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Steelrising

Next to Greedfall, SteelRising shows just how much Spiders has come on as a developer. There are some kinks for sure, but Aegis’ Parisian adventure is easily Spiders’ best game to date.
Steelrising Game Cover
71%Game Brain Score
story, gameplay
optimization, stability
72% User Score Based on 2,705 reviews
Critic Score 71%Based on 38 reviews

Platforms

Xbox Series X|SPCGog ComAmazon LunaPlaystation 5CloudXbox Cloud GamingXboxNVIDIA GeForce NOWWindowsPlayStation
Steelrising Game Cover

About

Steelrising is a single player hack and slash game with fantasy and historical themes. It was developed by Spiders and was released on June 10, 2022. It received mostly positive reviews from both critics and players.

Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.

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72%
Audience ScoreBased on 2,705 reviews
story456 positive mentions
optimization257 negative mentions

  • Unique and interesting setting blending French Revolution with steampunk automatons.
  • Engaging and fluid combat system with a variety of weapons and elemental effects.
  • Beautifully designed world and character art direction, with immersive atmospheres and memorable boss designs.
  • Poor optimization causing performance issues even on high-end PCs.
  • Limited enemy variety with frequent asset reuse leading to repetitive combat encounters.
  • Easy overall difficulty with bosses and enemies not presenting much challenge, plus some janky controls and camera problems.
  • story
    1,507 mentions Positive Neutral Negative

    The story in Steelrising is generally seen as a strong point, offering a unique and engaging narrative set during an alternate French Revolution with steampunk automatons. While it is more straightforward and accessible than typical souls-likes, some find it slow-paced, occasionally confusing due to complex historical references, and marred by repetitive side quests and clunky presentation. Overall, the story captivates many players, especially with its characters and setting, but it may feel underdeveloped or tedious to those less interested in lengthy dialogue or historical context.

    • “The story is one of the highlights.”
    • “The story was unique and captivating, even though eventually, quite tragic.”
    • “The story and lore is interesting; by doing many side quests, you get a lot of depth and impact on the story and endings.”
    • “The story is filled with plot holes, way too much exposition, and is incredibly anticlimactic.”
    • “The story is a mess and has absolutely zero catharsis since it's so unbelievably predictable that it could genuinely be a Dora the Explorer episode for how simplistic everything is.”
    • “The ending wasn't as satisfying as I'd hoped it would be and the story throughout was all over the place with pacing issues but overall I enjoyed my time with it.”
  • gameplay
    817 mentions Positive Neutral Negative

    Steelrising offers solid and engaging souls-like gameplay with a unique mechanical twist, featuring smooth combat, stamina management via a cooling mechanic, and varied weapon choices. While the combat feels satisfying once mastered and the setting adds freshness, the gameplay is generally easier, somewhat repetitive, and hampered by clunky controls, limited enemy variety, and occasional performance issues. It serves as a decent entry point for newcomers to the genre but lacks the depth, challenge, and polish found in top-tier souls-like games.

    • “Bloodborne is the golden standard for "chunky" combat mechanics, and Steelrising does a very good job of replicating those brutal attacks.”
    • “The core gameplay foundation is solid.”
    • “The combat system is both accessible and challenging; while it may not reach the mechanical complexity of some other "souls-like" games, it rewards patience and skillful execution.”
    • “The combat was clunky, the game felt slow, and the mechanics felt inconsistent.”
    • “The combat feels clunky and gets repetitive quickly, with no new mechanics introduced after the first few hours.”
    • “The gameplay is super clunky, doesn't feel good, and is especially annoying during boss fights.”
  • optimization
    782 mentions Positive Neutral Negative

    Steelrising suffers from widespread and significant optimization issues, causing frequent frame drops, stuttering, high VRAM consumption, and unstable performance even on high-end PCs; while some players experience smooth gameplay, many encounter poor and inconsistent frame rates, crashes, and resource-heavy demands unrelated to graphical fidelity. The developers have yet to adequately address these problems, leading to mixed experiences and a recommendation to purchase only on sale until optimization is improved.

