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Mortal Shell

71%Game Brain Score
gameplay, graphics
grinding, stability
77% User Score Based on 13,116 reviews

Platforms

NSNintendo SwitchPCPCP4Playstation 4P5Playstation 5SDSteam DeckWinWindowsXOXbox OneCloCloudNGNNVIDIA GeForce NOWPlaPlayStationXboxXbox

About

Mortal Shell is a grueling action RPG set in a condemned world where you must embrace the role of a unoosed warrior. Fight brutal enemies, gather shattered pieces of ancient armor and deadly weapons, and master the deep, tactile combat system to succeed. Your path is guarded by formidable foes and fraught with unimaginable terror, but you must persevere to uncover the truth and restore hope to the desperate realm.

Mortal Shell screenshot
Mortal Shell screenshot
Mortal Shell screenshot
Mortal Shell screenshot
Mortal Shell screenshot
Mortal Shell screenshot
Mortal Shell screenshot
Mortal Shell screenshot
Mortal Shell screenshot
Mortal Shell screenshot
Mortal Shell screenshot
+12

77%
Audience ScoreBased on 3,571 reviews
gameplay424 positive mentions
grinding138 negative mentions

  • Unique mechanics with the shell system and hardening ability add depth to combat.
  • Atmospheric graphics and sound design create an immersive dark fantasy world.
  • Short playtime makes it accessible for those who may not have time for longer souls-like games.
  • Confusing level design with a lack of clear direction and no map makes navigation frustrating.
  • Limited enemy variety and repetitive combat can lead to boredom.
  • Healing mechanics are tedious, relying on consumables that do not replenish at checkpoints.
  • gameplay
    1,357 mentions Positive Neutral Negative

    The gameplay of "Mortal Shell" has received mixed reviews, with many players appreciating its unique mechanics, particularly the "harden" ability that allows for strategic blocking and aggressive play. However, criticisms often focus on the clunky controls, inconsistent parrying mechanics, and a lack of depth in combat variety, leading to a repetitive experience. While some find the game accessible and enjoyable, especially for newcomers to the souls-like genre, others feel it falls short compared to its inspirations, citing issues with enemy design and overall gameplay fluidity.

    • “Very fun after playing Dark Souls 1-3 and Elden Ring, then Thymesia and Lies of P. I'm happy to say that this game added a new way to enjoy the genre of souls-like with its new cool unique mechanics.”
    • “The strongest part of the game is the mechanics and battles.”
    • “The hardening mechanic is a fantastic idea and you can use it literally at any time, and it's a very clever and unique spin on the souls-like formula, as useful offensively as defensively.”
    • “Extremely janky and sluggish combat which does not feel responsive at all, the harden mechanic is a bad gimmick, extremely low weapon and move-set variety, tedious level design and unbalanced progression curve.”
    • “The harden mechanic completely trivializes most encounters and boss fights, since you can attack blindly, harden as soon as an enemy winds up, get one or two hits in, then back off and repeat.”
    • “The combat system is slow and unresponsive, and the hardening mechanic quickly becomes repetitive.”
  • graphics
    513 mentions Positive Neutral Negative

    The graphics of the game have received a mixed but generally positive reception, with many players praising the stunning visuals, atmospheric environments, and detailed character designs. However, some critiques highlight issues with bland art direction, procedural level design, and performance problems at lower settings, which can detract from the overall experience. While the graphics are often described as beautiful and impressive, they are sometimes seen as overshadowing gameplay elements that could use more depth and polish.

    • “The graphics are stunning thanks to the Unreal Engine doing a superb job being the number one game engine in the world.”
    • “The graphics and sound are adequate, leaning towards a realistic style.”
    • “The graphics are beautiful, the look of the areas, the menus, items, etc., and not the actual gameplay.”
    • “The drab visuals and bland art direction make it hard to stay invested, as nothing about the world feels memorable or worth exploring.”
    • “The weakest part is the poor default senseless/faceless level design, which, with no map and not even a compass, makes the game annoying with no point. The AI-generated visuals look okay at first glance, but when you ask yourself 'what is it here for?' it becomes frustrating.”
    • “They spent so long on the visuals that they forgot to add any real substance.”
  • story
    381 mentions Positive Neutral Negative

    The story in this game is largely criticized for being vague, convoluted, and lacking depth, often leaving players confused about the plot and their objectives. While some appreciate the cryptic storytelling style reminiscent of Dark Souls, many feel it fails to engage or provide a satisfying narrative experience, with minimal lore and character development. Overall, players express a desire for a more coherent and expansive story that complements the gameplay.

