Enotria: The Last Song Game Cover
Enotria: The Last Song is a visually stunning souls-like based on Italian folklore. While the game has a lot of customization, certain areas lack the polish that keeps it from being the best, but if you are a fan of souls-likes you may enjoy it.
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"Enotria: The Last Song" is a Soulsike game set in a sun-lit world inspired by Italian folklore, where a twisted eternal play, the Canovaccio, has put everything in stasis. As the Maskless One, you must defeat fearsome Authors and harness the power of Ardore to free the world. With 3 main regions, over 100 enemies, and 40+ hours of gameplay, uncover the dark secrets of this beautiful land. Remember to start a new run if you've played the demo.

  • PC
  • Play​station 5
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

59%
Audience ScoreBased on 384 reviews
gameplay33 positive mentions
optimization6 negative mentions
  • The game features stunning visuals and a vibrant world inspired by Italian folklore, providing a refreshing change from the typical dark and gloomy aesthetics of many soulslike games.
  • The combat system is engaging, with a focus on parrying and elemental effects that encourage players to experiment with different builds and strategies.
  • The soundtrack is memorable and enhances the overall atmosphere, especially during boss battles.
  • The game suffers from numerous bugs and technical issues, including crashes, unresponsive NPCs, and problems with key bindings, which detract from the overall experience.
  • Combat can feel clunky and unresponsive at times, with inconsistent hitboxes and enemy tracking that can lead to frustrating encounters.
  • The game lacks sufficient tutorialization and clarity regarding its mechanics, making it difficult for players to fully understand the elemental system and how to effectively utilize the various weapons and abilities.
  • gameplay109 mentions

    The gameplay of "Enotria: The Last Song" features a mix of innovative mechanics, such as the aspect system and parry mechanics, which provide a fresh take on the soulslike genre. While many players appreciate the smooth combat and engaging boss encounters, they also note issues with clunky animations, unresponsive controls, and a lack of polish that detracts from the overall experience. Despite these flaws, the game offers a visually stunning world and a variety of RPG elements that can be enjoyable once players familiarize themselves with the mechanics.

    • “The combat system in Enotria introduces innovative mechanics, such as the aspect system and the use of masks, bringing a fresh approach to gameplay.”
    • “The gameplay is fun, and the English voice acting is truly on point.”
    • “The parrying mechanic felt nice and responsive, the world is really nice, the lore is great, and there's nice boss variety.”
    • “The core gameplay feels unresponsive, with stiff animations and needs a lot of refining.”
    • “The combat feels clunky and sticky, and there's a lack of fluidity and polish that is apparent just in the first hour of gameplay.”
    • “Game designers had a good idea in mind but didn't know the basics of how to balance gameplay and overall player experience.”
  • music78 mentions

    The music in "Enotria: The Last Song" is widely praised for its exceptional quality, particularly during boss battles, where it enhances the emotional intensity of encounters. The soundtrack, inspired by Italian musical traditions, features diverse and catchy compositions that contribute to the game's immersive atmosphere, although some players noted issues with repetition and a lack of ambient music in certain areas. Overall, the music is considered a standout element that complements the game's stunning visuals and rich world-building.

    • “One of Enotria's most memorable elements is its music, especially during boss battles.”
    • “The soundtrack is not only catchy but also enhances the intensity and emotions of these encounters.”
    • “The soundtrack, inspired by Italian music traditions, enhances the game’s atmosphere, blending haunting melodies with exciting battle rhythms.”
    • “It's unfortunate that outside Quinta, there is mostly no ambient music.”
    • “Music was repetitive and at points got so annoying that I eventually turned the music down and eventually off altogether.”
    • “My only problem with this is that there wasn't enough OST to go around and half the time you are exploring in the open world there is no music.”
  • graphics67 mentions

    The graphics of the game have received widespread acclaim for their stunning visuals and vibrant art direction, particularly in the context of its Italian folklore-inspired setting. Many players highlight the beautiful environments and thoughtful level design, although some report performance issues and bugs that detract from the overall experience. Overall, while the graphics are often described as exceptional, technical problems may hinder enjoyment for some users.

