overall experience. Despite these drawbacks, the game offers a fresh and challenging soulslike experience with strong customization and a compelling combat system that is both accessible and rewarding for genre fans.

    • “The gameplay is incredibly fun, it has a lot of boss and enemy variety, the shells have various abilities and fun gameplay styles, and the progression/exploration are absolutely top notch.”
    • “The combat is snappier than Lies of P, you have the parry gameplay of Sekiro if you want to, you can customize everything, and you set your own goals in the game.”
    • “The gameplay mechanics are great, and the combat feels satisfying and well-designed.”
    • “Frustrations such as: getting stuck in terrain and having to quit to menu, getting stuck under a boss and having to quit to menu, accidentally rolling off of ledges because of tight combat spaces, getting pushed off of ledges by enemies, being unavoidably parried by some enemies and subsequently getting absolutely wrecked, dodging attacks that cannot be parried and still getting caught despite that being the mechanic to avoid those, those ballista enemies in that one particular place having immaculate aim despite not having eyes(?), among other minor things.”
    • “The hardening vs. guard/parry system, various buffs and upgrades to your weapons and character, shell/class variety and their unique battle mechanics are all massively dwarfed by the sheer bs and lazy designs of bosses and enemies.”
    • “The final boss is a mechanical joke: the stasis plunge has a bugged 360-degree hitbox that traps you and one-shots you even if you stand underneath or completely behind him.”
  • graphics

    963 mentions Positive Neutral Negative
    63% positive mentions, 36% neutral mentions, 1% negative mentions

    The game's graphics are widely praised for their dark, gritty, and atmospheric art style, blending gothic, metal, and cosmic horror elements with impressive detail and UE5 technology, delivering stunning visuals and immersive environments. Performance and optimization are generally solid even on mid-range PCs, though some users report minor graphical bugs and occasional crashes. While the aesthetic and world design stand out as a major strength, a few note that certain areas feel repetitive or desaturated, and the lack of customization in visuals for certain modes (e.g., a permanent dark night mode) is a detractor. Overall, the graphics are regarded as a top-tier highlight that significantly enhances the soulslike experience despite some technical imperfections.

    • “The graphics are absolutely beautiful, and the attention to detail makes the world feel so immersive.”
    • “The dark atmosphere is unmatched, the graphics are stunning, and the combat system feels incredibly tight, weighty, and deeply satisfying.”
    • “The visuals are breathtaking, no doubt Mortal Shell II is one of the most beautiful games of this year.”
    • “The graphical issues are a mess and even on a high-end PC, it's not an enjoyable experience.”
    • “I encountered numerous graphical bugs (enemies all of a sudden floating above me in combat, the Grisha summons getting stuck in the ground and other objects around the map causing some frustrating and some hilarious moments) and tons of crashes.”
    • “Graphical bugs were so bad it looked almost like a PS2 game.”
  • story

    811 mentions Positive Neutral Negative
    28% positive mentions, 67% neutral mentions, 5% negative mentions

    The story in this game is generally described as cryptic, minimalistic, and secondary to gameplay, often conveyed through shell backstories and environmental hints rather than direct narrative. While some players appreciate the unique lore and individual character arcs provided by the shells, many find the overarching plot vague, underdeveloped, or lacking in meaningful progression and payoff. Overall, the story serves its purpose in setting atmosphere and motivation but is not a focal point, with mixed reception regarding its depth and impact.

    • “Lore, music, story, gameplay, graphics, animations, sounds etc. everything is 11/10.”
    • “The overarching story leaves a lot to be desired but the individual stories of the shells acquired by leveling them up are very entertaining and give an appropriate amount of backstory and insight into who they were and why they are worthy shells of the harbinger.”
    • “The story has drawn me in and has me invested.”
    • “The story is very lacking for a game that constantly tries to press upon you the importance of the objective; it is a soulslike game but the story leaves a lot to be desired.”
    • “This entire game and its storyline is literally a fetch quest, with no interesting moments or surprises, and it does not leave a lasting impression when the credits roll.”
    • “The story is non-existent, the game launched with lots of bugs, and the story elements are sparse with little to no world building; bosses are underwhelming and forgettable without backstory.”
  • optimization

    606 mentions Positive Neutral Negative
    49% positive mentions, 41% neutral mentions, 10% negative mentions

    Optimization for the game is generally praised as surprisingly strong, especially given its use of Unreal Engine 5, with many players enjoying smooth, stable frame rates on both high-end and mid-tier hardware. However, performance can vary with some reports of stuttering, frame drops, and crashes, particularly in later areas or after certain patches, leading to calls for further refinement. Overall, while the optimization is a standout feature compared to many modern titles, some inconsistency remains that the developers appear to be actively addressing.

