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AI LIMIT

AI Limit delivers a solid but somewhat uneven Soulslike experience, offering engaging combat driven by its attack-focused Sync Rate system and versatile frame abilities. At £29.50, it is an affordable entry into the genre, blending a gritty, anime-inspired sci-fi aesthetic with cryptic world-building. SenseGames’ debut succeeds in capturing the rewarding challenge of Soulslike combat, with solid boss fights (Hunter of Bladers is one of the better ones) pushing players to master mechanics. However, late-game areas can recycle enemy styles. Cramped spaces leading to unavoidable deaths and some collision issues also introduce frustration, occasionally disrupting the flow of the game. Despite those flaws, the lack of a stamina bar and its aggressive combat focus make AI Limit more accessible than traditional Soulslike entries. My 25-hour journey through Arrisa’s mud-soaked world was mostly enjoyable, even if some aspects did not feel as polished. It may not redefine the genre as a whole, but neat mechanical changes offer a worthwhile alternative for fans waiting on the next big hit in the genre.
AI LIMIT Game Cover
85%Game Brain Score
story, gameplay
stability, grinding
91% User Score Based on 3,659 reviews
Critic Score 76%Based on 6 reviews

Platforms

PCPlaystation 5WindowsPlayStation
AI LIMIT Game Cover

About

AI LIMIT is a single player hack and slash game with fantasy, drama, anime, post-apocalyptic and others themes. It was developed by Sense Games and was released on March 27, 2025. It received mostly positive reviews from critics and very positive reviews from players.

In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.

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91%
Audience ScoreBased on 3,659 reviews
story496 positive mentions
stability31 negative mentions

  • Engaging and satisfying combat system with a unique sync rate mechanic replacing stamina and mana, encouraging aggressive and strategic playstyles.
  • Excellent and rewarding exploration with complex, interconnected level design featuring numerous hidden areas, shortcuts, and secrets.
  • Intriguing story and worldbuilding with well-developed NPCs and multiple questlines, combining a post-apocalyptic sci-fi setting with anime aesthetics.
  • Some bosses and enemies lack challenge or variety, with certain late-game fights feeling repetitive or underwhelming compared to early standout bosses.
  • Technical issues including performance drops in some areas, occasional bugs and crashes, and subpar animations or voice acting (notably in English).
  • Story presentation can be confusing or cryptic at times, and quest-related locking mechanics are poorly communicated, potentially causing players to miss content or endings.
  • story
    1,284 mentions Positive Neutral Negative

    The story in this soulslike game is generally accessible and more explicit than typical genre fare, with engaging lore and character-driven side quests that add depth, though the main plot is somewhat basic and suffers from pacing and presentation issues. While some players find the narrative compelling and emotionally resonant, others note missed questlines, confusing progression, and a disappointing or underwhelming ending. Overall, the storytelling rewards exploration and careful attention to NPC interactions, making it enjoyable for fans seeking a blend of mystery and traditional post-apocalyptic themes, though not groundbreaking or on par with top-tier narrative-driven games.

    • “The plot here is genuinely fascinating, and the narrative is built in a way that the story unfolds through both dialogue and very interesting (and actually understandable!) item descriptions.”
    • “The story starts simple but builds into something deeper, especially if you go for the true ending—which was genuinely fulfilling and made the journey worth it.”
    • “The story and world fits the post apocalyptic theme very well if you're interested in that type of theme.”
    • “My big issue with this is that without it being very clear, you are easily locked out of completing a crucial questline in the endgame that will prevent you from getting the full ending and a unique boss, when it really doesn't seem like there's any logical reason for this NPC to disappear with where the story is.”
    • “And overall I was mostly liking and interested in the story to various levels while playing, until the very end... got a bad ending my first playthrough (careful, if you beat a certain endgame boss with blond hair, all NPCs just disappear, can't progress any side quests or things after that, no valid story reason for this, or pre-warning before the fight, so go explore and do everything else before finishing this fight).”
    • “That final story moment was pretty bad, very unsatisfying, didn't make a good bit of sense, and the writing and underlying idea for it honestly felt like a lazy excuse to contrive something, a very unsatisfying ending, and not just a 'in it's a bad one you don't want,' but as in it pulls you out of the game and makes you feel like the game itself is not well made there and kinda just sucks, so yeah, really bad feeling.”
  • gameplay
    955 mentions Positive Neutral Negative

