Skip to main content
Mortal Shell Game Cover

About Mortal Shell

Mortal Shell is a single player and multiplayer open world hack and slash game with horror, fantasy, dark fantasy, violence and others themes. It was developed by Cold Symmetry and was released on March 4, 2021. It received mostly positive reviews from both critics and players.

This edition includes the following: - Mortal Shell [Game of the Year Edition] - Steelbook - The Virtuous Cycle DLC - A3 Poster - Holograph Postcards - Limited Edition letter ( all numbered)

Skip Games Like Mortal Shell

Games Like Mortal Shell

Looking for games like Mortal Shell? Here are top open world hack and slash recommendations with a horror, fantasy, dark fantasy, violence and erotic focus, selected from player-similarity data — start with Ashen, Lords of the Fallen or Salt and Sanctuary.

Skip User Reviews

Reviews

68%Audience ScoreBased on 4,717 reviews
gameplay529 positive mentions
grinding182 negative mentions

  • Unique shell system with distinct playstyles adds strategic variety uncommon in soulslikes.
  • The harden mechanic introduces a fresh combat dynamic, allowing absorption of hits mid-animation and enabling aggressive play.
  • Compelling dark fantasy atmosphere, visuals, and sound design create an immersive and moody world that captivates players.
  • Combat mechanics can feel clunky and sluggish, with stamina management and parry timing frustrating some players.
  • The game is relatively short with limited weapons, enemy variety, and small number of bosses, which can lead to a repetitive experience.
  • Navigation is hampered by confusing level design, lack of a proper map, and absence of fast travel, resulting in tedious backtracking and disorientation.
  • gameplay

    1,778 mentions Positive Neutral Negative
    30% positive mentions, 61% neutral mentions, 9% negative mentions

    Mortal Shell introduces unique mechanics, particularly the "harden" ability allowing players to become temporarily invincible mid-action, which adds a distinctive strategic layer to combat. While this mechanic—and the shell system offering different playstyles—are praised for originality and depth, the overall gameplay is often described as slow, clunky, and repetitive, with inconsistent parrying and limited build variety detracting from the experience. Despite a steep learning curve and technical flaws, mastering the mechanics can lead to satisfying combat, but many find the pacing and execution fall short compared to other souls-like games.

    • “The hardening mechanic is a fantastic idea and you can use it literally at any time, mid attack, mid roll, literally at any time. It was a new souls like a game that I had found with a unique way to play with the mechanics of the shells.”
    • “Given that it's a first game from a tiny team, it's a pretty immaculate rendition of souls-like gameplay, carried by its core premise of broader and more complex combat mechanics than what is typical of a lot of mediocre entries of the same genre; 'hardening' to block damage mid-animation or mid-attack to increase damage is the most distinct differentiation from other souls-likes I've seen since the limb-centric combat/loot mechanics of 'The Surge'.”
    • “The unique harden mechanic allows the character to temporarily become stone-like, absorbing incoming attacks and creating opportunities for counterattacks.”
    • “The final fight was also extremely mechanically underwhelming - it felt more like a PvP match where everyone was just spamming harden and dodge, on top of enemies reading your inputs.”
    • “Most of the combat is you being out of range of the enemy before they can hit you. Basically 90% of the gameplay is just you abusing the terrible AI.”
    • “Terrible parrying mechanic and combat pacing, sluggish movement, inexistent healing (you mainly have to rely on the terrible parrying system for that), and confusing exploration.”
  • graphics

    638 mentions Positive Neutral Negative
    55% positive mentions, 42% neutral mentions, 3% negative mentions

    The game's graphics receive widespread praise for their stunning visuals, detailed environments, and dark, moody gothic atmosphere that strongly complements the overall tone. Many highlight the impressive art style, smooth animations, and high visual fidelity—especially notable given the small development team—with some comparing it favorably even to AAA titles. However, a few note occasional graphical glitches, inconsistent level design, and performance issues at lower settings, but overall the graphics are regarded as one of the game's strongest and most immersive aspects.

    • “The artwork in this game is absolutely amazing, from the environments to the character details—everything looks like it’s been crafted with care.”
    • “Visuals: astonishing visuals, for what such a small team this genuinely looks better than many modern triple A titles, both in art style and in the graphics themselves.”
    • “The graphics are phenomenal and I love the little easter eggs the developers put in there.”
    • “The game has some performance issues as graphics completely fall apart if you set shadows to medium or lower (lighting turns into fog), and some areas (Eternal Narthex) will have framerate drops even if other parts work great.”
    • “The graphics settings of the game are not working properly. Because of these wrongly implemented graphics settings, if you have a mid or low-end computer, you will experience unnecessary fps loss.”
    • “If you lower the graphics preset, the game becomes incredibly bright and hard to see, forcing you to adjust brightness constantly.”
  • story

    497 mentions Positive Neutral Negative
    19% positive mentions, 71% neutral mentions, 10% negative mentions

    The story in Mortal Shell is generally described as cryptic, vague, and minimalistic, relying heavily on environmental storytelling, item descriptions, and obscure lore that requires deep player exploration to piece together. Many reviewers found it confusing, underdeveloped, and lacking clear direction or compelling characters, which may deter players seeking a strong narrative. However, some appreciate its dark, atmospheric tone and the subtle mystery reminiscent of other souls-like games, viewing it as a concise, if niche, introduction to this style of storytelling.

