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AI LIMIT is a single player role playing game. It was developed by Sense Games and was released on March 27, 2025. It received very positive reviews from players.

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92%
Audience ScoreBased on 3,102 reviews
story418 positive mentions
stability29 negative mentions

  • Engaging combat system with a unique sync rate mechanic that encourages aggressive play.
  • Excellent level design with interconnected areas and rewarding exploration.
  • Interesting story and character development, with memorable NPCs and quests.
  • Difficulty spikes in certain boss fights can feel unfair and frustrating.
  • Repetitive enemy types and some bosses being reused as regular enemies can lead to a lack of variety.
  • The parry system can be overpowered, trivializing many encounters and boss fights.
  • story
    1,041 mentions Positive Neutral Negative

    The story of the game has received mixed reviews, with some players finding it engaging and well-structured, while others feel it lacks depth and coherence. Many appreciate the character-driven narratives and side quests that enhance the overall experience, though some criticize the main plot as generic or confusing, particularly towards the end. Overall, the storytelling is often described as typical of the souls-like genre, relying on environmental cues and NPC interactions to unfold, which can lead to a rewarding but sometimes frustrating exploration of the game's lore.

    • “Much of the plot is driven by the player's curiosity, and fragmentary information found in item descriptions, journal entries, and incomplete memories allow you to deduce the details of the setting in the same extremely interactive way that Dark Souls popularized.”
    • “I personally enjoyed the game’s larger story as well, being intrigued as the mystery and themes are progressively uncovered.”
    • “The story and characters are oddly pulling, and I found myself getting invested in the story, as well as the fates of the characters.”
    • “The story is bland, the side quests forgettable, and the characters so generic they might as well not exist.”
    • “The story was lacking and all the NPCs felt dull (including Arissa).”
    • “The story is a mess, voice acting is very bad, you get stun locked by enemies, and you routinely do not know where to go next.”
  • gameplay
    790 mentions Positive Neutral Negative

    The gameplay of "Ai Limit" has received praise for its innovative sync rate mechanic, which replaces the traditional stamina system, encouraging aggressive play and adding a fresh dynamic to combat. Players appreciate the fluid controls, satisfying combat mechanics, and engaging boss fights, although some feel that the parry mechanic can trivialize challenges. While the game is noted for its solid execution and enjoyable exploration, some critics mention a lack of depth in enemy variety and occasional clunky mechanics, making it a fun yet somewhat derivative experience in the souls-like genre.

    • “The sync rate mechanic is maybe one of the best combat mechanics in recent game history.”
    • “Ai limit delivers what matters: combat that respects player choice, level design that rewards exploration, and a world where gameplay mechanics are integrated into the lore and it maintains a high level of quality throughout the game.”
    • “The gameplay is incredibly enjoyable!”
    • “The gameplay is mostly exploring and being in combat, which again doesn't excel too much but does it pretty well enough.”
    • “Finally, even if you forget about the infinite rolls, there were still a few bosses with pretty boring gameplay patterns, and people who play soulslike games purely for the memorize-boss-pattern, reaction-time test "difficulty" will likely find this game to be pretty easy.”
    • “The combat brings nothing new to the table, traversal and level design are uninspired, and the parry mechanic trivializes almost any challenge.”
  • graphics
    445 mentions Positive Neutral Negative

    The graphics of "Ai Limit" have received mixed reviews, with many players appreciating its anime-inspired cel-shaded art style and vibrant environments, often comparing it favorably to titles like "Code Vein." While some areas are visually stunning, others suffer from lower texture quality and performance issues, particularly on mid-range hardware. Overall, the game's aesthetic is seen as a strong point, though it may not reach the graphical fidelity of higher-budget titles.

    • “From the beautiful graphics to the haunting atmosphere, the excellently satisfying exploration and the combat system which (surprisingly, no less) even improves on common gameplay mechanics found in bigger titles that belong to those same genres.”
    • “The art style is consistent with parts I found legitimately good looking, and I never had any performance issues on a mid-range GPU.”
    • “The visuals may not be photorealistic but boast a nice art style that can be stunning in some places.”
    • “The game world is ugly and drab; the graphics are washed out and uninspiring.”
    • “The graphics are a bit dated, but otherwise it's a great game.”
    • “Visuals are kind of a toss-up; some things looked really good, and some textures were very bland and kind of incomplete looking.”
  • music
    232 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players finding it to be largely forgettable and lacking in memorable tracks, particularly outside of boss fights. While some appreciate the atmospheric ambient soundscapes that enhance exploration, others criticize the soundtrack for being repetitive and underwhelming, failing to elevate key moments in gameplay. Overall, the music is seen as serviceable but not exceptional, with a few standout pieces during boss encounters.