    • “The game runs smoothly for the most part.”
    • “Performance was good - I played on a shadow cloud PC in almost ultra settings without a flaw; people who have stutters and performance issues should consider their rig configuration before criticizing the game. 8 out of 10.”
    • “I had no performance issues, even if I couldn't play it on ultra settings (it still looked beautiful).”
    • “This game is so good but bad performance.”
    • “Horrible optimized and janky as hell at all the wrong times.”
    • “This horrendously-optimized mess barely runs, has enough jank for a balanced breakfast, and bloats its simple premise with comically dense lore.”
  • graphics
    639 mentions Positive Neutral Negative

    Steelrising boasts a striking and unique steampunk aesthetic with detailed environments and character designs that many find visually appealing. However, its graphics are often criticized for poor optimization, leading to significant performance issues such as stuttering and high hardware demands that do not match the game's graphical fidelity. While the art style and atmosphere receive praise, technical shortcomings and repetitive visual elements somewhat lessen the overall graphical experience.

    • “The visuals are stunning - I played with a mix of high and epic settings.”
    • “+great graphics: lights & clockwork, aegis and other automatons all look unique while 1789 Paris and surrounding locations are all beautifully rendered in its grim steampunk aesthetic.”
    • “The graphics convey that perfectly.”
    • “Despite buying something high-spec, the game rarely gets beyond 30fps despite it looking "ok" graphically.”
    • “The game runs incredibly bad and turning it off and turning the graphics lower in general doesn't seem to matter in the slightest.”
    • “Bad: extremely janky combat, extremely sticky controls (as usual for console games), it's obviously a very bad PC port, extremely badly optimised (fps all over the place), my fps was decent for my settings but I had many graphical glitches, the gameplay is pretty boring and there are many locked doors, level design is very basic and maze-like.”
  • atmosphere
    160 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its immersive, visually striking depiction of an alternative 18th-century Paris blending French Revolution history with steampunk elements, featuring detailed environments, unique enemy designs, and compelling lighting effects. Many highlight the captivating world-building, eerie and dark mood, and stylish artistic direction that strongly support the game's narrative and exploration. However, some note occasional technical issues like frame drops or lackluster music that can detract from immersion, though overall the atmosphere remains a key strength that deeply engages players.

    • “The combat is enjoyable and varied, the world is well-designed and feels unique, and the mix between the French Revolution and steampunk gives the game a special atmosphere.”
    • “The visual design and atmosphere are honestly great — the streets, landmarks, and even the enemy designs carry a distinct identity, and I really appreciated the effort that went into the world-building.”
    • “The atmosphere and feel of the areas you explore are absolutely incredible and the music fits the game extremely well, making it a very immersive experience.”
    • “Cutscenes frequently dropped to around 15 fps, breaking immersion whenever the game tried to build atmosphere.”
    • “I couldn't stand this game; I really wanted to play more because of its atmosphere, but no, I can't stand how clunky and unresponsive everything is.”
    • “The concept is original but sadly let down by muddy visuals; the level design and atmosphere deserved better.”
  • music
    152 mentions Positive Neutral Negative

    The game's music generally receives praise for its atmospheric, fitting, and often beautiful soundtrack that enhances the setting and mood, particularly during key moments like boss fights and exploration. However, some find the soundtrack repetitive, minimal, or unmemorable, with a few critics noting it as derivative or background noise rather than a standout feature. Overall, the music is considered strong and complementary, though not universally exceptional.