    • “The game also runs exceptionally smooth—it was refreshing to play a soulslike that stays well over 60 fps, looks stunning, and feels incredibly well-optimized.”
    • “For a team this size to have optimized a UE5 game this well, it really puts a lot of other studios on notice.”
    • “Performance and optimizations are something to praise from this game; runs flawlessly.”
    • “The game feels completely unbalanced and has huge performance issues, even on high-end PCs.”
    • “Despite trying pretty much everything to reduce the stuttering, it still happens 99% of the time.”
    • “Performance tanks whenever multiple enemies hit the screen unless you turn on frame generation.”
  • music

    600 mentions Positive Neutral Negative
    34% positive mentions, 55% neutral mentions, 11% negative mentions

    The music in the game has a mixed reception: while the heavy metal and ambient soundtrack is praised for fitting the dark, atmospheric tone and enhancing boss fights, many reviewers find it repetitive and lacking in variety, leading to monotony during exploration and boss encounters. Several highlight a scarcity of memorable tracks and an overall minimalistic approach to music, with some expressing disappointment over the reuse of the same themes across multiple bosses. Despite these criticisms, the audio quality and integration with gameplay are generally regarded as strong, though an expanded and more diverse soundtrack would significantly improve immersion and player engagement.

    • “The soundtrack is very good, especially if you're a fan of Merzbow and Mizmor.”
    • “To my knowledge, Lustmord and Mizmor did most of the music and Simon Heath is credited at the end as well, so the music and sound make a very unique vibe throughout the game.”
    • “The heavy metal soundtrack that sometimes washes over you during a boss fight or epic engagement is just perfection.”
    • “The music is quite repetitive and gets boring very fast; not bad, but just all the same.”
    • “Every boss fight has the same boring music.”
    • “The soundtrack is pretty lame; the same motif plays regardless of if you are fighting a major boss or otherwise, leading to a point where enemies one shot you through strings of attacks and you end up with a bad taste.”
  • atmosphere

    480 mentions Positive Neutral Negative
    62% positive mentions, 37% neutral mentions, 1% negative mentions

    The game's atmosphere is widely praised for its dark, grim, and immersive quality, combining gothic and cosmic horror elements with stunning visuals and detailed world design. Reviewers highlight its ability to pull players into a brooding, oppressive world filled with eerie environments, rewarding exploration, and a heavy metal-inspired vibe, making the atmosphere one of its strongest and most captivating features. While some note a decline in atmospheric impact in later stages and occasional sound/music limitations, overall the atmosphere stands out as a major highlight that complements the challenging combat and rich lore.

    • “The atmosphere is gruesome, oppressive, and truly captivating.”
    • “The game just looks wonderful, I love that gothic dark atmosphere it has.”
    • “Mortal Shell II is a powerful, atmospheric, and brilliantly crafted action RPG that stands tall among the best soulslike experiences on PC.”
    • “The game's world is completely bland and exploring it is surprisingly uninteresting; there's not a trace of the thick atmosphere the first game had.”
    • “The atmosphere also starts to lose its appeal, especially in the final area, which felt like a complete drag.”
    • “The combat and shell system are great, and the atmosphere can be fantastic, but repetitive enemies, weak boss design, and disappointing later areas really hold it back.”
  • stability

    463 mentions Positive Neutral Negative
    13% positive mentions, 1% neutral mentions, 86% negative mentions

    The game suffers from pervasive bugs and glitches, especially in the mid to late game and during boss fights, including hitbox issues, enemy AI glitches, crashes, and animation problems. While it runs well on various systems and the combat is generally praised, these stability issues frequently disrupt gameplay and detract significantly from the experience. Ongoing patches have improved stability somewhat, but the game remains too buggy for a full recommendation at this time.

