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AI Limit is an action-RPG published by CE-Asia and developed by SenseGames.

AI LIMIT screenshot
AI LIMIT screenshot
AI LIMIT screenshot
AI LIMIT screenshot
AI LIMIT screenshot

93%
Audience ScoreBased on 1,567 reviews
story179 positive mentions
stability16 negative mentions

  • Engaging combat system with a unique Sync Rate mechanic that encourages aggressive play.
  • Excellent level design with interconnected areas and rewarding exploration.
  • Visually appealing art style and character designs, reminiscent of anime aesthetics.
  • Some bosses feel underwhelming and lack variety, with many being recycled as regular enemies.
  • The story can be confusing and leaves many questions unanswered, especially towards the end.
  • Minor bugs and performance issues, particularly in certain areas, can detract from the overall experience.
  • story
    476 mentions Positive Neutral Negative

    The game's story is generally well-received, with many players appreciating its intriguing world-building and character-driven narratives, particularly through NPC side quests. While some find the plot to be somewhat generic or lacking depth, others highlight its engaging elements and emotional moments, especially in character arcs. Overall, the storytelling is seen as a solid aspect of the game, though it may not reach the heights of more established titles in the genre.

    • “The story does a good job investing you into the world and characters, and is definitely one of the better stories in a souls game that I've seen.”
    • “The story is interesting but felt hollow with the 'true good ending.' I felt like I got my money's worth but wish there was something more to it.”
    • “The story is very interesting and shockingly easy to follow, and the voice acting for all the side characters is very well-acted and emotionally devastating in some scenes.”
    • “Don't expect much from the plot and characters; in this sense, the game is full-on soulslike with nothing too complex.”
    • “The story is presented nonchalantly, with no long drawn-out cutscenes.”
    • “The story leaves a lot to be desired.”
  • gameplay
    396 mentions Positive Neutral Negative

    The gameplay of "Ai Limit" is characterized by its innovative sync rate mechanic, which replaces traditional stamina and mana systems, encouraging aggressive play and dynamic combat. Players appreciate the fluidity and responsiveness of the controls, alongside a variety of weapons and customization options, although some find the overall difficulty to be on the easier side compared to other souls-like games. While the game features solid mechanics and engaging boss fights, some critiques point to a lack of depth in certain areas and occasional repetitiveness in enemy patterns.

    • “The sync-rate system is probably one of the best mechanics I've seen in a game like this, which actively rewards good play and aggression.”
    • “The gameplay is smooth and engaging, with satisfying combat and rewarding exploration.”
    • “The gameplay is solid with enough variety, the sync system is awesome and the whole feel of the game is solid.”
    • “The game is obviously not a AAA production, and the half price (~30 €) on release for 30 hours of gameplay reflects that.”
    • “Absolutely terrible boss designs/mechanics and even worse boss arenas (especially the winged colossus fight).”
    • “If tedium was a game it would be called AI Limit, not because it's boring, rather the gameplay is tedious.”
  • graphics
    227 mentions Positive Neutral Negative

    The graphics of the game have received mixed but generally positive feedback, with many praising its anime-inspired cel-shaded art style that evokes comparisons to titles like Code Vein and Nier Automata. While some players noted that the visuals can be inconsistent, particularly in lower settings or certain environments, the overall aesthetic is described as appealing and atmospheric, contributing to an engaging gameplay experience. Performance is generally smooth, with few reported bugs, making it accessible even on lower-end PCs.

    • “The graphics look good and no issues or bugs so far playing over Steam Link with 1440p.”
    • “The art style is top tier, the environments are all great and unique, from gritty sewer types to desolate abandoned cityscapes to futuristic temple areas.”
    • “The visuals are a definite highlight, with a stylish anime-inspired look and detailed environments that make exploring the world enjoyable.”
    • “The graphics are not great, but hey, it plays well.”
    • “The environments, while varied, did aesthetically fall a bit flat.”
    • “Despite its tasteful and fun anime/sci-fi trappings, I am not sure Ai Limit would come out the victor graphically when compared to the PS3 title.”
  • music
    115 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players noting its lack of memorability and overall underwhelming presence. While some appreciate the ambient tracks that enhance the atmosphere, others criticize the soundtrack for being forgettable and insufficiently impactful during key moments, particularly in boss fights. Overall, the consensus suggests that while the ambient soundscapes contribute to the game's mood, a more dynamic and memorable soundtrack would have significantly improved the experience.