    • “The music of the entire game is fascinating, so well composed for the era and location.”
    • “The spectacular alternative history backdrop of France around Louis XVI is a delightful way of getting people interested in the events and people of the French Revolution, and that’s backed with some of the most enjoyable and distinctive level and environment design that I have seen in a long while in this genre, and the soundtrack is one of the best of this year.”
    • “I have to commend the melancholic, orchestral soundtrack that boosts the mood in these scenes.”
    • “When it comes to music, it did not feel majestic nor any other highlight. While there are tracks to accompany the game and combat, the music feels a bit derivative and lacklustre. For the most part, it is just atmospheric music that doesn't stand out and nothing memorable except for the combat music.”
    • “Interesting for about the first 3 hours and then becomes way too repetitive - the enemies, the music, the drops, the equipment pieces, and the locations are fairly much the same throughout.”
    • “Can't say the same about the music though – it's probably the most uninspired, bland and forgettable aspect of the whole game.”
  • stability
    84 mentions Positive Neutral Negative

    Steelrising suffers from frequent bugs, freezes, crashes, and graphical glitches, leading to unstable performance even on high-end PCs. While some players experience smoother gameplay, many report severe optimization issues, inconsistent framerates, and gameplay glitches that hamper immersion. Despite these technical problems, a number of users find the core combat enjoyable but caution that persistent bugs and crashes may test patience.

    • “The game runs great at 80fps.”
    • “Game runs perfectly with no glitches.”
    • “No freezes and lags.”
    • “CPU usage hovers around 60%, and the game straight-up freezes during certain interactions, framerates swing wildly between 13 and 96.”
    • “The game freezes during gameplay, and crashes in some areas; error code [removed hardware]. I even tried DDU wiping the drivers, rolling back the drivers of my system. Nothing actually works. I looked at Reddit and a lot of people have huge problems both on Nvidia's side and on AMD.”
    • “Combat is fun despite the clunkiness, but people are not exaggerating about the performance issues, and it's glitchy/buggy as hell. It's been out for over a year now so it doesn't seem like anyone's ever going to bother fixing any of it.”
  • grinding
    77 mentions Positive Neutral Negative

    Grinding in this game is a divisive aspect: while some appreciate the inclusion of assist modes to reduce repetitiveness, many players find the frequent backtracking, enemy farming, and resource gathering to be tedious and monotonous. The level design and enemy variety contribute to a sense of repetitiveness, with grinding often feeling more like a chore than an engaging challenge. Overall, grinding can hamper enjoyment for those seeking a smoother, less grind-heavy progression.

    • “The title track is great, there is reasonable variety in weapons and bosses, there is literally no grinding involved, and it has an okay story.”
    • “The game is not very grindy and generally respects player time, and overall I think the game does a decent job of balance (but it is on the slightly too easy side of it).”
  • character development
    29 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback; while the main character and overall design are praised for their uniqueness and charm, secondary characters often lack depth and fail to engage players emotionally. The story features some heartfelt moments and progression, but many find character growth uninspired or absent, detracting from the overall narrative impact. Nonetheless, the strong art direction and distinctive character designs remain standout elements despite these shortcomings.

    • “However, the game features a charming and believable world, great character development, and a progressively deep and heartfelt story with a satisfying conclusion.”
    • “This game has a beautiful character design for the main character, an interesting clockwork dancer that reminds me of extremely high quality warforged art for DnD, that I adored watching move, fight and sprint across the game.”
    • “The storyline, side quests and character development is pretty decent, but the combat does weigh it down since it is supposed to be more difficult than it is.”
    • “Limited character development: secondary characters lack depth and development, making them feel more like plot devices than fully realized individuals.”
    • “There is no character development here, nothing that makes you care.”
    • “Character development is extremely uninspired compared to even the weakest titles by Spiders.”
  • emotional
    25 mentions Positive Neutral Negative

    Reviews on the game's emotional impact are mixed, with praise for its compelling story, meaningful twists, and heartfelt moments, including a powerful soundtrack and satisfying conclusion. However, many players felt the emotional connection was hindered by stiff facial animations, uneven presentation, and an anticlimactic narrative that sometimes feels unearned or confusing. While the combat and atmosphere draw players in, the lack of coherent emotional resonance in key scenes leaves some feeling distant or disappointed.