    • “As for the music, environment, graphics, and immersion, I approve, and believe that this was a great entry to the souls-like genre.”
    • “The soundtrack and art direction are also quite strong.”
    • “The music is catchy and well made; I love the main theme.”
    • “The soundtrack is serviceable but doesn't create memorable moments apart from a few themes and certain boss fight tracks.”
    • “The music is practically non-existent, with most of the time filled with ambient noise, similar to Dark Souls 1.”
    • “The only downside is the lack of music; it feels empty during encounters and doesn't enhance the atmosphere.”
  • optimization
    153 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback from players. While some report smooth performance with no crashes or significant issues, others experience frame drops, stuttering, and poor performance on lower-end hardware, particularly in certain areas or during intense moments. Overall, many players express hope for future patches to improve optimization, especially for devices like the Steam Deck.

    • “The game runs smoothly with no crashes yet.”
    • “I played on maxed out settings and it had flawless performance from start to finish.”
    • “Performance is mostly stable, and even massive bosses behave themselves camera-wise.”
    • “I really love this game, but the optimization is so bad. I hope they fix this soon so I can continue playing.”
    • “The combat is the only thing that's great, but if your computer's specs are near the lower bound like mine (RTX 1660 Ti), it will run at 30 FPS all the time because of poor optimization.”
    • “This game is totally an unoptimized piece of shit. It is probably the worst optimized game I have played in years.”
  • atmosphere
    123 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and evocative qualities, blending beautiful graphics with haunting sound design that enhances exploration and combat. Players appreciate the distinct atmospheres of various regions, often drawing comparisons to beloved titles like Dark Souls and Bloodborne, while also noting the unique post-apocalyptic and anime-inspired aesthetic. However, some critiques mention inconsistencies in atmospheric depth across different areas, with a few players feeling that certain environments lack differentiation.

    • “The environments are gorgeous and full of atmosphere, which really pulled me in.”
    • “The atmosphere is heavy, and like the best soulsbornes, the story is pieced together through item descriptions, cryptic dialogue, and environmental storytelling.”
    • “The atmosphere is amazing, and I never expected the NPCs to have this much depth.”
    • “Overall kind of an underrated game maybe, not helped by it being stuck in a pretty generic post-apocalypse atmosphere, and probably also by the anime aesthetic that could alienate potential players who might enjoy it despite that.”
    • “The atmosphere needs little enhancement, the background sounds are very lifeless and similar throughout the game.”
    • “The entire world and levels feel the same in looks and atmosphere except for the final area.”
  • stability
    39 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many players report smooth performance with no crashes or major issues, others have encountered minor glitches, particularly with side quests and animations. Some users noted specific bugs that could disrupt gameplay, but these were often described as manageable and not game-breaking. Despite the occasional hiccup, the game generally runs well, especially on high-end systems and the Steam Deck, leading to a mostly positive experience.

    • “Game looks and runs great at 4K on a 9070 XT.”
    • “I played it on my Steam Deck and the game runs great. I would love some sort of update or optimization patch just for the Steam Deck so frames would be a little more consistent, but overall a great experience.”
    • “But the game seems bug-free to me so far.”
    • “There are a few other glitches, notably for one of the side-quests which can break and prevent you from completing it without starting the save over.”
    • “Would have rated mixed if I could have; oftentimes dumb things like fighting the camera or malicious level design would get me killed, or I'd find weird glitches (try going up the stairs quickly in the first shortcut to the left after you leave the makeshift camp, and see how often you get stuck on the edge). I don't dislike the game, I just definitely don't love it.”
    • “The game is magnificent even if it's a little buggy at times, and the final boss for the normal ending is underwhelming.”
  • emotional
    37 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed reviews, with some players praising the depth and heartwarming journeys of certain characters, particularly noting the impactful storytelling and voice acting. However, others criticize the overall emotional delivery as lacking, with vague character motivations and a failure to achieve significant emotional payoffs, leading to a somewhat flat experience. While some moments resonate deeply, the game's execution often leaves players wanting more in terms of emotional engagement.

    • “The characters have gripping, even heartbreaking stories, making the world feel alive.”
    • “If you take your time to play through and do the side content, there is amazing character growth and a genuinely touching story following multiple characters.”
    • “I had such an amazing journey with Ai Limit that I honestly can’t remember the last time a game made me feel this way.”
    • “From uninspired gameplay to a boring story, almost linear level design and terrible voice acting, the game has it all.”
    • “Feels clunky and unpolished, extremely repetitive soundtrack, boring world, boring story, boring characters, and unchallenging bosses, as well as enemies that feel 'floaty' (as in they don't interact with their surroundings, don't make terrain-specific noises, and have barely any sound effects in general).”
  • character development
    30 mentions Positive Neutral Negative

    Character development in "AI Limit" is a mixed bag, with some players praising the evolution of the main character through interactions and relationships, while others feel the pacing is rushed within the game's 20-25 hour runtime. The character designs are generally well-received, showcasing a blend of anime aesthetics and appealing visuals, though some critiques highlight a lack of depth in personality and narrative. Overall, while the character designs and lore are strong points, the execution of character development may leave some players wanting more.