    • “The story is as compelling as it is mysterious.”
    • “It’s a narrative that respects the player’s intelligence, inviting them to piece together the story and uncover the secrets hidden within the world.”
    • “The story unfolds through environmental details, cryptic item descriptions, and melancholic whispers from ethereal entities.”
    • “The story is vague to the point of being meaningless, with cryptic dialogue and lore that lacks the depth or intrigue of its inspiration.”
    • “The main storyline isn't just elliptic, it's completely incomprehensible, without any weight or pathos to it, and is presented in a string of incoherent ramblings which touch upon all the genre's clichés: a great empire falling, a dark cult rising, a vicious plague ravaging the land, gods conspiring, etc.”
    • “The story is a mess; you are a thing that exists and you walk and fight, there is a confusing mess of bits and pieces but there is no why to what you do, what brings you there or what's your goal.”
  • atmosphere
    259 mentions Positive Neutral Negative

    The atmosphere in "Mortal Shell" is widely praised for its immersive and haunting qualities, drawing strong comparisons to the "Dark Souls" series. Reviewers highlight the game's stunning visuals, detailed environments, and effective sound design, which collectively create a captivating and eerie ambiance that enhances the overall experience. While some players note issues with world navigation and content variety, the game's ability to evoke a dark, oppressive mood is consistently recognized as one of its standout features.

    • “It absolutely excels in atmosphere and ambiance.”
    • “The detailed environments, eerie lighting, and meticulously designed enemies create an immersive and unsettling atmosphere that keeps you on edge.”
    • “Mortal Shell is a wonderfully atmospheric souls-like game that takes cues from its predecessors but manages to be something completely unique.”
    • “The atmosphere of the game is too bland.”
    • “Occasionally the atmosphere and environmental art hits just right, but by and large this game is stitched together from hugely uninspired environmental design, dull enemy encounters and hugely disappointing bosses.”
    • “The devs clearly were heavily inspired by the original Dark Souls; they nailed the atmosphere and the general feeling of the game with some beautiful visuals, and that's basically it; everything else in this game is a mess.”
  • music
    170 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising the optional soundtrack by the Greek black metal band Rotting Christ, particularly during boss fights, which enhances the overall atmosphere. However, some players found the general in-game music to be sparse, forgettable, or lacking in variety, with ambient sounds often overshadowing the soundtrack. Overall, while the Rotting Christ tracks are celebrated, the game's original music is seen as a weak point, leaving some players wishing for more engaging compositions throughout the gameplay.

    • “The soundtrack is sparse but impactful, with haunting melodies and environmental sounds that heighten the tension during exploration and combat.”
    • “The music throughout the game was right down my alley.”
    • “The atmosphere has a certain kind of cosmic horror and ego death flavor to it that I personally really enjoy and the amazing soundtrack by Atrium Carceri fits the game very well.”
    • “Finally, there is like one music track and it sucks.”
    • “Overall, Mortal Shell is a decent, if flawed souls-like with a lot of good ideas, lacking heavily in variety when it comes to enemy types, levels, and music, with almost all of the music being barely noticeable ambience, forgettably dull war-drums for bosses, or literally nothing.”
    • “The original soundtrack, however, does indeed sound bland and near non-existent.”
  • grinding
    148 mentions Positive Neutral Negative

    The grinding aspect of the game has received overwhelmingly negative feedback, with players describing it as tedious, frustrating, and often unnecessary. Many reviews highlight the slow and unresponsive combat, minimal enemy and weapon variety, and a lack of meaningful progression, which contribute to a grinding experience that feels more like a chore than an engaging challenge. Additionally, the need to farm for healing items and currency, combined with poorly designed level layouts, exacerbates the sense of monotony and dissatisfaction among players.

    • “Nice shell and weapon upgrade systems that feel rewarding and aren't tedious to get.”
    • “No grinding for levels.”
    • “The negative reviews complaining about the lack of healing items have never tasted the plenty of parrying and then eating rats, no farming required.”
    • “The grinding in this game is already a lot, and now we have to wait in real time for a mushroom to spawn?”
    • “Every aspect of the game is made to be as tedious as possible to add a sense of difficulty.”
    • “The game becomes more tedious and less and less intriguing with every step you make.”
  • stability
    91 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of glitches, bugs, and performance issues that significantly impact gameplay. Players have experienced problems such as unresponsive controls, enemy AI malfunctions, and game-breaking bugs that can lead to frustrating situations, especially during boss fights. While some users noted that the game runs well on certain systems, the overall consensus is that the game feels unfinished and janky, making it difficult to recommend without caveats regarding its stability.

    • “I've had no glitches.”
    • “Combat is fluid and the game runs great.”
    • “Runs great for me on ultra, no qualms in the performance area.”
    • “The game is incredibly buggy, with frequent glitches that disrupt gameplay, such as getting stuck between a boss's legs after defeating it.”
    • “The combat is clunky and janky, with many instances of actions being disabled during critical moments, leading to frustrating experiences against bosses.”
    • “There are numerous bugs and glitches that can kill your run, including enemy AI pathfinding issues and the inability to dodge or attack when needed.”
  • optimization
    67 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing smooth performance and high frame rates, while others report significant stuttering, input lag, and issues with enemy AI, such as sudden appearances and erratic movements. While the graphics are generally praised for their quality, many users highlight that the game feels unoptimized, leading to frustrating gameplay experiences. Overall, the performance can vary widely depending on hardware and settings, with some players enjoying a seamless experience while others encounter persistent technical problems.