    • “The different major areas have a distinct feel, and the music is phenomenal with evocative ambient tracks that are reminiscent of the Nier: Automata open world.”
    • “I don't know what it is about this game but I got really immersed in the atmosphere of the game, the great ambient music as you explore and the ruined city felt just right to me personally.”
    • “Music enhances key scenes and boss fights without overpowering them.”
    • “The lack of music with mostly ambient sounds in the background during the entire experience further emphasized that.”
    • “The music was really forgettable and there weren't any moments where the soundtrack made me feel hyped or sad during some of the deep moments in the story.”
    • “The soundtrack is almost nonexistent, which was a bit disappointing, and I found the bosses to be relatively easy—most of them I defeated on my first try.”
  • optimization
    86 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback from players. While some report smooth performance with minimal stuttering and high frame rates on various hardware setups, others experience significant performance issues, particularly in specific areas and during intense moments, suggesting that further optimization is needed. Overall, while many players find the game well-optimized, there are notable concerns regarding performance consistency, especially on lower-end systems and handheld devices.

    • “Performance-wise, the game runs smoothly on my RTX 4070 Super with hardly any frame drops.”
    • “Graphics look really nice, clear, and the performance for me has been a very smooth 120 fps with very few stutters across 18 hours.”
    • “The game runs flawlessly for me and seems very well optimized, good weapon diversity but compared to other games like it, the stay spread is pretty simple which I don't mind.”
    • “It is by far the most clunky souls-like I've played; it has absolutely terrible performance, and despite it being a souls-like, it's both easy and boring.”
    • “Performance plummets from 100 fps on a A770 to a fixed 22 fps in this area.”
    • “Particle effects are incredibly unoptimized, and there are no settings to change them, leading to some bosses and at least one entire level being unplayable slideshows.”
  • atmosphere
    69 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and beautifully crafted environments, often described as dark, gloomy, and post-apocalyptic, which enhances the exploration experience. Many players appreciate the atmospheric music and sound design, which complement the visuals and contribute to a sense of tension and intrigue. However, some critiques mention areas where the atmosphere feels bland or repetitive, indicating that while the overall ambiance is strong, there are inconsistencies in environmental detail and differentiation across levels.

    • “The dark and gloomy atmosphere, which feels immersive and beautiful to explore.”
    • “The atmosphere the game delivers is a 5/5 alone; the ambience, combined with the danger and exploration that each NPC goes through, is superb.”
    • “The atmosphere is unique and intriguing.”
    • “The overall atmosphere feels very bland and muddy.”
    • “The atmosphere needs little enhancement; the background sounds are very lifeless and similar throughout the game.”
    • “Areas in this game do not have a differentiating atmosphere to them, so it feels like I'm going nowhere in the story.”
  • stability
    21 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting minor glitches and bugs, particularly related to graphics and sound, but not game-breaking issues. While some users experienced smooth gameplay with no significant problems, others found the presence of bugs frustrating, particularly in areas like AI interactions and audio quality. Overall, the game runs well for many, but a patch to address the reported issues could enhance the experience significantly.

    • “Looks great, sounds great, and runs great.”
    • “Game runs great at locked 40fps.”
    • “But the game seems bug free to me so far.”
    • “I genuinely tried my best to like this game, but there are too many instances where this game is more frustrating and buggy than it is enjoyable.”
    • “The game is fun if only they patch the parry that glitches from time to time; then it will be a 9/10 game.”
    • “Will admit the game is a little buggy, but it just came out.”
  • emotional
    18 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed reviews, with some players praising its touching plot, character growth, and well-acted voice performances that elevate key moments. However, others criticize the forgettable soundtrack and lack of impactful emotional stakes, noting that while certain story elements resonate, the overall delivery can feel flat or clichéd. Ultimately, the game offers a blend of heartfelt storytelling and emotional engagement, though it may not resonate with all players.