    • “Set in a world inspired by Italian folklore, the game transports players into a vibrant, meticulously crafted reality that breaks away from the gloomy aesthetics typical of many soulslike games.”
    • “Overall, the graphics and game atmosphere are gorgeous.”
    • “The setting and scenery are beautiful, and I think the graphics do it justice; this is a pretty game to look at.”
    • “I had to lower everything to minimum graphics to get stable FPS even though the 'auto detect' put me at medium.”
    • “I find I often have significant frame sluggishness, even at the lowest graphics settings.”
    • “Very frustrating to sit through shader compiling every single time you want to adjust a graphics setting, which made me put off changing it for a good 45 minutes.”
  • story59 mentions

    The game's story is characterized by rich world-building and intriguing lore, though opinions on its execution vary widely. While some players appreciate the captivating environments and character development, others find the narrative opaque or unengaging, with criticisms aimed at its lack of innovation and coherence. Additionally, recent changes to difficulty settings have sparked debate among players regarding the game's identity as a soulslike experience.

    • “A solid soulslike with very rich world-building and storytelling.”
    • “It delivered a Bloodborne x Sekiro combat system that I absolutely love, along with a good story, interesting lore, and a gorgeous world that I want to explore more of.”
    • “+ a beautiful story that uses famous Italian folklore characters to weave a memorable tale, greatly enhanced by the compendium you can fill up as you explore and defeat bosses. The major bosses in the game all have really good 'last words' after defeat that really enrich the experience of defeating them.”
    • “The developer decided to add difficulty options, but in doing so, decided to make everyone who had a preexisting playthrough set to 'story mode' instead of their 'soulslike'.”
    • “However, I wasn't playing for the story, so it didn't bother me that its lore and writing are, frankly, terrible.”
    • “The storyline honestly didn't really make 100% sense to me and didn't really seem like there was a coherent story throughout.”
  • optimization31 mentions

    The optimization of "Enotria: The Last Song" has received mixed feedback from users, with many noting significant performance issues such as stuttering and FPS drops, particularly in specific areas. While some players report that the game runs well on higher-end systems, others find it unplayable on their setups, leading to requests for refunds. Overall, the game shows potential for improvement, especially following recent updates, but many users recommend waiting for further optimization before diving in.

    • “Performance is much better compared to the demo version.”
    • “Stunning visuals and graphics with nice optimization.”
    • “The game looks and runs well for me, no performance issues (12700k/4090/32gb/nvme).”
    • “With all of that said, Enotria: The Last Song does have its problems, the biggest one being, at the time of posting, optimization.”
    • “Maybe I'll buy it again once it is optimized; it's just unplayable for me.”
    • “I wanted to play this game and enjoy it, but the bad performance really stopped any progression from the start.”
  • stability26 mentions

    The game's stability has received mixed reviews, with many players noting significant bugs and glitches that detract from the overall experience. While some users report that it runs well on high-end systems and appreciate its unique mechanics, others highlight critical issues such as broken systems, visual glitches, and game-breaking bugs, particularly during boss fights. Overall, the consensus suggests that the game is not yet fully polished and may require further updates to address these stability concerns.

    • “It's challenging, unique, well made, and runs great for a UE5 game.”
    • “Runs great, actually.”
    • “The game looks great and runs smoothly, and the exploration at the beginning is enjoyable too.”
    • “It's true the game has significant faults; there are significant bugs and glitches that need to be repaired.”
    • “Unfortunately, buggy deaths are sometimes caused by a lack of a finished product with bosses and elevators.”
    • “Boss health bars disappear, freezes tend to happen, and a role was not given to me because the game bugged out, so I am missing an achievement even though the boss is a required boss to beat to progress.”
  • atmosphere11 mentions

    The game's atmosphere is praised for its unique visual design and innovative world-building, creating a magical setting that stands out from typical dark themes. The integration of music, particularly inspired by Italian traditions, enhances the experience, with lively soundscapes that complement the vibrant environments. Overall, the atmosphere is described as rich and immersive, contributing significantly to the game's appeal.

