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Thymesia

A fast-paced soulsborne game for those who enjoyed Bloodborne and wished there was more.
Thymesia Game Cover
83%Game Brain Score
gameplay, story
grinding, optimization
83% User Score Based on 3,463 reviews
Critic Score 70%Based on 39 reviews

Platforms

Nintendo SwitchPCPlaystation 4Playstation 5WindowsXbox OneXbox Series X|SEpic GamesPlayStationXbox
Thymesia Game Cover

About

"Thymesia" is a single-player fantasy hack and slash game with a good plot, stellar mechanics, and impressive graphics. As Corvus, players must restore the fallen Kingdom of Hermes by harnessing the power of the plague and battling infected monsters to uncover lost memories. However, be prepared for lots of grinding, bugs, and uncovering more secrets along the way. The game promises intense combat with gruesome bosses and various plague weapons to collect.

Thymesia screenshot
Thymesia screenshot
Thymesia screenshot
Thymesia screenshot
Thymesia screenshot
Thymesia screenshot
Thymesia screenshot
Thymesia screenshot
Thymesia screenshot
Thymesia screenshot
Thymesia screenshot
+1

83%
Audience ScoreBased on 3,463 reviews
gameplay397 positive mentions
grinding97 negative mentions

  • Fast-paced and fluid combat system that rewards aggressive play.
  • Unique mechanics with the plague weapons and dual health bar system add depth to combat.
  • Visually appealing with a dark atmosphere reminiscent of Bloodborne and Sekiro.
  • Short game length with limited enemy variety and repetitive level design.
  • Inconsistent parry timings and hitboxes can lead to frustrating combat experiences.
  • Lack of voice acting and minimal storytelling detracts from overall immersion.
  • gameplay
    1,093 mentions Positive Neutral Negative

    The gameplay of Thymesia is characterized by its fast-paced, parry-focused combat that draws heavy inspiration from titles like Sekiro and Bloodborne, featuring unique mechanics such as the wound system and plague weapons. While many players find the combat satisfying and engaging, there are criticisms regarding the execution of certain mechanics, particularly the parry system, which can feel inconsistent and frustrating. Overall, the game offers a solid, albeit short, experience that rewards skillful play but may leave some players wanting more polish and variety in enemy design.

    • “The gameplay is tight and responsive, and it's overall really fun to achieve combos and experiment with plague weapons.”
    • “The combat mechanics are excellent, you can play it like Sekiro and just parry your way through the game, or weave your blade and claw together in a more traditional way.”
    • “Thymesia is a souls-like that clearly takes inspiration from Bloodborne (aesthetics) and Sekiro (combat-wise) but with significantly better combat mechanics and progression than Sekiro, even if it is much shorter play time wise.”
    • “The first main boss is a ridiculous brick wall, that instead of testing how well you've learned the combat mechanics the game has spent the last 45 minutes teaching you, instead is only defeated by memorizing parry timing.”
    • “In a game that is heavily designed around parry style gameplay, it is one of the worst parry systems I have seen.”
    • “Unfortunately suffers from what feels like rather jank mechanics, unsatisfactory gameplay in of itself, a dismissible story and very odd timing/use on most to all of the blocking/parry/dodge mechanics that ruin the flow of a fight.”
  • story
    805 mentions Positive Neutral Negative

    The story in "Thymesia" is often described as minimal and poorly executed, primarily conveyed through scattered notes and lacking engaging character development or voice acting. While some players find the premise intriguing, revolving around a plague and memory loss, many feel it fails to deliver a compelling narrative, resulting in a generic and forgettable experience. Overall, the story serves as a backdrop to the gameplay rather than a focal point, with players encouraged to focus on combat and exploration instead.

    • “The game offers amazing gameplay, great story and was a good experience, though I disliked some things like: the amount of content and that although there are lots of things you could do in combat, deflect is probably the most efficient way to approach combat and feels punishing if you try to play outside of that.”
    • “The story is interesting and its challenging but once you get the controls it can be pretty easy. It's a dark souls game so if you die you lose what you had but have the opportunity to gain it back. Upgrading weapons and skills are pretty easily obtained; all in all, grinding game does get harder as you progress and so use the power of anger and frustration to get through it.”
    • “The story is simple, but solid. It has a beautiful atmosphere that blends with the story really well.”
    • “The story is almost invisible.”
    • “The story is not really explained and the lore bits that are lying around the world are uninteresting.”
    • “The story in this game is probably the most 'baby's first Bloodborne' story ever.”
  • graphics
    339 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the unique aesthetic that combines elements from Bloodborne and Sekiro, creating a dark and atmospheric experience. While some players find the visuals beautiful and fitting for the game's theme, others criticize them for being inconsistent, lacking detail, or feeling dated. Overall, the art direction is generally appreciated, but the technical execution and variety in environments leave room for improvement.

