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Enotria: The Last Song Game Cover

About Enotria: The Last Song

Enotria: The Last Song is a single player role playing game with fantasy, medieval, historical, dark fantasy and others themes. It was developed by Jyamma Games and was released on September 16, 2024. It received mostly positive reviews from both critics and players.

Indie Action RPG SoulsLike set in a world based off Italian folklore and culture

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Reviews

66%Audience ScoreBased on 1,087 reviews
gameplay116 positive mentions
optimization31 negative mentions

  • Beautiful and unique Italian-inspired art style and world design with vibrant and colorful environments.
  • Engaging parry-focused combat system with diverse build customization through masks, aspects, and elemental status effects.
  • Excellent level design with interconnected maps, rewarding exploration, and immersive soundtrack that complements the atmosphere.
  • Plagued by numerous bugs and technical issues including crashes, freezing, softlocks, and performance drops that hinder gameplay experience.
  • Combat can feel clunky and unpolished with inconsistent parry timings, awkward camera behavior, and some boss fights suffering from unfair mechanics or repetitive AI.
  • Lack of polish in UI/UX design, confusing elemental and status systems, repetitive enemy and boss variety, and some grind-heavy or poorly explained quest content.
  • gameplay

    341 mentions Positive Neutral Negative
    34% positive mentions, 61% neutral mentions, 5% negative mentions

    Gameplay in "Enotria: The Last Song" presents a mix of innovative and unique mechanics, such as mask switching, an elemental rock-paper-scissors system, and a parry-focused combat, which offer depth and strategic variety. However, many reviewers note issues with lack of polish, confusing or poorly explained systems, janky controls, and unbalanced or buggy boss fights that sometimes undermine the overall experience. While the core gameplay can be engaging and satisfying once mastered, technical flaws and design inconsistencies often make combat feel frustrating or awkward, preventing it from reaching its full potential.

    • “The core gameplay revolves around parrying enemies to unravel them (think poise break) and then can be executed for extra damage.”
    • “What really sets Enotria apart is its mask mechanic — a brilliant system that lets you switch between different roles and abilities on the fly, keeping combat dynamic and strategic.”
    • “The combat mechanics, bolstered by a unique and well-crafted element system, provide fresh layers of strategy that make every encounter feel dynamic and rewarding.”
    • “Enotria: The Last Song is a complete mess gameplay-wise that borders on completely broken when it comes to how bosses function, or really how they don't.”
    • “If you chose a weapon that has no element related to it, all enemies that are an element highly resist it due to their mechanic on exploitation.”
    • “The parry mechanic works like Sekiro and Lies of P, but the parry is very slow and delayed (not fast as Sekiro, more like shield parry in Dark Souls); all enemies have delayed attacks, which is so frustrating and annoying.”
  • story

    245 mentions Positive Neutral Negative
    31% positive mentions, 65% neutral mentions, 4% negative mentions

    The story garners mixed reactions, praised for its unique Italian folklore-inspired setting, rich lore, and atmospheric worldbuilding, but criticized for being somewhat unengaging, confusing, or shallow compared to other soulslike titles. While the addition of an easier "story mode" makes the narrative more accessible, many players find side quests vague or bugged, and some feel the storytelling lacks depth and emotional resonance despite strong thematic elements. Overall, the story is seen as a decent but not groundbreaking complement to the game's visuals and gameplay.

    • “The story and setting really interest me, and I'm eager to read every entry in the journals that I get.”
    • “On the positive side, a unique story based on Italian commedia dell'arte and a nice atmosphere, bright, sunny, and different from other similar games.”
    • “The story is rich with twists, legends, and well-developed characters.”
    • “The story was not very interesting, and the ending was very unsatisfying.”
    • “Not to mention, quests have zero explanation and are usually just broken anyway.”
    • “I can't express enough how frustrating it was for me to find that side quest NPCs disappear without warning after a certain point, making it impossible to complete all quests before the final boss.”
  • music

    228 mentions Positive Neutral Negative
    51% positive mentions, 45% neutral mentions, 4% negative mentions

    The music in Enotria: The Last Song is widely praised for its exceptional quality, richly inspired by Italian folklore and classical motifs, with boss fight tracks standing out as particularly memorable and intense. While the soundtrack greatly enhances the game's unique atmosphere and artistic direction, some players note a limited variety and occasional repetition, as well as sparse ambient music in exploration areas. Despite minor audio issues and initial implementation delays, the soundtrack remains a highlight that significantly contributes to the game's immersive and distinctive experience.