    • “A 10/10 game for fans of moderate soulslike with an interesting and touching plot.”
    • “The story is also memorable, with multiple emotional moments elevated by stellar voice acting.”
    • “If you take your time to play through and do the side content, there is amazing character growth and a genuinely touching story following multiple characters.”
    • “The game feels clunky and unpolished, with an extremely repetitive soundtrack and a boring world. The story and characters lack depth, and the bosses and enemies are unchallenging, feeling 'floaty' and disconnected from their surroundings.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is often derived from its quirky animations, unexpected bugs, and absurd scenarios, such as characters falling to their demise or engaging in comical interactions with the environment. Players appreciate the lightheartedness of the gameplay, with funny moments arising from both intentional design choices and unintentional glitches. Overall, the humor adds a layer of enjoyment, making the experience entertaining despite some immersion-breaking elements.

    • “Just finished my first playthrough and while there were some amounts of jank and a couple of visual bugs (nothing game-breaking, just funny ones), the game was really fun overall and I'm looking forward to getting all the endings.”
    • “You can parry him, but it's a lot more funny to throw rocks at the 'god' of an entire religion to finish him off.”
    • “+ Speaking of resources, I love that the 'pick up' animation is the protagonist just kicking items on the ground, super fast and efficient, and I'll never not find it funny.”
  • character development
    12 mentions Positive Neutral Negative

    Character development in the game is highlighted by its appealing character design and art style, which many reviewers compare favorably to other titles in the genre, such as "Genshin Impact." While the world design may lack depth, the characters are well-crafted, with solid voice acting and a narrative that progresses without dragging, allowing for an engaging gameplay experience. Overall, the character design receives high praise, contributing significantly to the game's appeal.

    • “It has an interesting world design, good character design, challenging yet enjoyable boss fights, and enough variety in weapons/spells to not get boring until the very end.”
    • “3 hours in, great character design, solid voice acting (playing with the Chinese voice language and it's pretty cool), sweet weapons, a little skimp on animation fluidity, but it's minor and doesn't feel dated; just stunted.”
    • “The first thing people probably said when they saw this game would probably have been 'Is this a Genshin clone?' and in terms of character design, yeah basically.”
    • “It tells its story in a short enough time to where the story doesn't feel like it's dragging while still allowing the gameplay to be the driving factor for the story, character development, and quest progression.”
    • “Waifu character design and art is what you’d expect.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while customization options and features like multiple endings and New Game Plus (ng+) provide significant replay value, some players feel that certain design choices may hinder long-term engagement. Despite these concerns, many users appreciate the depth and fun offered, especially considering the game's budget price point.

    • “Customization options for abilities and gear add depth, allowing for experimentation and replayability.”
    • “So replayability is assured.”
    • “This is so much fun, there's a good amount of replay value with ng+ and multiple endings, plus this is their very first game!”
    • “What's there is fun, but I can imagine this will hurt the replayability of the game.”
    • “Among several issues that hurt the game’s replayability, this one stands out as the most frustrating.”
    • “There is a bit of replayability as I am missing other endings, but I feel like having more content would have been nice. Note: you have to remember that this is a €30 game, so take this bad point with a grain of salt; I've seen a lot of €50+ games have less content.”
  • grinding
    8 mentions Positive Neutral Negative

    Players express mixed feelings about grinding in the game, noting that while it can feel rewarding to become stronger without excessive time investment, the process often becomes tedious and repetitive. Many reviewers highlight the frustration of navigating through copy-pasted enemies and the lack of engaging content in the latter half of the game, leading to a sense of burnout and the desire to skip encounters altogether. Overall, grinding is seen as a necessary but often unenjoyable aspect of the gameplay experience.

    • “You'll need a second life for grinding.”
    • “But this solution involves tedious warping around the map and ends up being more effort than it’s worth.”
    • “If tedium was a game it would be called AI Limit, not because it's boring, rather the gameplay is tedious.”
    • “The first half of the game is vastly superior to the second, which just becomes tedious with the amount of copy-pasted enemies the devs planted everywhere. I started running past them in the last couple of hours because it just wasn't engaging, and that's not even mentioning the amount of recycled bosses here.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for recycling boss characters as regular enemies in mid to late game, which detracts from the gameplay experience and creates frustration for players.

Buy AI LIMIT

22h Median play time
27h Average play time
8-34h Spent by most gamers
*Based on 12 analyzed playthroughs

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