    The gameplay in "AI Limit" is widely praised for its smooth, fluid combat that blends Soulsborne influences with unique mechanics like the sync rate meter, which replaces traditional stamina and mana systems to encourage aggressive, fast-paced play. The parry mechanic is a standout feature—powerful and satisfying—though some find it overpowered or inconsistently timed. While generally accessible and polished, the game is considered easier than many Soulslikes, with some critiques on occasional clunky controls, repetitive enemies, and minor balance issues, but overall it delivers engaging, rewarding combat with thoughtful enemy design and exploration.

    • “Despite being a relatively small, cheap game, Ai Limit possesses a reasonable diversity of gameplay mechanics that seem to be a hybrid between Sekiro and Bloodborne, being more inclined towards the latter while also being relatively more complex in a few aspects.”
    • “The sync-gauge mechanic feels very unique and encourages fast-paced, aggressive gameplay, which is a huge plus for me.”
    • “Gameplay is very solid, with enough variety, the sync system is awesome (it is very similar to the system in Wo Long: Fallen Dynasty), and the whole feel of the game is solid.”
    • “Now this might not be by design, it could be a result of the previously mentioned performance issues but the end result is that fights are no longer a test of the mechanics learned throughout the game and your knowledge of the boss's moves but a test of your rng luck on whether the parry will work as intended or if you'll get caught out by an attack animation which normally strikes about quarter of a second after the wind-up striking instantaneously instead.”
    • “It's very obviously intentional, they give you a parry mechanic at the beginning of the game and then proceed to tell you to go **** yourself with every attack being designed to frustrate that mechanic.”
    • “I bought this game with enthusiasm, been following it since it was announced but after playing it for a few hours, close to reach the end i must admit it feels empty, dark, and generic, game tries to be an Elden Ring, you can even feel that while you are going through the game with a few more elements such as the sync bar and the use of your arm skills, nevertheless, can't even reach Elden's toenails, environment is super dark, no real shine, not even in gameplay which is also poor, enemies are so monotonous, every level feels exactly the same as the one before, no real change, boss fights are the easiest, story wise, didn't feel hooked into it, the gameplay and the story feels like you are inside a dark and empty shell where you are just there and nothing else is happening.”
  • graphics
    517 mentions Positive Neutral Negative

    The game features a distinct anime-inspired cel-shaded art style that many find visually appealing and fitting for its dark sci-fi, post-apocalyptic setting, often drawing comparisons to titles like Code Vein and Nier: Automata. While the graphics are generally praised for their solid design, clean character models, and strong artistic direction, some areas suffer from repetitiveness, lower texture quality, and occasional performance issues, especially on lower-end hardware. Overall, the visuals strike a good balance of style and performance, making the game an attractive choice for fans of anime aesthetics and soulslike gameplay despite not being a graphical powerhouse.

    • “The visuals are consistently impressive, and the soundtrack really hits for me, maybe not everyone’s taste, but I personally love it.”
    • “Every area was beautifully designed, exploration felt genuinely rewarding, the graphics were top-notch, and the mechanics were incredibly satisfying.”
    • “Visuals & performance – ★★★★★ (9.5/10)”
    • “The graphics settings lack options, to be honest, and if you have worse hardware, it might be difficult to run.”
    • “It also doesn't run particularly well, despite the drab visuals - my fps noticeably dipped in some places without my having a clear sense of why.”
    • “The level design is ok, the graphics and art direction are pretty bland (I hope you like brown and grey), the soundtrack is practically anonymous and the writing, characters and story are all awful.”
  • music
    273 mentions Positive Neutral Negative

    The game's music is generally atmospheric and ambient, effectively supporting exploration and setting the tone, but it is often described as forgettable, repetitive, or minimal, with most memorable tracks limited to boss fights. While some players appreciate the moody soundscapes, others find the soundtrack lacks impactful or standout moments, making it a minor aspect rather than a highlight of the experience.