    • “The combat was pretty polished and my playthrough was almost bug free, which is saying quite a lot for a new game in today's age.”
    • “No crashing, no glitches and optimized like nothing I have seen in years.”
    • “The game runs great with stable framerate and no glitches.”
    • “It's astounding how buggy and glitchy this game is: jank hitboxes, nonsensical enemy tracking, invisible projectiles, geometry suddenly not being solid, ragdolls, broken physics, you name it; honestly I've never encountered such an astronomical amount of i-wanna-slam-my-controller-into-my-skull glitches in a game before.”
    • “The game is also riddled with bugs: you can lose your progress, bosses that you kill can respawn due to game crashes, you can phase through the map and die, enemies phase through the map and die, visual glitches with the harbinger make its model completely busted, etc.”
    • “This is the single most bug-riddled game I have ever played, I got constantly stuck in walls, enemies teleporting and so much more; the game is so buggy it is almost unplayable at times.”
  • grinding

    318 mentions Positive Neutral Negative
    1% positive mentions, 2% neutral mentions, 97% negative mentions

    Grinding in the game is widely criticized for being excessively tedious, involving long runbacks, sparse checkpoints, and slow progression systems like leveling tarstones and upgrading weapons. Many players find the need to farm frequently for resources and experience disrupts pacing, turning combat and exploration into repetitive and monotonous chores rather than rewarding challenges. Despite some post-launch improvements, the grind remains a major point of frustration that diminishes overall enjoyment.

    • “These are passives and active abilities you equip to your weapons and also 4 that just give a bonus to you directly like increased melee critical strike chance, more damage at low health, etc. These need to be leveled up and if you are just playing normally and not farming it takes a while to level them up as they gain XP by kills at a bit of a too slow rate.”
    • “They made a challenging game but kept the combat fun and not tedious.”
    • “Going for the 100%, seems quite easy from the achievement, no grinding needed or NG+ needed?”
    • “Half of the shells are only available later in the game and it requires a lot of grinding and resources to get them on par with the ones you've already been leveling up, and you have to respec your skill trees every time you swap classes for some reason.”
    • “The main problem remains the runbacks, which mixed with the extremely tedious enemy design, completely ruins certain areas of the game.”
    • “The final boss is the most tedious and unjustified nonsense I've seen in any soulslikes.”
  • humor

    157 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a distinctive blend of dark fantasy and quirky humor, with many players appreciating its whimsical NPCs, funny boss designs, and developer-infused jokes that add charm without undermining the grim atmosphere. Bugs and glitches often evoke laughter rather than frustration, contributing to the game's unique comedic tone. While humor is generally well-received and enhances the experience, some boss fights and later game segments elicit mixed reactions, with a few citing that the humor occasionally clashes with game balance or tone.

    • “You will face creatures both gruesome and horrifying, but often also hilariously whimsical.”
    • “I also love that it's not a game that takes itself too seriously -- the dev team's sense of humor is obvious and it shines in a very charming way.”
    • “It's honestly kind of hilarious, but also extremely annoying.”
  • replayability

    69 mentions Positive Neutral Negative
    29% positive mentions, 64% neutral mentions, 7% negative mentions

    Replayability in this game is generally highlighted by the variety of shells, weapons, and build combinations, providing substantial options and encouraging experimentation across playthroughs and NG+ cycles. However, limitations such as scarce upgrade resources, some frustrating boss design, and grind-heavy progression dampen the desire for multiple replays for certain players. Overall, the shell system and build variety offer strong replay value, but balancing issues and lack of engaging late-game content can hinder long-term replayability for some.

    • “Plenty of replay value with different weapons, shells, and sidearms to mix and match.”
    • “The combat is excellent and varied and the number of shells & weapons means a substantial amount of replayability.”
    • “Every power fantasy is a fully realized playstyle that warrants replay value, encourages experimentation and offers some hidden interactions and mechanics to boot!”
    • “Kinda kills the replay value, since you get several shells only far into the game.”
    • “Then again, resources are weirdly limited (they apparently fixed it somewhat in the week 1 patch but I was in endgame so it wasn't too noticeable), enemy scaling is all over the place, variety is too limited, bosses were meh or just awful, leveling feels almost pointless and replay value is nonexistent besides a couple missable achievements.”
    • “Ng+ is badly designed; it doesn't give any sort of bonus in terms of resources and replayability. It's literally just the same game over again. The glimps is too scarce—I should not have to run the whole game 3 times to use each of the shells. By then they become uninteresting. The gold is too scarce; it takes like 60k gold to max a weapon. In my full playthrough, I collected everything and did everything and only got enough to max 1 weapon and 1 sidearm. The lunge is also an issue: enemies will 360 1-shot you but bosses hit like pillows and are very telegraphed.”
  • character development