    • “The story unfolds through environmental details, cryptic item descriptions, and melancholic whispers from ethereal entities.”
    • “Each of the four shells has a backstory that is intertwined with the world's lore and reveals more in addition to their own personal past.”
    • “The story, lore, and tone are all dark, fantasy, soulsy as well as cryptic and hard to find/understand.”
    • “There is barely any story to speak of; the lore is so vague and open to interpretation that you basically have to write it yourself to make it make sense.”
    • “The story is cryptic, following the traditional soulslike 'figure it out yourself' formula, but completely misses giving the player any bit of information to care about the world.”
    • “The main storyline isn't just elliptic, it's completely incomprehensible, without any weight or pathos to it, and is presented in a string of incoherent ramblings touching upon all the genre's clichés.”
  • atmosphere

    388 mentions Positive Neutral Negative
    62% positive mentions, 36% neutral mentions, 2% negative mentions

    Mortal Shell is widely praised for its dark, moody, and immersive atmosphere that effectively captures the grim, desolate essence of the soulslike genre. The game's rich art direction, eerie environments, haunting soundtrack, and subtle sound design combine to create a compelling and oppressive world that draws players in, often being considered one of its strongest assets. While some find the world design occasionally confusing or repetitive, the overall atmosphere is lauded for its uniqueness, depth, and ability to carry the experience despite other gameplay or technical shortcomings.

    • “A unique atmosphere that sets it apart from other soulslikes and is the one thing that carries the entire experience.”
    • “Mortal Shell does a fantastic job with atmosphere—everything about the world feels dark, eerie, and immersive, drawing you into its bleak and mysterious setting.”
    • “The world nails that oppressive dark fantasy vibe; it's dripping with dark and rich atmosphere that makes the world feel hostile and bleak, all tied together with interesting and varied levels.”
    • “Zero enemies, zero atmosphere, just giant hallways for no reason.”
    • “The atmosphere of the game is too bland.”
    • “Occasionally the atmosphere and environmental art hits just right, but by and large this game is stitched together from hugely uninspired environmental design, dull enemy encounters and hugely disappointing bosses.”
  • music

    230 mentions Positive Neutral Negative
    35% positive mentions, 61% neutral mentions, 4% negative mentions

    The music in the game is polarizing, with many praising the haunting ambient soundtrack by Atrium Carceri and the unique feature of playing lutes in-game, creating an immersive atmosphere. A standout aspect is the optional heavy metal boss soundtrack by Rotting Christ, which significantly elevates boss encounters and is highly recommended by players. However, some find the overall soundtrack sparse, forgettable, or lacking in impact outside of these highlights, with critics noting minimal or near-absent music during general gameplay.

    • “The soundtrack is absolute perfection.”
    • “The dark atmosphere has as protagonist the soundtrack that does a great job building an atmosphere of tension, especially in the post boss fight moments, when the fog appears and you must return to the fallgrim tower.”
    • “The music and ambience are all top notch.”
    • “There's like no music; sometimes it's near silence.”
    • “The soundtrack is non-existent.”
    • “Overall, Mortal Shell is a decent, if flawed souls-like with a lot of good ideas, lacking heavily in variety when it comes to enemy types, levels, and music, with almost all of the music being barely noticeable ambience, forgettably dull war-drums for bosses, or literally nothing.”
  • grinding

    195 mentions Positive Neutral Negative
    2% positive mentions, 5% neutral mentions, 93% negative mentions

    Grinding in this game is widely criticized as tedious, excessively time-consuming, and frustrating, particularly due to the slow-paced farming of healing items, currency, and upgrades. The lack of efficient healing mechanics and extensive backtracking between boss fights exacerbate the monotony, making progression feel more like a chore than a challenge. While some find enjoyment in the core combat and exploration, the persistent grind significantly detracts from the overall experience.

