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Mortal Shell

Mortal Shell Game Cover
69%Game Brain Score
gameplay, graphics
grinding, stability
69% User Score Based on 4,264 reviews

Platforms

Nintendo SwitchPCPlaystation 5CloudPlaystation 4Xbox OneXboxNVIDIA GeForce NOWSteam DeckWindowsPlayStation
Mortal Shell Game Cover

About

Mortal Shell is a single player open world role playing game with a fantasy theme. It was developed by Cold Symmetry and was released on March 4, 2021. It received mostly positive reviews from players.

Mortal Shell: Enhanced Edition is a challenging action-RPG set in a shattered world where survival demands precision, awareness, and resilience. Players explore hidden sanctums, harnessing the power of fallen warriors to uncover their true purpose while facing relentless, deadly foes. Enhanced with 4K resolution, 60fps gameplay, and ultra high-quality textures, this edition delivers a visually immersive and intense experience.

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69%
Audience ScoreBased on 4,264 reviews
gameplay483 positive mentions
grinding158 negative mentions

  • Unique shell mechanic allows for varied playstyles and adds depth to combat.
  • Atmospheric visuals and sound design create an immersive dark fantasy experience.
  • Combat can be satisfying once players learn the mechanics and timing.
  • Confusing level design with no map makes navigation frustrating.
  • Limited healing options and reliance on consumables can lead to tedious gameplay.
  • Combat feels clunky and unresponsive at times, detracting from the overall experience.
  • gameplay
    1,575 mentions Positive Neutral Negative

    The gameplay of "Mortal Shell" has received mixed reviews, with players praising its unique mechanics like the "harden" ability, which allows for strategic blocking and adds depth to combat. However, many find the overall combat system clunky and slow, with issues related to parrying and enemy tracking that detract from the experience. While some appreciate the game's atmospheric design and the shell mechanic for character variety, others criticize the lack of build diversity and the repetitive nature of encounters, leading to a gameplay experience that can feel frustrating and unbalanced.

    • “The hardening mechanic is genuinely fun and adds a fresh twist.”
    • “The strongest sides of this game are the combat system and gameplay in general - it's really good and enjoyable.”
    • “The unique harden mechanic allows you to effectively turn into stone until you're next struck - which then resumes any movement you had queued up, which allows you to block attacks mid-swing and continue the swing.”
    • “I found it to be slow from my memory of playing a few years ago and I didn’t like the hardening mechanic as a main source of defense.”
    • “The whole harden mechanic might be 'unique,' but in practice it feels clunky and completely kills the flow of combat.”
    • “Unfortunately, the gameplay just didn’t click with me.”
  • graphics
    580 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning visuals, atmospheric design, and intricate art style, often compared favorably to AAA titles despite being developed by a small team. Players appreciate the detailed environments and character models, which contribute to a captivating dark fantasy aesthetic, although some have noted performance issues and inconsistencies in graphical settings that can detract from the experience. Overall, the game's visuals are considered a major highlight, enhancing the immersive quality of the gameplay.

    • “The visuals are just beautiful - the wet bogs, the wet black frogs, the wet stones, the giant wet stone temples... the trees and roots, the grass and tunnels.”
    • “The graphics and sound quality are good.”
    • “The graphics are phenomenal and I love the little easter eggs the developers put in there.”
    • “The drab visuals and bland art direction make it hard to stay invested, as nothing about the world feels memorable or worth exploring.”
    • “The graphics settings of the game are not working properly. Because of these wrongly implemented graphics settings, if you have a mid or low-end computer, you will experience unnecessary FPS loss.”
    • “This game tries way too hard to be Dark Souls... and the art style is very bland... feels rather soulless.”
  • story
    460 mentions Positive Neutral Negative

    The story in this game is a mixed bag, with many players finding it cryptic and vague, often delivered through environmental storytelling and item descriptions typical of the souls-like genre. While some appreciate the depth and mystery, others criticize the lack of a coherent narrative and engaging plot, leading to feelings of confusion and disconnection. Overall, the game offers intriguing lore and character backstories, but many feel it falls short in providing a satisfying and clear storyline.