    • “But she has character development - she evolves into a complete person as she interacts with the world and builds relationships.”
    • “This game has everything: an excellent main character development, great side quests, map design, impeccable lore, graphics are amazing, headwear and armor designs are unbelievably good.”
    • “It tells its story in a short enough time to where the story doesn't feel like it's dragging while still allowing the gameplay to be the driving factor for the story, character development, and quest progression.”
    • “Story pacing is wonky - amazing lore buried in item descriptions, but the main narrative and character development feels rushed in a ~20-25-hour runtime for your first playthrough.”
    • “English voice acting is very hit or miss; Arrissa's voice specifically works well with her at the start of the game, but does not reflect her character development later on.”
    • “It also has poor performance on weaker machines, limited character design, and a lack of features (boss rush, co-op, challenge modes).”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of endearing and comically flawed characters, with some bosses designed to be hilariously frustrating through their slow and goofy attack animations. Players find the English localization amusingly poor, with clumsy translations and voice acting that adds to the comedic experience. Overall, the game features a blend of funny gameplay moments, quirky animations, and unexpected bugs that contribute to its charm and entertainment value.

    • “It's designed around the parry system, which can feel nice, but some of the bosses/enemies are basically designed to troll you with hilariously slow attack animations that look goofy, throwing you off the first few times.”
    • “The voice acting of some of the characters is hilarious in how bad it is, and the game is full of clumsily translated stuff, outright grammar/spelling errors, and overflowing text because the game can't handle the length of English text compared to Chinese.”
    • “I love that the 'pick up' animation is the protagonist just kicking items on the ground, super fast and efficient, and I'll never not find it funny.”
  • replayability
    20 mentions Positive Neutral Negative

    Overall, the game's replayability is considered decent, with multiple endings and New Game Plus (NG+) options providing opportunities for varied playthroughs. While some players appreciate the customization and combat mechanics that encourage experimentation, others note limitations in content and NG+ features that may hinder long-term replay value. Despite these concerns, many find the game enjoyable enough to warrant multiple playthroughs, especially given its reasonable price.

    • “Absolute gem with endless replay value.”
    • “The game isn't massively long and doesn't overstay its welcome but has multiple endings and the fun combat gives it decent replay value.”
    • “Customization options for abilities and gear add depth, allowing for experimentation and replayability.”
    • “Ng+ content is also non-existent, so replayability is low.”
    • “What's there is fun, but I can imagine this will hurt the replayability of the game.”
    • “There is a bit of replayability as I am missing other endings, but I feel like having more content would have been nice.”
  • grinding
    20 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and time-consuming, often feeling like a full-time job due to the lack of save files and inventory preservation. While some enjoy the farming mechanics, many express frustration with the repetitive nature of leveling up and the cumbersome processes involved in managing resources. Overall, the grinding can detract from the enjoyment of the game, especially in later stages where it becomes increasingly burdensome.

    • “You'll need a second life for grinding.”
    • “With no save files, no inventory preserved between deaths, feels like a full-time grinding job.”
    • “For example, comparing stats of weapons and armor is extremely tedious, and the fact that you have to go to a vending machine or vendor to convert the crystals for leveling up (also, calculate the required difference and keep it in your head) is just so annoying.”
    • “But this solution involves tedious warping around the map and ends up being more effort than it’s worth.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for its reliance on microtransactions, particularly as players encounter recycled bosses as regular enemies in mid to late game, which detracts from the overall experience and enjoyment.

    • “The monetization model relies heavily on microtransactions, which feels exploitative.”
    • “The game is plagued by a pay-to-win structure that undermines the overall experience.”
    • “It's frustrating to see that progress can be easily bought, making it less rewarding for those who choose to play without spending money.”
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25h Median play time
28h Average play time
20-34h Spent by most gamers
*Based on 21 analyzed playthroughs
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Frequently Asked Questions

AI LIMIT is a role playing game.

AI LIMIT is available on PC and Windows.

On average players spend around 28 hours playing AI LIMIT.

AI LIMIT was released on March 27, 2025.

AI LIMIT was developed by Sense Games.

AI LIMIT has received very positive reviews from players. Most players liked this game for its story but disliked it for its stability.

AI LIMIT is a single player game.

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