Enotria: The Last Song Game Cover
Enotria: The Last Song is a visually stunning souls-like based on Italian folklore. While the game has a lot of customization, certain areas lack the polish that keeps it from being the best, but if you are a fan of souls-likes you may enjoy it.
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"Enotria: The Last Song" is a Soulsike game set in a sun-lit world inspired by Italian folklore, where a twisted eternal play, the Canovaccio, has put everything in stasis. As the Maskless One, you must defeat fearsome Authors and harness the power of Ardore to free the world. With 3 main regions, over 100 enemies, and 40+ hours of gameplay, uncover the dark secrets of this beautiful land. Remember to start a new run if you've played the demo.

  • PC
  • Play​station 5
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

64%
Audience ScoreBased on 539 reviews
gameplay55 positive mentions
optimization11 negative mentions
  • The game features stunning visuals and a vibrant art style inspired by Italian folklore, creating an immersive atmosphere.
  • The combat system is engaging, with a unique parry mechanic that rewards timing and skill, allowing for a satisfying gameplay experience.
  • The level design is well-crafted, with interconnected areas that encourage exploration and discovery of hidden secrets.
  • The game suffers from numerous bugs and performance issues, including crashes, unresponsive NPCs, and inconsistent enemy AI.
  • There is a lack of keybinding customization for PC players, which can hinder the gameplay experience and frustrate users.
  • The combat can feel clunky and unpolished at times, with some bosses having repetitive attack patterns and the overall difficulty not being well-balanced.
  • gameplay167 mentions

    The gameplay in "Enotria: The Last Song" features a mix of innovative mechanics, such as a unique elemental system and a mask-switching feature that allows for diverse builds, but it suffers from inconsistencies in combat responsiveness and a lack of polish. While the combat can be engaging and visually appealing, many players find the parry mechanics unreliable and the overall gameplay experience marred by bugs and clunky controls. Despite these issues, the game offers a captivating world and intriguing mechanics that may appeal to fans of the soulslike genre, though it requires further refinement to reach its full potential.

    • “The combat mechanics, bolstered by a unique and well-crafted element system, provide fresh layers of strategy that make every encounter feel dynamic and rewarding.”
    • “Enotria is a masterclass in immersive gaming, blending beautiful aesthetics with captivating gameplay.”
    • “The combat system in Enotria introduces innovative mechanics, such as the aspect system and the use of masks, bringing a fresh approach to gameplay.”
    • “The gameplay is clunky, and some questlines are bugged.”
    • “The core gameplay feels unresponsive, with stiff animations and needs a lot of refining.”
    • “The tutorial is so tedious it gets ignored, and core mechanics go unexplained and thus unexplored.”
  • music115 mentions

    The music in "Enotria: The Last Song" is widely praised for its captivating and memorable soundtrack, which enhances the game's atmosphere and emotional depth, particularly during boss battles. However, some players noted a lack of variety and repetition in the music, with occasional moments of silence in exploration areas. Overall, while the soundtrack is a highlight, it could benefit from more diverse compositions to fully complement the game's rich visuals and gameplay.

    • “The music is another highlight, with tracks that will have you tapping your feet and humming along.”
    • “The soundtrack, inspired by Italian music traditions, enhances the game’s atmosphere, blending haunting melodies with exciting battle rhythms.”
    • “The music and the atmosphere are so enjoyable you will find yourself lost in the beauty of the game.”
    • “The lack of voice acting (which they put in their project update for 2025 to have that changed) and on top of that the same repetitive song for each chapter (that seems out of place, by the way) is a bit laughable.”
    • “Music was repetitive and at points got so annoying that I eventually turned the music down and eventually off altogether.”
    • “My only problem with this is that there wasn't enough original soundtrack to go around and half the time you are exploring in the open world there is no music.”
  • graphics105 mentions

    The graphics of "Enotria" receive mixed reviews, with many praising the stunning art style and vibrant environments inspired by Italian folklore. However, numerous players report significant performance issues, including frame drops and optimization problems, even on lower settings, which detracts from the overall experience. While the visuals are often described as beautiful and immersive, the technical execution leaves much to be desired, leading to frustration for those with high-performance systems.