    • “Every little detail, on every hero... you not just level or invest points in skills, you do not really change yet you do - you invest and recognize your hero, you begin to know him unlocking new of his abilities as you learned his story.”
    • “The story unfolds through environmental details, cryptic item descriptions, and melancholic whispers from ethereal entities.”
    • “It's a narrative that respects the player’s intelligence, inviting them to piece together the story and uncover the secrets hidden within the world.”
    • “But the blank free world kind of vibe with little to no story at all is off-putting.”
    • “There's no decently told story, either, just some gothy miserable swamp tale that isn't well explained or revealed, so no motivation to play for that either.”
    • “The story is vague to the point of being meaningless, with cryptic dialogue and lore that lacks the depth or intrigue of its inspiration.”
  • atmosphere
    342 mentions Positive Neutral Negative

    The atmosphere in "Mortal Shell" is widely praised for its dark, immersive, and haunting qualities, effectively capturing the essence of the soulslike genre. Players appreciate the game's stunning visuals, intricate world design, and atmospheric soundscapes, which contribute to a sense of foreboding and mystery. However, some critiques mention that while the atmosphere is compelling, it can be overshadowed by gameplay issues and a lack of variety in environments and enemy encounters.

    • “Mortal Shell nails the soulslike formula with its own twist—tight, weighty combat, eerie atmosphere, and a world that pulls you in with every step.”
    • “The atmosphere is thick and eerie in a good way, and the whole harden mechanic where you turn to stone mid-action feels super slick the first few times you use it.”
    • “Mortal Shell is a wonderfully atmospheric souls-like game that takes cues from its predecessors but manages to be something completely unique.”
    • “At first glance, the atmosphere setup does not differ much from the original Dark Souls – it is hard to get that innovative when your main hooks are a fallen kingdom in decay and dark fantasy with knights fighting creatures and crazed warriors.”
    • “I ended up quitting Mortal Shell, which is a shame because the atmosphere and setting are exactly the kind of thing I usually enjoy.”
    • “The atmosphere of the game is too bland.”
  • music
    203 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising the optional heavy metal tracks by the band Rotting Christ, particularly during boss fights, which enhance the overall experience. However, some users feel that the general soundtrack is often too subdued or ambient, lacking the impact needed to elevate key moments, especially in combat. While the lute music and certain themes are appreciated, the overall consensus suggests that the game could benefit from a more varied and engaging musical score.

    • “The music is great, the environments are beautifully bleak…”
    • “The haunting soundtrack and sound design further elevate the atmosphere, with ambient noises and combat sounds blending seamlessly into the world.”
    • “The soundtrack is wonderfully dark, and bolstered by a surprising number of charming and evocative acoustic tunes that can be played with the in-game lute.”
    • “Sound design is pretty fine, but music can be a hit or miss.”
    • “It’s more of an ambiance than music really.”
    • “Overall, Mortal Shell is a decent, if flawed souls-like with a lot of good ideas, lacking heavily in variety when it comes to enemy types, levels, and music, with almost all of the music being barely noticeable ambience, forgettably dull war-drums for bosses, or literally nothing.”
  • grinding
    170 mentions Positive Neutral Negative

    The grinding aspect of the game has received overwhelmingly negative feedback, with players finding it tedious and frustrating. Many reviews highlight the repetitive nature of farming for resources, particularly healing items, which detracts from the overall enjoyment and pacing of the game. While some players appreciate the challenge and the potential for fun in grinding, the consensus is that the excessive grind and lack of meaningful progression make the experience feel unnecessarily drawn out and unenjoyable.