    • “The enemies do not drop them, so there's no farming mechanic (and if they do, it's so rare I never had it happen), and buying them from the merchant really is not viable either; the rate you gain tar is not conducive to buying healing and leveling up your shells.”
    • “No grinding for levels.”
    • “The negative reviews complaining about the lack of healing items have never tasted the plenty of parrying and then eating rats, no farming required.”
    • “No rechargeable healing items and no warps between this game's equivalent of bonfires make certain sections tedious, artificially stretched, and just not fun to play.”
    • “Farming for tars (or souls) is just painful; you get such a minuscule amount from defeating enemies.”
    • “The healing items are so grindy that I just spawned myself 9999 rats in order to get through the game before Mortal Shell 2 comes out.”
  • stability

    121 mentions Positive Neutral Negative
    5% positive mentions, 1% neutral mentions, 94% negative mentions

    The game is plagued by numerous bugs and glitches, including animation freezes, stuck characters, buggy AI, inconsistent hitboxes, and frequent crashes, which significantly disrupt gameplay and often make combat frustrating or unplayable. While some players report stable performance and smooth framerate, the prevalence of technical issues—such as enemy and boss glitches, clunky controls, and game-breaking bugs—undermines the overall stability and player experience. Patches have improved matters somewhat, but persistent bugs and jank remain a notable concern.

    • “It doesn't overstay its welcome, has some unique ideas, and runs great on a technical level.”
    • “Ps it is not Dark Souls and it is not buggy if your PC is not a potato.”
    • “Runs great for me on ultra, no qualms in the performance area.”
    • “There's tons of bugs and glitches (e.g. my character while fighting a shell started sliding and could not perform any parries or endure; this happens especially with the axatana, you get stuck in an animation and are unable to roll, endure, or sprint; it's terrible), clunky animations (e.g. some enemies literally slide towards you or cancel their own animations, and I bet that it's not intended).”
    • “This bug affects any shell using axatana on PC in virtuous cycle; I've been unable to complete a cycle with this weapon and apparently it's been buggy for 5+ years and the developer has done nothing about it.”
    • “This has happened at least twice on every boss fight and at first I tolerated it because I give indie games a lot of slack when it comes to glitches, but after a long playthrough of back-to-back bosses it really got to me and eventually I gave up when it happened 4 times on the final boss.”
  • optimization

    83 mentions Positive Neutral Negative
    29% positive mentions, 48% neutral mentions, 23% negative mentions

    The game generally offers good performance with smooth frame rates even on mid-tier hardware and the Steam Deck, but it suffers from occasional stuttering, frame drops in certain areas, and noticeable pop-in issues likely due to optimization shortcuts. Shadow quality settings greatly impact visual fidelity and performance, with lower settings causing graphical glitches, forcing some players to keep shadows on high despite the performance cost. Overall, while many praise the polished optimization and stable gameplay on powerful systems, several users report inconsistent optimization, input lag, and bugs that hinder the experience on mid-range setups.

    • “Performance wise, I've maxed out settings at 1440p and it's sitting at 240fps with my fans barely even moving (50%~ish GPU utilization on ultra, 35% at medium, CPU sleeping).”
    • “[Graphics] absolutely beautiful, and yet, it is so well optimized that it's not too demanding on my GTX 1070.”
    • “Flawless performance in 4K at 60 with a 2070 Super.”
    • “This is probably one of the most ridiculously badly optimized games I've ever played.”
    • “This game has awful optimization and forces you to raise the quality of shadows to at least high unless you don't mind seeing less than half a meter around you, which barely makes the game runnable in some areas.”
    • “Not only that, it had microstuttering, crashing, and framerate issues on my desktop where I have zero issues with any other game (16-core Ryzen, 64 GB RAM, 6900 XT GPU). I should not have any issues running this game.”
  • replayability

    68 mentions Positive Neutral Negative
    28% positive mentions, 62% neutral mentions, 10% negative mentions

    Replayability in the game is generally viewed as moderate, with the base game being relatively short and limited in enemy and item variety, leading to diminished long-term engagement for some players. However, the addition of New Game+ and especially the "Virtuous Cycle" DLC, which introduces a roguelike mode, significantly enhances replay value by offering randomized elements, multiple shells with unique perks, and varied playstyles. Overall, while it may not match the depth or length of its genre peers, the combination of core mechanics and DLC content provides satisfying replayability for fans seeking experimentation and challenge.

    • “The 'Virtuous Cycle' DLC adds a great layer of replayability to the game, turning it into a roguelike and providing fresh experiences with randomized enemy spawns and progression systems.”
    • “And the shells, with their hand-crafted perks, provide much more variety and replayability than Dark Souls’ stat system; no two shells feel the same to play, even when using the same weapon.”
    • “The game has roguelike mode from its DLC which is a great addition for more replayability other than the already present New Game+ mode.”
    • “Cons: nitpicking here, item variety, enemy variety, and replayability was outside of this game's scope.”
    • “The game is a bit short with only 4 story bosses and a handful of mini bosses without much replay value, but the DLC seems to add a bit of replay value in getting the achievements which is good because they locked half of them behind that paywall, while the DLC doesn't add that much real content to the game.”
    • “Thers almost no replayability in this game nor would you want to with how boring it is.”
  • humor

    37 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s humor is widely appreciated for its unexpected, often darkly comedic moments, quirky character designs, amusing glitches, and playful ragdoll physics that add levity to its serious tone. Players enjoy funny encounters, witty dialogue, and humorous secrets, though some bugs and animations can feel unintentionally hilarious or confusing. Overall, the humor complements the dark fantasy setting and provides a unique charm amid the challenging gameplay.