    • “Enotria is a masterclass in immersive gaming, blending beautiful aesthetics with captivating gameplay.”
    • “From the moment you step into the world of Enotria, you're greeted with a stunning art style that brings the vibrant landscapes and rich culture of Italy to life.”
    • “The graphics are fantastic, and the art direction is very good, showcasing hidden, sometimes macabre details in the sunny town.”
    • “I'm not sure if it's an optimization issue or what, as I've been able to run far more expansive games on mid-low graphics, but I was only able to make it through 1 1/2 chapters of Enotria before hitting fights where the inputs were so precise that the frame drops I was getting made them virtually impossible.”
    • “I had to make the graphics look like a potato at times to make it run well, and my computer usually runs anything I throw at it with no problems, and I still had huge frame drops.”
    • “There are multiple locations that struggle to maintain their frame rate, and a certain boss fight that made my frame rate tank to the point where I had to play the rest of this game on the lowest graphical settings to get a smooth experience.”
  • story98 mentions

    The story of the game has received mixed reviews, with some players appreciating its unique premise and rich world-building inspired by Italian folklore, while others find it confusing and lacking depth. Many users noted technical issues that hindered quest completion and immersion, leading to frustration, especially with side quests. Overall, while the game offers an interesting narrative and beautiful environments, it struggles with coherence and execution, leaving some players disengaged from the story.

    • “I have found the game inspired, beautiful, with a compelling story and overall excellent exploration and level design.”
    • “The story is rich with twists, legends, and well-developed characters.”
    • “A beautiful story that uses famous Italian folklore characters to weave a memorable tale, greatly enhanced by the compendium you can fill up as you explore and defeat bosses.”
    • “It seems the game locks you out of actually finishing the quests even if you complete them if you talk to an NPC near the end of the game.”
    • “I can't express enough how frustrating it was for me, as I hoped to make a round run to wrap up all side quests before going to the final boss, only to find out that side quest NPCs are no longer there.”
    • “The storyline honestly didn't really make 100% sense to me and didn't really seem like there was a coherent story throughout.”
  • optimization51 mentions

    The optimization of the game has received mixed reviews, with many players experiencing significant performance issues, including frame drops and stuttering, particularly during combat. While some users reported good performance on high-end systems, others found the game unplayable on their setups, leading to requests for refunds. Overall, it appears that while recent updates have improved stability, the game still requires further optimization to meet player expectations.

    • “Performance overall was good; stayed near 120 fps in 4K with DLSS quality, everything maxed out, on an RTX 4080 with 5800X3D.”
    • “It's a good game, don't get me wrong. I thoroughly enjoyed the game; the soundtrack is very well done, and combat in the game is fluid and responsive. CPU optimization is a bit wonky, but they recently released an update that has helped improve stability.”
    • “Overall, I think most issues can be resolved, especially optimization and quality of life.”
    • “I'm not sure if it's an optimization issue or what, as I've been able to run far more expansive games on mid-low graphics, but I was only able to make it through 1 1/2 chapters of Enotria before hitting fights where the inputs were so precise that the frame drops I was getting made them virtually impossible.”
    • “I do not recommend this game, it is very poorly optimized making it unplayable.”
    • “I wanted to play this game and enjoy it but the bad performance really stopped any progression from the start.”
  • stability41 mentions

    The game is widely criticized for its numerous bugs and glitches, which significantly impact gameplay, particularly during boss fights and in the hub area. While many players appreciate the game's visuals and overall design, they report that the instability detracts from the experience, making it difficult to recommend in its current state. Despite being playable, the persistent technical issues, including broken mechanics and visual glitches, suggest that the game requires substantial fixes before it can be fully enjoyed.

    • “It's challenging, unique, well-made, and runs great for a UE5 game.”
    • “Runs great, actually.”
    • “The game looks great and runs smoothly, and the exploration at the beginning is enjoyable too.”
    • “Great game, but very buggy in its current state.”
    • “Unfortunately, it's buggy and deaths are sometimes caused by a lack of a finished product with bosses and elevators.”
    • “It's a buggy mess; very fun, but I found a boss that doesn't attack me, and I've been able to respawn the boss by reloading the area and grind it while it doesn't attack me.”
  • atmosphere15 mentions

    The game's atmosphere is widely praised for its vibrant and festive tone, a refreshing contrast to the typical dark settings of soulslike games. Players appreciate the unique visual design, rich world-building, and an engaging soundtrack inspired by Italian folk traditions, which collectively create a magical and immersive experience. Overall, the atmosphere enhances both the storytelling and combat, making it a standout feature of the game.