    • “The story has a nice mystery that is well placed, with plenty of notes that give you just enough information to figure out what's going on without outright telling you until later. I also like that this game/story uses real-life historical figures like Lafayette and Marie Antoinette. The story has plenty of good twists and turns and generally heartfelt moments.”
    • “The true ending made me cry, and I really liked Aegis.”
    • “Having just now finished it, I can say it's an incredible game that excites with wicked combat, absorbs you in its dark atmosphere, and carries you through an amazing story that builds up to one emotional climax.”
    • “Terrible performance, mediocre gameplay, very boring story, a total of like 5 enemy types, just really forgettable uninspired bad boring video game.”
    • “Good soulslike with an extremely boring story.”
    • “Boring story but great gameplay; worth giving a try if you can buy the game on a sale.”
  • replayability
    23 mentions Positive Neutral Negative

    The game offers moderate replayability through varied builds, weapon variety, and a new game+ mode that adds content and challenges. However, some players find replay value limited due to balancing issues, lackluster enemy AI, and insufficient incentives beyond a second playthrough. Overall, while there is potential for multiple playstyles and endings, replay appeal may vary depending on player patience and preference.

    • “The world design is also fantastic and Metroid-like, absolutely full of great design built around replayability.”
    • “New game plus adds good replayability by letting you push your weapons and stats further alongside different enemy types and familiar enemies with extra abilities to keep it feeling new.”
    • “The fact that the moves and attacks are tied to the weapons gives the character additional depth and adds variety and replayability to the game.”
    • “Do not buy at full price, there's maybe 20 hours here if you push it/go for a full clear and minimal replay value.”
    • “Overall, I'm glad I played it but it's an average game with no real replay value.”
    • “No replay value for me, as the game neared the end I just wanted it to be over so I could move on to something else.”
  • humor
    21 mentions Positive Neutral Negative

    The game's humor is noted for its quirky and sometimes unintentional charm, with funny character interactions, amusing animation quirks, and humorous combat moments. While some find the comedic elements entertaining—such as playful NPC banter and silly bugs—others feel the humor can become repetitive or annoying over time. Overall, humor adds a lighthearted and enjoyable layer to the experience despite occasional blunt storytelling and stiff character expressions.

    • “One of the games I enjoyed the most lately: a souls-like which is, surprisingly, not frustrating at all, but just satisfying in the combat, funny in the exploration.”
    • “Moreover, movement is quite dynamic, exploration has some verticality, and they're both made funny by the new moves you unlock throughout the game, allowing you to go back and explore new areas - like a metroidvania.”
    • “With the access to health regen relatively regularly and less aggressive enemy types I never felt like I had to go all out to clear an area or defeat a boss, with the other part of it being that the attacks are a little too telegraphed and having enemies parry your attack and still not hit you is very funny.”
  • monetization
    4 mentions Positive Neutral Negative

    Users criticize the monetization approach as predatory, highlighting that DLC feels like a cash grab rather than added value, especially since persistent bugs remain unaddressed two years after launch. The unique ad-related mechanic is noted, but overall the monetization strategy is seen as exploitative.

    • “Normally I would say it's no big deal but the fact they released DLC for the game as a cash grab rather than addressing these bugs beforehand is just predatory and I think we're better off not supporting this type of behavior from developers.”
    • “Easy to fix bugs still remain 2 years past launch and after DLC has been released for a cash grab.”
    • “The DLC could easily be included with the base game rather than being a quick cash grab.”
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11h Median play time
16h Average play time
3-30h Spent by most gamers
*Based on 29 analyzed playthroughs
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Frequently Asked Questions

Steelrising is a hack and slash game with fantasy and historical themes.

Steelrising is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 16 hours playing Steelrising.

Steelrising was released on June 10, 2022.

Steelrising was developed by Spiders.

Steelrising has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its optimization.

Steelrising is a single player game.

Similar games include Steelrising: Bastille Edition, Enotria: The Last Song, Mortal Shell, AI LIMIT, Lords of the Fallen and others.