    • “A lot of good things were said about this game but what personally hooked me from the moment I started playing is the music - atmospheric industrial ambient.”
    • “The music is great; it immerses you and sets the mood for the locations, and the locations themselves are pleasant to the eye and memorable.”
    • “The vibe is everything in this game; if you love the concept of megastructure in videogames then this is the souls for that. I love this concept in games and this gave me a lot of that: empty huge space with a unique atmosphere, the soundtrack is on point and the design level is great.”
    • “The music was very, very lackluster; while the songs themselves are okay, they needed way more music rather than just repeating the same songs for every single boss.”
    • “The soundtrack is almost nonexistent, which was a bit disappointing, and I found the bosses to be relatively easy—most of them I defeated on my first try.”
    • “The music lacks character and mostly boils down to droning ambience that doesn't really add anything to the scene.”
  • optimization
    186 mentions Positive Neutral Negative

    Optimization and performance reviews for the game are mixed, with many users praising solid, stable frame rates and smooth gameplay on mid- to high-end PCs, often hitting 60+ FPS even at 4K. However, notable optimization issues persist, especially in late-game areas and on lower-end or handheld devices like the Steam Deck, leading to occasional stutters, frame drops, and high resource usage. Despite these hiccups, the game is generally considered playable and enjoyable, with developers improving performance over time through patches, though further optimization is still desired.

    • “It runs smoothly with strong optimization—stable performance, fast loads, and no technical friction even during dense combat encounters.”
    • “Performance is rock solid, I have a beefy PC but I think this would easily push higher framerates on anything built in the last five years and probably still pull 60 on older hardware as well.”
    • “Performance is usually solid, as I normally hovered between 90 and 120 fps using a laptop 4070 (i.e., 8 GB VRAM), so with G-Sync it looked great, with almost no stuttering.”
    • “The performance is very poorly optimized even this long after release, whichever setting you choose.”
    • “The game is severely unoptimized and requires beefy CPU and a lot of RAM and VRAM.”
    • “It is probably the worst optimized game I have played in years.”
  • atmosphere
    141 mentions Positive Neutral Negative

    AI Limit delivers a richly atmospheric experience marked by a dark, gloomy, and immersive post-apocalyptic world that blends sci-fi and anime aesthetics. Its environments and level design evoke strong Souls-like vibes with interconnected areas and a mysterious, cryptic narrative enhanced by ambient, industrial soundtrack elements. While some find the music repetitive and certain areas lacking distinctive variety, the game's mood, worldbuilding, and evocative sound design consistently draw players into its haunting and engaging atmosphere.

    • “There is so much more beneath the surface: Ai Limit is a soulslike that shines with an impressive atmosphere.”
    • “The atmosphere is heavy, and like the best soulsbornes, the story is pieced together through item descriptions, cryptic dialogue, and environmental storytelling.”
    • “I was awestruck every time I encountered a new location and the atmosphere was incredibly evocative.”
    • “It supports the atmosphere, but I think 80 to 90% of the game you hear the same ambient soundtrack.”
    • “The atmosphere needs little enhancement; the background sounds are very lifeless and similar throughout the game.”
    • “The entire world and levels feel the same in looks and atmosphere except for the final area.”
  • stability
    42 mentions Positive Neutral Negative

    The game generally runs smoothly with solid performance across platforms, showing minimal crashes, freezes, or major bugs. While some users report minor glitches, occasional quest-breaking bugs, and sound issues, these rarely disrupt overall gameplay or stability. Overall, the experience is stable and well-optimized, though certain areas and boss fights could benefit from patches to fix lingering bugs.