    • “The negative reviews complaining about the lack of healing items have never tasted the plenty of parrying and then eating rats, no farming required.”
    • “Completionists will also find the achievements frustratingly grindy, requiring multiple base game and even more DLC runs just to farm resources and clear repetitive challenges.”
    • “The grindier side of things includes sugar baby, which demands a hefty currency spend at the shop, cue the enemy farming, and the virtuous cycle roguelike mode.”
    • “The enemy placement is just insane and it turns tedious and frustrating very quickly.”
  • stability
    109 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with players reporting numerous bugs and glitches that significantly impact gameplay, including issues with combat mechanics, enemy AI, and hitboxes. While some users noted that minor glitches are manageable, many expressed frustration over game-breaking bugs and unresponsive controls, leading to a generally janky experience. Overall, the game's stability issues detract from its potential enjoyment, making it difficult for players to fully engage with its mechanics and challenges.

    • “It doesn't overstay its welcome, has some unique ideas, and runs great on a technical level.”
    • “I've had no glitches.”
    • “Combat is fluid and the game runs great.”
    • “The game seems really good, but when you play it, there are tons of glitches and bugs. It's like the game dev is still not finished. I liked the combat, but the glitches were annoying, especially the visual ones.”
    • “The bosses are uninspired, or worse, buggy. I have been killed multiple times by lingering hitboxes after an attack has clearly, visibly, and obviously stopped.”
    • “The game is also very buggy; the first weapon I got purely because the enemy just... stopped fighting me.”
  • optimization
    77 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its smooth performance and impressive graphics, particularly on high-end systems, while others report significant issues such as stuttering, input lag, and poor performance on mid-range setups. Many users noted that despite the game's visual appeal, it suffers from technical flaws, including enemies popping in unexpectedly and clunky controls, leading to an overall perception of subpar optimization. While some players experienced flawless performance, others found it frustratingly inconsistent, indicating that the game's optimization may not cater well to all hardware configurations.

    • “Performance is what FromSoftware games should be.”
    • “The game runs smoothly, never dropping below 120fps, and the environment is nice, though it could use more music, especially in boss fights.”
    • “The graphics are quite polished and I've had no performance issues aside from a few skills glitching in weird ways, but nothing game-breaking.”
    • “Optimization seems lacking, especially for mid-range systems.”
    • “This is probably one of the most ridiculously badly optimized games I've ever played.”
    • “The game has awful optimization and forces you to raise the quality of shadows to at least high unless you don't mind seeing less than half a meter around you, which barely makes the game runnable in some areas.”
  • replayability
    65 mentions Positive Neutral Negative

    Replayability in the game is a mixed bag, with some players noting that the base game offers limited replay value due to its short length and lack of diverse content. However, the introduction of DLC, particularly the roguelike mode and New Game+ features, significantly enhances replayability by providing new challenges and playstyles. Overall, while the core experience may not be endlessly replayable, the added content offers enough variety to keep players engaged.

    • “The virtuous cycle DLC adds a lot of replayability, which is a separate part of the game that turns it into a roguelike.”
    • “The DLC also adds roguelike dungeons like in Bloodborne, adding to replayability and new things to see and overcome.”
    • “Overall, I'd say this game is short and sweet with high replay value, especially with the virtuous cycle DLC.”
    • “The game is a bit short with only 4 story bosses and a handful of mini bosses without much replay value, but the DLC seems to add a bit of replay value in getting the achievements, which is good because they locked half of them behind that paywall, while the DLC doesn't add that much real content to the game.”
    • “Sadly, the DLC sucks too; it's just the game but with boring random perks littered around, no checkpoints, and enemy spam in the name of 'replayability'.”
    • “My initial review was negative, based on the vanilla game which has very little content, progression, and almost no replayability.”
  • humor
    34 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players enjoying the comedic elements of ragdoll physics, unexpected glitches, and quirky character interactions. Many found the absurdity of certain combat scenarios and the game's overall chaotic nature to be genuinely funny, often leading to memorable moments that enhance the experience. While some aspects, like the world-building and combat mechanics, may fall flat, the humor consistently provides a lighthearted counterbalance to the game's challenges.