    • “The soundtrack is not only catchy but also enhances the intensity and emotions of these encounters. With diverse compositions, the music keeps players immersed, never becoming monotonous, and adds an emotional depth to the gameplay experience.”
    • “The art direction, level design, and the music alone is enough to make it worth your time.”
    • “The vibes are immaculate, with strong art direction, gorgeous vistas, great voice acting both in Italian and in English and absolutely incredible music.”
    • “Awful game combat is idiotic, game lures you with solid setting and soundtrack even soundtrack seems recycled and overused, game is highly irritating combat is poor, poise is non existent you stagger all the time, enemies bosses repetitive and overused.”
    • “The music leaves a lot to be desired for a game that's called 'The Last Song' — there isn't really much music at all.”
    • “To top it all off, horrible audio mixing - some areas have no sound, no music, and some areas have overlapping tracks.”
  • graphics

    218 mentions Positive Neutral Negative
    57% positive mentions, 40% neutral mentions, 3% negative mentions

    The graphics of the game are widely praised for their stunning, vibrant, and unique art style inspired by Italian folklore, with beautifully crafted environments and colorful, sunlit landscapes that stand out in the souls-like genre. While the visuals and level design receive high acclaim for their aesthetic appeal and immersive atmosphere, technical issues such as performance problems, frame drops, and occasional graphical glitches hinder the overall experience for some players. Despite these drawbacks, the game’s graphics are considered one of its strongest aspects, greatly enhancing its distinct identity and appeal.

    • “The art direction, designs, and visuals are all stunning.”
    • “From the moment you step into the world of Enotria, you're greeted with a stunning art style that brings the vibrant landscapes and rich culture of Italy to life.”
    • “The level design and artwork are incredible, with environments that feel charming and carefully crafted.”
    • “I had to make the graphics look like a potato at times to make it run good, and my computer usually runs anything I throw at it with no problems, and I still had huge frame-drops.”
    • “Unfortunately, it's plagued with performance issues, from crashes to being locked out of saves, abysmal framerates that don't change with the different graphics presets, you name it.”
    • “There are multiple locations that struggle to maintain their frame rate, and a certain boss fight made my frame rate tank to the point where I had to play the rest of this game on the lowest graphical settings to get a smooth experience.”
  • optimization

    119 mentions Positive Neutral Negative
    19% positive mentions, 55% neutral mentions, 26% negative mentions

    The game's optimization is widely criticized for frequent stuttering, inconsistent frame rates, crashes, and poor performance scaling even on mid-to-high-end systems, particularly in certain late-game areas. While some updates have improved stability, many users still experience significant issues that impact enjoyment, though a minority report smooth performance on very high-end setups. Overall, despite impressive visuals, the game's poor optimization remains its most notable drawback.

    • “Even with lowered settings for performance, this game is beautiful.”
    • “I saw a massive jump in performance.”
    • “Performance overall was good; stayed near 120 fps in 4k with DLSS quality, everything maxed out, on a RTX 4080 with 5800X3D.”
    • “Unfortunately, it's plagued with performance issues, from crashes to being locked out of saves, abysmal framerates that don't change with the different graphics presets, you name it.”
    • “The game is severely unoptimized (especially the 3rd major area, which was very choppy) and just doesn't look good enough to justify it.”
    • “Terrible performance issues make the game unplayable even on recommended hardware.”
  • stability

    81 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    The game's stability is widely criticized for frequent bugs, glitches, and occasional crashes, particularly during boss fights and certain questlines, impacting overall gameplay flow. While some players report a mostly stable experience after patches, many still encounter gamebreaking issues like freezing, stuck NPCs, and corrupted save files. Despite its fun and engaging core, the game needs significant polish and bug fixes to offer a consistently smooth and reliable experience.

    • “Definitely doesn't hide its influences, but runs great and plays even better.”
    • “Runs great actually.”
    • “The game looks great and runs great, and at the beginning the exploration is good too.”
    • “Not only is it filled with terribly unbalanced bosses (most enemies are fine but bosses 1-2 shot you) full of poorly designed moves and AI (unending combos where your Dark Souls 1 speed character is fighting nimble Sekiro enemies), but being buggy and potentially game-breaking like this is inexcusable.”
    • “The game is very fun but the glitches are insane. The activation key/jump on Xbox controller just stops working in game. I can get around the settings and exit the game but I have to restart. This happens very often. Just now I entered a boss fight and everything stopped working, I couldn’t even get into the menus to exit. Really frustrating.”
    • “I really tried to like this game... I managed to finish it after 30 plus hours of bugs, glitches and subpar combat, only to boot up the game to purchase some remaining weapons from the merchant, and see my save file completely gone, with no way to recover it.”
  • atmosphere

    48 mentions Positive Neutral Negative
    56% positive mentions, 44% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its vibrant, bright, and unique Italian-inspired setting that contrasts the typical dark and grim tone of most soulslikes. Reviewers highlight its rich art direction, handcrafted environments, evocative soundtrack blending traditional Italian melodies with atmospheric tones, and immersive world-building as major strengths that deeply engage players. Overall, the atmosphere offers a refreshing, mesmerizing experience that enhances exploration and complements the game's story and mechanics.

    • “The amount of sun, water, and vegetation used, classic Italian architecture and patterns, the colors, locations, scenery, costumes, character behavior, and the story itself maintain a strong Italian setting and vibe. It's so delicious that even after finishing the game, you just want to go back there to wander the area or stand around and think about things, because I can't find this kind of atmosphere anywhere else.”
    • “Moving away from the typical dark and gloomy gothic atmosphere to a bright, sun-drenched Italian folklore setting was a breath of fresh air.”
    • “The atmosphere and music are just so good!”
  • grinding

    32 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is widely criticized for being tedious and excessive, especially when farming masks, weapons, and achievements, which often feels mandatory for completion. Many players find the repetitive farming, backtracking, and upgrade requirements detract from enjoyment and creativity, turning what should be challenging encounters into health-sponge, parry-heavy chores. While some appreciate the grind for the sense of progression, overall it is seen as a frustrating barrier that hampers pacing and fun.