    • “The graphics are beautiful and on a different level to what you'd expect from an indie project like this, assets do lack a bit in variety but the game makes up for it with its wonderful art direction and level design that is not quite on the level of FromSoftware but close enough to it to make exploration fun.”
    • “Thymesia seamlessly combines breathtaking visuals, immersive combat, and a gripping story, making it a must-play for those seeking an unforgettable gaming adventure.”
    • “The graphics are quite good, and my rig can play this at 1440p with everything cranked up to ultra at a steady 140fps with practically no dips or drops, so I'm sure that even a middle-of-the-road rig could get similar performance at 1080p with some of the graphics settings turned down.”
    • “The general aesthetics of the game itself are pretty uninspired.”
    • “What brings it down is the visuals; they're only okay and I found myself getting lost in the 1st and 3rd level because everything looked very samey.”
    • “The graphics are also weird; there are parts of the game where it looks great and parts where it looks like a mid-2000s Rockstar game.”
  • music
    195 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its atmospheric qualities and standout tracks, particularly during boss fights, while others find it repetitive and generic. Many players appreciate the soundtrack's ability to enhance the game's mood, though some criticize the lack of variety and memorable themes. Overall, while the music contributes positively to the experience for many, it is not universally acclaimed, with some considering it forgettable or poorly integrated into the gameplay.

    • “The ambient music is dark, gloomy, and atmospheric while the boss music is very energetic and unique.”
    • “The music is surprisingly good -- maybe even great.”
    • “The soundtrack goes incredibly well with the atmosphere and the art direction too.”
    • “The worst part of the music is that most of it's only heard through boss fights.”
    • “The music sounds like it was made in Bandcamp - it is super generic and really doesn't fit the aesthetic of the game.”
    • “The music is totally forgettable.”
  • atmosphere
    149 mentions Positive Neutral Negative

    The atmosphere of the game is frequently praised for its dark, immersive qualities reminiscent of titles like Bloodborne and Sekiro, with many reviewers highlighting the rich lore and detailed environments that enhance the overall experience. However, some critiques mention a lack of variety in level design and a somewhat clumsy execution of narrative elements, which can detract from the atmospheric impact. Overall, while the game successfully creates a captivating ambiance, it could benefit from more polish and depth in certain areas.

    • “The atmosphere is immersive with rich lore if you have the patience to dig through it all.”
    • “Thymesia's world is dark and atmospheric, with a haunting soundtrack and detailed environments that create a sense of dread and unease.”
    • “The atmosphere and visuals are good even if some of it feels derivative.”
    • “The atmosphere is rather bland and lacks a certain impact, and the maps feel rather repetitive, getting lost in them is completely normal as they all look way too similar.”
    • “Overall it lacked the heft in the game atmosphere and story that would have made it a superior title or at the least have the player feel invested in the fate of the kingdom of Hermes; hence a sedate recommendation.”
    • “The complete lack of voice acting hurts the atmosphere quite a bit, especially for a game that clearly aims for a certain tone.”
  • grinding
    105 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback from players. While some enjoy the challenge and find the grind rewarding, many others describe it as tedious and overly repetitive, particularly due to the need to farm for upgrades and achievements. The combat can become monotonous, especially when facing similar enemies repeatedly, and some players feel that the grinding detracts from the overall enjoyment of the game.

    • “Overall, it's not long as my 7 hours shows for all missions and no farming.”
    • “Two of the seven are gimmick, but they look cool and are not tedious or unfun.”
    • “My only major complaint is that some of the completionist stuff is extremely tedious, such as getting all of the endings where you have to beat the final boss a minimum of 5 times to use all of the combinations of cores for the Hermes' answer, breaking 1000 barrels for an achievement, and getting to max level.”
    • “It becomes tedious very quickly fighting the same enemy over and over who takes 3 hits to kill and then move on.”
    • “The need to repeat all enemies in an area after a defeat really creates too many tedious fights.”
  • optimization
    71 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players experiencing significant stuttering and performance issues, particularly on high-end hardware, while others report smooth gameplay with high frame rates. Many users noted that the game runs well on lower settings, but frequent stutters and input lag detract from the overall experience. Overall, while some players find the optimization satisfactory, others are frustrated and hope for future patches to address the performance problems.

    • “Optimization is good from my personal experience.”
    • “Game has zero performance issues, I never saw framerates drop below what I had it set to (60 fps). The game is very well optimized.”
    • “It's an excellent price for the content, and the optimization is excellent.”
    • “The optimization is terrible and the game skips frames when I'm mid-dodge despite having a 3060 Ti and a 10700K with 32GB of RAM.”
    • “Performance suffers from frequent stutters for no discernible reason, GPU usage is excessively high, and there's severe input lag.”
    • “After the last update, the frame rate drops and performance issues have gotten worse to the point where the game is difficult to play.”
  • stability
    39 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players reporting minor bugs and glitches that affect gameplay, such as camera issues, input registration problems, and uneven terrain causing dodging difficulties. While a few users experienced significant technical issues, many found the game to run smoothly on their systems, indicating that performance can vary widely depending on hardware. Overall, the game is seen as having potential but suffers from a lack of polish, leading to a frustrating experience for some players.

