- August 18, 2022
- OverBorder Studio
- 10h median play time
Thymesia
A fast-paced soulsborne game for those who enjoyed Bloodborne and wished there was more.
Platforms
About
"Thymesia" is a single-player fantasy hack and slash game with a good plot, stellar mechanics, and impressive graphics. As Corvus, players must restore the fallen Kingdom of Hermes by harnessing the power of the plague and battling infected monsters to uncover lost memories. However, be prepared for lots of grinding, bugs, and uncovering more secrets along the way. The game promises intense combat with gruesome bosses and various plague weapons to collect.
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- Fast-paced and fluid combat system that rewards aggressive play.
- Unique mechanics with the plague weapons and dual health bar system add depth to combat.
- Visually appealing with a dark atmosphere reminiscent of Bloodborne and Sekiro.
- Short game length with limited enemy variety and repetitive level design.
- Inconsistent parry timings and hitboxes can lead to frustrating combat experiences.
- Lack of voice acting and minimal storytelling detracts from overall immersion.
gameplay
1,093 mentions Positive Neutral NegativeThe gameplay of Thymesia is characterized by its fast-paced, parry-focused combat that draws heavy inspiration from titles like Sekiro and Bloodborne, featuring unique mechanics such as the wound system and plague weapons. While many players find the combat satisfying and engaging, there are criticisms regarding the execution of certain mechanics, particularly the parry system, which can feel inconsistent and frustrating. Overall, the game offers a solid, albeit short, experience that rewards skillful play but may leave some players wanting more polish and variety in enemy design.
“The gameplay is tight and responsive, and it's overall really fun to achieve combos and experiment with plague weapons.”
“The combat mechanics are excellent, you can play it like Sekiro and just parry your way through the game, or weave your blade and claw together in a more traditional way.”
“Thymesia is a souls-like that clearly takes inspiration from Bloodborne (aesthetics) and Sekiro (combat-wise) but with significantly better combat mechanics and progression than Sekiro, even if it is much shorter play time wise.”
“The first main boss is a ridiculous brick wall, that instead of testing how well you've learned the combat mechanics the game has spent the last 45 minutes teaching you, instead is only defeated by memorizing parry timing.”
“In a game that is heavily designed around parry style gameplay, it is one of the worst parry systems I have seen.”
“Unfortunately suffers from what feels like rather jank mechanics, unsatisfactory gameplay in of itself, a dismissible story and very odd timing/use on most to all of the blocking/parry/dodge mechanics that ruin the flow of a fight.”
Thymesia
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
70%Thymesia GBAtemp review
All in all, Thymesia comes together to form an interesting combination of Sekiro and Bloodborne. You have the limited weapons, parry mechanics, and talent trees of Sekiro, and the movement speed, setting, and general gameplay feel of Bloodborne. Despite being only 6 hours long, I feel as if the $25 price-point makes Thymesia worth at least one playthrough if you’re itching for a new Bloodborne-like.
69%Thymesia Review
A game with a lot of ambition and underwhelming execution. A bit rough around the edges yet incredibly engaging if you can get past the initial setbacks.
70%