    • “The game looks and runs great at 4K on a 9070 XT.”
    • “I played it on my Steam Deck and the game runs great. I would love an update or optimization patch for the Steam Deck to make frame rates more consistent, but overall it's a great experience.”
    • “It works well; it isn't buggy or too clunky. The game seems bug-free so far.”
    • “Considering the visuals, all these lags and freezes are unacceptable.”
    • “There are a few other glitches, notably one of the side-quests can break and prevent you from completing it without starting the save over.”
    • “Would have rated mixed if I could have, often times dumb things like fighting the camera or malicious level design would get me killed, or I'd find weird glitches (try going up the stairs quickly in the first shortcut to the left after you leave the makeshift camp, and see how often you get stuck on the edge). I don't dislike the game, I just definitely don't love it.”
  • emotional
    42 mentions Positive Neutral Negative

    The emotional aspect of the game evokes mixed reactions; many players found the character stories and narrative surprisingly touching and emotionally resonant, with certain questlines and endings delivering memorable and heartfelt moments. However, some critics felt the story lacked depth, emotional payoff, and dramatic impact, citing vague motivations, uninspired presentation, and inconsistent voice acting that undermined the intended emotional weight. Overall, while not universally impactful, the game offers meaningful emotional experiences for those invested in its plot and characters.

    • “It brings to the scene not just a reverence for the games that inspired it, but a handful of fresh and elegant mechanical ideas, in addition to a well thought out, emotionally resonant, and, ironically, extremely human narrative.”
    • “The characters and story surprisingly ended up hooking me in, doing a great job of being interesting self-contained stories and establishing the world without feeling thrown in haphazardly, while also hitting emotional notes here and there.”
    • “If you take your time to play through and do the side content there is amazing character growth and a genuinely touching story following multiple characters.”
    • “From uninspired gameplay, to a boring story, almost linear level design and terrible voice acting, the game has it all.”
    • “Feels clunky and unpolished, extremely repetitive soundtrack, boring world, boring story, boring characters, boring, un-challenging bosses as well as enemies that feel 'floaty' (as in they don't interact with their surroundings, don't make terrain specific noises, barely any sound effects in general).”
    • “But a lack of stamina bar with a lot of healing items trivializing most of the difficulty, no interesting unique mechanics, boring story, and a confusing inclusion of gooner character design can drag it down.”
  • grinding
    35 mentions Positive Neutral Negative

    Grinding in the game is generally manageable and often not mandatory, with a reasonable balance between progression and tedium; however, certain sections, particularly platforming and late-game zones, can feel especially tedious. While farming resources is sometimes straightforward, upgrade materials and leveling can require significant grinding, which may frustrate some players, especially those relying heavily on specific playstyles like magic or light attacks. Overall, grinding's necessity and enjoyment vary, with some players finding it a minor annoyance and others feeling it detracts from the pacing and fun.

    • “Economy generous, nearly no grinding.”
    • “It's not grindy unless you want to, and the story is a little vague, and gameplay is a little slow but it's entertaining enough, definitely recommend picking up on sale!”
    • “For example, I spent roughly 30 minutes grinding near the end of the game just because I wanted to play with a different weapon and didn't have the necessary upgrade materials for it.”
    • “With no save files, no inventory preserved between deaths, it feels like a full-time grinding job.”
    • “For example, comparing stats of weapons and armor is extremely tedious, and the fact that you have to go to a vending machine or vendor to convert the crystals for leveling up (also, calculate the required difference and keep it in your head) is just so annoying.”
  • character development
    35 mentions Positive Neutral Negative

    Character development in the game is generally praised for its appealing anime-inspired designs and the main character's growth through interactions and relationships, though some feel it is rushed and lacks depth beyond visual presentation. While character designs and costumes receive high marks, certain characters lack personality, and voice acting quality is inconsistent, occasionally not reflecting character progression. Overall, the development contributes positively to the experience but is sometimes overshadowed by a weak or hurried narrative and limited story integration.