    36 mentions Positive Neutral Negative
    44% positive mentions, 45% neutral mentions, 11% negative mentions

    Character development in the game is primarily praised for its polished and distinctive character designs, animations, and unique shells that contribute to an engaging aesthetic and worldbuilding. While the visual and design aspects stand out as strong points, the narrative and dialogue are generally seen as shallow, with limited plot depth and forgettable character progression. Overall, character design excels in style and gameplay impact, but character development lacks a compelling story or meaningful growth.

    • “Character design is awesome; each shell feels really different and interesting to play with.”
    • “The aesthetic, the music, the character design, the story, the enemies, the satisfaction of finally parrying the head-spins (best fight in the game, in my honest opinion)... all of it combines into a harmony of gameplay that genuinely keeps you hooked.”
    • “The world and character designs have a distinct identity that helps the game stand out from other soulslikes that I have played.”
    • “They are just boring fights with really poor character designs.”
    • “The concept is actually quite inspired and the character designs are all well realized, but all the dialogue is forgettable and there really is not much plot to speak of.”
    • “There doesn't seem to be any visual cohesion with the monster or character design, or any decent world building to explain why that lack of cohesion might exist.”
  • emotional

    34 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Reviews reflect a deeply emotional experience with the game, ranging from heartfelt attachment to characters and immersive storytelling to significant frustration caused by difficult, sometimes unfair mechanics and bugs. While some players find moments of triumph and connection akin to classic souls-like games, others feel emotionally drained or even hurt by design issues that hinder enjoyment. The game evokes strong, mixed feelings, making it rewarding yet occasionally heartbreaking for fans of the genre.

    • “A good soulslike is an emotional rollercoaster that leaves you wowed and triumphant.”
    • “It's not often that I feel like a video game is made for me, and I understand that this game may not be for everyone, but Mortal Shell II made me feel seen in a way that entertainment, outside of extreme metal genres, rarely does.”
    • “The concept of the 'shells' and 'shell bonding' is really cool and can definitely aid in immersion with actual emotional attachment to the shells.”
  • monetization

    11 mentions Positive Neutral Negative
    9% positive mentions, 0% neutral mentions, 91% negative mentions

    Users criticize the game for excessive and intrusive ads, especially during boss fights, which disrupt the gameplay and feel like a cash grab despite the developer's apparent effort. However, the game contains no microtransactions or in-app purchases, offering a full experience without additional costs. Overall, monetization through ads is seen as a major annoyance overshadowing otherwise solid game mechanics.

    • “Every class feels unique and worth playing, there are no microtransactions, no store, no ads, you just start the game and have amazing soulslike fun.”
    • “♥♥♥♥ the lost child and why are the boss gates just full of even more ads after fighting ads for 30 minutes to get to the gate?”
    • “And for some small annoyances at the top of my head, apart from the game being a cash grab.”
    • “Money stone was updated and doesn't even work and keeps ads from dropping coin now.”
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Play Times

17h Median play time
23h Average play time
6-30h Spent by most gamers
*Based on 78 analyzed playthroughs
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Frequently Asked Questions

Mortal Shell II is a open world hack and slash game with horror, fantasy, medieval, historical and others themes. Common tags for Mortal Shell II include demons, exploration, gaming, atmospheric, third person and others.

Mortal Shell II is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 23 hours playing Mortal Shell II.

Mortal Shell II was released on August 20, 2026.

Mortal Shell II was developed by Cold Symmetry.

Mortal Shell II has received positive reviews from players. Most players liked Mortal Shell II for its gameplay but disliked it for its stability.

Mortal Shell II is a single player game.

Similar games include The First Berserker: Khazan, Mortal Shell, Enotria: The Last Song, Wuchang: Fallen Feathers, AI LIMIT and others.