    • “I wasted hours of mindless grinding to get the 'erudite' achievement, only for the tracker to lock up at 42/43.”
    • “Many quests revolve around having the exact mask you need to wear in order for that character to speak to you differently, but I am not wasting hours of grinding just to do this.”
    • “But the achievement system is frustrating; it's more about tedious grinding than actual challenge, which is unnecessary and honestly just ruins the fun.”
  • humor

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor shines through its witty commedia dell'arte style, amusing NPC actions, and glitch-induced moments like bosses stopping attacks or characters falling through the ground, creating a consistently funny experience despite some janky gameplay and reused animations. Players appreciate the lighthearted, comedic ambiance and find the game's charm outweighs its technical flaws.

    • “It's a Mediterranean setting as we love it: bright, colorful, golden sun and azure waves in the perfect symphony; and it's also commedia dell'arte in all its witty and hilarious glory.”
    • “You'll fight the same enemies over and over, sometimes with different elemental boosts and stats, other times as minibosses with even more inflated stats, and additionally various animations are reused across different enemies, resulting in different enemies with the same attacks or throwing animations, and laughably death animations being shared across different enemies too, which makes it extra funny when you fight skeletons and they slowly fall to the ground clutching their wounds because they didn't think to give them their own death animations.”
    • “The gameplay is a bit janky, but the game is a really funny experience, if a bit short.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers moments of strong emotional impact reminiscent of classic titles, enhanced by immersive music and vibrant settings, but its emotional resonance is weakened by a lack of compelling story beats and NPCs. Technical issues, such as bugs and poor controller support, alongside some emotional disconnect in dubbing, detract from the overall experience and frustrate players.

    • “Such an emotional ending and all that just for the budget to end and you make yet another dude that straight up can't counter ranged attacks?”
    • “This game is so good that it made me feel like when I played Dark Souls for the first time a few years ago.”
    • “With diverse compositions, the music keeps players immersed, never becoming monotonous, and adds an emotional depth to the gameplay experience.”
  • character development

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    Character development in the game is marked by unique and detailed character designs that complement the immersive and visually stunning environments. While some users find the designs bland or janky, many praise the attention to detail and artistic quality, which enhances the game's overall atmosphere and character appeal.

    • “Enotria has some beautiful vistas and unique character designs.”
    • “This is an immaculate game, the set design is something to behold, the music is unfathomably good, the fact that it divides the gameplay in such a way that you can play in a high-stress or low-stress mode, and the character design - everything down to being called antipasto by a goremund makes me love this game.”
    • “I regret buying it, maybe Steam would refund me... it was so bad I did not get past the first boss (not because of difficulty) but because of janky character movements and trash everything, including the character design.”
    • “I can look past the bland character designs and the unnecessarily complicated load-out system.”
    • “The attention to detail in the architecture and character design makes every location feel alive.”
  • replayability

    7 mentions Positive Neutral Negative
    71% positive mentions, 29% neutral mentions, 0% negative mentions

    The game offers strong replayability through its deep systems, varied combat, and multiple endings, encouraging players to explore side content and different builds. Although the main story can be completed quickly, the overall experience remains engaging for extended playthroughs.

    • “On paper, these systems offer impressive depth and replayability.”
    • “Still, it was a great time sink, and has plenty of replayability like any good soulslike with interesting combat.”
    • “When simply jumping between main bosses as quickly as possible the game is very short, but the side content and the replayability factor make the game reasonably robust.”
  • monetization

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    Users express frustration with the game's monetization, perceiving it as a typical AAA cash grab with microtransactions and little developer support. However, some note that while the game's advertised length seems exaggerated, it doesn't feel like a soulless money-making scheme.

    • “In a way, we kinda deserve to be drowned in typical triple-A trash and microtransactions.”
    • “Trash combat mechanics, bugs, many of them, and no response from dev team. More looks like a fast cash grab. Avoid.”
    • “This is definitely not some soulless cash grab.”
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Critic Reviews

70%Critics’ scoreBased on 4 critic reviews
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Play Times

17h Median play time
20h Average play time
8-30h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

Enotria: The Last Song is a role playing game with fantasy, medieval, historical, dark fantasy and others themes. Common tags for Enotria: The Last Song include indie, exploration, gaming, third person, soundtrack and others.

Enotria: The Last Song is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 20 hours playing Enotria: The Last Song.

Enotria: The Last Song was released on September 16, 2024.

Enotria: The Last Song was developed by Jyamma Games.

Enotria: The Last Song has received mostly positive reviews from both players and critics. Most players liked Enotria: The Last Song for its gameplay but disliked it for its optimization.

Enotria: The Last Song is a single player game.

Similar games include Steelrising, Steelrising: Bastille Edition, Bleak Faith: Forsaken, AI LIMIT, Thymesia and others.