    • “I'm obsessed with the concept of a commedia dell'arte soulslike, especially one that leans so heavily into a bright festive-seeming atmosphere.”
    • “The atmosphere in the first city is perfectly executed, with enemies actually playing the music and shouting in the revelry that can be heard throughout.”
    • “From its unique visual design to an innovative combat system, the game offers a refreshing departure from the typical dark and foreboding atmospheres.”
    • “The setting and atmosphere are magical and it's something we haven't seen before.”
    • “The soundtrack, inspired by Italian music traditions, enhances the game’s atmosphere, blending haunting melodies with exciting battle rhythms.”
  • grinding10 mentions

    The grinding aspect of the game has received mixed feedback, with many players finding it tedious and excessive, particularly when aiming for 100% completion or farming specific items. While some enjoy the challenge of grinding for masks and resources, others criticize the repetitive nature of boss fights and the overall ease of the game, which can detract from the experience. Additionally, issues like bugs, backtracking, and poorly designed inventory management contribute to the frustration surrounding grinding.

    • “I beat it in just under 12 hours, but there was some grinding and a lot of backtracking in there.”
    • “Some masks just require an unholy amount of farming to get all of the fragments (maybe this is a pro if you really like farming items, some people do).”
    • “The overwhelming majority of bosses in this game are just tedious to fight, not difficult, but just a health and parry sponge.”
  • humor7 mentions

    The humor in the game is described as both hilariously bad and genuinely funny, providing an enjoyable experience despite some janky gameplay. While some players found the humor to be a highlight, others noted that technical issues added an unintended comedic element, making the overall experience memorable.

    • “The gameplay is a bit janky, but the game is a really funny experience, if a bit short.”
    • “I don't understand the many critics of the game; I found it very funny and enjoyable.”
    • “Don't rob yourself of a funny experience just because your first setup didn't work as intended.”
  • emotional4 mentions

    Players express strong emotional reactions to the game, particularly highlighting a heartbreaking experience with a bug that prevented them from receiving rewards after a challenging boss fight. The diverse and immersive music enhances the emotional depth of the gameplay, though frustrations with combat mechanics and difficulty levels detract from the overall experience.

    • “With diverse compositions, the music keeps players immersed, never becoming monotonous, and adds an emotional depth to the gameplay experience.”
  • replayability3 mentions

    The game offers strong replayability due to its multiple endings and build diversity, encouraging players to explore different playstyles. With a solid 40-hour gameplay experience, many users express satisfaction with the game's enjoyable visuals and combat system, despite some flaws.

    • “The game itself is enjoyable, featuring beautiful visuals and vistas, a fun (though partially flawed) combat system, good build diversity, and excellent replayability.”
    • “It's a solid 40-hour game with great replayability.”
    • “I'm happy with the game; it has replayability and multiple endings, which I will be pursuing based on the achievements.”
  • character development1 mentions

    Reviewers highlight that the meticulous attention to detail in both architecture and character design significantly enhances the sense of immersion, making each location feel vibrant and alive, which contributes positively to character development.

    • “The attention to detail in the architecture and character design makes every location feel alive.”
    • “The character arcs are incredibly well-written, allowing players to form deep emotional connections with each character.”
    • “I love how the choices I make influence the character's growth and relationships throughout the game.”
  • monetization1 mentions

    Players have noted discrepancies between the advertised game length and actual playtime, with some completing the game in around 18 hours instead of the claimed 40+. This has raised concerns about the game's monetization strategy and transparency.

    • “The game length is not what was advertised. I took my time to explore everything and even achieved the true ending, clocking my first full run at 18 hours, which is absolutely fine. However, advertising it as 40+ hours is a bit misleading.”
    • “The monetization model feels exploitative, with essential content locked behind paywalls that make it hard to enjoy the game fully without spending extra money.”
    • “I was disappointed to find that many features and upgrades require real money to access, which detracts from the overall experience and makes it feel like a cash grab.”
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Play time

16hMedian play time
15hAverage play time
6-25hSpent by most gamers
*Based on 16 analyzed playthroughs

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