    • “Performance-wise, the game runs great; using a medium-range PC, it ran on ultra settings at a stable 100 fps without any crashes or stuttering issues.”
    • “Runs great on my 3070, smoothly hovering around 120 fps on ultra (fans kick up a bit, but that's what they're there for).”
    • “Thymesia does have minor issues with some enemies falling down the map and the camera breaking up a bit, but these are not frequent issues.”
    • “This game had a lot of potential, and I really enjoy the theme, but the gameplay is beyond buggy and ruined my interest in attempting to finish the game.”
    • “Buggy like an early access game several months after release.”
    • “From menu glitches that won't let you access important things such as potion crafting (minor, easily fixable) to terrain issues that can get you killed more often than I'd like (pretty major whenever I've already died 3-4 times due to these issues in roughly an hour of playtime) - it can be a frustrating experience.”
  • replayability
    39 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the ability to revisit bosses and explore multiple endings, many express disappointment over its short length and lack of substantial content. The segmented level design and skill customization offer some replay value, but the absence of a New Game Plus mode and limited build diversity detract from the experience. Ultimately, it may appeal to those seeking a quick, enjoyable playthrough, but it may not satisfy players looking for extensive replayability.

    • “The game also felt fairly replayable due to the progression design; I also liked how, due to the concept of the game, you could get all endings without needing to do a new save.”
    • “Multiple endings make this game replayable as hell.”
    • “The game boasts a fair amount of replayability thanks to its skill trees and multiple endings.”
    • “It is definitely not worth full price given how short a game it is and what little replay value it offers.”
    • “There is only one downside of the game though after completing the game I was really expecting more after that but unfortunately I was wrong and was a little disappointed how short the game really was. Even with all the sub quests, it didn't really take that long to beat the game and there really is no replay value unless you want to get all of the achievements, which is a shame as this game had great potential and could've given us more content, maybe DLC to fill that void.”
    • “Promising game but not a lot of content or replayability.”
  • character development
    14 mentions Positive Neutral Negative

    Character development in the game is a mixed bag, with some players praising the strong character designs and immersive atmosphere, while others find the narrative and character engagement lacking. The visuals and art direction receive positive notes, but the absence of voice acting and limited variety in enemy designs detract from the overall experience. Overall, while the character designs are appealing, the depth of character development and storytelling leaves much to be desired.

    • “The atmosphere, the music, the character development, and, in my opinion, the highly successful concept of potion making - everything played and built a very good feeling of immersion.”
    • “Overall fluent gameplay, top-notch action, cool world, and character designs for a very short game like this.”
    • “+ While graphically not top of the line, the art direction is really strong both in environments and character design.”
    • “The main character is a twink and a bird, so if you don't like projecting onto that character design, that's another detraction.”
    • “The visuals are uninspired medieval fantasy rendered in muddy textures on generic character designs; everything is flat and grey, and knights and villages. I really hoped we had left this kind of world back on the 360.”
    • “- No voice over; the character design of this game is really strong, but the lack of voices is quite an immersion-breaking hurdle. Also, most of the boss dialogue is written as subtitles while you fight them, and to be honest, it's hard to find the time to read what they are saying during the battle.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is often derived from its quirky bugs and unexpected moments, such as the amusing struggles with the tutorial boss and the comical AI behavior. Players find humor in the game's combat mechanics, including hit registration issues and the lack of voice acting, which adds a layer of absurdity. Overall, while the game has its flaws, the humor contributes to a lighthearted experience amidst the challenges.

    • “The tutorial end boss just made me laugh because after struggling through the tutorial for almost an hour, watching the main character get his butt handed to him just made me lose it, which was needed because the combat system sucks.”
    • “The tutorial boss killed me instantly, literally stun-locking me with the first move, which was funny.”
    • “There's no voice acting, which is pretty funny actually.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism, with players feeling it lacks depth and originality, leading to perceptions of it being a cash grab. While some acknowledge that the game doesn't overtly exploit players, the overall experience feels rushed and uninspired, failing to add value to the "souls-like" genre.

    • “Everything feels like this was a quickly made cash grab. I never even heard of this game at all, anywhere, period, until about over a month ago, and I have a long list of souls fans who keep me appraised of any new souls/sekiro/bloodborne game coming out.”
    • “I'm sure there are reasons as to why it happened, because nothing in this game screams to me that this is a cash grab.”
    • “This game adds nothing to the soulslike genre.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by a mix of touching moments and frustrating experiences, with players expressing feelings of joy and sadness throughout their journey. While some found the story to be lacking, others were moved to tears by specific characters and events, indicating a varied emotional impact. Overall, the game evokes strong feelings, though it may not resonate with everyone due to its execution.

    • “A touching story about a man finding himself... literally.”
    • “The evil sword woman made me cry.”
    • “I cried a few times but it was a great experience.”
    • “The story felt incredibly dull and uninspired, lacking any emotional depth.”
    • “I found the setting to be boring, which made it hard to connect with the characters on an emotional level.”
    • “The narrative was so flat that it failed to evoke any real feelings or engagement.”

Buy Thymesia

10h Median play time
9h Average play time
5-12h Spent by most gamers
*Based on 38 analyzed playthroughs

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