    • “Performance is amazing.”
    • “The game runs smoothly, never dropping below 120fps, and the environment is nice, though it could use more music, especially in boss fights.”
    • “The game is visually pleasing and so far I haven't had any performance issues.”
    • “The optimization isn't good, the combat is clunky, there's input lag...please don't buy this.”
    • “This game has awful optimization and forces you to raise the quality of shadows to at least high unless you don't mind seeing less than half a meter around you, which barely makes the game runnable in some areas.”
    • “There are some optimization issues and I often had new enemies just appear from thin air 2-3 meters in front of my path, which is very annoying.”
  • replayability
    52 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many players praising the addition of the Virtuous Cycle DLC and its roguelike mode, which significantly enhances replay value through randomized elements and new playstyles. However, some reviews highlight limitations in the base game, such as a lack of diverse enemies and build opportunities, which can detract from long-term engagement. While the game offers enjoyable mechanics and multiple character builds, its replayability may not match that of more expansive titles in the genre.

    • “The virtuous cycle DLC also adds a lot of replayability, which is a separate part of the game that turns it into a roguelike.”
    • “The length adds to the replayability in my opinion, since there is a New Game+ mode, a great way to experiment with other weapons, shells, and playstyles.”
    • “The roguelike mode is very fun and challenging, and adds lots of replayability.”
    • “My initial review was negative, based on the vanilla game which has very little content, progression, and almost no replayability.”
    • “There's almost no replayability in this game, nor would you want to with how boring it is.”
    • “Level designs are far from good, lack of diverse enemies which contributes to the low level of challenge, and due to this easy mastery eliminates replay value.”
  • humor
    27 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with players finding amusement in both intentional comedic elements and unintentional glitches. While some moments, like quirky animations and funny enemy interactions, elicit genuine laughter, many glitches detract from the experience, leading to frustration rather than fun. Overall, the game offers a blend of humorous combat and absurd situations, making it entertaining despite its flaws.

    • “What a hilarious mess of a game.”
    • “If it kills the enemy, it will ragdoll its model through the air and pin it to the wall, where it hilariously hangs there for your amusement.”
    • “Some of the weapon abilities truly made me laugh with glee in a way I never did in 200 hours of Elden Ring.”
  • character development
    16 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many players appreciating the character design and visuals but criticizing the lack of depth in character progression and RPG elements. While some enjoyed the combat mechanics and atmosphere, they noted that the game offers minimal customization and development opportunities, making character growth feel limited and unrewarding. Overall, the game's strong aesthetic appeal contrasts sharply with its shortcomings in character development.

    • “There's a lot to love, including some beautifully morbid, Giger-esque character design, an awe-inspiring obsidian temple amidst an endless void, lots of oppressive, grimdark fantasy vibes.”
    • “The combat is punishing, the character designs are creepy, and the weapons hit hard.”
    • “Character designs are awesome.”
    • “While I don't like to judge a game on what it doesn't have, I'd have really liked to see more RPG qualities to the game, such as more character development or a more complex system of items.”
    • “For the rest of the game you don't have any kind of character development and killing enemies & farming tar/glimpses is effectively useless and a waste of time.”
    • “RPG elements are limited to the inventory and skill systems - the character cannot be customized nor is there any character development, except shell- (class-) specific abilities.”
  • emotional
    13 mentions Positive Neutral Negative

    The emotional impact of the game is mixed among players; while some find it deeply engaging and reminiscent of the challenging experiences from titles like Dark Souls, others feel the narrative lacks depth and fails to evoke strong feelings. Players appreciate the heartfelt moments and intricate world-building, yet some criticize the overall emotional resonance as insufficient or overshadowed by gameplay mechanics. Overall, the game elicits a range of emotions, from satisfaction and nostalgia to disappointment in its storytelling.

    • “The game is kinda short - 40 hours of playing, being a slowpoke and meticulous - but enough to enjoy and stop at the right 'emotional high peak' moment.”
    • “The visual art is really incredible as well, and there are some heartfelt moments.”
    • “Lore and story for this world is interesting, it definitely made me feel the dark, twisted mystique I treasure in the FromSoftware titles, it was competently woven into dialogues and item descriptions.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is generally viewed positively, as it avoids relying on ads to artificially increase boss difficulty, a common criticism in other titles. Players appreciate the immersive world-building elements, such as interactions with bandits, which enhance the overall experience without feeling exploitative.

    • “Final one didn't feel great at all, huge slow boss with tons of HP, summoning ads... and a few initially hard-ish to dodge attacks only because they can start off-screen. I died once because a wave attack knocked me out of my shell and then subsequently killed my vessel in one go where I couldn't do a thing, and it didn't feel fair.”
    • “However, this is one of the first souls-like games I've seen since Nioh 2 that doesn't rely on ads to make the bosses hard (looking at you, Remnant!).”

Buy Mortal Shell

10h Median play time
48h Average play time
22h Main story
16h Completionist
5-25h Spent by most gamers
*Based on 42 analyzed playthroughs

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