    • “The alternate ending where you sit and have a drink with Baghead while watching everything pass by is hilarious and oddly wholesome.”
    • “What a hilarious mess of a game.”
    • “Some of the weapon abilities truly made me laugh with glee in a way I never did in 200 hours of Elden Ring.”
  • character development
    20 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many players appreciating the character designs and lore but criticizing the lack of depth in character progression and RPG elements. While the visuals and atmosphere are praised, several reviewers noted that the game offers limited customization and meaningful development, making the gameplay feel less rewarding. Overall, the character design is highlighted as a strong point, but the absence of substantial character growth detracts from the overall experience.

    • “The character design is pretty cool too, with each shell having its own unique look and feel, making the world feel lived-in and diverse.”
    • “There's a lot to love, including some beautifully morbid, Giger-esque character design, an awe-inspiring obsidian temple amidst an endless void, lots of oppressive, grimdark fantasy vibes.”
    • “Still, if you’re into atmospheric games with solid character design and jaw-dropping artwork, it’s definitely worth a try.”
    • “While I don't like to judge a game on what it doesn't have, I'd have really liked to see more RPG qualities to the game, such as more character development or a more complex system of items.”
    • “For the rest of the game, you don't have any kind of character development, and killing enemies and farming tar/glimpses is effectively useless and a waste of time.”
    • “RPG elements are limited to the inventory and skill systems - the character cannot be customized, nor is there any character development, except for shell- (class-) specific abilities.”
  • emotional
    15 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some players find moments of humor and warmth, such as the alternate ending with Baghead, others feel the narrative lacks depth and fails to leave a lasting emotional impact. Many appreciate the challenge reminiscent of Dark Souls, which evokes a sense of satisfaction and connection, particularly through the game's lore and mechanics that heighten the emotional stakes of each death. Overall, the game elicits a range of feelings, from joy and triumph to frustration, but opinions vary on its overall emotional effectiveness.

    • “The game is kinda short - 40 hours of playing, being a slowpoke and meticulous - but enough to enjoy and stop at the right 'emotional high peak' moment.”
    • “The visual art is really incredible as well, and there are some heartfelt moments.”
    • “It’s a unique and surprisingly emotional system that makes every death sting a little more.”
  • monetization
    4 mentions Positive Neutral Negative

    The game's monetization model is praised for avoiding greed-driven practices, such as loot boxes and excessive microtransactions, while offering meaningful DLC content. Players appreciate that it focuses on gameplay rather than artificial difficulty through ads, making for a more engaging experience. Overall, the monetization approach is seen as fair and supportive of the game's design.

    • “The game is not focused on greed and grind; there are no loot boxes or microtransaction issues, and the DLC adds valuable content.”
    • “The monetization model is fair and enhances the experience without feeling exploitative.”
    • “I appreciate that the game offers a complete experience without pushing players to spend extra money.”
    • “The monetization in this game feels excessive and intrusive, making it hard to enjoy the experience without being constantly bombarded by prompts to spend more money.”
    • “I was disappointed to see that many features are locked behind paywalls, which detracts from the overall enjoyment of the game.”
    • “The in-game purchases are not balanced well, making it feel like you have to spend money to keep up with other players.”
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10h Median play time
47h Average play time
22h Main story
16h Completionist
5-25h Spent by most gamers
*Based on 44 analyzed playthroughs
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Frequently Asked Questions

Mortal Shell is a open world role playing game with fantasy theme.

Mortal Shell is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

The main story can be completed in around 22 hours, while the entire game is estimated to take about 16 hours to finish. On average players spend around 47 hours playing Mortal Shell.

Mortal Shell was released on March 4, 2021.

Mortal Shell was developed by Cold Symmetry.

Mortal Shell has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Mortal Shell is a single player game.

Similar games include Lords of the Fallen, Ashen, Salt and Sanctuary, Steelrising, Eldest Souls and others.