    • “This game has everything: an excellent main character development, great side quest, map design, impeccable lore, graphics are amazing, headwear and armor designs are unbelievably good.”
    • “But she has character development - she evolves into a complete person as she interacts with the world and builds relationships.”
    • “It tells its story in a short enough time so the story doesn't feel like it's dragging, while still allowing gameplay to be the driving factor for story, character development, and quest progression.”
    • “English voice acting is very hit or miss, Arissa's voice specifically works well with her at the start of the game, but does not reflect her character development later on.”
    • “Story pacing is wonky - amazing lore buried in item descriptions, but main narrative and character development feels rushed in a ~20-25-hour runtime for your first playthrough.”
    • “I don’t particularly care for story in these types of games but I’ll comment anyway: the character designs are alright, the side quests seem pretty whatever (it doesn’t make me care for it), I don’t even know what the main story is, and the lore pieces you pick up are way too lengthy.”
  • humor
    30 mentions Positive Neutral Negative

    The game's humor is characterized by a mix of witty and endearing characters, funny animations, and amusing gameplay quirks like exploitable parry mechanics and odd enemy behaviors. However, some voice acting and localization issues unintentionally contribute to the humor, while occasional bugs and visual jank add lighthearted charm without detracting from the overall fun. Players appreciate the comedic moments embedded in both design and narrative, enhancing the entertaining experience.

    • “She is witty and she's funny.”
    • “It's designed around the parry system, which can feel nice, but some of the bosses/enemies are basically designed to troll you with hilariously slow attack animations that look goofy to throw you off the first few times.”
    • “+ Speaking of resources, I love that the "pick up" animation is the protagonist just kicking items on the ground, super fast and efficient, and I'll never not find it funny.”
  • replayability
    22 mentions Positive Neutral Negative

    The game offers decent replayability through its multiple endings, New Game+ mode, and customization options, providing fun and engaging combat experiences on subsequent playthroughs. However, some reviews note that New Game+ content is limited and could benefit from additional challenges or modes to enhance longevity. Overall, replay value is solid but not exceptional compared to other soulslike titles, especially considering the game's relatively short length and price point.

    • “Overall the game is an amazing experience that feels relatively well balanced and has a satisfying parry that is fun to learn and use, with a great story and fun NG+ hard mode for some replayability.”
    • “The game isn't massively long and doesn't overstay its welcome but has multiple endings and the fun combat gives it decent replay value.”
    • “Customization options for abilities and gear add depth, allowing for experimentation and replayability.”
    • “New Game+ content is non-existent, so replayability is low.”
    • “What's there is fun, but I can imagine this will hurt the replayability of the game.”
    • “Among several issues that hurt the game’s replayability, this one stands out as the most frustrating.”
  • monetization
    2 mentions Positive Neutral Negative

    The game runs well and is enjoyable, with some users appreciating the absence of microtransactions, while others note their presence. Overall, monetization is minimally intrusive or mixed depending on the version or user perspective.

    • “Runs well, no microtransactions, and it's fun.”
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76%Critics’ scoreBased on 6 critic reviews
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25h Median play time
27h Average play time
20-34h Spent by most gamers
*Based on 27 analyzed playthroughs
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Frequently Asked Questions

AI LIMIT is a hack and slash game with fantasy, drama, anime, post-apocalyptic and others themes.

AI LIMIT is available on PC, PlayStation 5, Windows and PlayStation.

On average players spend around 27 hours playing AI LIMIT.

AI LIMIT was released on March 27, 2025.

AI LIMIT was developed by Sense Games.

AI LIMIT has received very positive reviews from players. Most players liked this game for its story but disliked it for its stability.

AI LIMIT is a single player game.

Similar games include The First Berserker: Khazan, Thymesia, Lies of P, Enotria: The Last Song, Steelrising and others.