    • “There's a gladiator warrior with a parasitic conjoined twin that is somehow both funny and sad to fight.”
    • “Despite the dark fantasy vibe, there's a lot of humor in Mortal Shell.”
    • “+ The alternate ending where you sit and have a drink with Baghead while watching everything pass by is hilarious and oddly wholesome.”
  • character development

    23 mentions Positive Neutral Negative
    48% positive mentions, 39% neutral mentions, 13% negative mentions

    Character development in the game receives mixed feedback, with many praising the unique and visually striking character designs and atmospheres but criticizing the lack of meaningful progression or customization. While the character aesthetics and lore are often highlighted as strong points, the game offers limited RPG elements and minimal character growth, leading to a sense of unrewarding or shallow development. The combat and mechanics further divide opinion, affecting the overall experience of character engagement.

    • “The character design is pretty cool too, with each shell having its own unique look and feel, making the world feel lived-in and diverse.”
    • “Amazing mechanics, fluid combat system, crisp sound mix, amazing world and character designs.”
    • “One of the best aspects is the beautifully morbid, giger-esque character design, which contributes to an awe-inspiring, grimdark fantasy atmosphere.”
    • “For the rest of the game, you don't have any kind of character development and killing enemies & farming tar/glimpses is effectively useless and a waste of time.”
    • “Lacking both in world and enemy design as well as unrewarding character development (4 armor shells/weapons).”
    • “RPG elements are limited to the inventory and skill systems - the character cannot be customized nor is there any character development, except shell- (class-) specific abilities.”
  • emotional

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is mixed, with some players feeling lost or disconnected due to unclear storytelling, while others appreciate its dark, mysterious atmosphere and rewarding difficulty reminiscent of FromSoftware titles. Moments of humor and heartfelt scenes add warmth, but the narrative sometimes feels like an afterthought, limiting deeper emotional engagement. Overall, the game evokes a unique blend of frustration, satisfaction, and occasional emotional highs.

    • “The alternate ending where you sit and have a drink with Baghead while watching everything pass by is hilarious and oddly wholesome.”
    • “This game really hooked me when it started beating my ass—it made me feel like I was playing Dark Souls again for the very first time, which is something I thought I wouldn't ever feel again.”
    • “Lore and story for this world is interesting; it definitely made me feel the dark, twisted mystique I treasure in the FromSoft titles. It was competently woven into dialogues and item descriptions.”
  • monetization

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game avoids typical monetization pitfalls like loot boxes and microtransactions, offering DLC that adds valuable content. Unlike many similar titles, it doesn't rely on ads or aggressive monetization to increase difficulty, providing a fairer experience overall.

    • “The game is not concentrated on greed and grind, with no loot boxes or microtransaction abominations. The DLC adds good content.”
    • “Final one didn't feel great at all, huge slow boss with tons of HP, summoning ads... and a few initially hard-ish to dodge attacks only because they can start off screen... died once because a wave attack knocked me out of the shell and then subsequently killed my vessel in one go where I couldn't do a thing, and it didn't feel fair.”
    • “However, this is one of the first Souls-likes I've seen since Nioh 2 that doesn't rely on ads to make the bosses hard (looking at you Remnant!).”
Skip Critic Reviews
Skip Game Offers

Buy Mortal Shell

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

10h Median play time
44h Average play time
22h Main story
16h Completionist
5-27h Spent by most gamers
*Based on 49 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Mortal Shell is a open world hack and slash game with horror, fantasy, dark fantasy, violence and others themes. Common tags for Mortal Shell include indie, trading, atmospheric, third person, action rpg and others.

Mortal Shell is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

The main story can be completed in around 22 hours, while the entire game is estimated to take about 16 hours to finish. On average players spend around 44 hours playing Mortal Shell.

Mortal Shell was released on March 4, 2021.

Mortal Shell was developed by Cold Symmetry.

Mortal Shell has received mostly positive reviews from both players and critics. Most players liked Mortal Shell for its gameplay but disliked it for its grinding.

Mortal Shell is a single player game with multiplayer and local co-op support.

Similar games include Ashen, Lords of the Fallen, Salt and Sanctuary, Mortal Shell II, Steelrising and others.