    • “The setting and atmosphere are magical, and it's something we haven't seen before.”
    • “The atmosphere in the first city is perfectly executed, with enemies actually playing the music and shouting in the revelry that can be heard throughout.”
    • “The soundtrack, inspired by Italian music traditions, enhances the game’s atmosphere, blending haunting melodies with exciting battle rhythms.”
    • “From its unique visual design to an innovative combat system, the game offers a refreshing departure from the typical dark and foreboding atmospheres.”
    • “The setting and atmosphere are magical and it's something we haven't seen before.”
    • “Atmosphere and art direction (not talking graphics) are pretty interesting and unique in this space.”
  • grinding7 mentions

    Players have mixed feelings about the grinding aspect of the game; while some appreciate the challenge of farming for items and masks, others find it tedious and overly time-consuming, particularly due to the repetitive nature of boss fights and poorly designed checkpoints. The grind can feel rewarding for those who enjoy it, but it may deter players who prefer a more streamlined experience. Overall, the grinding mechanics are seen as a double-edged sword, appealing to some while frustrating others.

    • “Some masks just require an unholy amount of farming to get all of the fragments. Maybe this is a pro if you really like farming items; some people do.”
    • “The overwhelming majority of bosses in this game are just tedious to fight, not difficult, but just health and parry sponges.”
    • “I'm not one for grinding, and in terms of progression, it feels excessive.”
  • humor4 mentions

    Players find the game's humor to be a highlight, with well-placed ambient effects adding to the comedic experience. While some technical issues, like characters falling through the ground, can be frustrating, they often lead to unexpectedly funny moments that enhance the overall enjoyment.

    • “Don't rob yourself of a funny experience just because your first setup didn't work as intended.”
    • “I'll take the funny and if you absolutely can't help it, I'll take your points too.”
    • “However, after the intro cutscene, my character proceeded to fall through the ground into the ether, which was admittedly funny except for the fact that I spent $50 on the game.”
  • emotional3 mentions

    Players appreciate the diverse musical compositions that enhance emotional immersion in the gameplay, though some express frustration with the game's overall quality, leading to a strong negative sentiment towards the developer.

    • “With diverse compositions, the music keeps players immersed, never becoming monotonous, and adds an emotional depth to the gameplay experience.”
  • replayability3 mentions

    The game offers strong replayability due to its multiple endings and build diversity, encouraging players to explore different playstyles. With a solid 40-hour gameplay experience, many users express satisfaction with the game's enjoyable visuals and combat system, despite some flaws.

    • “The game itself is enjoyable, featuring beautiful visuals and vistas, a fun (though partially flawed) combat system, good build diversity, and excellent replayability.”
    • “It's a solid 40-hour game with great replayability.”
    • “I'm happy with the game; it has replayability and multiple endings, which I will be pursuing based on the achievements.”
  • character development1 mentions

    Reviewers highlight that the meticulous attention to detail in both architecture and character design significantly enhances the sense of immersion, making each location feel vibrant and alive, which contributes positively to character development.

    • “The attention to detail in the architecture and character design makes every location feel alive.”
    • “The character arcs are incredibly well-written, allowing players to form deep emotional connections with each character.”
    • “I love how the choices I make influence the characters' development, making each playthrough feel unique and personal.”
  • monetization1 mentions

    The monetization aspect of the game has drawn criticism for misleading advertising, as players report that the actual gameplay length is significantly shorter than the promised 40+ hours, with many completing it in around 18 hours.

    • “The game length is not what was advertised. I took my time to explore all I could find and even achieved the true ending, clocking my first full run at 18 hours, which is absolutely fine... but advertising it as 40+ hours is a bit misleading.”
    • “The monetization model feels exploitative, with essential items locked behind paywalls that make it hard to enjoy the game fully without spending extra money.”
    • “I was disappointed to find that many features and content are gated behind a paywall, making it feel like the game is more focused on extracting money than providing a complete experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

15hMedian play time
14hAverage play time
6-20hSpent by most gamers
*Based on 12 analyzed playthroughs

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